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          MUDFLAPS McGILLICUTTY 
          OSG Planetary Operations Covert Intervention
  73
  
          
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        Posted - 2013.11.05 22:29:00 -
          [1] - Quote 
          
           
          Hi,
  The recent update that stopped friendly players from getting stuck to tanks is also affecting enemy units.
  I've hit multiple people going full speed and it just neatly shuffles them to the side as if it was a friendly unit. This is also detrimental to tank vs. AV, as AV players are teleported to your flank and rear as you bump them. If I manage to run someone over in a tank, that person needs to die... not teleport to the weakest point and out of my view. 
  I'm hoping this is accidental - waiting for a blue response.... | 
      
      
      
          
          MUDFLAPS McGILLICUTTY 
          OSG Planetary Operations Covert Intervention
  73
  
          
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        Posted - 2013.11.05 22:53:00 -
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          Fire of Prometheus 
          DUST University Ivy League
  1450
  
          
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        Posted - 2013.11.05 22:54:00 -
          [3] - Quote 
          
           
          Idk what ur talking about, I got run over by an intoxicated merc in a Madrugar the other day XD
 _(* *)> 194th 
<( . )> <--it's a penguin 
~'''~'''~  
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          Forlorn Destrier 
          Bullet Cluster Legacy Rising
  2193
  
          
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        Posted - 2013.11.05 23:22:00 -
          [4] - Quote 
          
           
          MUDFLAPS McGILLICUTTY wrote:Hi,
  The recent update that stopped friendly players from getting stuck to tanks is also affecting enemy units.
  I've hit multiple people going full speed and it just neatly shuffles them to the side as if it was a friendly unit. This is also detrimental to tank vs. AV, as AV players are teleported to your flank and rear as you bump them. If I manage to run someone over in a tank, that person needs to die... not teleport to the weakest point and out of my view. 
  I'm hoping this is accidental - waiting for a blue response....  
  If you don't hit them full on (as opposed to a glancing blow) speed won't help kill them. This is not murder taxi central anymore sir.
 The time of your legacy is here. Will you rise? 
Join Legacy Rising 
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          DUST Fiend 
          OSG Planetary Operations Covert Intervention
  7423
  
          
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        Posted - 2013.11.05 23:24:00 -
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          Fire of Prometheus wrote:Idk what ur talking about, I got run over by an intoxicated merc in a Madrugar the other day XD   Well considering the patch landed today....
 Having known the endless reach of time & space, I know there to be nothing more profound than the breath flowing in you 
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          Spademan 
          The Unholy Legion Of DarkStar DARKSTAR ARMY
  395
  
          
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        Posted - 2013.11.05 23:35:00 -
          [6] - Quote 
          
           
          Forlorn Destrier wrote:
  If you don't hit them full on (as opposed to a glancing blow) speed won't help kill them. This is not murder taxi central anymore sir.
  
  To be fair, if a couple tonne tank drives into me, it should probably go straight over and crush me, regardless of speed as long as it keeps going.
 I am part shovel, part man, full scout, and a little bit special. 
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          Fire of Prometheus 
          DUST University Ivy League
  1451
  
          
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        Posted - 2013.11.05 23:48:00 -
          [7] - Quote 
          
           
          DUST Fiend wrote:Fire of Prometheus wrote:Idk what ur talking about, I got run over by an intoxicated merc in a Madrugar the other day XD  Well considering the patch landed today....    Ya but still, did they change the model for HAV's? (Serious question I honestly don't know)
 _(* *)> 194th 
<( . )> <--it's a penguin 
~'''~'''~  
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          Vyzion Eyri 
          The Southern Legion The Umbra Combine
  1813
  
          
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        Posted - 2013.11.05 23:57:00 -
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          I guess this is the placeholder for a roll to avoid incoming vehicles.
 "..things that some people frankly don't even get the chance to do in real life, because it's poorly designed." 
-Veigar 
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          MUDFLAPS McGILLICUTTY 
          OSG Planetary Operations Covert Intervention
  73
  
          
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        Posted - 2013.11.06 00:10:00 -
          [9] - Quote 
          
           
          Fire of Prometheus wrote:DUST Fiend wrote:Fire of Prometheus wrote:Idk what ur talking about, I got run over by an intoxicated merc in a Madrugar the other day XD  Well considering the patch landed today....   Ya but still, did they change the model for HAV's? (Serious question I honestly don't know)  
  The models remain the same, it's the physics behind the tank/infantry interaction. Pre-patch you could "push" both enemies and friendlies. Friendly units would be pushed until they were dislodged, whereas enemy units would be crushed after a few meters of driving. 
  After today's patch, friendly AND enemy units just teleport to the side of your tank (or the rear if you're moving quickly forward) -- This is regardless of how "central" the hit on them is. Even if they're in the middle of the tank and I hit going max speed with a nitrous booster, they still teleport aside unharmed. I'm assuming this is in error, just looking for CCP to clarify the mishap. | 
      
      
      
          
          Operative 1171 Aajli 
          Bragian Order Amarr Empire
  689
  
          
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        Posted - 2013.11.06 00:31:00 -
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          Forlorn Destrier wrote:MUDFLAPS McGILLICUTTY wrote:Hi,
  The recent update that stopped friendly players from getting stuck to tanks is also affecting enemy units.
  I've hit multiple people going full speed and it just neatly shuffles them to the side as if it was a friendly unit. This is also detrimental to tank vs. AV, as AV players are teleported to your flank and rear as you bump them. If I manage to run someone over in a tank, that person needs to die... not teleport to the weakest point and out of my view. 
  I'm hoping this is accidental - waiting for a blue response....  If you don't hit them full on (as opposed to a glancing blow) speed won't help kill them. This is not murder taxi central anymore sir.  
  Tanks were never murder taxies. Tanks can't be murder taxies. Tanks hardly ever go full speed when around infantry. Tanks should run over people at any speed. There is literally no way to spam that or abuse it.
 If the pen is mightier than the sword, in a duel I'll let you have the pen! 
-Steven Wright 
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          MUDFLAPS McGILLICUTTY 
          OSG Planetary Operations Covert Intervention
  73
  
          
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        Posted - 2013.11.06 01:07:00 -
          [11] - Quote 
          
           
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          KenKaniff69 
          Subdreddit Test Alliance Please Ignore
  827
  
          
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        Posted - 2013.11.06 02:25:00 -
          [12] - Quote 
          
           
          Taking into consideration that a tank has treads. If I even touch you you should die. Physics says so. | 
      
      
      
          
          Patrick57 
          GunFall Mobilization Covert Intervention
  1264
  
          
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        Posted - 2013.11.06 02:27:00 -
          [13] - Quote 
          
           
          I think they changed it so that friendly tanks couldn't troll infantry by what, dragging them back to the redline, or even into the enemy redline.
 
  Enemies should die, and friendlies should be teleported (unless FF is on).
 :D 
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          MUDFLAPS McGILLICUTTY 
          OSG Planetary Operations Covert Intervention
  74
  
          
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        Posted - 2013.11.06 15:24:00 -
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          /Bump for physics | 
      
      
      
          
          The Attorney General 
          ZionTCD
  1445
  
          
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        Posted - 2013.11.06 15:35:00 -
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          Not being able to smear infantry takes yet another tool away from tanks. 
  This should have been tested before release, because not being able to run over infantry in my tank is already stupid. 
  Better test more thoroughly for 1.7, or whenever the vehicle patch finally gets here.
 Mr. Hybrid Vayu. 
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          Sgt Buttscratch 
          R 0 N 1 N
  954
  
          
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        Posted - 2013.11.06 15:38:00 -
          [16] - Quote 
          
           
          They should just turn friendly fire on. If I drive into a friendly lab he and his car dies, they drive into me I take damage. Its worse still for dropships. Friendly vehicle collisions instance kill them. Large friendly weapons can cause them to crash. I have taken out friendly dropships using forge guns, rail tanks and turrets. We should be able to kill friendly infantry using the same bullshit collision mechanics
 I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans 
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          KenKaniff69 
          Subdreddit Test Alliance Please Ignore
  830
  
          
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        Posted - 2013.11.06 17:47:00 -
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          Bump. Tracks roll over everything-including infantry. While you are at it why don't you fix ground damage on my tank. I am tired of losing 2000 health after merely going over a hill and down the other side. | 
      
      
      
          
          Doc Noah 
          Algintal Core Gallente Federation
  824
  
          
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        Posted - 2013.11.06 17:54:00 -
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          I hate getting stuck on the front and back end of friendly/enemy tanks. If you're gonna kill me then kill me, dont torture me with horrible merc grunts and the banging of steel against my dropsuit ( ). | 
      
      
      
          
          MUDFLAPS McGILLICUTTY 
          OSG Planetary Operations Covert Intervention
  75
  
          
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        Posted - 2013.11.06 18:01:00 -
          [19] - Quote 
          
           
          Doc Noah wrote:I hate getting stuck on the front and back end of friendly/enemy tanks. If you're gonna kill me then kill me, dont torture me with horrible merc grunts and the banging of steel against my dropsuit (  ).  
  Yah... That doesn't happen anymore as of Tuesday's patch. If you're a friendly you get gently bumped aside.
  My problem is that I'm also gently bumping aside enemy units while hitting them at full speed. That equates to them suddenly being behind me and scoring critical hits. | 
      
      
      
          
          MUDFLAPS McGILLICUTTY 
          OSG Planetary Operations Covert Intervention
  75
  
          
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        Posted - 2013.11.06 18:05:00 -
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          I lost a tank a few rounds ago trying to smash a forge gunner into a wall he was standing next to. He teleported behind me, I smashed into the wall, he forges me right in the rear hull for the kill. 
  Derp physics at work here... | 
      
      
      
          
          Tebu Gan 
          Dem Durrty Boyz Public Disorder.
  187
  
          
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        Posted - 2013.11.06 18:31:00 -
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          Yes, this is rather stupid in my book. 
  My favorite thing was squishing that evasive AV, or assault or whatever. Most often, the enemy can easily dodge the tank to begin with. Now they don't need to do anything, cause you CANT be crushed by tanks any longer. 
  BULLSHIT
  Couple this with the fact that I can't even aim my Fing gun down far enough to shoot them if they get real close. Used to be, AV was somewhat leery about getting right up by a tank, for getting squashed was a possibility. Now fear not, for that gunnlogi cannot hit you with his gun, nor can he run you over.
  So now, AV, when you see a gunnlogi, GET UP CLOSE. Best one can do is run from your damage with his pants down.
 
  You ruined it for me, everything CCP. It was one of those things I really enjoyed. It happened so little that when I did squarsh a red dot, I cried with joy. Sad, sad, sad day  
 Nuff Said 
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          Tebu Gan 
          Dem Durrty Boyz Public Disorder.
  187
  
          
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        Posted - 2013.11.06 18:33:00 -
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          Doc Noah wrote:I hate getting stuck on the front and back end of friendly/enemy tanks. If you're gonna kill me then kill me, dont torture me with horrible merc grunts and the banging of steel against my dropsuit (  ).  
  That was the best part, you could torture them for a while, until you decide to turn on your nitro.
 Nuff Said 
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          MUDFLAPS McGILLICUTTY 
          OSG Planetary Operations Covert Intervention
  75
  
          
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        Posted - 2013.11.06 21:28:00 -
          [23] - Quote 
          
           
          Tebu Gan wrote:You ruined it for me, everything CCP. It was one of those things I really enjoyed. It happened so little that when I did squarsh a red dot, I cried with joy. Sad, sad, sad day    
  I'm hoping this post garners a blue response so we can clarify if this is an intended metric or unexpected result of fixing a different problem. 
  I'm doing my best to not get upset until someone from CCP tells me this is "working as intended" -- I really hope the alternate is true and there will be a patch to fix enemy collision damage. I'm worried this is just going to become the new norm with no comment from CCP... Please tell us what's going on here! | 
      
      
      
          
          MUDFLAPS McGILLICUTTY 
          OSG Planetary Operations Covert Intervention
  75
  
          
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        Posted - 2013.11.06 21:44:00 -
          [24] - Quote 
          
           
          Tebu Gan wrote:Used to be, AV was somewhat leery about getting right up by a tank, for getting squashed was a possibility.  
  It seems as the metric has been reversed now. 
  Pre-patch: AV users were scared to bump into my tank because I might run them over.  Post-patch: I'm scared to bump into AV with my tank because they'll teleport out of my view and destroy me from behind.
 
  Seriously, the only circumstance in which I should be worried about running over enemy infantry is if they're standing on proximity explosives... | 
      
      
      
          
          CommanderBolt 
          A.N.O.N.Y.M.O.U.S.
  407
  
          
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        Posted - 2013.11.06 23:20:00 -
          [25] - Quote 
          
           
          lol this game | 
      
      
      
          
          Patrick57 
          GunFall Mobilization Covert Intervention
  1278
  
          
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        Posted - 2013.11.07 01:22:00 -
          [26] - Quote 
          
           
          MUDFLAPS McGILLICUTTY wrote:Tebu Gan wrote:Used to be, AV was somewhat leery about getting right up by a tank, for getting squashed was a possibility.  It seems as the metric has been reversed now.  Pre-patch: AV users were scared to bump into my tank because I might run them over.  Post-patch: I'm scared to bump into AV with my tank because they'll teleport out of my view and destroy me from behind. Seriously, the only circumstance in which I should be worried about running over enemy infantry is if they're  standing on proximity explosives...  Especially with how fast your tank is, you should be not just killing them, but dragging their body all over the map.
 Suppose you were an idiot, and suppose you were a member of Congress; but I repeat myself.
-Mark Twain
:D 
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          Delta 749 
          Kestrel Reconnaissance
  2300
  
          
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        Posted - 2013.11.07 01:54:00 -
          [27] - Quote 
          
           
          I have to ask, if you were able to drive over him why didnt you just shoot him?
 Im not drunk, the planet just happens to be especially wobbly today. 
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          Patrick57 
          GunFall Mobilization Covert Intervention
  1280
  
          
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        Posted - 2013.11.07 01:55:00 -
          [28] - Quote 
          
           
          Delta 749 wrote:I have to ask, if you were able to drive over him why didnt you just shoot him?   Overheat maybe? Just a guess. From what I've seen tanks only run people over as a last resort.
 Suppose you were an idiot, and suppose you were a member of Congress; but I repeat myself.
-Mark Twain
:D 
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          Delta 749 
          Kestrel Reconnaissance
  2300
  
          
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        Posted - 2013.11.07 01:59:00 -
          [29] - Quote 
          
           
          Patrick57 wrote:Delta 749 wrote:I have to ask, if you were able to drive over him why didnt you just shoot him?  Overheat maybe? Just a guess. From what I've seen tanks only run people over as a last resort.  
  I guess but they do have small turrets, while I do agree that this seems like a bug and should be fixed it also just seems that trying to run someone over in a tank is the worst course of action
 Im not drunk, the planet just happens to be especially wobbly today. 
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          MUDFLAPS McGILLICUTTY 
          OSG Planetary Operations Covert Intervention
  76
  
          
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        Posted - 2013.11.07 04:08:00 -
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          Delta 749 wrote:I have to ask, if you were able to drive over him why didnt you just shoot him?  
  There may be multiple different answers for this dependent on the particular tank. In the circumstance I posted about (trying to run over the forge gunner) I was running a blaster, had nearly overheated and was using all available methods to dispatch the enemy at hand. Smashing him into a wall seemed to be an adequate solution to my problem. I was a bit dumbfounded when it worked out in his favour.
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