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I-Shayz-I
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1243
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Posted - 2013.11.06 05:30:00 -
[1] - Quote
DISPERSION WHILE ADS
Why isn't this in the game? If it didn't shoot like an automatic sniper then maybe it would be balanced LIKE ALL THE OTHER WEAPONS.
Go ahead, test it. Aim at a spot on the wall and fire while ADS. The muzzle won't start climbing until you've fired off about 30 rounds, and when you let go of the trigger it resets the muzzle climb for another 30 rounds.
Where is the dispersion that is apparent when you hip-fire the thing? You can't blame it all on kick can you? I mean the assault scrambler rifle fires lasers and the thing has dispersion while ADS so you can't snipe with it like you can with the standard one. This is what makes it balanced.
What about the SMG? Why isn't it OP again? At point blank range the SMG is a beast...but it's limited because you can't hit people from more than 30 meters away because of DISPERSION.
HMG is the same way. If you are close enough to make all bullets hit their target you end up with a merc that looks like swiss cheese. At range, the HMG is balanced because of DISPERSION. _____________________________________
Have you ever played Halo? No, not the recent ones, I'm talking about combat evolved. Remember the Assault Rifle in that game? Remember how you could fire at players across the map and still hit them?
But wait, you probably don't remember actually killing anyone from that kind of distance, do you... That's because it had DISPERSION (and no ADS). At close range it was able to do a ton of damage, but get too far away and it was pathetic compared to longer range weapons. _____________________________________
What about CoD? Whenever you fire an automatic weapon it puts lines on the screen (Even when ADS) to show you how much dispersion the weapon has...and to explain why not all of your shots are hitting where you aim your sights. _____________________________________
The Resistance series has a carbine weapon, heck it even has an underbarrel rpg. Can you guess why it was balanced? Their other automatic weapon (the bullseye) had an even faster rate of fire...but you probably know why that weapon was balanced too. DISPERSION!
Is it that hard to understand? Is it really not obvious to our playerbase, the DEVs, and any gamer out there who has ever played a shooter?
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I-Shayz-I
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Posted - 2013.11.06 06:33:00 -
[2] - Quote
DJINN Marauder wrote:castba wrote:Remove sharpshooter and kick dampening skills. Won't help. I have 0 sp in ARs and use the exile. It has no dispersion
I think this is the first post I've liked of yours.
You have my respect now.
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I-Shayz-I
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Posted - 2013.11.07 00:30:00 -
[3] - Quote
ReGnYuM wrote:These threads make me lol
I make them just for people like you :)
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I-Shayz-I
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Posted - 2013.11.07 01:31:00 -
[4] - Quote
Hecarim Van Hohen wrote:Talos Alomar wrote: With the ranges that will be coming in 1.7 the AR's going to be out ranged by pretty much everything. Maybe the lack of recoil is going to be a decent trade off for being pretty much only for CQC. sourceas long as the fall off after the AR's effective range is a bit steeper than it is now I think that a not having much recoil could be a decent advantage for blaster tech Pretty much this. Funny thing is that no one seems to pay any attention to the new gun stats :/
The new guns might outrange the AR...but think for a moment.
We already have:
Scrambler rifle Tactical Rifle Laser Rifle
All of these weapons outrange the AR by quite a lot...so why is the AR still able to deal more damage than them at their optimals?
Because they have balancing features like dispersion, kick and charge time...unlike the Assault Rifle.
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I-Shayz-I
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Posted - 2013.11.08 11:22:00 -
[5] - Quote
Alldin Kan wrote:I-Shayz-I wrote:DISPERSION WHILE ADS
Why isn't this in the game? If it didn't shoot like an automatic sniper then maybe it would be balanced LIKE ALL THE OTHER WEAPONS.
Go ahead, test it. Aim at a spot on the wall and fire while ADS. The muzzle won't start climbing until you've fired off about 30 rounds, and when you let go of the trigger it resets the muzzle climb for another 30 rounds.
Where is the dispersion that is apparent when you hip-fire the thing? You can't blame it all on kick can you? I mean the assault scrambler rifle fires lasers and the thing has dispersion while ADS so you can't snipe with it like you can with the standard one. This is what makes it balanced.
What about the SMG? Why isn't it OP again? At point blank range the SMG is a beast...but it's limited because you can't hit people from more than 30 meters away because of DISPERSION.
HMG is the same way. If you are close enough to make all bullets hit their target you end up with a merc that looks like swiss cheese. At range, the HMG is balanced because of DISPERSION. _____________________________________
Have you ever played Halo? No, not the recent ones, I'm talking about combat evolved. Remember the Assault Rifle in that game? Remember how you could fire at players across the map and still hit them?
But wait, you probably don't remember actually killing anyone from that kind of distance, do you... That's because it had DISPERSION (and no ADS). At close range it was able to do a ton of damage, but get too far away and it was pathetic compared to longer range weapons. _____________________________________
What about CoD? Whenever you fire an automatic weapon it puts lines on the screen (Even when ADS) to show you how much dispersion the weapon has...and to explain why not all of your shots are hitting where you aim your sights. _____________________________________
The Resistance series has a carbine weapon, heck it even has an underbarrel rpg. Can you guess why it was balanced? Their other automatic weapon (the bullseye) had an even faster rate of fire...but you probably know why that weapon was balanced too. DISPERSION!
Is it that hard to understand? Is it really not obvious to our playerbase, the DEVs, and any gamer out there who has ever played a shooter? I recently speced into the Scrambler Rifle, get ready to see QQ threads in the next month which is basically when I get all SP back from vehicles. Did gun b gud
Scrambler Rifle is balanced though.
When I get killed by a scrambler rifle I know that they had a hard time chewing through my layers of armor. Either that, or they used actual skill to kill me from 70-80 meters away with a charged shot to the skull.
From a long distance away the Assault variant has enough recoil/dispersion to make sure you can only use it effectively at close/medium range. The standard variant requires more skill at range, and has a ton of dispersion/reduced damage at close range so that you can't just hipfire your way to victory.
Not to mention trying to spam either weapon results in overheat, which again balances the scrambler.
None of these balancing factors are apparent with the Assault Rifle, and if they were, the weapon wouldn't be as annoying to play against as it is now.
The scrambler was a great counter for the Calogi at the start of uprising...but now that everyone is armor tanking, I figure that the combat rifle might be a better choice.
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