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MUDFLAPS McGILLICUTTY
OSG Planetary Operations Covert Intervention
73
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Posted - 2013.11.05 22:29:00 -
[1] - Quote
Hi,
The recent update that stopped friendly players from getting stuck to tanks is also affecting enemy units.
I've hit multiple people going full speed and it just neatly shuffles them to the side as if it was a friendly unit. This is also detrimental to tank vs. AV, as AV players are teleported to your flank and rear as you bump them. If I manage to run someone over in a tank, that person needs to die... not teleport to the weakest point and out of my view.
I'm hoping this is accidental - waiting for a blue response.... |
MUDFLAPS McGILLICUTTY
OSG Planetary Operations Covert Intervention
73
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Posted - 2013.11.05 22:53:00 -
[2] - Quote
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Fire of Prometheus
DUST University Ivy League
1450
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Posted - 2013.11.05 22:54:00 -
[3] - Quote
Idk what ur talking about, I got run over by an intoxicated merc in a Madrugar the other day XD
_(* *)> 194th
<( . )> <--it's a penguin
~'''~'''~
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Forlorn Destrier
Bullet Cluster Legacy Rising
2193
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Posted - 2013.11.05 23:22:00 -
[4] - Quote
MUDFLAPS McGILLICUTTY wrote:Hi,
The recent update that stopped friendly players from getting stuck to tanks is also affecting enemy units.
I've hit multiple people going full speed and it just neatly shuffles them to the side as if it was a friendly unit. This is also detrimental to tank vs. AV, as AV players are teleported to your flank and rear as you bump them. If I manage to run someone over in a tank, that person needs to die... not teleport to the weakest point and out of my view.
I'm hoping this is accidental - waiting for a blue response....
If you don't hit them full on (as opposed to a glancing blow) speed won't help kill them. This is not murder taxi central anymore sir.
The time of your legacy is here. Will you rise?
Join Legacy Rising
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DUST Fiend
OSG Planetary Operations Covert Intervention
7423
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Posted - 2013.11.05 23:24:00 -
[5] - Quote
Fire of Prometheus wrote:Idk what ur talking about, I got run over by an intoxicated merc in a Madrugar the other day XD Well considering the patch landed today....
Having known the endless reach of time & space, I know there to be nothing more profound than the breath flowing in you
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
395
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Posted - 2013.11.05 23:35:00 -
[6] - Quote
Forlorn Destrier wrote:
If you don't hit them full on (as opposed to a glancing blow) speed won't help kill them. This is not murder taxi central anymore sir.
To be fair, if a couple tonne tank drives into me, it should probably go straight over and crush me, regardless of speed as long as it keeps going.
I am part shovel, part man, full scout, and a little bit special.
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Fire of Prometheus
DUST University Ivy League
1451
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Posted - 2013.11.05 23:48:00 -
[7] - Quote
DUST Fiend wrote:Fire of Prometheus wrote:Idk what ur talking about, I got run over by an intoxicated merc in a Madrugar the other day XD Well considering the patch landed today.... Ya but still, did they change the model for HAV's? (Serious question I honestly don't know)
_(* *)> 194th
<( . )> <--it's a penguin
~'''~'''~
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Vyzion Eyri
The Southern Legion The Umbra Combine
1813
|
Posted - 2013.11.05 23:57:00 -
[8] - Quote
I guess this is the placeholder for a roll to avoid incoming vehicles.
"..things that some people frankly don't even get the chance to do in real life, because it's poorly designed."
-Veigar
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MUDFLAPS McGILLICUTTY
OSG Planetary Operations Covert Intervention
73
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Posted - 2013.11.06 00:10:00 -
[9] - Quote
Fire of Prometheus wrote:DUST Fiend wrote:Fire of Prometheus wrote:Idk what ur talking about, I got run over by an intoxicated merc in a Madrugar the other day XD Well considering the patch landed today.... Ya but still, did they change the model for HAV's? (Serious question I honestly don't know)
The models remain the same, it's the physics behind the tank/infantry interaction. Pre-patch you could "push" both enemies and friendlies. Friendly units would be pushed until they were dislodged, whereas enemy units would be crushed after a few meters of driving.
After today's patch, friendly AND enemy units just teleport to the side of your tank (or the rear if you're moving quickly forward) -- This is regardless of how "central" the hit on them is. Even if they're in the middle of the tank and I hit going max speed with a nitrous booster, they still teleport aside unharmed. I'm assuming this is in error, just looking for CCP to clarify the mishap. |
Operative 1171 Aajli
Bragian Order Amarr Empire
689
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Posted - 2013.11.06 00:31:00 -
[10] - Quote
Forlorn Destrier wrote:MUDFLAPS McGILLICUTTY wrote:Hi,
The recent update that stopped friendly players from getting stuck to tanks is also affecting enemy units.
I've hit multiple people going full speed and it just neatly shuffles them to the side as if it was a friendly unit. This is also detrimental to tank vs. AV, as AV players are teleported to your flank and rear as you bump them. If I manage to run someone over in a tank, that person needs to die... not teleport to the weakest point and out of my view.
I'm hoping this is accidental - waiting for a blue response.... If you don't hit them full on (as opposed to a glancing blow) speed won't help kill them. This is not murder taxi central anymore sir.
Tanks were never murder taxies. Tanks can't be murder taxies. Tanks hardly ever go full speed when around infantry. Tanks should run over people at any speed. There is literally no way to spam that or abuse it.
If the pen is mightier than the sword, in a duel I'll let you have the pen!
-Steven Wright
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MUDFLAPS McGILLICUTTY
OSG Planetary Operations Covert Intervention
73
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Posted - 2013.11.06 01:07:00 -
[11] - Quote
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KenKaniff69
Subdreddit Test Alliance Please Ignore
827
|
Posted - 2013.11.06 02:25:00 -
[12] - Quote
Taking into consideration that a tank has treads. If I even touch you you should die. Physics says so. |
Patrick57
GunFall Mobilization Covert Intervention
1264
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Posted - 2013.11.06 02:27:00 -
[13] - Quote
I think they changed it so that friendly tanks couldn't troll infantry by what, dragging them back to the redline, or even into the enemy redline.
Enemies should die, and friendlies should be teleported (unless FF is on).
:D
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MUDFLAPS McGILLICUTTY
OSG Planetary Operations Covert Intervention
74
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Posted - 2013.11.06 15:24:00 -
[14] - Quote
/Bump for physics |
The Attorney General
ZionTCD
1445
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Posted - 2013.11.06 15:35:00 -
[15] - Quote
Not being able to smear infantry takes yet another tool away from tanks.
This should have been tested before release, because not being able to run over infantry in my tank is already stupid.
Better test more thoroughly for 1.7, or whenever the vehicle patch finally gets here.
Mr. Hybrid Vayu.
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Sgt Buttscratch
R 0 N 1 N
954
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Posted - 2013.11.06 15:38:00 -
[16] - Quote
They should just turn friendly fire on. If I drive into a friendly lab he and his car dies, they drive into me I take damage. Its worse still for dropships. Friendly vehicle collisions instance kill them. Large friendly weapons can cause them to crash. I have taken out friendly dropships using forge guns, rail tanks and turrets. We should be able to kill friendly infantry using the same bullshit collision mechanics
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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KenKaniff69
Subdreddit Test Alliance Please Ignore
830
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Posted - 2013.11.06 17:47:00 -
[17] - Quote
Bump. Tracks roll over everything-including infantry. While you are at it why don't you fix ground damage on my tank. I am tired of losing 2000 health after merely going over a hill and down the other side. |
Doc Noah
Algintal Core Gallente Federation
824
|
Posted - 2013.11.06 17:54:00 -
[18] - Quote
I hate getting stuck on the front and back end of friendly/enemy tanks. If you're gonna kill me then kill me, dont torture me with horrible merc grunts and the banging of steel against my dropsuit (). |
MUDFLAPS McGILLICUTTY
OSG Planetary Operations Covert Intervention
75
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Posted - 2013.11.06 18:01:00 -
[19] - Quote
Doc Noah wrote:I hate getting stuck on the front and back end of friendly/enemy tanks. If you're gonna kill me then kill me, dont torture me with horrible merc grunts and the banging of steel against my dropsuit ( ).
Yah... That doesn't happen anymore as of Tuesday's patch. If you're a friendly you get gently bumped aside.
My problem is that I'm also gently bumping aside enemy units while hitting them at full speed. That equates to them suddenly being behind me and scoring critical hits. |
MUDFLAPS McGILLICUTTY
OSG Planetary Operations Covert Intervention
75
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Posted - 2013.11.06 18:05:00 -
[20] - Quote
I lost a tank a few rounds ago trying to smash a forge gunner into a wall he was standing next to. He teleported behind me, I smashed into the wall, he forges me right in the rear hull for the kill.
Derp physics at work here... |
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Tebu Gan
Dem Durrty Boyz Public Disorder.
187
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Posted - 2013.11.06 18:31:00 -
[21] - Quote
Yes, this is rather stupid in my book.
My favorite thing was squishing that evasive AV, or assault or whatever. Most often, the enemy can easily dodge the tank to begin with. Now they don't need to do anything, cause you CANT be crushed by tanks any longer.
BULLSHIT
Couple this with the fact that I can't even aim my Fing gun down far enough to shoot them if they get real close. Used to be, AV was somewhat leery about getting right up by a tank, for getting squashed was a possibility. Now fear not, for that gunnlogi cannot hit you with his gun, nor can he run you over.
So now, AV, when you see a gunnlogi, GET UP CLOSE. Best one can do is run from your damage with his pants down.
You ruined it for me, everything CCP. It was one of those things I really enjoyed. It happened so little that when I did squarsh a red dot, I cried with joy. Sad, sad, sad day
Nuff Said
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Tebu Gan
Dem Durrty Boyz Public Disorder.
187
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Posted - 2013.11.06 18:33:00 -
[22] - Quote
Doc Noah wrote:I hate getting stuck on the front and back end of friendly/enemy tanks. If you're gonna kill me then kill me, dont torture me with horrible merc grunts and the banging of steel against my dropsuit ( ).
That was the best part, you could torture them for a while, until you decide to turn on your nitro.
Nuff Said
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MUDFLAPS McGILLICUTTY
OSG Planetary Operations Covert Intervention
75
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Posted - 2013.11.06 21:28:00 -
[23] - Quote
Tebu Gan wrote:You ruined it for me, everything CCP. It was one of those things I really enjoyed. It happened so little that when I did squarsh a red dot, I cried with joy. Sad, sad, sad day
I'm hoping this post garners a blue response so we can clarify if this is an intended metric or unexpected result of fixing a different problem.
I'm doing my best to not get upset until someone from CCP tells me this is "working as intended" -- I really hope the alternate is true and there will be a patch to fix enemy collision damage. I'm worried this is just going to become the new norm with no comment from CCP... Please tell us what's going on here! |
MUDFLAPS McGILLICUTTY
OSG Planetary Operations Covert Intervention
75
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Posted - 2013.11.06 21:44:00 -
[24] - Quote
Tebu Gan wrote:Used to be, AV was somewhat leery about getting right up by a tank, for getting squashed was a possibility.
It seems as the metric has been reversed now.
Pre-patch: AV users were scared to bump into my tank because I might run them over. Post-patch: I'm scared to bump into AV with my tank because they'll teleport out of my view and destroy me from behind.
Seriously, the only circumstance in which I should be worried about running over enemy infantry is if they're standing on proximity explosives... |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
407
|
Posted - 2013.11.06 23:20:00 -
[25] - Quote
lol this game |
Patrick57
GunFall Mobilization Covert Intervention
1278
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Posted - 2013.11.07 01:22:00 -
[26] - Quote
MUDFLAPS McGILLICUTTY wrote:Tebu Gan wrote:Used to be, AV was somewhat leery about getting right up by a tank, for getting squashed was a possibility. It seems as the metric has been reversed now. Pre-patch: AV users were scared to bump into my tank because I might run them over. Post-patch: I'm scared to bump into AV with my tank because they'll teleport out of my view and destroy me from behind. Seriously, the only circumstance in which I should be worried about running over enemy infantry is if they're standing on proximity explosives... Especially with how fast your tank is, you should be not just killing them, but dragging their body all over the map.
Suppose you were an idiot, and suppose you were a member of Congress; but I repeat myself.
-Mark Twain
:D
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Delta 749
Kestrel Reconnaissance
2300
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Posted - 2013.11.07 01:54:00 -
[27] - Quote
I have to ask, if you were able to drive over him why didnt you just shoot him?
Im not drunk, the planet just happens to be especially wobbly today.
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Patrick57
GunFall Mobilization Covert Intervention
1280
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Posted - 2013.11.07 01:55:00 -
[28] - Quote
Delta 749 wrote:I have to ask, if you were able to drive over him why didnt you just shoot him? Overheat maybe? Just a guess. From what I've seen tanks only run people over as a last resort.
Suppose you were an idiot, and suppose you were a member of Congress; but I repeat myself.
-Mark Twain
:D
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Delta 749
Kestrel Reconnaissance
2300
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Posted - 2013.11.07 01:59:00 -
[29] - Quote
Patrick57 wrote:Delta 749 wrote:I have to ask, if you were able to drive over him why didnt you just shoot him? Overheat maybe? Just a guess. From what I've seen tanks only run people over as a last resort.
I guess but they do have small turrets, while I do agree that this seems like a bug and should be fixed it also just seems that trying to run someone over in a tank is the worst course of action
Im not drunk, the planet just happens to be especially wobbly today.
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MUDFLAPS McGILLICUTTY
OSG Planetary Operations Covert Intervention
76
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Posted - 2013.11.07 04:08:00 -
[30] - Quote
Delta 749 wrote:I have to ask, if you were able to drive over him why didnt you just shoot him?
There may be multiple different answers for this dependent on the particular tank. In the circumstance I posted about (trying to run over the forge gunner) I was running a blaster, had nearly overheated and was using all available methods to dispatch the enemy at hand. Smashing him into a wall seemed to be an adequate solution to my problem. I was a bit dumbfounded when it worked out in his favour.
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Spkr4theDead
Red Star. EoN.
1200
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Posted - 2013.11.07 08:38:00 -
[31] - Quote
MUDFLAPS McGILLICUTTY wrote:Hi,
The recent update that stopped friendly players from getting stuck to tanks is also affecting enemy units.
I've hit multiple people going full speed and it just neatly shuffles them to the side as if it was a friendly unit. This is also detrimental to tank vs. AV, as AV players are teleported to your flank and rear as you bump them. If I manage to run someone over in a tank, that person needs to die... not teleport to the weakest point and out of my view.
I'm hoping this is accidental - waiting for a blue response.... I don't think it's accidental.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Mirataf
WARRIORS 1NC
124
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Posted - 2013.11.07 11:58:00 -
[32] - Quote
I thought it was Christmas yesterday there were 4-5 reds all next to each other, I hit the nitrous and my tank became a Roadsweepers. Not impressed.
On another note the fragmented missiles were doing absolutely sod all damage to them afterward, I know beforehand you had to be sneaky (in a tank lol) and get behind them line them up and run them over and it was pretty much needed, but now ( I'll have to do a few more tests) the missiles fell like they're nerfed, you would seriously need the ability to run over reds |
Lorhak Gannarsein
554
|
Posted - 2013.11.07 13:26:00 -
[33] - Quote
Delta 749 wrote:I have to ask, if you were able to drive over him why didnt you just shoot him?
Often it's the most efficient way of dealing with the AVer - one of the most common ones is the idiot proto-forge in the middle of the road with an MLT swarm by the side - I need to eliminate the forger or I die, and I need to leave quickly or the MLT swarm will kill me shortly afterwards.
So rather than wasting time aiming, I just pop nitro and squish the forger and take both steps at the same time.
Sometimes I do it because the red is in a ditch or something my turret can't reach, and other times it's just for sheer entertainment value.
Too busy clicking cookies to play DUST...
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Spkr4theDead
Red Star. EoN.
1200
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Posted - 2013.11.07 19:09:00 -
[34] - Quote
I mean seriously CCP, how the hell can you do this? Don't you test ANYTHING before deploying a patch? Do you not realize we're all losing faith in you, not just tankers? How can you remove physics from a game? Just because infantry is still complaining that there's a way to run them over?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1200
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Posted - 2013.11.07 19:10:00 -
[35] - Quote
Forlorn Destrier wrote:MUDFLAPS McGILLICUTTY wrote:Hi,
The recent update that stopped friendly players from getting stuck to tanks is also affecting enemy units.
I've hit multiple people going full speed and it just neatly shuffles them to the side as if it was a friendly unit. This is also detrimental to tank vs. AV, as AV players are teleported to your flank and rear as you bump them. If I manage to run someone over in a tank, that person needs to die... not teleport to the weakest point and out of my view.
I'm hoping this is accidental - waiting for a blue response.... If you don't hit them full on (as opposed to a glancing blow) speed won't help kill them. This is not murder taxi central anymore sir. You and your damn "murder taxi" BS.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1200
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Posted - 2013.11.07 19:11:00 -
[36] - Quote
MUDFLAPS McGILLICUTTY wrote:Fire of Prometheus wrote:DUST Fiend wrote:Fire of Prometheus wrote:Idk what ur talking about, I got run over by an intoxicated merc in a Madrugar the other day XD Well considering the patch landed today.... Ya but still, did they change the model for HAV's? (Serious question I honestly don't know) The models remain the same, it's the physics behind the tank/infantry interaction. Pre-patch you could "push" both enemies and friendlies. Friendly units would be pushed until they were dislodged, whereas enemy units would be crushed after a few meters of driving. After today's patch, friendly AND enemy units just teleport to the side of your tank (or the rear if you're moving quickly forward) -- This is regardless of how "central" the hit on them is. Even if they're in the middle of the tank and I hit going max speed with a nitrous booster, they still teleport aside unharmed. I'm assuming this is in error, just looking for CCP to clarify the mishap. I'm pretty sure it wasn't an error or oversight.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1200
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Posted - 2013.11.07 19:12:00 -
[37] - Quote
The Attorney General wrote:Not being able to smear infantry takes yet another tool away from tanks.
This should have been tested before release, because not being able to run over infantry in my tank is already stupid.
Better test more thoroughly for 1.7, or whenever the vehicle patch finally gets here. I just lost one because I couldn't use the front of my tank as an impromptu weapon.
CCP FIX THIS
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1200
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Posted - 2013.11.07 19:16:00 -
[38] - Quote
Delta 749 wrote:I have to ask, if you were able to drive over him why didnt you just shoot him? Because if they're in front of the tank and you're still turning the turret, what would you rather do, run them over or try to keep up with their movement by turning the turret?
I know your answer will be turning the turret, well that's because you have no idea what it's like to tank. So please stop commenting.
You probably think not being able to run over red dots is the best thing CCP has done for tanking since the swarm buff.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1200
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Posted - 2013.11.07 19:20:00 -
[39] - Quote
Delta 749 wrote:Patrick57 wrote:Delta 749 wrote:I have to ask, if you were able to drive over him why didnt you just shoot him? Overheat maybe? Just a guess. From what I've seen tanks only run people over as a last resort. I guess but they do have small turrets, while I do agree that this seems like a bug and should be fixed it also just seems that trying to run someone over in a tank is the worst course of action As we've all said, you have no idea what you're talking about.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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nakaya indigene
0uter.Heaven Proficiency V.
98
|
Posted - 2013.11.08 10:01:00 -
[40] - Quote
really... if you get hit by a huge ass tank no matter what speed you would be steam rolled in real life.. end of story |
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Tebu Gan
Dem Durrty Boyz Public Disorder.
192
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Posted - 2013.11.08 12:57:00 -
[41] - Quote
Like most of the other tankers have mentioned, getting run over by a tank is rare. It's a last ditch effort when all other possibilities are exhausted.
QQ, ****, And MOAN.
You ruined tanking, just simply ruined it. I can never ever enjoy it again! (Being dramatic here trolls!)
Nuff Said
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Beld Errmon
The Southern Legion The Umbra Combine
1105
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Posted - 2013.11.10 11:57:00 -
[42] - Quote
its pretty amazing how much I have come to rely on being able to run a person over, it was often the maneuver i'd turn to when all else failed or I had an audience and I knew it would produce a few laughs, shame they couldn't fix the exploitable griefing bug but keep the ability to road kill. |
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