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Jadu Wen
Xer Cloud Consortium
35
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Posted - 2013.10.31 22:08:00 -
[1] - Quote
Considering the current scanning range stats 'before' the buff, if you opt to have 4 complex range amps and 1 complex precision enhancer on a gk.0 scout you are looking at a 99.46m scan radius with a 32.4m precision. After the buff that always on scanning distance is going to increase tremendously. With that fit you can still rock a Carthum Scrambler, TY-5 Scrambler Pistol, and Ishukone Gauged Uplinks.
Passive scans are not shared with your team, but they are shared with your squad. A skilled scout could be a tremendous asset to their squad by being able to signal targets without warning the enemy by a "YOU HAVE BEEN SCANNED" notification. By opting for medium long range weaponry, you have the ability to get the drop on targets from a distance.
GûÆGûêGûæGûæGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûäGûæGûÆGûê
GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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Doc Noah
Algintal Core Gallente Federation
803
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Posted - 2013.10.31 22:13:00 -
[2] - Quote
Curious, do the light up on your screen or just radar? |
Protocake JR
Spyders Inc.
877
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Posted - 2013.10.31 22:14:00 -
[3] - Quote
It hardly matters. But keep pretending like it does. |
Vyzion Eyri
The Southern Legion The Umbra Combine
1662
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Posted - 2013.10.31 22:19:00 -
[4] - Quote
I see what they were thinking.
"Hmm. Scouts have the same amount of HP as a nanohive. How should we deal with this?"
...
....
"FRANK, I've got it!"
"What? Make scouts into nanohives?"
"No you idiot. Make scouts into those stationary scanners all those trolls in that cess pit of a forum have been asking for!"
"Bob... You're a genius. How do we implement this?"
"Simple! After some rapid, highly advanced calculations I just did in my head, we need to boost the scan radius of scouts by about 2pi!"
"Of course... Pi... Why didn't I see the connection sooner!"
"Now, if we factor in the prototype bonus for range amplifiers, and the bonus on the Gallente prototype scout suit, we get close to 100m PASSIVE SCAN RANGE!"
"That's interesting, Bob. What does the scanner say about the percentage of people who have prototype range amplifiers and prototype Gallente scout suits?"
"Ah, my friend. We can't have too many of these OP scout scanners, can we? It's best the numbers are how they are."
"Well I'm going to get some pie."
Disclaimer: all names used are completely fictional. Any relation to real life persons is completely coincidental.
> "I will show you fear in a handful of dust."
T.S. Eliot, The Wasteland
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DUST Fiend
OSG Planetary Operations Covert Intervention
7375
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Posted - 2013.10.31 22:21:00 -
[5] - Quote
So you have a weak scout who glows like a christmas tree on radar.
Seems legit.
Red is dead
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3506
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Posted - 2013.10.31 22:24:00 -
[6] - Quote
Range Amplifiers have stacking penalties. So here how it works:
Gal Scout Pre-1.7 Max Skills: 22.5 meters 1 complex mod: 32.625 meters 2 complex mod: 45.38 meters 3 complex mod: 57.04 meters 4 complex mod: 64.31 meters
Gal Scout Post-1.7 Max Skills: 36 meters 1 complex mod: 52.2 meters 2 complex mod: 72.61 meters 3 complex mod: 91.27 meters 4 complex mod: 102.89 meters
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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Kira Lannister
Ancient Exiles
1757
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Posted - 2013.10.31 22:48:00 -
[7] - Quote
Ok so what if the 100ehp skinny man can see me from 100 m.
>:D
"The Ancient Templars will guard fearlessly the people, the land and the heavens of the empire."
Book of Exiles 1:3
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Heathen Bastard
The Bastard Brigade
671
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Posted - 2013.10.31 22:52:00 -
[8] - Quote
Kira Lannister wrote:Ok so what if the 100ehp skinny man can see me from 100 m.
>:D
Him, and his giant friend with the HMG that he's in squad with. and they can see your whole team before you round that blind corner. |
Shotty GoBang
Pro Hic Immortalis
1886
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Posted - 2013.10.31 22:55:00 -
[9] - Quote
Stacking penalties apply to Range Amplifiers. This has been confirmed by CCP.
A Scout's passive scan results are not shared with his Squad (or Team). Scouts performing a Recon role carry an Active Scanner.
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3508
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Posted - 2013.10.31 22:55:00 -
[10] - Quote
Kira Lannister wrote:Ok so what if the 100ehp skinny man can see me from 100 m.
>:D Not much, but it's progress. He could try and get up behind you, but that'd be hard with how well organized corps watch all angles. He could try to sneak into an objective an hack some stuff, but he'd probably realize through scans that there is always someone watching everything. He could relay your locations without warning you that you've been scanned, but that's still not quite as good as warning the enemy but also letting everyone see positions for themselves.
It is just a little less useless than it once was, but for pubs and FW it'll probably work quite well.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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Delta 749
Kestrel Reconnaissance
2281
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Posted - 2013.10.31 23:15:00 -
[11] - Quote
Aero Yassavi wrote:Range Amplifiers have stacking penalties. So here how it works:
Gal Scout Pre-1.7 Max Skills: 22.5 meters 1 complex mod: 32.625 meters 2 complex mod: 45.38 meters 3 complex mod: 57.04 meters 4 complex mod: 64.31 meters
Gal Scout Post-1.7 Max Skills: 36 meters 1 complex mod: 52.2 meters 2 complex mod: 72.61 meters 3 complex mod: 91.27 meters 4 complex mod: 102.89 meters
Very interesting numbers, they look like they will be a massive boon to the scouts that actually scout and sneak around rather than the guys that try bunny hopping towards you head on with a shotgun Almost makes me want to try it out but Id still rather go Min scout
Im not drunk, the planet just happens to be especially wobbly today.
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ALPHA DECRIPTER
Dragon-Empire
600
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Posted - 2013.10.31 23:20:00 -
[12] - Quote
Godly? no. Appreciated? Yes!
Choose Your Difficulty
[Driver] - [Assault] - [Logistics] - [Tanker] - [Pilot] - [Heavy] >[Scout]<
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3511
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Posted - 2013.10.31 23:21:00 -
[13] - Quote
Delta 749 wrote:Aero Yassavi wrote:Range Amplifiers have stacking penalties. So here how it works:
Gal Scout Pre-1.7 Max Skills: 22.5 meters 1 complex mod: 32.625 meters 2 complex mod: 45.38 meters 3 complex mod: 57.04 meters 4 complex mod: 64.31 meters
Gal Scout Post-1.7 Max Skills: 36 meters 1 complex mod: 52.2 meters 2 complex mod: 72.61 meters 3 complex mod: 91.27 meters 4 complex mod: 102.89 meters Very interesting numbers, they look like they will be a massive boon to the scouts that actually scout and sneak around rather than the guys that try bunny hopping towards you head on with a shotgun Almost makes me want to try it out but Id still rather go Min scout Min Scout can still get some good numbers, but its really rough with just 2 lows. 1 of those needs to go to an armor repairer, and another needs to go to a dampener to avoid proto scans.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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Chit Hoppened
Venomous Rat Regeneration Vendors
116
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Posted - 2013.10.31 23:21:00 -
[14] - Quote
Kira Lannister wrote:Ok so what if the 100ehp skinny man can see me from 100 m.
>:D What if he has the new Rail Rifle? GalScouts tagging people from that far out would be sketchy since they would be juuuuuuuuust outside scanner range. Could be a new class?
Bringing Heavy Metal to New Eden.
Cannon Fever Representative
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Mac Dac
Wraith Shadow Guards
255
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Posted - 2013.10.31 23:46:00 -
[15] - Quote
wait i thought they just added 6m making the radius 16 not add 16m to the radius?
thats some crazy stuff!
I'm friends with the monster thats under my bed,
I get along with the voices thats in my head,
WELL CRAZY IS MY FRIEND
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Maken Tosch
DUST University Ivy League
4851
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Posted - 2013.10.31 23:46:00 -
[16] - Quote
Aero Yassavi wrote:Range Amplifiers have stacking penalties. So here how it works:
Gal Scout Pre-1.7 Max Skills: 22.5 meters 1 complex mod: 32.625 meters 2 complex mod: 45.38 meters 3 complex mod: 57.04 meters 4 complex mod: 64.31 meters
Gal Scout Post-1.7 Max Skills: 36 meters 1 complex mod: 52.2 meters 2 complex mod: 72.61 meters 3 complex mod: 91.27 meters 4 complex mod: 102.89 meters
Thank God I have an alt that's speccing into Gallente scout at the moment. It's nearly at Gallente scout dropsuit level 5. And yes my alt does have a bit of its core skills up somewhat and it can sport enhanced range amps.
CCP, please fix the Nova Knives. Thank you.
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Jadu Wen
Xer Cloud Consortium
36
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Posted - 2013.10.31 23:49:00 -
[17] - Quote
Mac Dac wrote:wait i thought they just added 6m making the radius 16 not add 16m to the radius?
thats some crazy stuff! Lolz, that's meant to be total scan radius.
GûÆGûêGûæGûæGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûäGûæGûÆGûê
GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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Jadu Wen
Xer Cloud Consortium
36
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Posted - 2013.10.31 23:52:00 -
[18] - Quote
DUST Fiend wrote:So you have a weak scout who glows like a christmas tree on radar.
Seems legit.
Depending on how far you have speced into dampening, you should only show up with 30.37db profile. It would be helpful to add that additional Profile Dampener.
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GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3522
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Posted - 2013.10.31 23:54:00 -
[19] - Quote
Maken Tosch wrote:Aero Yassavi wrote:Range Amplifiers have stacking penalties. So here how it works:
Gal Scout Pre-1.7 Max Skills: 22.5 meters 1 complex mod: 32.625 meters 2 complex mod: 45.38 meters 3 complex mod: 57.04 meters 4 complex mod: 64.31 meters
Gal Scout Post-1.7 Max Skills: 36 meters 1 complex mod: 52.2 meters 2 complex mod: 72.61 meters 3 complex mod: 91.27 meters 4 complex mod: 102.89 meters Thank God I have an alt that's speccing into Gallente scout at the moment. It's nearly at Gallente scout dropsuit level 5. And yes my alt does have a bit of its core skills up somewhat and it can sport enhanced range amps. If I had proto Gallente scout, I'd probably go 2 complex range amplifiers to get up to 72.61 meters, 1 enhanced profile dampener to beat proto scanners, 1 armor repairer to stay alive, and 1 complex precision enhancers to have better passive precision than advanced scanners.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3522
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Posted - 2013.10.31 23:56:00 -
[20] - Quote
Jadu Wen wrote:DUST Fiend wrote:So you have a weak scout who glows like a christmas tree on radar.
Seems legit. Depending on how far you have speced into dampening, you should only show up with 30.37db profile. It would be helpful to add that additional Profile Dampener. If you have level 5 in either scout, then all you need to do to beat proto scanners, besides the duvolle focused which no one uses, is get level 3 dampening and equip one enhanced dampener or get level 5 dampening and equip one basic dampener.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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Jadu Wen
Xer Cloud Consortium
36
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Posted - 2013.10.31 23:59:00 -
[21] - Quote
Aero Yassavi wrote:If I had proto Gallente scout, I'd probably go 2 complex range amplifiers to get up to 72.61 meters, 1 enhanced profile dampener to beat proto scanners, 1 armor repairer to stay alive, and 1 complex precision enhancers to have better passive precision than advanced scanners. I've heard from people that the radar is glitched in terms of not being able to see people that are actually within your scanning radius because your range can exceed the bounds of the circles. Can this be confirmed?
GûÆGûêGûæGûæGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûäGûæGûÆGûê
GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3524
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Posted - 2013.11.01 00:03:00 -
[22] - Quote
Jadu Wen wrote:Aero Yassavi wrote:If I had proto Gallente scout, I'd probably go 2 complex range amplifiers to get up to 72.61 meters, 1 enhanced profile dampener to beat proto scanners, 1 armor repairer to stay alive, and 1 complex precision enhancers to have better passive precision than advanced scanners. I've heard from people that the radar is glitched in terms of not being able to see people that are actually within your scanning radius because your range can exceed the bounds of the circles. Can this be confirmed? Kind of. http://s23.postimg.org/vzroe12fv/minimap_ranges.jpg You may of noticed with active scanners that everything outside the second ring, which is 70 meters, doesn't always show up. That's why I wouldn't go any more than 2 complex range amplifiers on the Gallente scout after the buff.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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Jadu Wen
Xer Cloud Consortium
36
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Posted - 2013.11.01 00:05:00 -
[23] - Quote
Well that's incredibly helpful to know. Thank you.
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GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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Maken Tosch
DUST University Ivy League
4852
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Posted - 2013.11.01 00:41:00 -
[24] - Quote
Aero Yassavi wrote:Jadu Wen wrote:Aero Yassavi wrote:If I had proto Gallente scout, I'd probably go 2 complex range amplifiers to get up to 72.61 meters, 1 enhanced profile dampener to beat proto scanners, 1 armor repairer to stay alive, and 1 complex precision enhancers to have better passive precision than advanced scanners. I've heard from people that the radar is glitched in terms of not being able to see people that are actually within your scanning radius because your range can exceed the bounds of the circles. Can this be confirmed? Kind of. http://s23.postimg.org/vzroe12fv/minimap_ranges.jpgYou may of noticed with active scanners that everything outside the second ring, which is 70 meters, doesn't always show up. That's why I wouldn't go any more than 2 complex range amplifiers on the Gallente scout after the buff.
Still, my alt will be running with three range amps in the off chance that I do get a red dot to show up beyond that range.
CCP, please fix the Nova Knives. Thank you.
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Rynoceros
Rise Of Old Dudes
1138
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Posted - 2013.11.01 00:48:00 -
[25] - Quote
I'm thinking a Supply Depot is about 14m wide. An additional 6m is hardly going to make SquishScouts Godly. Especially considering the effective range of most Scout-type weapons and the cheerleader strong throwing arm of a merc are outranged at about 18m.
Cheeseburgers.
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Seymor Krelborn
DUST University Ivy League
1046
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Posted - 2013.11.01 00:53:00 -
[26] - Quote
lol you keep shooting me with your scanner... ill keep shooting you with my gun... |
Shotty GoBang
Pro Hic Immortalis
1889
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Posted - 2013.11.01 01:11:00 -
[27] - Quote
Aero Yassavi wrote: If I had proto Gallente scout, I'd probably go 2 complex range amplifiers to get up to 72.61 meters, 1 enhanced profile dampener to beat proto scanners, 1 armor repairer to stay alive, and 1 complex precision enhancers to have better passive precision than advanced scanners.
Aero Yassavi wrote: If you have level 5 in either scout, then all you need to do to beat proto scanners, besides the duvolle focused which no one uses, is get level 3 dampening and equip one enhanced dampener or get level 5 dampening and equip one basic dampener.
Quote 1) I don't know you, Aero, but I like you. You think like a Scout. I'm thinking Range Amp, Armor Plate (so I can actually kill something), Armor Rep, and KinCat or CardReg. KinCat or CardReg to be substituted for Profile Dampener in the off chance someone's running a 28 dB scanner. IMHO, precision enhancers aren't worth the high slot; would recommend two or three a Shield Extender or Damage Amp.
Quote 2) I believe your maths are correct. To date, I've encountered precisely two (2) opponents running a 15 dB scanner. Not to say more folks won't run it, but its a whole lot of resources to devote to nailing down the one or two (generally harmless, always squishy) Scouts. |
Shotty GoBang
Pro Hic Immortalis
1889
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Posted - 2013.11.01 01:14:00 -
[28] - Quote
Rynoceros wrote:I'm thinking a Supply Depot is about 14m wide.
That's a lot of meters :-) |
Rynoceros
Rise Of Old Dudes
1140
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Posted - 2013.11.01 02:48:00 -
[29] - Quote
Shotty GoBang wrote:Rynoceros wrote:I'm thinking a Supply Depot is about 14m wide.
That's a lot of meters :-)
1 Merc Shoe = 1 CCP meter (Grab a partner and check it out in the MCC)
I remember a discussion where nerd lore said that Mercs were 7m tall. Which as an American, it makes it easier to equate one meter in-game to one SAE foot measure. This malformed unit of measure results in many tears here, with people wanting to equate what they determine to be an Imperial proportionate measure is actually about 60% shorter than they think.
This is another case of CCP taking something so simple and remaking it into something so unnecessarily difficult and useless.
Cheeseburgers.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
522
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Posted - 2013.11.01 02:50:00 -
[30] - Quote
Rynoceros wrote: I remember a discussion where nerd lore said that Mercs were 7m tall.
I hope you mean 7ft. 7m tall is freaking insane. |
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