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Tolen Rosas
Kang Lo Directorate Gallente Federation
282
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Posted - 2013.11.01 11:58:00 -
[1] - Quote
the real problem is the horrible way splash dmg is done in this game. this is a shooter where these noob tube weapons make it so u dont have to aim. even worse they do basically the same splash damage as when you hit them directly.
fix this crap CCP! If u hit someone direct fine? but if u depend on splash to do dmg the amt of dmg should be much less. lower splash on all handheld wpns to 1m and make the dmg 30% of direct. |
Ulme Mees
Eesti Leegion
31
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Posted - 2013.11.01 12:01:00 -
[2] - Quote
Disagree.
Fear is a disease!
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Lorhak Gannarsein
514
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Posted - 2013.11.01 12:05:00 -
[3] - Quote
lolnope. There are two weapons with equivalent splash and direct damage. Those are the Flaylock and the grenade. And considering that direct damage gets splash applied to the target too... well, lolnope.
EDIT: also, I hope you realise that forge splash is like one seventh of its direct damage...
Too busy clicking cookies to play DUST...
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Reav Hannari
Red Rock Outriders
1667
|
Posted - 2013.11.01 12:10:00 -
[4] - Quote
AoE weapons have been balanced so that AR reigns supreme yet again. Did someone hurt your feelings with a mass driver? |
Prius Vecht
Red and Silver Hand Amarr Empire
176
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Posted - 2013.11.01 12:11:00 -
[5] - Quote
+1 the radius for splash weapons is much too large.
MD prime example of how poor CCP is at coding splash. |
Slag Emberforge
Immortal Retribution
103
|
Posted - 2013.11.01 12:13:00 -
[6] - Quote
Sounds like OP got his (m)ass drivered, don't be so butthurt bro, it'll heal up! |
Reiki Jubo
Amarr Templars Amarr Empire
226
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Posted - 2013.11.01 12:14:00 -
[7] - Quote
Reav Hannari wrote:AoE weapons have been balanced so that AR reigns supreme yet again. Did someone hurt your feelings with a mass driver?
this doesnt make sense and probly just means ur a MD user who depends on not aiming. there's no way splash should be anything close to direct dmg or be a large radius unless its a grenade or missile launcher. What other shooter gives u credit for being close. its ludicrous. |
Monkey MAC
killer taxi company General Tso's Alliance
889
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Posted - 2013.11.01 12:15:00 -
[8] - Quote
Yes because 120 splash is soooo much!
There is nothing wrong with splash, there is something wrong with your tactics! If we change it, we will get COD, where a guy takes a rocket to the face and just shrugs it off!
Try countering and stop whining!
The pen is mightier than the sword
The gun is mightier than both
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Kasote Denzara
A Vulture
616
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Posted - 2013.11.01 12:21:00 -
[9] - Quote
Splash is the problem? Really?
I could of sworn it was the Plasma Rifle that functions as a fully-automatic sniper rifle. That just might be me though.
I go commando in my Commando. Feels good, man.
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Paran Tadec
Ancient Exiles
1531
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Posted - 2013.11.01 12:26:00 -
[10] - Quote
Lol don't have to aim argument back? So I can shoot in the opposite direction and shrill get a kill on you? Fact is you have to aim with the mass driver some and it takes longer to kill with them at. I finally put sp into ar and my kdr is on the rise.that should tell you something.
Bittervet Proficiency V
thanks logibro!
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Aaroniero d'Lioncourt
The Southern Legion The Umbra Combine
234
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Posted - 2013.11.01 12:27:00 -
[11] - Quote
The splash damage i do when i **** from up the top of a tree to down below has a big radius, but it has less damage. |
Ulme Mees
Eesti Leegion
31
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Posted - 2013.11.01 12:36:00 -
[12] - Quote
I don't get it why whine on MD splash when like 90% of the kills are from AR's.
And yes MD is my weapon of choice but most of my kills avarage around 10-30 meters from me. Over 30 meters and the slow flying MD rounds are easy to avoid (you can see and hear them flying) if I don't predict your movement and lead the shot.
Keep your distance and you are fine against MD.
Fear is a disease!
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Monkey MAC
killer taxi company General Tso's Alliance
889
|
Posted - 2013.11.01 12:39:00 -
[13] - Quote
Ulme Mees wrote:I don't get it why whine on MD splash when like 90% of the kills are from AR's.
And yes MD is my weapon of choice but most of my kills avarage around 10-30 meters from me. Over 30 meters and the slow flying MD rounds are easy to avoid (you can see and hear them flying) if I don't predict your movement and lead the shot.
Keep your distance and you are fine against MD.
Amen
The pen is mightier than the sword
The gun is mightier than both
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Vyzion Eyri
The Southern Legion The Umbra Combine
1691
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Posted - 2013.11.01 12:40:00 -
[14] - Quote
Aaroniero d'Lioncourt wrote:The splash damage i do when i **** from up the top of a tree to down below has a big radius, but it has less damage.
Now, Aaron my friend, what the **** are you doing ****ing from a tree in the first place?
Oh and my own MD doesn't discriminate between my HP and the enemy's HP, so if I screw up I end up killing myself a lot. Not to mention how easy it is to teamkill with them in PC, and soon FW. I think they're fine. I'll agree forge guns should get nerfed to hell and back, though, because I've got opinions.
> "I will show you fear in a handful of dust."
T.S. Eliot, The Wasteland
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Kasote Denzara
A Vulture
620
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Posted - 2013.11.01 12:42:00 -
[15] - Quote
Vyzion Eyri wrote:Now, Aaron my friend, what the **** are you doing ****ing from a tree in the first place?
Oh and my own MD doesn't discriminate between my HP and the enemy's HP, so if I screw up I end up killing myself a lot. Not to mention how easy it is to teamkill with them in PC, and soon FW. I think they're fine. I'll agree forge guns should get nerfed to hell and back, though, because I've got opinions.
FF in FW is going to cause FGers to be haaateeeed. Not our faults the jackasses step in front of us. It'll serve them right.
I go commando in my Commando. Feels good, man.
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Reiki Jubo
Amarr Templars Amarr Empire
226
|
Posted - 2013.11.01 12:44:00 -
[16] - Quote
get over your weapon for 2 secs and realize he's not whining about anything. he's talking about how splash is a problem.
he's right. its right after hit detection for proof these guys sucking at coding FPS. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
999
|
Posted - 2013.11.01 12:48:00 -
[17] - Quote
I agree with the solution that was put forward back when everyone and their mothers were running dual Core Flaylocks.
Splash damage should gradually falloff the further from the center of the blast that you are.
In a perfect world, Direct hits would deal the direct damage plus 100% of splash (further rewarding direct hits). The splash radius would then be chopped up into 99 increments which would each represent the percentage of splash applied being stepped down to nothing at the edge of the splash radius.
It would probably need to be much more simple than that though.
Praise St. Arzad and Pass the Nanohives....
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Monkey MAC
killer taxi company General Tso's Alliance
889
|
Posted - 2013.11.01 12:49:00 -
[18] - Quote
Reiki Jubo wrote:get over your weapon for 2 secs and realize he's not whining about anything. he's talking about how splash is a problem.
he's right. its right after hit detection for proof these guys sucking at coding FPS.
No he is definitely whining, he tells us we don't need to aim we do! He tells ys we do too much damage we don't we are tir3d of being told we are noobs when it is clearly them!
The pen is mightier than the sword
The gun is mightier than both
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Atiim
Living Like Larry Schwag
511
|
Posted - 2013.11.01 12:52:00 -
[19] - Quote
Yep Mass Drivers are easy mode....
Until you have to aim up and far away.
Vanilla MDs without skills or upgrades have trouble taking out MLT suits. The problem with most nerf QQ threads is that when people like a gun, they typically upgrade the proficiency skill
Also, MD splash is very bad until you upgrade it to level 5. And even then the only MD with a large blast radius is the Assault Variants, and they do less damage
I for one, have proficiency V
Plus with the low ammo count, you have to make sure every shot counts, carry nanohives, and you need to carry flux grenades because the do jack all to shield tankers
Heck if anything the Mass Drivers need a ammo buff
I am everything
AV, Tanker, Logi, Scout, Heavy, and so much more
-HAND
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Vyzion Eyri
The Southern Legion The Umbra Combine
1693
|
Posted - 2013.11.01 12:54:00 -
[20] - Quote
Reiki Jubo wrote:get over your weapon for 2 secs and realize he's not whining about anything. he's talking about how splash is a problem
It took me a while to see what you mean by 'not whining', but eventually I got it. If you look close enough you can interpret the OP to actually be:
Tolen Rosas wrote: Good day, fellow forumers. I am here to discuss in a what I hope will only escalate to a lightly heated debate on an issue I've noticed with splash damage.
Now, given months of meditation, I've come to realise that splash damage is, in fact, not perfect. Indeed, weapons in DUST 514 which harness explosive damage seem to require less effort to wield and use effectively than their plasma/projectile/laser counterparts.
The main reason for this, I believe, is the small difference between splash and direct damage.
This needs to be addressed, CCP. I understand that direct hits require great skill and rarely occur, but surely the damage from the splash of these projectiles can't be dealing this much damage? Personally, my suggestion would be to reduce splash radius and splash damage, however I will leave the actual numbers up to your balancing team who has superior knowledge on balancing to me.
> "I will show you fear in a handful of dust."
T.S. Eliot, The Wasteland
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Sinboto Simmons
SVER True Blood Public Disorder.
1760
|
Posted - 2013.11.01 12:54:00 -
[21] - Quote
Mass drivers and flaylock, really?
And I don't think people realize how useless FG splash radius is.
If anyone is killing you with the first two frequently either they've stacked damage mods, or you suck la fat one hardcore.
Especially flaylock.
Sinboto - The True Blood Minja.
Forum Warrior level 1
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Atiim
Living Like Larry Schwag
511
|
Posted - 2013.11.01 12:55:00 -
[22] - Quote
Vyzion Eyri wrote:Reiki Jubo wrote:get over your weapon for 2 secs and realize he's not whining about anything. he's talking about how splash is a problem It took me a while to see what you mean by 'not whining', but eventually I got it. If you look close enough you can interpret the OP to actually be: Tolen Rosas wrote: Good day, fellow forumers. I am here to discuss in a what I hope will only escalate to a lightly heated debate on an issue I've noticed with splash damage.
Now, given months of meditation, I've come to realise that splash damage is, in fact, not perfect. Indeed, weapons in DUST 514 which harness explosive damage seem to require less effort to wield and use effectively than their plasma/projectile/laser counterparts.
The main reason for this, I believe, is the small difference between splash and direct damage.
This needs to be addressed, CCP. I understand that direct hits require great skill and rarely occur, but surely the damage from the splash of these projectiles can't be dealing this much damage? Personally, my suggestion would be to reduce splash radius and splash damage, however I will leave the actual numbers up to your balancing team who has superior knowledge on balancing to me.
Well, 95% of my MDs are with direct hits. Point Moot
I am everything
AV, Tanker, Logi, Scout, Heavy, and so much more
-HAND
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Atiim
Living Like Larry Schwag
511
|
Posted - 2013.11.01 12:56:00 -
[23] - Quote
Sinboto Simmons wrote:Mass drivers and flaylock, really?
And I don't think people realize how useless FG splash radius is.
If anyone is killing you with the first two frequently either they've stacked damage mods, or you suck la fat one hardcore.
Especially flaylock. Spoken like a True Blood Minja
I am everything
AV, Tanker, Logi, Scout, Heavy, and so much more
-HAND
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axis alpha
Red Star. EoN.
70
|
Posted - 2013.11.01 12:56:00 -
[24] - Quote
didnt they already nerf flays and md splash? And fg is being nerfed in 5 days... -_- |
Viktor Hadah Jr
Negative-Impact Cult of War
825
|
Posted - 2013.11.01 12:57:00 -
[25] - Quote
Anyone who says flaylock splash radius is to high had never used the flaylock before...
For the Empire!
Member of ASS: Amarr Secret Service.
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Reav Hannari
Red Rock Outriders
1668
|
Posted - 2013.11.01 13:11:00 -
[26] - Quote
Reiki Jubo wrote:Reav Hannari wrote:AoE weapons have been balanced so that AR reigns supreme yet again. Did someone hurt your feelings with a mass driver? this doesnt make sense and probly just means ur a MD user who depends on not aiming. there's no way splash should be anything close to direct dmg or be a large radius unless its a grenade or missile launcher. What other shooter gives u credit for being close. its ludicrous.
I use a variety of weapons. The assault rifle is the easiest and when I'm running with it I earn my highest KDR. I also have proficiency in SMG which tears up people even at AR range. That's the weapon you should fear. I only have operation 3 in mass driver and Flaylock. The mass driver is by far the most situational and I'll lose the most suits when using it and the Flaylock is just completely under powered. I did have Mass Driver Operation 3 back in Chromosome and used it as my primary weapon.
Each weapon has its own strengths and weaknesses. Since the complaint is clearly about mass drivers lets talk about those. First, the weapon does half the damage it used to do and with a somewhat reduced radius. Its great for clearing out mercs that are hiding behind cover, especially when the mass driver user has a height advantage. It also does a decent job of disrupting an attack. With its reduced damage I mainly use it as a support weapon by reducing enemy defenses or cleaning up already wounded mercs. However, if I'm engaging someone that has a height advantage over me then I'm pretty much screwed and may even kill myself during the engagement. It's exceedingly difficult to get a direct hit due to travel time, arc and lack of useable sights. AR? Super easy to aim and hit. Effective but boring.
Finally, I laugh at the notion of 'shooter'. DUST, like its big brother EVE, is about experimenting with different combinations of fittings, squad combinations and tactics in order to get the upper hand over your opponent. It's not intended to be a competitive shooter. DUST is about winning the fight. If I know the mass driver causes you irritation, or even fear, then I'll probably bring it just to disrupt your attack.
My advice is to drop your preconceived notions that this is just a shooter, try a wide variety of weapons and gear, start thinking like a warrior and have fun experimenting. |
Slag Emberforge
Immortal Retribution
104
|
Posted - 2013.11.01 13:41:00 -
[27] - Quote
+1 Reav,
Try the weapons people it really puts things in perspective, I use AR, LR, MD, FG, HMG, SMG, and Flaylock. They are by no means balanced and certainly have their pros/cons but without trying them it is hard to asses what skills they actually require. Want to try an absolutely terrible weapon? Just pick up the breach Flaylock. Want to get outgunned everytime by an AR unless you barrel is straight up their ass? Try the HMG.
Some weapons are general use and others are niche, If you find yourself in a situation where an enemy is using that niche area with the proper weapon, change your engagement, change your weapon, or your tactics. Those roof forgers can get cocky, when they do its very easy to forge them off of that building. |
Beeeees
KILL-EM-QUICK RISE of LEGION
309
|
Posted - 2013.11.01 13:49:00 -
[28] - Quote
Seldomely is someone seen being this wrong in public.
Grenades sure are a bit of a pain in the ass, but anyone who tells me that they can take on an AR with an MD or, god forbid, a flaylock, ought to be lying. |
Kasote Denzara
A Vulture
624
|
Posted - 2013.11.01 13:50:00 -
[29] - Quote
Slag Emberforge wrote:+1 Reav,
Try the weapons people it really puts things in perspective, I use AR, LR, MD, FG, HMG, SMG, and Flaylock. They are by no means balanced and certainly have their pros/cons but without trying them it is hard to asses what skills they actually require. Want to try an absolutely terrible weapon? Just pick up the breach Flaylock. Want to get outgunned everytime by an AR unless you barrel is straight up their ass? Try the HMG.
Some weapons are general use and others are niche, If you find yourself in a situation where an enemy is using that niche area with the proper weapon, change your engagement, change your weapon, or your tactics. Those roof forgers can get cocky, when they do its very easy to forge them off of that building.
Hey now. That gun is teh lulz. Pair it with Flux Grenade and only a heavy can survive direct hits! Well, more inclined too. Especially when you stack the damage mods for it. But yeah. It's pretty much the Plasma Cannon as a side arm. That is as well worded as I can put it.
I, for one, have killed quite a few unsuspecting people with it after the nerf.
I go commando in my Commando. Feels good, man.
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Ulme Mees
Eesti Leegion
35
|
Posted - 2013.11.01 13:57:00 -
[30] - Quote
Kasote Denzara wrote:Slag Emberforge wrote:+1 Reav,
Try the weapons people it really puts things in perspective, I use AR, LR, MD, FG, HMG, SMG, and Flaylock. They are by no means balanced and certainly have their pros/cons but without trying them it is hard to asses what skills they actually require. Want to try an absolutely terrible weapon? Just pick up the breach Flaylock. Want to get outgunned everytime by an AR unless you barrel is straight up their ass? Try the HMG.
Some weapons are general use and others are niche, If you find yourself in a situation where an enemy is using that niche area with the proper weapon, change your engagement, change your weapon, or your tactics. Those roof forgers can get cocky, when they do its very easy to forge them off of that building. Hey now. That gun is teh lulz. Pair it with Flux Grenade and only a heavy can survive direct hits! Well, more inclined too. Especially when you stack the damage mods for it. But yeah. It's pretty much the Plasma Cannon as a side arm. That is as well worded as I can put it. I, for one, have killed quite a few unsuspecting people with it after the nerf.
Whats up with the flux argument, you can use flux with other weapons also... It's like saying use Scrampler rifle with core locus and its lulz....
Fear is a disease!
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Kasote Denzara
A Vulture
624
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Posted - 2013.11.01 13:58:00 -
[31] - Quote
Ulme Mees wrote: Whats up with the flux argument, you can use flux with other weapons also... It's like saying use Scrampler rifle with core locus and its lulz....
You have never used the Breach Flaylock... have you? I'm 90% sure you haven't, nor know of its specs.
I go commando in my Commando. Feels good, man.
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Ulme Mees
Eesti Leegion
36
|
Posted - 2013.11.01 14:03:00 -
[32] - Quote
I mean almost every weapon is the "lulz" when you pair it with a grenade.
Fear is a disease!
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Slag Emberforge
Immortal Retribution
104
|
Posted - 2013.11.01 14:08:00 -
[33] - Quote
Kasote Denzara wrote:Slag Emberforge wrote:+1 Reav,
Try the weapons people it really puts things in perspective, I use AR, LR, MD, FG, HMG, SMG, and Flaylock. They are by no means balanced and certainly have their pros/cons but without trying them it is hard to asses what skills they actually require. Want to try an absolutely terrible weapon? Just pick up the breach Flaylock. Want to get outgunned everytime by an AR unless you barrel is straight up their ass? Try the HMG.
Some weapons are general use and others are niche, If you find yourself in a situation where an enemy is using that niche area with the proper weapon, change your engagement, change your weapon, or your tactics. Those roof forgers can get cocky, when they do its very easy to forge them off of that building. Hey now. That gun is teh lulz. Pair it with Flux Grenade and only a heavy can survive direct hits! Well, more inclined too. Especially when you stack the damage mods for it. But yeah. It's pretty much the Plasma Cannon as a side arm. That is as well worded as I can put it. I, for one, have killed quite a few unsuspecting people with it after the nerf.
Catching unsuspecting people with a Flaylock, especially wounded barely hiding behind crates is exactly what the Flaylock was meant for. Then again catching people unawares with a grenade and most weapons will equal success. |
Disturbingly Bored
The Strontium Asylum
949
|
Posted - 2013.11.01 14:08:00 -
[34] - Quote
Kasote Denzara wrote:FF in FW is going to cause FGers to be haaateeeed. Not our faults the jackasses step in front of us. It'll serve them right.
FF in FW is going to cause sloppy Forge Gunners to get kicked from FW.
The plan is for friendy fire to be heavily penalized currently. I'm almost glad the FG is getting a splash nerf...
¶Gêƒ__ Gò«
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¯Gò¦pÇôpÇù
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Kasote Denzara
A Vulture
624
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Posted - 2013.11.01 14:09:00 -
[35] - Quote
Ulme Mees wrote:I mean almost every weapon is the "lulz" when you pair it with a grenade.
So, no? You don't know about the underwhelming variant of Flaylock that was the least favorite of pretty much everyone that has ever used the Flaylocks (which is understandable, as a few Breach variants of other weapons are ass too)? That it's only teh lulz when paired with the flux because, BY ITS SELF, it cannot fathom to take down shields on top of armor? It's teh lulz because it's so terrible, it REQUIRES the aid of a grenade. (And that rhymed.)
Slag Emberforge wrote: Catching unsuspecting people with a Flaylock, especially wounded barely hiding behind crates is exactly what the Flaylock was meant for. Then again catching people unawares with a grenade and most weapons will equal success.
It really was meant for killing the wounded- people just abused the hell out of it so badly that it became a primary and that's when the nerf hammer slammed it into the ground. It's now properly doing as it was intended. Though, you can really mess up people suits with it if you carry a Flux or you use your main.
I go commando in my Commando. Feels good, man.
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Reav Hannari
Red Rock Outriders
1673
|
Posted - 2013.11.01 14:11:00 -
[36] - Quote
Ulme Mees wrote:I mean almost every weapon is the "lulz" when you pair it with a grenade.
Before armor was improved just about everyone ran shield heavy. One Flux to completely strip the shields meant the old school Mass Driver damage could kill an entire closely packed squad in one hit. Locus grenades do half the damage of a Flux and aren't as good against shields but are still decent.
I do miss the days when Assault Mass Drivers did the same damage as today's regular MD but over a wider area and with a faster RoF. Good times. Well worth the complaints back then compared to today's weak sauce MD. |
Kasote Denzara
A Vulture
624
|
Posted - 2013.11.01 14:13:00 -
[37] - Quote
Reav Hannari wrote:Before armor was improved just about everyone ran shield heavy. One Flux to completely strip the shields meant the old school Mass Driver damage could kill an entire closely packed squad in one hit. Locus grenades do half the damage of a Flux and aren't as good against shields but are still decent.
I do miss the days when Assault Mass Drivers did the same damage as today's regular MD but over a wider area and with a faster RoF. Good times. Well worth the complaints back then compared to today's weak sauce MD.
Oh man, remember when Flux Grenades could kill people? People use throw several Flux and rain down hell with the MD to double check. One of my favorite things that was removed.
I remember having lightsaber fights on Manus Peak.
I go commando in my Commando. Feels good, man.
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Roy Ventus
Foxhound Corporation General Tso's Alliance
542
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Posted - 2013.11.01 14:20:00 -
[38] - Quote
Forge Guns have a splash?
This is news to me. |
Reav Hannari
Red Rock Outriders
1673
|
Posted - 2013.11.01 14:20:00 -
[39] - Quote
Kasote Denzara wrote:Reav Hannari wrote:Before armor was improved just about everyone ran shield heavy. One Flux to completely strip the shields meant the old school Mass Driver damage could kill an entire closely packed squad in one hit. Locus grenades do half the damage of a Flux and aren't as good against shields but are still decent.
I do miss the days when Assault Mass Drivers did the same damage as today's regular MD but over a wider area and with a faster RoF. Good times. Well worth the complaints back then compared to today's weak sauce MD. Oh man, remember when Flux Grenades could kill people? People use throw several Flux and rain down hell with the MD to double check. One of my favorite things that was removed. I remember having lightsaber fights on Manus Peak.
That Flux bug only killed bunny hoppers which made it funny as hell. Timing wasn't a problem considering how many people bounce around.
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Slag Emberforge
Immortal Retribution
104
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Posted - 2013.11.01 14:22:00 -
[40] - Quote
I think the current issue with flaylocks is this;
Forge guns, gain 10% splash radius (std -> adv-> proto) So do - Grenades and mass drivers
Flat locks on the other hand go up 50%. Meaning that the proto is 2x the radius. With skills:
Std Flaylock 0.75m x 1.05 (prof) = 0.7875 Proto Flaylock 1.5m x 1.25 (prof V) = 1.875 .. Wut?
So instead of 121% like all other splash weapons, Flaylock has 238% the radius of std.
Core is good, lower variants gargle bollox. |
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Kasote Denzara
A Vulture
626
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Posted - 2013.11.01 14:22:00 -
[41] - Quote
Roy Ventus wrote:Forge Guns have a splash?
This is news to me.
It's so insignificant already. It's generally applied when people are, you know, hitting the ground with them from, I don't know, towers? For us ground troopers, we'll see a splash damage once every blue moon, but **** using the gun before pissing and moaning, eh? If people would put the initiative in to USE the damn weapons they complain about, half the crying would stop.
Reav Hannari wrote:That Flux bug only killed bunny hoppers which made it funny as hell. Timing wasn't a problem considering how many people bounce around.
Sadly, all fun things must come to an end in Dust 514.
Oh, Chromosome...
I go commando in my Commando. Feels good, man.
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Reav Hannari
Red Rock Outriders
1673
|
Posted - 2013.11.01 14:27:00 -
[42] - Quote
Disturbingly Bored wrote:Kasote Denzara wrote:FF in FW is going to cause FGers to be haaateeeed. Not our faults the jackasses step in front of us. It'll serve them right. FF in FW is going to cause sloppy Forge Gunners to get kicked from FW. The plan is for friendy fire to be heavily penalized currently. I'm almost glad the FG is getting a splash nerf...
Friendly fire is going to mess with all the AoE weapons or at least make their use a lot more challenging. At least Flaylock has a tiny burst radius. I think we'll see very few Mass Drivers in FW. |
Slag Emberforge
Immortal Retribution
105
|
Posted - 2013.11.01 14:45:00 -
[43] - Quote
As long as one of your squad members is not a shotgun guy I think MDs will still be utilized in FW, if you are hitting your team mates you are doing it wrong. |
Asirius Medaius
615
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Posted - 2013.11.01 18:19:00 -
[44] - Quote
Monkey MAC wrote:Yes because 120 splash is soooo much!
There is nothing wrong with splash, there is something wrong with your tactics! If we change it, we will get COD, where a guy takes a rocket to the face and just shrugs it off!
Try countering and stop whining!
Seconded.
Signature coming soonGäó.
[Level 9 Forum Warrior]
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CLONE117
Planetary Response Organization Test Friends Please Ignore
439
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Posted - 2013.11.01 18:47:00 -
[45] - Quote
the only problem i have with explosives is when ppl cook and throw grenades directly at your face.
killing themselves and you in the process.
everything else i can easily avoid.
its not really a noob tube weapon.
noob tubes dont exist in dust.
because we dont have any ohk rocket launchers. to kill ourselves with.
all we have is nade spam.
its completely different. |
Chunky Munkey
Amarr Templars Amarr Empire
1969
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Posted - 2013.11.01 19:09:00 -
[46] - Quote
Tolen Rosas wrote:the real problem is the horrible way splash dmg is done in this game. this is a shooter where these noob tube weapons make it so u dont have to aim. even worse they do basically the same splash damage as when you hit them directly.
fix this crap CCP! If u hit someone direct fine? but if u depend on splash to do dmg the amt of dmg should be much less. lower splash on all handheld wpns to 1m and make the dmg 30% of direct.
No. |
Slag Emberforge
Immortal Retribution
106
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Posted - 2013.11.01 19:16:00 -
[47] - Quote
It is a very rare day that I die from a cooked grenade, I have definitely died with a grenade in my hand poised to throw though. |
Delta 749
Kestrel Reconnaissance
2281
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Posted - 2013.11.01 19:42:00 -
[48] - Quote
Monkey MAC wrote:Yes because 120 splash is soooo much!
There is nothing wrong with splash, there is something wrong with your tactics! If we change it, we will get COD, where a guy takes a rocket to the face and just shrugs it off!
Try countering and stop whining!
Multiplied by 6 and given a 5 meter radius yeah it is to much Also double check the things you say, whining about call of duties health bars in this game of all places is ridiculous
Im not drunk, the planet just happens to be especially wobbly today.
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Monkey MAC
killer taxi company General Tso's Alliance
899
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Posted - 2013.11.01 22:59:00 -
[49] - Quote
Delta 749 wrote:Monkey MAC wrote:Yes because 120 splash is soooo much!
There is nothing wrong with splash, there is something wrong with your tactics! If we change it, we will get COD, where a guy takes a rocket to the face and just shrugs it off!
Try countering and stop whining! Multiplied by 6 and given a 5 meter radius yeah it is to much Also double check the things you say, whining about call of duties health bars in this game of all places is ridiculous
If your getting hit by 6 standard variation mass driver slugs, what the hell are you doing for 6 seconds? I mean come on, you could bake a cake, and still not be dead!
As for the radius, if you make it any smaller you will end up where no one is scared because you will be able to side step an area denial weapon!
And if I wanna complain about the screwed up health were explosives either kill you, or do ABSOLUTELY nothing I will! I am just at my wits end with people complaining about explosive damage! So many people want immunity from explosive in this game because it mucks with their gungame, have you ever stopped to think about the gungame people with explosives have?
Have you ever been hounded from someone you can't pin down? Have you ever ran from a explosive only to encounter a 5 man squad? Have you ever been pinned down from explosives only tonhave a 5 man squad flank you? Have you ever tried to assault an installation across open ground only to be ferried into a killzone?
So please stop whining about goddamn explosives, its a weapon just like every other one in the game, deal with it, adapt to it, survive!
The pen is mightier than the sword
The gun is mightier than both
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VikingKong iBUN
Mcalpines Fusiliers Covert Intervention
11
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Posted - 2013.11.09 06:34:00 -
[50] - Quote
i would say blast radius between weapons is massively imbalanced, Mass Drivers have FAR too big a radius, flaylocks and plasma cannons far too small. really i dont think any devs tried to hit someone with a standard flaylock, i found it impossible.
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Xocoyol Zaraoul
Superior Genetics
1383
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Posted - 2013.11.09 06:36:00 -
[51] - Quote
Tolen Rosas wrote:and make the dmg 30% of direct.
So you want to undo the nerf to forge gun splash damage and buff it to unbelievable levels.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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MINA Longstrike
2Shitz 1Giggle
15
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Posted - 2013.11.09 06:42:00 -
[52] - Quote
Prius Vecht wrote:+1 the radius for splash weapons is much too large.
MD prime example of how poor CCP is at coding splash.
On some md variants yes (freedom assault I'm looking at you) it is pretty big, considering they're rapid fire aoe machines with almost 9 meters of splash range. Yes I know theyre suppression weapons and they're not *as* easy to use as some would claim but its still pretty crazy.
If anything should have splash like that it should be the plasma cannon |
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