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Seymor Krelborn
DUST University Ivy League
1042
|
Posted - 2013.10.31 18:59:00 -
[1] - Quote
effort is what this game is about... youget out of it what you put in.
making proto suits cost less sp to spec into is a bad idea.... personally I think they should not only increase the sp cost for them but also the isk cost to buy them. |
Seymor Krelborn
DUST University Ivy League
1046
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Posted - 2013.11.01 00:44:00 -
[2] - Quote
Quil Evrything wrote:Seymor Krelborn wrote:effort is what this game is about... youget out of it what you put in.
But along that vein.. if you're playing a game for A MONTH without anything new to play with because you're saving all your SP for that stupid proto suit... then that tends to be discouraging towards continued playing.
it didn't discourage me or the other people who have them.... |
Seymor Krelborn
DUST University Ivy League
1050
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Posted - 2013.11.01 03:28:00 -
[3] - Quote
Quil Evrything wrote:Seymor Krelborn wrote:Quil Evrything wrote: But along that vein.. if you're playing a game for A MONTH without anything new to play with because you're saving all your SP for that stupid proto suit... then that tends to be discouraging towards continued playing.
it didn't discourage me or the other people who have them.... Your statement being true, does not change my statement to not be true.
im not saying your statement isn't true... im saying the people the grind discourages should probably just play another game, because there are also many who enjoy the system all the way from being noob to bitter vet.
changing a mechanic because some people dislike it is not always a good idea because some people will always dislike something. |
Seymor Krelborn
DUST University Ivy League
1062
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Posted - 2013.11.01 10:37:00 -
[4] - Quote
Quil Evrything wrote:Seymor Krelborn wrote:
im not saying your statement isn't true... im saying the people the grind discourages should probably just play another game, because there are also many who enjoy the system all the way from being noob to bitter vet.
changing a mechanic because some people dislike it is not always a good idea because some people will always dislike something.
The issue here, is what the actual numbers are, rather than a handwavy "many" claim from you. It would be interesting to somehow know numbers on things like: - what percentage of players currently have a proto suit. - of those people who dont have a proto suit, how many would - a) stick it out and eventually get one - b) get tired of being proto-stomped for a month, and go find some other game to play before then. Elitist asshats may say, "oh well those last guys arent hardcore enough, get lost". However, elitist asshats may find themselves with fewer and fewer other people to play against.
1st off I assure you I did not wave my hands once in making that claim
I don't think you consider the idea that if proto suits are easier to get into then there will be many more proto stomps to discourage really new players, plus increasing the cost to fit a proto would most likely discourage more people from using them frivolously.
and skilling into proto suits is the least of the problems that make people delete this game.
NPE is terrible.
no PVE.
end game is a skeleton of content.
no meaningful eve/dust connection.
these are just a few of the real barriers to player retention. and lets not mention (ok lets mention it) the many bugs and imbalance issues. |
Seymor Krelborn
DUST University Ivy League
1065
|
Posted - 2013.11.01 17:10:00 -
[5] - Quote
Nova Knife wrote:FWIW: The CPM pushed for the suit modifiers to be lower (and for core skills as well) when they approached us with the problem of why people were unhappy with the huge SP sink increase that came up with uprising's skill changes. They took our feedback mostly to heart with vehicles (but not for vehicle engineering sadly) in terms of skill modifiers, and reduced the pre-reqs from getting basic suits 5 to basic suits 3 in order to hit specs.
We couldn't convince them to lower the modifers then, so this is probably a vain effort.
I support this thread, however much that counts for though.
I cant wait till we can elect a cpm, because you certainly don't speak for the community...as a matter of fact most of you cpm guys are way off rhythm when it comes to the heart beat of the community...
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Seymor Krelborn
DUST University Ivy League
1072
|
Posted - 2013.11.02 16:38:00 -
[6] - Quote
Ulysses Knapse wrote:According to one of the posters in this forum, it takes about 5 weeks to get enough SP to max into a Prototype Dropsuit without boosters. That's nothing, right?
It takes 23 days, 10 hours of continuous skill training (keep in mind that this is completely passive with no implants to improve training) for a fresh EVE player to get into a T2 Assault Frigate. Additionally, there are two T2 Assault Frigates per race.
Let's compare times: EVE, 2 T2 Frigates (2 Assault Frigates) (23 days, 10 hours, Passive) Dust 514, 1 non-basic Prototype Dropsuit (~5 Weeks, Passive and Active)
After that, getting another Prototype Dropsuit would take about 5 more weeks, right? Well, let's see how long it would take to train another T2 Frigate for EVE. Let's go with... Covert Ops this time. You would expect it would take about another 23 days, right? Well, no, not really. The two have overlapping requirements (Racial Frigate V), so it takes less time this time around (keep in mind that I'm counting the prerequisites for Prototype Dropsuits, and it's just an estimation, so it might be a little inaccurate). Also, the Covert Ops frigate skill for EVE is for two classes of starship, instead of just two variants of the same class.
Let's compare times: EVE, 4 T2 Frigates (2 Assault Frigates, 1 Covert Ops, 1 Stealth Bomber) (35 days, 7 hours, Passive) Dust 514, 2 non-basic Prototype Dropsuits (~10 Weeks, Passive and Active)
Let's continue. As before, getting another Prototype Dropsuit should take about 5 more weeks. On the EVE side of things, let's go with Interceptors. Like before, it has overlapping requirements (Racial Frigate V, again), so it takes about as much time as it took with the Covert Ops.
Let's compare times: EVE, 6 T2 Frigates (2 Assault Frigates, 2 Interceptors, 1 Covert Ops, 1 Stealth Bomber) (47 days, 4 hours, Passive) Dust 514, 3 non-basic Prototype Dropsuits (~15 Weeks, Passive and Active)
I could continue, as there is one more class of T2 Frigate, but no one uses it and so it would be kind of unfair to use as an example. To train for 3 non-basic Prototype Dropsuits of 3 types, you must spend 3.75 months of both passive and active skill training. To train for 6 T2 Frigates of 4 types, you only need to spend 1.57 months of passive skill training. That's less than half, and with twice the unlocked variety (different variants of the same class of ship are often very different in playstyle).
Now, suppose the estimation I was given about how long it takes to train for Prototype dropsuits was off by a week. That's still 3 months, which is still almost twice as long for far less variety. And yes, while it is true that EVE requires a lot of other skills to be trained in order for you to be effective, they also improve your ability when using other ships, and the same can also be said for Dust 514 (complex modules are harsh maidens).
Also, other ship types do take longer to train for, but I think frigates are a good analogy for dropsuits.
its only a good analogy because it backs up your argument....
you could make the same case with battlecruisers and youre talking well over a month to do the same thing with one race...
want a BC of another race? yet another month plus or training....
I think this is a better analogy for dropsuits. |
Seymor Krelborn
DUST University Ivy League
1074
|
Posted - 2013.11.02 17:45:00 -
[7] - Quote
Ulysses Knapse wrote:Seymor Krelborn wrote:its only a good analogy because it backs up your argument..... Dropsuits are the cheapest, smallest personal combat units in Dust 514. Frigates are the cheapest, smallest personal combat units in EVE Online. I think it's a good analogy. Seymor Krelborn wrote:you could make the same case with battlecruisers and youre talking well over a month to do the same thing with one race...
want a BC of another race? yet another month plus or training.... Firstly, battlecruisers don't take nearly that long to get into, just that long to become proficient with (unless you are talking about Command Ships, in which case, you should have made that clear). Secondly, you completely fail to mention that, in the process, you'll also be unlocking that race's frigates, destroyers and cruisers. Seymor Krelborn wrote:I think this is a better analogy for dropsuits. Why is it a better analogy? Are dropsuits more similar to battlecruisers than they are to frigates?
even if you drive a tank you still need a suit... do you need to wear a frigate to drive a battleship?
trying to compare ships to suits is folly to begin with...
but training wise if you need an analogy BC is a better fit because that's what you need at most least to access a good part of eve's meaningful content... i.e. incursions level 3-4 missions and unless your a throw away tackle, fleet pvp. |
Seymor Krelborn
DUST University Ivy League
1076
|
Posted - 2013.11.02 22:15:00 -
[8] - Quote
Ulysses Knapse wrote:Seymor Krelborn wrote:but training wise if you need an analogy BC is a better fit because that's what you need at most least to access a good part of eve's meaningful content... i.e. incursions level 3-4 missions and unless your a throw away tackle, fleet pvp. You should have no problem soloing most Level 3 Missions with an Assault Frigate, and Assault Frigates are actually quite good at small-scale PvP. They might not be as good at large-scale fleet engagements as battlecruisers are, but that's not what they were meant for. That being said, dropsuits are analogous to frigates from a combat perspective. They are both highly agile, capable of avoiding heavy weapons fire by their movements alone (though in completely different ways), can perform a variety of roles, are reasonably disposable, and have a short TTK when compared to other combat units. REGARDLESS, the point I was trying to make still stands. Training to use a dropsuit in Dust 514 is, in general, more painful than training to use a starship in EVE Online. There are almost no exceptions to this rule. Go ahead, try to point some exceptions out. I'll gladly tell you why you're wrong.
but it depends on what ship you want to fly.... the t2 variants, and the larger ships take tons of time to train right...
in dust our suits are not as varied as the eve ships, nor are they as versatile...its just a bad idea to compare those 2 things.
personally I think they could have done a lot better with the way our suits work, but as far as what we have, if you make it all as easy to get as frigs, then there isn't much to work for.
I still say for people who want instant gratification, there are many games that already offer that... they can go play one of those, get bored in a month, and then if the wish return here. |
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