| Pages: [1]  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  R F Gyro
 Clones 4u
 
 605
 
 
      | Posted - 2013.11.03 21:48:00 -
          [1] - Quote 
 To be honest I'm not even sure I agree with this idea, but I thought I'd throw it out there anyway:-
 
 Logi suits get a 50% penalty to war points gained for kills, and a 50% bonus to WP gained for most other activities.
 
 In other words, there's nothing stopping you being a slayer in a logi suit, you just won't be rewarded as much for it.
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 572
 
 
      | Posted - 2013.11.03 21:51:00 -
          [2] - Quote 
 So basically your saying FU Amarr logistics for being combat oriented
 
 And your saying FU logis for hurting the enemy, only ASSaults should be getting kills, GTF in the back of crowd.
 
 Yeah that's right logi, you should do nothing but rep me and keep my K/D high.
 
 When your ready to stop asking people to stroke your e-peen, then make a post about logistics
 
 "Wirykomi" 514 "Tank" 514 We are in for some dark times ahead | 
      
      
        |  R F Gyro
 Clones 4u
 
 605
 
 
      | Posted - 2013.11.03 21:56:00 -
          [3] - Quote 
 
 Atiim wrote:So basically your saying FU Amarr logistics for being combat oriented
 And your saying FU logis for hurting the enemy, only ASSaults should be getting kills, GTF in the back of crowd.
 
 Yeah that's right logi, you should do nothing but rep me and keep my K/D high.
 
 When your ready to asking people to stroke your e-peen, then make a post about logistics
 Nope, I'm asking people to discuss the idea that logistics should be rewarded more for support than for slaying.
 
 Also, if this is done as a suit penalty then there's no reason why Amarr logic couldn't be -20% for kills and +20% for support, for example.
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  Mobius Wyvern
 Guardian Solutions
 DARKSTAR ARMY
 
 3789
 
 
      | Posted - 2013.11.03 22:03:00 -
          [4] - Quote 
 
 Atiim wrote:So basically your saying FU Amarr logistics for being combat oriented
 And your saying FU logis for hurting the enemy, only ASSaults should be getting kills, GTF in the back of crowd.
 
 Yeah that's right logi, you should do nothing but rep me and keep my K/D high.
 
 When your ready to stop asking people to stroke your e-peen, then make a post about logistics
 Because of course the fabled "K/D Ratio" is the only thing that anyone ******* cares about, right?
 
 I may not agree with this guy's suggestion, but can we all stop arguing EVERYTHING purely on the basis of what effect it has on the god damned kill/death ratio?
 
 Amidst the blue skies A link from past to future The sheltering wings of the protector | 
      
      
        |  Mortedeamor
 WASTELAND JUNK REMOVAL
 The Ascendancy
 
 614
 
 
      | Posted - 2013.11.03 22:08:00 -
          [5] - Quote 
 see if my amarian logi ever uses a repper tool again after this post
  | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 573
 
 
      | Posted - 2013.11.03 22:08:00 -
          [6] - Quote 
 
 R F Gyro wrote:Atiim wrote:So basically your saying FU Amarr logistics for being combat oriented
 And your saying FU logis for hurting the enemy, only ASSaults should be getting kills, GTF in the back of crowd.
 
 Yeah that's right logi, you should do nothing but rep me and keep my K/D high.
 
 When your ready to asking people to stroke your e-peen, then make a post about logistics
 Nope, I'm asking people to discuss the idea that logistics should be rewarded more for support than for slaying. Also, if this is done as a suit penalty then there's no reason why Amarr logic couldn't be -20% for kills and +20% for support, for example. Well you are the first to be diplomatic in response to my post, so I'll be serous here
 
 1.) The Amarr Logistics is designed to be exactly like assaults, but with the medic abilities of a logistics
 
 2.) Logistics aren't medics. They are hybrids. Meaning they are designed to fulfill the roles of both ground soldiers and field medics.
 
 3.) Balance is balance, as such if you are going to reduce kill points for logis, then give a 50% penalty when all other roles do things meant for logistics (Revving, Repairing, Resupplying, and Team Spawning)
 
 How about you just simply give a 25% bonus to logis when they do "logi things" (RRRT). That way, you will reward logis for doing their job, and encourage logis to RRTS. If you do it this way, then people with logis will actually RRRT. If you penalize people then they will move on to another role.
 
 Sadly this is due to FoTM players
 
 "Wirykomi" 514 "Tank" 514 We are in for some dark times ahead | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 573
 
 
      | Posted - 2013.11.03 22:09:00 -
          [7] - Quote 
 
 Mortedeamor wrote:see if my amarian logi ever uses a repper tool again after this post   but what about dat +250-600 WP when you use a MLT rep tool on a PRO heavy?
  
 Revive Repair  Resupply & Team Spawn (It's what I do) | 
      
      
        |  Alaika Arbosa
 Matari Combat Research and Manufacture Inc.
 Interstellar Murder of Crows
 
 1008
 
 
      | Posted - 2013.11.03 22:14:00 -
          [8] - Quote 
 
 Mobius Wyvern wrote:Atiim wrote:So basically your saying FU Amarr logistics for being combat oriented
 And your saying FU logis for hurting the enemy, only ASSaults should be getting kills, GTF in the back of crowd.
 
 Yeah that's right logi, you should do nothing but rep me and keep my K/D high.
 
 When your ready to stop asking people to stroke your e-peen, then make a post about logistics
 Because of course the fabled "K/D Ratio" is the only thing that anyone ******* cares about, right? I may not agree with this guy's suggestion, but can we all stop arguing EVERYTHING purely on the basis of what effect it has on the god damned kill/death ratio? I remember pushing for not including kill/death stats back in the closed beta, I was shouted down for my "stupid" idea by all of the epeen tards who've mostly all moved on to other games now only playing Dust to circlejerk in PC
 
 Praise St. Arzad and Pass the Nanohives.... | 
      
      
        |  R F Gyro
 Clones 4u
 
 605
 
 
      | Posted - 2013.11.03 22:16:00 -
          [9] - Quote 
 
 Atiim wrote:Well you are the first to be diplomatic in response to my post, so I'll be serous here
 1.) The Amarr Logistics is designed to be exactly like assaults, but with the medic abilities of a logistics
 
 2.) Logistics aren't medics. They are hybrids. Meaning they are designed to fulfill the roles of both ground soldiers and field medics.
 
 3.) Balance is balance, as such if you are going to reduce kill points for logis, then give a 50% penalty when all other roles do things meant for logistics (Revving, Repairing, Resupplying, and Team Spawning)
 
 How about you just simply give a 25% bonus to logis when they do "logi things" (RRRT). That way, you will reward logis for doing their job, and encourage logis to RRTS. If you do it this way, then people with logis will actually RRRT. If you penalize people then they will move on to another role.
 
 Sadly this is due to FoTM players
 
 1) that can't be right; Amarr logi can't just be Amarr assault with extra goodies; there has to be a downside for it to be balanced
 
 2) nowhere did I say this was just about medics; it is support in general that I'm referring to, including scanning, uplinks, hives, explosives
 
 3) 50% penalty for other suits doing support is no different to 50% bonus for logi for doing support really
 
 I actually suggested a 50% (not 25%) bonus for logis for doing "logi things" in the OP. Rewarding logis for doing support stuff is an essential part of this.
 
 However, people who play slayer logi because they find it easier than slayer assault won't care about that bonus, they'll still do their slayer logi thing. That's why I want to discuss a rewards penalty for this play style.
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  Rogatien Merc
 Red Star.
 EoN.
 
 1587
 
 
      | Posted - 2013.11.03 22:20:00 -
          [10] - Quote 
 
 R F Gyro wrote:Nope, I'm asking people to discuss the idea that logistics should be rewarded more for support than for slaying. No.
 
 I categorically reject the principal upon which this idea is based.
 
 "Victory is reserved for those who are willing to pay it's price." | 
      
      
        |  Fizzer94
 L.O.T.I.S.
 Public Disorder.
 
 736
 
 
      | Posted - 2013.11.03 22:21:00 -
          [11] - Quote 
 
 R F Gyro wrote:Atiim wrote:So basically your saying FU Amarr logistics for being combat oriented
 And your saying FU logis for hurting the enemy, only ASSaults should be getting kills, GTF in the back of crowd.
 
 Yeah that's right logi, you should do nothing but rep me and keep my K/D high.
 
 When your ready to asking people to stroke your e-peen, then make a post about logistics
 Nope, I'm asking people to discuss the idea that logistics should be rewarded more for support than for slaying. Also, if this is done as a suit penalty then there's no reason why Amarr logic couldn't be -20% for kills and +20% for support, for example. Maybe the opposite should be done for Assaults as well? +20% WP for Kills, -20% WP for equipment/support. That raises a question though; Are assists support?
 
 [+ªa¦Ç+¦++-ö-Å94] Burner of faces. The Plasma Cannon is not underpowered. | 
      
      
        |  R F Gyro
 Clones 4u
 
 605
 
 
      | Posted - 2013.11.03 22:23:00 -
          [12] - Quote 
 
 Rogatien Merc wrote:R F Gyro wrote:Nope, I'm asking people to discuss the idea that logistics should be rewarded more for support than for slaying. No. I categorically reject the principal upon which this idea is based. OK, noted.
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  Mobius Wyvern
 Guardian Solutions
 DARKSTAR ARMY
 
 3791
 
 
      | Posted - 2013.11.03 22:24:00 -
          [13] - Quote 
 
 Alaika Arbosa wrote:Mobius Wyvern wrote:Atiim wrote:So basically your saying FU Amarr logistics for being combat oriented
 And your saying FU logis for hurting the enemy, only ASSaults should be getting kills, GTF in the back of crowd.
 
 Yeah that's right logi, you should do nothing but rep me and keep my K/D high.
 
 When your ready to stop asking people to stroke your e-peen, then make a post about logistics
 Because of course the fabled "K/D Ratio" is the only thing that anyone ******* cares about, right? I may not agree with this guy's suggestion, but can we all stop arguing EVERYTHING purely on the basis of what effect it has on the god damned kill/death ratio? I remember pushing for not including kill/death stats back in the closed beta, I was shouted down for my "stupid" idea by all of the epeen tards who've mostly all moved on to other games now only playing Dust to circlejerk in PC Pretty sure I posted in that thread.
 
 Amidst the blue skies A link from past to future The sheltering wings of the protector | 
      
      
        |  Fizzer94
 L.O.T.I.S.
 Public Disorder.
 
 736
 
 
      | Posted - 2013.11.03 22:24:00 -
          [14] - Quote 
 
 R F Gyro wrote:Atiim wrote:Well you are the first to be diplomatic in response to my post, so I'll be serous here
 1.) The Amarr Logistics is designed to be exactly like assaults, but with the medic abilities of a logistics
 
 2.) Logistics aren't medics. They are hybrids. Meaning they are designed to fulfill the roles of both ground soldiers and field medics.
 
 3.) Balance is balance, as such if you are going to reduce kill points for logis, then give a 50% penalty when all other roles do things meant for logistics (Revving, Repairing, Resupplying, and Team Spawning)
 
 How about you just simply give a 25% bonus to logis when they do "logi things" (RRRT). That way, you will reward logis for doing their job, and encourage logis to RRTS. If you do it this way, then people with logis will actually RRRT. If you penalize people then they will move on to another role.
 
 Sadly this is due to FoTM players
 1) that can't be right; Amarr logi can't just  be Amarr assault with extra goodies; there has  to be a downside for it to be balanced 2) nowhere did I say this was just about medics; it is support in general that I'm referring to, including scanning, uplinks, hives, explosives 3) 50% penalty for other suits doing support is no different to 50% bonus for logi for doing support really I actually suggested a 50% (not 25%) bonus for logis for doing "logi things" in the OP. Rewarding logis for doing support stuff is an essential part of this. However, people who play slayer logi because they find it easier than slayer assault won't care about that bonus, they'll still do their slayer logi thing. That's why I want to discuss a rewards penalty for this play style. Both of the Amarr Med frames are more assault oriented. One just carries goodies while the other is a laser god.
 
 [+ªa¦Ç+¦++-ö-Å94] Burner of faces. The Plasma Cannon is not underpowered. | 
      
      
        |  Alaika Arbosa
 Matari Combat Research and Manufacture Inc.
 Interstellar Murder of Crows
 
 1008
 
 
      | Posted - 2013.11.03 22:26:00 -
          [15] - Quote 
 
 Mobius Wyvern wrote:Alaika Arbosa wrote:Mobius Wyvern wrote:Atiim wrote:So basically your saying FU Amarr logistics for being combat oriented
 And your saying FU logis for hurting the enemy, only ASSaults should be getting kills, GTF in the back of crowd.
 
 Yeah that's right logi, you should do nothing but rep me and keep my K/D high.
 
 When your ready to stop asking people to stroke your e-peen, then make a post about logistics
 Because of course the fabled "K/D Ratio" is the only thing that anyone ******* cares about, right? I may not agree with this guy's suggestion, but can we all stop arguing EVERYTHING purely on the basis of what effect it has on the god damned kill/death ratio? I remember pushing for not including kill/death stats back in the closed beta, I was shouted down for my "stupid" idea by all of the epeen tards who've mostly all moved on to other games now only playing Dust to circlejerk in PC Pretty sure I posted in that thread. Probably, you ARE after all, one of the Closed Beta names I remember seeing.
 
 Praise St. Arzad and Pass the Nanohives.... | 
      
      
        |  R F Gyro
 Clones 4u
 
 606
 
 
      | Posted - 2013.11.03 22:32:00 -
          [16] - Quote 
 
 Fizzer94 wrote:Maybe the opposite should be done for Assaults as well? +20% WP for Kills, -20% WP for equipment/support. That raises a question though; Are assists support? I have no objection in principle to that, or to WP bonuses/penalties to all suit types. If I had to decide I'd lump "assists" in with "kills" rather than "support", primarily because people rarely attempt to get an assist - its more likely a failed kill.
 
 
 
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  CharCharOdell
 
 1465
 
 
      | Posted - 2013.11.04 01:32:00 -
          [17] - Quote 
 Ummm....no. lol
 
 Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition | 
      
      
        |  CharCharOdell
 
 1465
 
 
      | Posted - 2013.11.04 01:33:00 -
          [18] - Quote 
 Only of assaults don't get equipment slots. Haha Haha. Then logi will steal all of your kills anyway ;)
 
 Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition | 
      
      
        |  TcuBe3
 Molon Labe.
 RISE of LEGION
 
 199
 
 
      | Posted - 2013.11.04 01:33:00 -
          [19] - Quote 
 Somebody has been hitting the crack pipe a little hard this weekend.
 
 How about a 50% reduction in your forum posts?
 | 
      
      
        |  Reav Hannari
 Red Rock Outriders
 
 1706
 
 
      | Posted - 2013.11.04 01:40:00 -
          [20] - Quote 
 If they renamed the Assault to Type 1 Medium and the Logistics to Type 2 we wouldn't be having this discussion. We have the ability to be creative and create our own purposes and tactics for our suits.
 | 
      
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