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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
306
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Posted - 2013.11.03 19:38:00 -
[1] - Quote
Currently the passive logistics suit bonus is +1 hp/second armor repair per level totalling at +5 HP / second repair. This bonus has been the causes of many of my friends using the logistics suit as an assault suit and playing an assault role. It's a really good bonus considering you can use the logistics suit to solo without needing to put the armor repairer module on your low slot! It serves as a complex armor repairer.
In order for the logistics role to be defined more clearly and for those playing the suit to actually use the suit for what it was intended I think that these bonuses should be changed. For example an alternative bonus would be to use the gallente logistics bonus of 5% pg/cpu reduction for equipment per level, totalling at 25% pc/cpu reduction. This is excellent as it means that logistics suits can use the better equipment. This bonus also makes the gallente logistics the number one logi suit that players use as it is the most useful.
All suits should have their racial bonuses revised to be better suited for Logistics roles. But their passives should all be changed from the HP / second repair to the pg/cpu reduction bonus.
What are your thoughts on this?
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
307
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Posted - 2013.11.04 02:46:00 -
[2] - Quote
I'm almost certain I said nothing about Caldari Logistics, or anything about slot layout. I also said nothing about changing the stats on the base shields/armor HP.
I'm just saying to change the logistics bonuses from the +1hp / second to the 5% pg/cpu as the base bonus. Keep the racial bonuses the same or alter them as you see fit.
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
307
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Posted - 2013.11.04 03:01:00 -
[3] - Quote
It's amazing to me how this thread went from being a constructive idea to "what do you guys think about changing this aspect" to something entirely different!
My original post was to give an idea to the community. The idea came to me after I skilled into the gallente suit and realized how efficient my fittings were to perform my logistics role. I can now run all my prototype equipment without the need to use PG/CPU chips in my lows, thereby allowing myself to run a proper tank. My damage sucks, but at least now I can do my logi job better. I can drop ammo and uplinks as well as run a scanner and repair tool, and not just the cheap variants.
Jastad is a better heavy than any of you noobs on here. He doesn't need me to follow him around and keep him alive. BUT, in a PC match when you're fighting some of the best players. The Logi-Heavy tactic is one of the best and most effective in the game. I challenge anyone who isn't sniping with a forge gun or thales to break that combo. After looking at the patch notes for 1.6 we can see CCP wants to make this tactic stronger so that the logistics role for being a support becomes more effective. Just look at the rep tool bonuses.
All you try hards that think soloing is the way to play this game, please, continue soloing and get owned by any good squad and any decent corp out there that plays as a team and does it correctly. If correctly is defined as a logi on a rep tool leash then so be it, that combo is certainly much stronger than a solo assault or solo heavy with a half dozen complex damage mods dancing across the map. Glass cannons don't win this game, teamwork does.
So back to the main point. What do most of you serious logistics players think about changing the logistics suit bonus? Would you all like to see that or do you all like it with the armor repair bonus?
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
307
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Posted - 2013.11.04 03:06:00 -
[4] - Quote
Eris Ernaga wrote:Cenex Langly wrote:Currently the passive logistics suit bonus is +1 hp/second armor repair per level totalling at +5 HP / second repair. This bonus has been the causes of many of my friends using the logistics suit as an assault suit and playing an assault role. It's a really good bonus considering you can use the logistics suit to solo without needing to put the armor repairer module on your low slot! It serves as a complex armor repairer.
In order for the logistics role to be defined more clearly and for those playing the suit to actually use the suit for what it was intended I think that these bonuses should be changed. For example an alternative bonus would be to use the gallente logistics bonus of 5% pg/cpu reduction for equipment per level, totalling at 25% pc/cpu reduction. This is excellent as it means that logistics suits can use the better equipment. This bonus also makes the gallente logistics the number one logi suit that players use as it is the most useful.
All suits should have their racial bonuses revised to be better suited for Logistics roles. But their passives should all be changed from the HP / second repair to the pg/cpu reduction bonus.
What are your thoughts on this? My suit already has enough pg and cpu to fit everything I need besides it's funny your suggested bonus would free up enough pg and cpu for me to just slap on a complex armor repair anyways. Leave the logis as they are people keep thinking they need to have 0 survivability this is not true.
I'm now going to quote your sorry excuse for a rebuttal; let me give you a lesson in survivability. +5 armor / second is already zero survivability. You have to sit in a corner for 90% of the match for this to repair your (what can be 600+) armor. So when you talk about survivability why don't you use that peanut in your skull for a moment to actually understand what this actually does. This passive bonus simply means that you don't need another logi to repair you when you're repairing others. It plays zero role in any fire fight and when it comes down to having to fight anyone this bonus is useless.
GG on thinking another complex armor repairer is going to save you in a fight. I laugh at your types.
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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