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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
306
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Posted - 2013.11.03 19:38:00 -
[1] - Quote
Currently the passive logistics suit bonus is +1 hp/second armor repair per level totalling at +5 HP / second repair. This bonus has been the causes of many of my friends using the logistics suit as an assault suit and playing an assault role. It's a really good bonus considering you can use the logistics suit to solo without needing to put the armor repairer module on your low slot! It serves as a complex armor repairer.
In order for the logistics role to be defined more clearly and for those playing the suit to actually use the suit for what it was intended I think that these bonuses should be changed. For example an alternative bonus would be to use the gallente logistics bonus of 5% pg/cpu reduction for equipment per level, totalling at 25% pc/cpu reduction. This is excellent as it means that logistics suits can use the better equipment. This bonus also makes the gallente logistics the number one logi suit that players use as it is the most useful.
All suits should have their racial bonuses revised to be better suited for Logistics roles. But their passives should all be changed from the HP / second repair to the pg/cpu reduction bonus.
What are your thoughts on this?
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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Fire of Prometheus
DUST University Ivy League
1391
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Posted - 2013.11.03 19:40:00 -
[2] - Quote
No thanks, not all of us pro logis are assault logis.
_(* *)> 194th
<( . )> <--it's a penguin
~'''~'''~
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Cosgar
ParagonX
7058
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Posted - 2013.11.03 19:41:00 -
[3] - Quote
If this is what everyone is butthurt about, then fine. I just want to keep my Minmatar logi slot layout and hacking bonus. Still rather see assaults get a buff before logistics get touched.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Fire of Prometheus
DUST University Ivy League
1391
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Posted - 2013.11.03 19:44:00 -
[4] - Quote
Cosgar wrote:If this is what everyone is butthurt about, then fine. I just want to keep my Minmatar logi slot layout and hacking bonus. Still rather see assaults get a buff before logistics get touched. Agreed, it's because the callogi is slightly OP, I'm a pro amarr logi and I got taken out by a pro callogi with the same amount of armour I had (around 650) and he had 500+ shields.....I thought amarr were the dual tankers
_(* *)> 194th
<( . )> <--it's a penguin
~'''~'''~
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Atiim
Living Like Larry Schwag
569
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Posted - 2013.11.03 19:45:00 -
[5] - Quote
Lets see here....
The logistics class is not a complete support class. Based on the way the Amarr Logistics was implemented, one can only assume that the logistics are a hybrid class between assault and field medics
Logistics have the ability to tank well and have an armor regeneration bonus so that they are self sufficient. A logistics needs to be able to have survivability so it can revive and repair the rest of the team, and they need the built in armor regeneration so that they don't require a logistic themselves. (Imagine a computer needing a computer to function properly)
"Wirykomi" 514
"Tank" 514
We are in for some dark times ahead
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Atiim
Living Like Larry Schwag
569
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Posted - 2013.11.03 19:46:00 -
[6] - Quote
Cosgar wrote:If this is what everyone is butthurt about, then fine. I just want to keep my Minmatar logi slot layout and hacking bonus. Still rather see assaults get a buff before logistics get touched. Minmatar logistics have the lowest base HP in the game (second to scouts). Then need that slot layout
"Wirykomi" 514
"Tank" 514
We are in for some dark times ahead
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Cosgar
ParagonX
7058
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Posted - 2013.11.03 19:48:00 -
[7] - Quote
Fire of Prometheus wrote:Cosgar wrote:If this is what everyone is butthurt about, then fine. I just want to keep my Minmatar logi slot layout and hacking bonus. Still rather see assaults get a buff before logistics get touched. Agreed, it's because the callogi is slightly OP, I'm a pro amarr logi and I got taken out by a pro callogi with the same amount of armour I had (around 650) and he had 500+ shields.....I thought amarr were the dual tankers CaLogi should have been the opposite of GaLogi with 5H/3L/4E at proto. That slot layout is pretty insane.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Leovarian L Lavitz
NECROM0NGERS
749
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Posted - 2013.11.03 19:48:00 -
[8] - Quote
I think the assault suits should be brought in line with the logistics suit. Currently, a standard level logistics suit is as good as the advanced basic suit it comes from (since you need racial suit 3 to get it). However, the assault suit is only as good as a standard level basic suit.
I would give the assault and logi suits the same number of high/low slots and same pg/cpu. However, the assaults would only get the one equipment slot and perhaps a 5% per level to racial weapon damage Additionally, the 1hp/s would be moved added to the assault suits to bring them in line with the logis.
That means that assaults can assault very well, while logies could do as they do now, or become 100% logi with reduced hp (fitting requirements) or some mixture. It also means that in a straight up firefight between equally skilled (player and character) the racial assault would stomp the racial logi in a 1v1, but the logi has more unconventional means at its disposal, such as REs and scanners, where by he could bait the assault. |
Xender17
MoIden Heath PoIice Department EoN.
885
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Posted - 2013.11.03 19:48:00 -
[9] - Quote
The armor repair fits into the logis suppose to be role of defensive independence and suppose to be less aggressive independence. Hopefully they well do something that will affect its very strong aggressive independence.
What the fox say?
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Cosgar
ParagonX
7061
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Posted - 2013.11.03 19:50:00 -
[10] - Quote
Xender17 wrote:The armor repair fits into the logis suppose to be role of defensive independence and suppose to be less aggressive independence. Hopefully they well do something that will affect its very strong aggressive independence. What about the Amarr logi? It's meant to be an assault hybrid.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Robocop Junior
The Surrogates Of War
315
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Posted - 2013.11.03 19:52:00 -
[11] - Quote
Another logi assaults better than assault thread cool well disguised though |
Xender17
MoIden Heath PoIice Department EoN.
886
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Posted - 2013.11.03 19:57:00 -
[12] - Quote
Cosgar wrote:Xender17 wrote:The armor repair fits into the logis suppose to be role of defensive independence and suppose to be less aggressive independence. Hopefully they well do something that will affect its very strong aggressive independence. What about the Amarr logi? It's meant to be an assault hybrid. Well yeah. Races always make exceptions that go before roles.
What the fox say?
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Amarrian Desperado
Tal-Romon Legion Amarr Empire
67
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Posted - 2013.11.03 20:01:00 -
[13] - Quote
...give logistics dropsuits the 50% penalty to weapon damage that logistics LAVs have
*runs and hides* |
Cosgar
ParagonX
7062
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Posted - 2013.11.03 20:03:00 -
[14] - Quote
Amarrian Desperado wrote:...give logistics dropsuits the 50% penalty to weapon damage that logistics LAVs have
*runs and hides* Then assaults give up their equipment slot.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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RKKR
The Southern Legion The Umbra Combine
434
|
Posted - 2013.11.03 20:10:00 -
[15] - Quote
Aren't we all waiting on a DEV to tell us how they are doing with that technical issue that didn't allow them to change the bonuses in 1.3?
Here is a reminder: http://dust514.com/news/blog/2013/07/logistics-dropsuit-changes-in-uprising-1.3/
Or maybe they already said something about it? |
Amarrian Desperado
Tal-Romon Legion Amarr Empire
67
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Posted - 2013.11.03 20:10:00 -
[16] - Quote
Cosgar wrote:Amarrian Desperado wrote:...give logistics dropsuits the 50% penalty to weapon damage that logistics LAVs have
*runs and hides* Then assaults give up their equipment slot. i like where this is going |
Fizzer94
L.O.T.I.S. Public Disorder.
734
|
Posted - 2013.11.03 20:11:00 -
[17] - Quote
Cosgar wrote:Amarrian Desperado wrote:...give logistics dropsuits the 50% penalty to weapon damage that logistics LAVs have
*runs and hides* Then assaults give up their equipment slot. And their slots. All of them. Sidearms too.
That was a horrible suggestion Desperado.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Cosgar
ParagonX
7063
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Posted - 2013.11.03 20:15:00 -
[18] - Quote
Amarrian Desperado wrote:Cosgar wrote:Amarrian Desperado wrote:...give logistics dropsuits the 50% penalty to weapon damage that logistics LAVs have
*runs and hides* Then assaults give up their equipment slot. i like where this is going I don't. Neither racial logi is better than its assault counterpart. Some of the assaults could use some work like an armor bonus for Gallente and Amarr or hybrid sidearms and grenades for the Gallente suit. But it's just a matter of playstyle, there's no one suit to rule them all like the CaLogi did earlier in uprising, it just comes down to play style choice.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Logi Bro
Greatness Achieved Through Training EoN.
2303
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Posted - 2013.11.03 20:17:00 -
[19] - Quote
I think we should give logistics a +100% ability to beat dead horses until CCP can think of a new bonus.
Been Logistics since before it was cool.
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Cosgar
ParagonX
7064
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Posted - 2013.11.03 20:20:00 -
[20] - Quote
I should probably change my equipment load out for assauts. I'm thinking Ishukone gauged pacifiers, Imperial diapers, and core bottles. What do you think?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1006
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Posted - 2013.11.03 20:20:00 -
[21] - Quote
Fizzer94 wrote:Cosgar wrote:Amarrian Desperado wrote:...give logistics dropsuits the 50% penalty to weapon damage that logistics LAVs have
*runs and hides* Then assaults give up their equipment slot. And their slots. All of them. Sidearms too. That was a horrible suggestion Desperado.
Yeah, that would be waaaaay worse than the Sidearm Only suggestion that I seem to be in the minority about (I would welcome such a change as I already run Sidearm primary) I wouldn't mind a No Damage Mods restriction though...
Praise St. Arzad and Pass the Nanohives....
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Lynn Beck
Granite Mercenary Division
189
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Posted - 2013.11.03 20:22:00 -
[22] - Quote
Logistics needs their slots, and assault needs something like a role bonus of 5% increased damage. Assaults are just lackluster in their department. Why don't we nerf AR's, mass drivers, lasers, and nova knives because plasma cannon is underperforming?
Me and my assault(proto), the minmatar, serve completely different role than ny adv logi. My advanced logistics can tank more than my proto assault, is that a problem? No, because the assault runs at the speed of a scout, whereas the logi has slots and equipments. My logistics can get 303 shield, or 400 armor. If i try both, i need to doo my equipments to standard, and drop the nanohive down to compact. All while staying std ar. If i just armor tank, i can fit 2 dmg mods(enhanced) and a blank high slot. Equipments being needle,std hive, and std repair tool. My assault though can fit 555 shield, and/or 383 armor. At that point i'm stuck with either adv weapons, or swap a plate for cpu upgrade and nab a gek. So quit yer bitchin ya whiny asses. You're ruining the game for those of us that play right.
CCP wants me to specialize? But there's so many weapons!
'Unwise SP spending mode activated'
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Seymor Krelborn
DUST University Ivy League
1092
|
Posted - 2013.11.03 20:25:00 -
[23] - Quote
Cosgar wrote:Amarrian Desperado wrote:Cosgar wrote:Amarrian Desperado wrote:...give logistics dropsuits the 50% penalty to weapon damage that logistics LAVs have
*runs and hides* Then assaults give up their equipment slot. i like where this is going I don't. Neither racial logi is better than its assault counterpart. Some of the assaults could use some work like an armor bonus for Gallente and Amarr or hybrid sidearms and grenades for the Gallente suit. But it's just a matter of playstyle, there's no one suit to rule them all like the CaLogi did earlier in uprising, it just comes down to play style choice.
I completely disagree....
3-4 equipment slots make logies more versatile, amar logies get a side arm to boot.
assault suit bonuses don't compliment their suits the way logi bonus do
logies can be all things adequately, not perfectly, but well enough that you can have 16 logies on the field and dominate...
you cant do that with scouts or heavies, and assaults cant compete with the link/hive spam.
theres a reason why no one makes threads about how heavies, scouts, and assaults are OP... beacause they aren't...
theres a reason why there are so many threads about logies being OP... because compared to the other suits at the moment, they are.
now im not calling for a logi nerf, im calling for a buff to other suits and an increase in cpu/pg need of equipment.
insert witty or profound statement here _______.
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Cody Sietz
Bullet Cluster Legacy Rising
1331
|
Posted - 2013.11.03 20:26:00 -
[24] - Quote
Yeah no, Logis need that bonus. Especially Minmatar Logis.
Logi suits need to be self sufficient, scouts and assaults less so(scouts less then assaults obviously)
And the heavy, who can(in theory) is meant to have the highest damage output is meant to really on Logis the most for ammo and repairs.
Logi suit doesn't need anyone and shouldn't need anyone to function. They can fend off attackers and repair and rep themselves while concentrating on helping allies.
This has been a Assault/Scouts opinion on Logis. |
Cosgar
ParagonX
7064
|
Posted - 2013.11.03 20:26:00 -
[25] - Quote
Alaika Arbosa wrote:Fizzer94 wrote:Cosgar wrote:Amarrian Desperado wrote:...give logistics dropsuits the 50% penalty to weapon damage that logistics LAVs have
*runs and hides* Then assaults give up their equipment slot. And their slots. All of them. Sidearms too. That was a horrible suggestion Desperado. Yeah, that would be waaaaay worse than the Sidearm Only suggestion that I seem to be in the minority about (I would welcome such a change as I already run Sidearm primary) I wouldn't mind a No Damage Mods restriction though... I'd rather not draw attention to SMGs, thank you. Damage mod restriction sounds silly since the idea behind a fitting system is to make everything available to everyone. Why not a full on weapon and weapon mod fitting bonus on all assaults?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
7065
|
Posted - 2013.11.03 20:31:00 -
[26] - Quote
Seymor Krelborn wrote:Cosgar wrote:Amarrian Desperado wrote:Cosgar wrote:Amarrian Desperado wrote:...give logistics dropsuits the 50% penalty to weapon damage that logistics LAVs have
*runs and hides* Then assaults give up their equipment slot. i like where this is going I don't. Neither racial logi is better than its assault counterpart. Some of the assaults could use some work like an armor bonus for Gallente and Amarr or hybrid sidearms and grenades for the Gallente suit. But it's just a matter of playstyle, there's no one suit to rule them all like the CaLogi did earlier in uprising, it just comes down to play style choice. I completely disagree.... 3-4 equipment slots make logies more versatile, amar logies get a side arm to boot. assault suit bonuses don't compliment their suits the way logi bonus do logies can be all things adequately, not perfectly, but well enough that you can have 16 logies on the field and dominate... you cant do that with scouts or heavies, and assaults cant compete with the link/hive spam. theres a reason why no one makes threads about how heavies, scouts, and assaults are OP... beacause they aren't... theres a reason why there are so many threads about logies being OP... because compared to the other suits at the moment, they are. now im not calling for a logi nerf, im calling for a buff to other suits and an increase in cpu/pg need of equipment. Buff the other suits, yes. Increase equipment cost, no. Proto and advanced equipment is already demanding enough as it is. Let's not punish people for using a suit's designed purpose in line with its practical use.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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OZAROW
WarRavens League of Infamy
1028
|
Posted - 2013.11.03 20:43:00 -
[27] - Quote
I laugh at this $hit!
Assaults: why are scouts killing, why are logis having armor reps an killing, why are logis not doing their jobs, scouts are too fast, whan wannnn whan!
Whinny b!tches, you all use AR 514 an just generaly assumed you had no weaknesses because your assaults, there isn't a logi I know that doesn't run either healing hives, or uplinks or a scanner , news for you! Do you have any clue the sp sink for hives, rep tools, scanners, an links, level 5 pg CPU an the suit then the gun an damage mods! Like fuk off already with losing 50% damage an all this qq an unbalanced crap. You never fully looked at all the stats, you all thought, suit, damage mods gun!
I bet half of you don't even have your core skills all the way up, you just expect a guy to constantly have a rep tool attached to your a$$ while you kill everything.
What ever happened to assaults all carrying needles like back in chrome? Logis mostly pick hives so there self sufficient an it's Your job to maintain your health bar or VOICE UP, if your not in a good squad or team chat that's your fault!
My logi is a huge scout, all my scout gear on a logi, bombs hives , scanner an links, why should I waste rep tool points when I can't even see your bar, an half you guys are so stupid you just chase everyone expecting your 3 complex damage mods to save you, MAN GET REAL! |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
183
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Posted - 2013.11.03 20:57:00 -
[28] - Quote
Sorry man, you're wrong here.
Cenex is one of the few TRUE logi, and use a True Logi fitting, even in PC. As a Heavy i can tell you the difference :) a core repper on me change my suit.
I think is suggest is made to change the logi suit with reason, before CCP take out the Hammer. Because we all know that is bad when CCP use that thing. |
Seymor Krelborn
DUST University Ivy League
1096
|
Posted - 2013.11.03 21:09:00 -
[29] - Quote
Cosgar wrote:Seymor Krelborn wrote:Cosgar wrote:Amarrian Desperado wrote:Cosgar wrote: Then assaults give up their equipment slot.
i like where this is going I don't. Neither racial logi is better than its assault counterpart. Some of the assaults could use some work like an armor bonus for Gallente and Amarr or hybrid sidearms and grenades for the Gallente suit. But it's just a matter of playstyle, there's no one suit to rule them all like the CaLogi did earlier in uprising, it just comes down to play style choice. I completely disagree.... 3-4 equipment slots make logies more versatile, amar logies get a side arm to boot. assault suit bonuses don't compliment their suits the way logi bonus do logies can be all things adequately, not perfectly, but well enough that you can have 16 logies on the field and dominate... you cant do that with scouts or heavies, and assaults cant compete with the link/hive spam. theres a reason why no one makes threads about how heavies, scouts, and assaults are OP... beacause they aren't... theres a reason why there are so many threads about logies being OP... because compared to the other suits at the moment, they are. now im not calling for a logi nerf, im calling for a buff to other suits and an increase in cpu/pg need of equipment. Buff the other suits, yes. Increase equipment cost, no. Proto and advanced equipment is already demanding enough as it is. Let's not punish people for using a suit's designed purpose in line with its practical use.
the only problem is you don't need proto equipment to dominate...
rd9 links, advanced hives and f/45 remotes are more than sufficient.... and an injector at any level and used correctly still saves you a clone, and honestly my militia repper has saved many lives though I don't deny the efficiency of the adv/proto versions.
my point is you still have a great advantage with lower tiered equipment and those items should get a cpu/pg increase to bring the logi more in line.
I showed you my cal logi set up once and you said you didn't like it, but I cant count how many mercs have died to it and would disagree with you... or maybe they would agree that they don't like it, but for different reasons....
insert witty or profound statement here _______.
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Mordecai Sanguine
What The French
105
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Posted - 2013.11.03 21:11:00 -
[30] - Quote
Assault are already real slayers. They don't need a damn Buff.
Changements that would be great (I'm a Logi but i'm objective) Ps : These ideas don't need game system changements (like remove damagers for logi). And they don't buff assault (You don't need it heavy are slow and die fast scouts are paper and logi is about to be nerfed so no buff for assault.)
Nerf CalLogi => One left Slot less to avoid shield AND damagers or One slot right left to avoid Dual-tanking. Less pG/CPU because of the slot.
Change the hp/s of all logis for the actual Gallente bonus 25% on PG/CPU of equipement.
Gallente are Armor tanker => Give them the 5hp/s they need it.
Amarr is supposed to be more ehp base than others Logi suits. In fact they only have 30ehp more for less speed/stamina and PG/CPU...... Give them more Base eHp => At least 80 more than others. 30 is not enough and we lost a lot of thing for these..... Amarr bonus is already great. Drawback : Increase the lack of PG/CPU because of the 25% of reduction PG/CPU on equipements. OR Decrease the shield regen rate : 17 => 15 or 13.
Minmatarr is already balanced.
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Cosgar
ParagonX
7066
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Posted - 2013.11.03 21:14:00 -
[31] - Quote
Seymor Krelborn wrote:
the only problem is you don't need proto equipment to dominate...
rd9 links, advanced hives and f/45 remotes are more than sufficient.... and an injector at any level and used correctly still saves you a clone, and honestly my militia repper has saved many lives though I don't deny the efficiency of the adv/proto versions.
my point is you still have a great advantage with lower tiered equipment and those items should get a cpu/pg increase to bring the logi more in line.
I showed you my cal logi set up once and you said you didn't like it, but I cant count how many mercs have died to it and would disagree with you... or maybe they would agree that they don't like it, but for different reasons....
Nanohives scale horribly and the only repair hives worthwhile are both at proto. There's no dual beam repper below proto and proto injectors are usually a must of you're not using a repper. Increasing the cost would be like making weapons for assaults cost more.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Eris Ernaga
DUST University Ivy League
642
|
Posted - 2013.11.03 21:15:00 -
[32] - Quote
Cenex Langly wrote:Currently the passive logistics suit bonus is +1 hp/second armor repair per level totalling at +5 HP / second repair. This bonus has been the causes of many of my friends using the logistics suit as an assault suit and playing an assault role. It's a really good bonus considering you can use the logistics suit to solo without needing to put the armor repairer module on your low slot! It serves as a complex armor repairer.
In order for the logistics role to be defined more clearly and for those playing the suit to actually use the suit for what it was intended I think that these bonuses should be changed. For example an alternative bonus would be to use the gallente logistics bonus of 5% pg/cpu reduction for equipment per level, totalling at 25% pc/cpu reduction. This is excellent as it means that logistics suits can use the better equipment. This bonus also makes the gallente logistics the number one logi suit that players use as it is the most useful.
All suits should have their racial bonuses revised to be better suited for Logistics roles. But their passives should all be changed from the HP / second repair to the pg/cpu reduction bonus.
What are your thoughts on this?
My suit already has enough pg and cpu to fit everything I need besides it's funny your suggested bonus would free up enough pg and cpu for me to just slap on a complex armor repair anyways. Leave the logis as they are people keep thinking they need to have 0 survivability this is not true.
Ba bang baby
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1007
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Posted - 2013.11.03 21:28:00 -
[33] - Quote
Jastad wrote:Sorry man, you're wrong here. Cenex is one of the few TRUE logi, and use a True Logi fitting, even in PC. As a Heavy i can tell you the difference :) a core repper on me change my suit. I think is suggest is made to change the logi suit with reason, before CCP take out the Hammer. Because we all know that is bad when CCP use that thing.
Wait, so am I correct in assuming that you're saying that a "True" Logi is only a Logi with you on his Reps Leash?
If so, you're dead wrong, you probably look at Logis as your own personal Reps Slave too don't you?
Praise St. Arzad and Pass the Nanohives....
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OZAROW
WarRavens League of Infamy
1031
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Posted - 2013.11.03 21:38:00 -
[34] - Quote
A LOGI IS A EQUIPMENT UNIT, NOT A REP THE TEAM UNIT!
Every suit basically has a equip except heavy, so for him I can agree he needs a friend, but assaults an scouts have the option for repers, shield regs an a compact nano hive for personal use if you get caught alone for maybe 40 k sp INVEST! |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1007
|
Posted - 2013.11.03 22:07:00 -
[35] - Quote
Cosgar wrote:Alaika Arbosa wrote:Fizzer94 wrote:Cosgar wrote:Amarrian Desperado wrote:...give logistics dropsuits the 50% penalty to weapon damage that logistics LAVs have
*runs and hides* Then assaults give up their equipment slot. And their slots. All of them. Sidearms too. That was a horrible suggestion Desperado. Yeah, that would be waaaaay worse than the Sidearm Only suggestion that I seem to be in the minority about (I would welcome such a change as I already run Sidearm primary) I wouldn't mind a No Damage Mods restriction though... I'd rather not draw attention to SMGs, thank you. Damage mod restriction sounds silly since the idea behind a fitting system is to make everything available to everyone. Why not a full on weapon and weapon mod fitting bonus on all assaults?
I meant to reply to this earlier, I wasn't suggesting such a restriction so much as stating that that would be a better restriction than the one suggested by him.
I agree, assault suits should be buffed more than logistics suits should be nerfed.
Praise St. Arzad and Pass the Nanohives....
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Dachande Anasazi
Crux Special Tasks Group Gallente Federation
69
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Posted - 2013.11.03 22:17:00 -
[36] - Quote
Fire of Prometheus wrote:No thanks, not all of us pro logis are assault logis. thank u |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
307
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Posted - 2013.11.04 02:46:00 -
[37] - Quote
I'm almost certain I said nothing about Caldari Logistics, or anything about slot layout. I also said nothing about changing the stats on the base shields/armor HP.
I'm just saying to change the logistics bonuses from the +1hp / second to the 5% pg/cpu as the base bonus. Keep the racial bonuses the same or alter them as you see fit.
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
307
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Posted - 2013.11.04 03:01:00 -
[38] - Quote
It's amazing to me how this thread went from being a constructive idea to "what do you guys think about changing this aspect" to something entirely different!
My original post was to give an idea to the community. The idea came to me after I skilled into the gallente suit and realized how efficient my fittings were to perform my logistics role. I can now run all my prototype equipment without the need to use PG/CPU chips in my lows, thereby allowing myself to run a proper tank. My damage sucks, but at least now I can do my logi job better. I can drop ammo and uplinks as well as run a scanner and repair tool, and not just the cheap variants.
Jastad is a better heavy than any of you noobs on here. He doesn't need me to follow him around and keep him alive. BUT, in a PC match when you're fighting some of the best players. The Logi-Heavy tactic is one of the best and most effective in the game. I challenge anyone who isn't sniping with a forge gun or thales to break that combo. After looking at the patch notes for 1.6 we can see CCP wants to make this tactic stronger so that the logistics role for being a support becomes more effective. Just look at the rep tool bonuses.
All you try hards that think soloing is the way to play this game, please, continue soloing and get owned by any good squad and any decent corp out there that plays as a team and does it correctly. If correctly is defined as a logi on a rep tool leash then so be it, that combo is certainly much stronger than a solo assault or solo heavy with a half dozen complex damage mods dancing across the map. Glass cannons don't win this game, teamwork does.
So back to the main point. What do most of you serious logistics players think about changing the logistics suit bonus? Would you all like to see that or do you all like it with the armor repair bonus?
Director (Management)
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
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Posted - 2013.11.04 03:06:00 -
[39] - Quote
Eris Ernaga wrote:Cenex Langly wrote:Currently the passive logistics suit bonus is +1 hp/second armor repair per level totalling at +5 HP / second repair. This bonus has been the causes of many of my friends using the logistics suit as an assault suit and playing an assault role. It's a really good bonus considering you can use the logistics suit to solo without needing to put the armor repairer module on your low slot! It serves as a complex armor repairer.
In order for the logistics role to be defined more clearly and for those playing the suit to actually use the suit for what it was intended I think that these bonuses should be changed. For example an alternative bonus would be to use the gallente logistics bonus of 5% pg/cpu reduction for equipment per level, totalling at 25% pc/cpu reduction. This is excellent as it means that logistics suits can use the better equipment. This bonus also makes the gallente logistics the number one logi suit that players use as it is the most useful.
All suits should have their racial bonuses revised to be better suited for Logistics roles. But their passives should all be changed from the HP / second repair to the pg/cpu reduction bonus.
What are your thoughts on this? My suit already has enough pg and cpu to fit everything I need besides it's funny your suggested bonus would free up enough pg and cpu for me to just slap on a complex armor repair anyways. Leave the logis as they are people keep thinking they need to have 0 survivability this is not true.
I'm now going to quote your sorry excuse for a rebuttal; let me give you a lesson in survivability. +5 armor / second is already zero survivability. You have to sit in a corner for 90% of the match for this to repair your (what can be 600+) armor. So when you talk about survivability why don't you use that peanut in your skull for a moment to actually understand what this actually does. This passive bonus simply means that you don't need another logi to repair you when you're repairing others. It plays zero role in any fire fight and when it comes down to having to fight anyone this bonus is useless.
GG on thinking another complex armor repairer is going to save you in a fight. I laugh at your types.
Director (Management)
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