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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Harpyja
Royal Uhlans Amarr Empire
678
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Posted - 2013.11.02 02:40:00 -
[1] - Quote
I am proud to present, the 1.7 Vehicle Fitting Accessory!
It contains all the vehicles, modules, skills, and attributes released here!
To use:
- Go to File
- Make a copy...
- Voila!
Cover sheet has all the directions you need. All you have to do is enter a number next to the module name to add that many modules to the fit. Everything is automatic, even the stacking penalties!
I had to look up a function to get it to work correctly for the CPU and PG upgrades, because they all have different values at their different levels, and the modules with the highest attributes are applied first! Grrr, but I did it Also you may notice that adding Boosters or Afterburners changes nothing to the speed attribute of the vehicle; it's because I'm not sure just exactly what gets affected, acceleration or speed? (Because a HAV going faster than an LAV seemed a bit odd).
I know that this isn't as awesome as the Dust Fitting Tool, but there is only so much that I can do.
Please, any feedback will be much appreciated. I also did my best to ensure maximum accuracy.
Edit: I just realized that some of the formatting went bad at the very end. Not a big problem, just some extra borders is all!
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Zekain K
Expert Intervention Caldari State
435
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Posted - 2013.11.02 02:42:00 -
[2] - Quote
/ wrists |
Harpyja
Royal Uhlans Amarr Empire
678
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Posted - 2013.11.02 02:43:00 -
[3] - Quote
?
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Foxbat 072
Oberon Orbital Operations
60
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Posted - 2013.11.02 02:49:00 -
[4] - Quote
Thanks a lot for this! |
lcarus X
Eternal Beings
15
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Posted - 2013.11.02 02:50:00 -
[5] - Quote
You're perfect <3 |
Cosgar
ParagonX
6999
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Posted - 2013.11.02 02:53:00 -
[6] - Quote
+1 Good work
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4446
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Posted - 2013.11.02 03:29:00 -
[7] - Quote
Grats on level 7 bro.
Never forget
Level 4 Forum Warrior
King of airborne swine.
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dogmanpig
black market bank
27
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Posted - 2013.11.02 03:31:00 -
[8] - Quote
/ bets vehicle changes gets pushed to 1.8
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
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KenKaniff69
Subdreddit Test Alliance Please Ignore
816
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Posted - 2013.11.02 03:33:00 -
[9] - Quote
Glad you could get done what IWS couldn't. Using this fitting tool we can see if any particular vehicle needs a buff/nerf in any capacity. From playing around for a few minutes it appears that the madrugar might need a bit of CPU, but not too much. I guess proto vehicles would answer a lot of questions, but we would never be allowed to have them. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
816
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Posted - 2013.11.02 03:37:00 -
[10] - Quote
dogmanpig wrote:/ bets vehicle changes gets pushed to 1.8 From their past history 1.7 is probably just a few (2-3) weeks from being sent to PS for testing. I would guess that most of their work needs to be done by then. |
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Harpyja
Royal Uhlans Amarr Empire
683
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Posted - 2013.11.02 13:04:00 -
[11] - Quote
Thanks everyone!
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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daishi mk03
Brutor Vanguard Minmatar Republic
292
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Posted - 2013.11.02 13:23:00 -
[12] - Quote
Thanks a lot, Harpyja, big thumb up! |
Fire of Prometheus
DUST University Ivy League
1367
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Posted - 2013.11.02 14:05:00 -
[13] - Quote
Thanks Harpyja!
+1 :)
_(* *)>
<( . )> <----he's a penguin
~'''~'''~ Level 1 forum warrior :P
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Harpyja
Royal Uhlans Amarr Empire
688
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Posted - 2013.11.02 14:06:00 -
[14] - Quote
daishi mk03 wrote:Thanks a lot, Harpyja, big thumb up!
Edit: CPU Upgrades are not taken into calculation (only complex works)?
Edit: Check that out: Madrugar, Neutron Blaster, 3 Complex Armor reppers, 1 CPU Upgrade, 1 Enhanced Fuel Injector Running around with 544 armor / sec regen ... lol ... infantry slayer
@Harp .. you could make those Input field rightclick -> Data Validation and e.g. List of Items 0,1,2,3 Ok thanks, I'll look at that soon. Maybe when I copied over the formulas used for the PG calculations I didn't change everything correctly
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Takahiro Kashuken
Red Star. EoN.
1599
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Posted - 2013.11.02 14:18:00 -
[15] - Quote
I still need a proto tank
Making these fits is annoying when you can run out of PG/CPU when using 3mods with no turrets lol |
Harpyja
Royal Uhlans Amarr Empire
688
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Posted - 2013.11.02 14:30:00 -
[16] - Quote
CPU mods are now applied correctly. The issue was that the first CPU mod wasn't being "seen" by the spreadsheet, while every mod after that was being applied with the appropriate stacking penalty. It was a simple copy and paste issue from transferring over from the PG calculations.
Also, the way in which the modules were organized in the calculations made it appear like only the Complex modules were being accounted for. This would've been most apparent if you had only one CPU module.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Patrick57
GunFall Mobilization Covert Intervention
1211
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Posted - 2013.11.02 14:42:00 -
[17] - Quote
Sticky this! It's a vehicle version of the dropsuit fitting tool! :D
:D
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daishi mk03
Brutor Vanguard Minmatar Republic
293
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Posted - 2013.11.02 15:28:00 -
[18] - Quote
Thanks for the update! As I said, your tool is amazing and we want a sticky! |
Tebu Gan
Dem Durrty Boyz Public Disorder.
185
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Posted - 2013.11.02 16:08:00 -
[19] - Quote
dogmanpig wrote:/ bets vehicle changes gets pushed to 1.8
Let's hope they do! Give em all the time they need please. |
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CCP Logibro
C C P C C P Alliance
3213
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Posted - 2013.11.02 16:13:00 -
[20] - Quote
In short, this looks pretty good.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4543
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Posted - 2013.11.02 16:33:00 -
[21] - Quote
Solid work. +1!
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Harpyja
Royal Uhlans Amarr Empire
695
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Posted - 2013.11.02 16:37:00 -
[22] - Quote
Thanks everyone!
CCP Logibro wrote:In short, this looks pretty good. I <3 you!
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Patrick57
GunFall Mobilization Covert Intervention
1222
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Posted - 2013.11.02 17:15:00 -
[23] - Quote
CCP Logibro wrote:In short, this looks pretty good. Sticky it bro! This is really helpful :D
:D
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Flix Keptick
Red Star. EoN.
1124
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Posted - 2013.11.02 18:23:00 -
[24] - Quote
This is awesome, thanks for sharing it with us :D
Please don't
GÿåForum warrior lvl.1Gÿå
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Tank Missile
Intara Direct Action Caldari State
21
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Posted - 2013.11.02 20:38:00 -
[25] - Quote
Great stuff, but I don't think armor reppers are factoring into EHP.
It's either that or my Sica will have a better total EHP than my Madrugar.
Drives a missile tank. Surprise.
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Harpyja
Royal Uhlans Amarr Empire
701
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Posted - 2013.11.02 20:46:00 -
[26] - Quote
Tank Missile wrote:Great stuff, but I don't think armor reppers are factoring into EHP. It's either that or my Sica will have a better total EHP than my Madrugar. No, they do not factor into the EHP. It's simply because they are constantly repping up armor at a slow rate. You can't factor in time when calculating EHP. A a large proto missile turret will destroy a Madrugar with one clip (depending on fits of course ), which is less than 2 seconds. A large proto blaster will take ~20s. In the first case, you're lucky if the armor rep repaired ~300 armor. In the latter, your armor rep would have repaired much more. So you just can't factor in the rep towards EHP, but it's factored in for how much DPS it can tank.
Shield boosters, do, however, factor into the active EHP, because they provide an instantaneous boost to a vehicle's shields which can be then calculated for an EHP value.
You should notice that armor vehicles have more EHP during cooldown, while shield vehicle have more EHP with active modules. And this is one of the big differences coming with 1.7
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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daishi mk03
Brutor Vanguard Minmatar Republic
296
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Posted - 2013.11.03 00:51:00 -
[27] - Quote
I guess Damage Amplifiers (e.g. a Gunnlogi with 3 complex damage mods) is calculated like this: 1.3*(1+0.3*0.87)*(1+0.3*0.57) and not 1+(0.3+0.3*0.87+0.3*0.57)
Have a look http://www.eve-wiki.net/index.php?title=Stacking_penalty 20% mods, 2 stacked yield 1.409 |
Grimmiers
0uter.Heaven Proficiency V.
306
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Posted - 2013.11.03 01:06:00 -
[28] - Quote
Still no update on small blaster damage?
Grimm Grimm! \
Youtube Channel
Recruiter Link
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Reigning Shotz
CoRp KiLLeRz
5
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Posted - 2013.11.03 01:48:00 -
[29] - Quote
[quote=Harpyja]I am proud to present, the 1.7 Vehicle Fitting Accessory!
It contains all the vehicles, modules, skills, and attributes released here!
I see nothing showing the logi lav or the logi dropship..?????? are they getting removed? and will my sp be returned? will we get a respect on all vehicle sp????????????????????????
please respond .. I have both ... n don't see them listed |
Harpyja
Royal Uhlans Amarr Empire
703
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Posted - 2013.11.03 01:50:00 -
[30] - Quote
So they don't affect base attributes, but instead take effect after the previous effect? I've always wondered about that bit myself.
Also, I doubt a decent fit will have more than one damage amp. Max 1 damage amp on a Gunnlogi, otherwise your tank is thin, and I haven't worked up a good Madrugar fit without needing a CPU unit.
Grimmiers wrote:Still no update on small blaster damage? Apparently not. And still no Militia Large Missile Turret either...
Reigning Shotz wrote:I see nothing showing the logi lav or the logi dropship..?????? are they getting removed? and will my sp be returned? will we get a respect on all vehicle sp????????????????????????
please respond .. I have both ... n don't see them listed The Dev post with the vehicle changes states that those vehicles will be removed, temporarily at least. So far, we don't know what CCP will do as far as skill points are involved. It is likely they will refund SP for any skill that is removed or changed, but that's just my guess.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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