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pdiddy anfama
KILL-EM-QUICK RISE of LEGION
54
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Posted - 2013.10.31 18:27:00 -
[1] - Quote
Assault rifles are overpowered.
12.5 rps. Around 425 damage without damage modes in one second. LMAO and AR'S aint overpowered. |
Altina McAlterson
Pure Innocence. EoN.
692
|
Posted - 2013.10.31 18:29:00 -
[2] - Quote
pdiddy anfama wrote: nonsense blah blah blah blah blah nonsense Seems legit. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4410
|
Posted - 2013.10.31 18:29:00 -
[3] - Quote
k
Never forget
Level 4 Forum Warrior
King of airborne swine.
|
Smooth Assassin
Stardust incorporation
323
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Posted - 2013.10.31 18:31:00 -
[4] - Quote
Yeah everythings OP
Assassination is my thing.
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Cosgar
ParagonX
6952
|
Posted - 2013.10.31 18:35:00 -
[5] - Quote
They're supposed to be overpowered. Maybe not as much as they've been llately, but the assault rifle is the introductory weapon. It's the first thing a new player picks up and it does its job well in all areas. Other weapons are harder to use or weaker in different areas but make up for it in the different style of play and fun factor. Constant nerfing has made the generalist weapon the AR is meant to be into a weapon that can match or surpass other niche weapons, even in their own specialties. It's overpowered because it's meant to be but not while eliminating incentive to use other variants or other weapons. Duvolles are bull **** though.
Let's hope the new rifles in 1.7 balances things out a bit.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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pdiddy anfama
KILL-EM-QUICK RISE of LEGION
55
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Posted - 2013.10.31 18:36:00 -
[6] - Quote
Altina McAlterson wrote:pdiddy anfama wrote: nonsense blah blah blah blah blah nonsense Seems legit.
Ha Ha you made nonsense sound nice. |
bear90211
Nyain San Proficiency V.
37
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Posted - 2013.10.31 18:36:00 -
[7] - Quote
No, you know what is OP? an SMG with nothing on it and a flaylock on a commando STD frame with no mods, that OP bro
hmm, no a heavy suit with a flaylock and nothing else seems right about it |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
55
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Posted - 2013.10.31 18:42:00 -
[8] - Quote
bear90211 wrote:No, you know what is OP? an SMG with nothing on it and a flaylock on a commando STD frame with no mods, that OP bro hmm, no a heavy suit with a flaylock and nothing else seems right about it
Ha Ha trollolol with the commando suit. It still doesn't change the fact that AR'S are overpowered at the moment. either they need a nerf or clip reduction.
There is a reason you see 90% of PC users using them |
Altina McAlterson
Pure Innocence. EoN.
692
|
Posted - 2013.10.31 18:42:00 -
[9] - Quote
pdiddy anfama wrote:Altina McAlterson wrote:pdiddy anfama wrote: nonsense blah blah blah blah blah nonsense Seems legit. Ha Ha you made nonsense sound nice. Just saying that calculating the DPS by multiplying the damage per shot by the number of shots per second is nonsense for a weapon like an AR. |
Zimander
A.N.O.N.Y.M.O.U.S.
5
|
Posted - 2013.10.31 18:43:00 -
[10] - Quote
pdiddy anfama wrote:Assault rifles are overpowered.
12.5 rps. Around 425 damage without damage modes in one second. LMAO and AR'S aint overpowered.
There are, yesterday i played skirm and i took pro Heavy with 1,5 Clip using Advance AR no damage mode its not like i complain i use heavy to time to time and its rely pain on the back when u have 900+ armor and 500+ shield and duvolt can mnom mnom u so fast |
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pdiddy anfama
KILL-EM-QUICK RISE of LEGION
55
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Posted - 2013.10.31 18:44:00 -
[11] - Quote
Altina McAlterson wrote:pdiddy anfama wrote:Altina McAlterson wrote:pdiddy anfama wrote: nonsense blah blah blah blah blah nonsense Seems legit. Ha Ha you made nonsense sound nice. Just saying that calculating the DPS by multiplying the damage per shot by the number of shots per second is nonsense for a weapon like an AR.
All FPS are about the numbers fool. The numbers are what determines what weapons are commonly used. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4410
|
Posted - 2013.10.31 18:45:00 -
[12] - Quote
pdiddy anfama wrote:Altina McAlterson wrote:pdiddy anfama wrote:Altina McAlterson wrote:pdiddy anfama wrote: nonsense blah blah blah blah blah nonsense Seems legit. Ha Ha you made nonsense sound nice. Just saying that calculating the DPS by multiplying the damage per shot by the number of shots per second is nonsense for a weapon like an AR. All FPS are about the numbers fool. The numbers are what determines what weapons are commonly used. >Implying all FPS'es are about the numbers.
Never forget
Level 4 Forum Warrior
King of airborne swine.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
7372
|
Posted - 2013.10.31 18:46:00 -
[13] - Quote
Altina McAlterson wrote:pdiddy anfama wrote:Altina McAlterson wrote:pdiddy anfama wrote: nonsense blah blah blah blah blah nonsense Seems legit. Ha Ha you made nonsense sound nice. Just saying that calculating the DPS by multiplying the damage per shot by the number of shots per second is nonsense for a weapon like an AR. Isn't that how hit scan weapons work, assuming reasonable aim? The dispersion is non existent, right along with the kick.
Red is dead
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KA24DERT
Pure Innocence. EoN.
218
|
Posted - 2013.10.31 18:46:00 -
[14] - Quote
pdiddy anfama wrote:Assault rifles are overpowered.
12.5 rps. Around 425 damage without damage modes in one second. LMAO and AR'S aint overpowered.
In this thread:
People who can't do math arguing that the AR isn't overpowered.
But yes OP, you're correct. As mentioned in another thread, the TTK in this game is way too low, and the AR, ASR and Auto Aim are the major contributors. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
296
|
Posted - 2013.10.31 18:46:00 -
[15] - Quote
Cosgar wrote:They're supposed to be overpowered. Maybe not as much as they've been llately, but the assault rifle is the introductory weapon. It's the first thing a new player picks up and it does its job well in all areas. Other weapons are harder to use or weaker in different areas but make up for it in the different style of play and fun factor. Constant nerfing has made the generalist weapon the AR is meant to be into a weapon that can match or surpass other niche weapons, even in their own specialties. It's overpowered because it's meant to be but not while eliminating incentive to use other variants or other weapons. Duvolles are bull **** though.
Let's hope the new rifles in 1.7 balances things out a bit.
Adding in MORE POWERFUL weapons doesn't help the problem. Saying it's a general weapon for noobs to start also doesn't help the cause. It needs a reduction in ROF or an increase in bullet spread. It's extremely accurate from extremely far away which makes it extremely overpowered with respect to the other weapons on the field.
on another note, reducing complex damage mods down to 5% from 10% and giving them a negative penalty of adding extra kick to the weapon would also solve this problem by different means.
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
|
Altina McAlterson
Pure Innocence. EoN.
692
|
Posted - 2013.10.31 18:46:00 -
[16] - Quote
pdiddy anfama wrote:
All FPS are about the numbers fool. The numbers are what determines what weapons are commonly used.
I never said numbers weren't important. I said your numbers were nonsense. |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
55
|
Posted - 2013.10.31 18:48:00 -
[17] - Quote
Cenex Langly wrote:Cosgar wrote:They're supposed to be overpowered. Maybe not as much as they've been llately, but the assault rifle is the introductory weapon. It's the first thing a new player picks up and it does its job well in all areas. Other weapons are harder to use or weaker in different areas but make up for it in the different style of play and fun factor. Constant nerfing has made the generalist weapon the AR is meant to be into a weapon that can match or surpass other niche weapons, even in their own specialties. It's overpowered because it's meant to be but not while eliminating incentive to use other variants or other weapons. Duvolles are bull **** though.
Let's hope the new rifles in 1.7 balances things out a bit. Adding in MORE POWERFUL weapons doesn't help the problem. Saying it's a general weapon for noobs to start also doesn't help the cause. It needs a reduction in ROF or an increase in bullet spread. It's extremely accurate from extremely far away which makes it extremely overpowered with respect to the other weapons on the field. on another note, reducing complex damage mods down to 5% from 10% and giving them a negative penalty of adding extra kick to the weapon would also solve this problem by different means.
Finally someone else talking sense. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
439
|
Posted - 2013.10.31 18:48:00 -
[18] - Quote
the numbers can also be wrong and numbers have proved this.. |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
55
|
Posted - 2013.10.31 18:48:00 -
[19] - Quote
Altina McAlterson wrote:pdiddy anfama wrote:
All FPS are about the numbers fool. The numbers are what determines what weapons are commonly used.
I never said numbers weren't important. I said your numbers were nonsense.
34 damage I think for the duvuolle math in general is correct. |
Altina McAlterson
Pure Innocence. EoN.
692
|
Posted - 2013.10.31 18:50:00 -
[20] - Quote
pdiddy anfama wrote:Altina McAlterson wrote:pdiddy anfama wrote:
All FPS are about the numbers fool. The numbers are what determines what weapons are commonly used.
I never said numbers weren't important. I said your numbers were nonsense. 34 damage I think for the duvuolle math in general is correct. Dispersion. |
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pdiddy anfama
KILL-EM-QUICK RISE of LEGION
55
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Posted - 2013.10.31 18:52:00 -
[21] - Quote
Altina McAlterson wrote:pdiddy anfama wrote:Altina McAlterson wrote:pdiddy anfama wrote:
All FPS are about the numbers fool. The numbers are what determines what weapons are commonly used.
I never said numbers weren't important. I said your numbers were nonsense. 34 damage I think for the duvuolle math in general is correct. Dispersion.
Feather trigger. Dispersion solved. I always go positive KDR with AR basic Dren. but with other weapons stay about 1 for 1 for the most part |
Altina McAlterson
Pure Innocence. EoN.
692
|
Posted - 2013.10.31 18:53:00 -
[22] - Quote
pdiddy anfama wrote:Altina McAlterson wrote:pdiddy anfama wrote:Altina McAlterson wrote:pdiddy anfama wrote:
All FPS are about the numbers fool. The numbers are what determines what weapons are commonly used.
I never said numbers weren't important. I said your numbers were nonsense. 34 damage I think for the duvuolle math in general is correct. Dispersion. Feather trigger. Dispersion solved. No, it always exists. So you have to take in to account hip firing while moving, hip firing while standing still, ADS while moving, ADS while standing still, ADS while crouching, hip firing while crouching... |
KA24DERT
Pure Innocence. EoN.
220
|
Posted - 2013.10.31 18:55:00 -
[23] - Quote
Cenex Langly wrote:Cosgar wrote:They're supposed to be overpowered. Maybe not as much as they've been llately, but the assault rifle is the introductory weapon. It's the first thing a new player picks up and it does its job well in all areas. Other weapons are harder to use or weaker in different areas but make up for it in the different style of play and fun factor. Constant nerfing has made the generalist weapon the AR is meant to be into a weapon that can match or surpass other niche weapons, even in their own specialties. It's overpowered because it's meant to be but not while eliminating incentive to use other variants or other weapons. Duvolles are bull **** though.
Let's hope the new rifles in 1.7 balances things out a bit. Adding in MORE POWERFUL weapons doesn't help the problem. Saying it's a general weapon for noobs to start also doesn't help the cause. It needs a reduction in ROF or an increase in bullet spread. It's extremely accurate from extremely far away which makes it extremely overpowered with respect to the other weapons on the field. on another note, reducing complex damage mods down to 5% from 10% and giving them a negative penalty of adding extra kick to the weapon would also solve this problem by different means.
Altering damage mods will affect other weapons in the game that are doing just fine.
It's the AR and ASR that need specific attention right now. A 30% damage nerf to those weapons is a good place to start.
30% brings the DPS of the Duvolle down to 327.25, BEFORE skills and damage mods.
That's very reasonable, and will actually make a difference in how long firefights last. |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
56
|
Posted - 2013.10.31 18:58:00 -
[24] - Quote
KA24DERT wrote:Cenex Langly wrote:Cosgar wrote:They're supposed to be overpowered. Maybe not as much as they've been llately, but the assault rifle is the introductory weapon. It's the first thing a new player picks up and it does its job well in all areas. Other weapons are harder to use or weaker in different areas but make up for it in the different style of play and fun factor. Constant nerfing has made the generalist weapon the AR is meant to be into a weapon that can match or surpass other niche weapons, even in their own specialties. It's overpowered because it's meant to be but not while eliminating incentive to use other variants or other weapons. Duvolles are bull **** though.
Let's hope the new rifles in 1.7 balances things out a bit. Adding in MORE POWERFUL weapons doesn't help the problem. Saying it's a general weapon for noobs to start also doesn't help the cause. It needs a reduction in ROF or an increase in bullet spread. It's extremely accurate from extremely far away which makes it extremely overpowered with respect to the other weapons on the field. on another note, reducing complex damage mods down to 5% from 10% and giving them a negative penalty of adding extra kick to the weapon would also solve this problem by different means. Altering damage mods will affect other weapons in the game that are doing just fine. It's the AR and ASR that need specific attention right now. A 30% damage nerf to those weapons is a good place to start. 30% brings the DPS of the Duvolle down to 327.25, BEFORE skills and damage mods. That's very reasonable, and will actually make a difference in how long firefights last.
I like this. |
Cosgar
ParagonX
6955
|
Posted - 2013.10.31 19:02:00 -
[25] - Quote
Cenex Langly wrote:Cosgar wrote:They're supposed to be overpowered. Maybe not as much as they've been llately, but the assault rifle is the introductory weapon. It's the first thing a new player picks up and it does its job well in all areas. Other weapons are harder to use or weaker in different areas but make up for it in the different style of play and fun factor. Constant nerfing has made the generalist weapon the AR is meant to be into a weapon that can match or surpass other niche weapons, even in their own specialties. It's overpowered because it's meant to be but not while eliminating incentive to use other variants or other weapons. Duvolles are bull **** though.
Let's hope the new rifles in 1.7 balances things out a bit. Adding in MORE POWERFUL weapons doesn't help the problem. Saying it's a general weapon for noobs to start also doesn't help the cause. It needs a reduction in ROF or an increase in bullet spread. It's extremely accurate from extremely far away which makes it extremely overpowered with respect to the other weapons on the field. on another note, reducing complex damage mods down to 5% from 10% and giving them a negative penalty of adding extra kick to the weapon would also solve this problem by different means. I see what you're saying, but I think it should be the other way around. Since 1.0 when we had aiming and hit detection issues, CCP made a ton of changes to balance out the extended TTK. They implemented the emergency 10% damage buff and over time, reduced the kick and dispersion. Now that 1.4 fixed the majority of these issues, automatic weapons are laser accurate, dealing their full DPS. It can be argued that aim-assist is too powerful to the point that it eliminates any existing kick and dispersion, but that's open to interpretation.
The issue is that we need all of those fixes rolled back- especially the 10% buff. Some weapons will be weaker than they should be when this happens, but it's better to attack the problem at its source and re-evaluate after. Sweeping changes is what gave us Uprising 1.0 and CCP has proven that they can re-balance tings with a more delicate approach. One thing Uprising did right over previous builds was putting a bigger emphasis on passives linked to what you equip over your character. You can have all the passives that increase shields and armor, and damage but you still have to build your suit. One lingering issue I have though is the proficiency skill. It's yet another passive that puts an importance on sp skill > player skill. Instead of a flat out damage buff, proficiency should add more indirect bonuses like even less heat build up for laser weapons, clip size, or RoF for semi-automatic weapons. Nerfing damage mods sounds good on paper, but it messes up the tank vs gank dynamic while taking away one of the few advantages armor should have over shields.
Adding more weapons does help because if you look at damage profiles, the game's two rifles deal more damage to shields and armor which is why everyone is stacking armor as of late. The rail and combat rifle will deal less to armor and more to shields, which on paper might add more diversity to how people tank their suits. This is also assuming they've looked at the issues we're having now and in the past. Looking at how the rail rifle, which is basically the Creodron breach of old come back from hell, has a spool up time, they've learned their lesson.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Goric Rumis
Dead Six Initiative Lokun Listamenn
243
|
Posted - 2013.10.31 19:04:00 -
[26] - Quote
The idea of weapon where versatility is its strength is that there should be something in every situation that would beat the rifle (inclusive of assault, scrambler, combat, and rail), but the rifle beats everything else in some circumstance also:
HMG > rifle at <25m MD > rifle from above PC > rifle from above LR > rifle at >60m Shotgun > rifle at <15m etc.
Right now we're missing anything that's better than rifles between 10m and 60m. Improving the viability of scouts and HMGs would fix the low end of that scale, but there would still be a gap between 60m and 25m where the rifle dominates everything. And given the difficulty with precise aiming at LR-dominating distances, rifles lack any viable counter in most situations.
Question: Is it acceptable for the rifle classes to dominate at these ranges, provided there isn't one rifle class that's dominant throughout the entire range? Or do we need an additional weapon class that dominates at mid-ranges but is weak at close and long ranges? |
Altina McAlterson
Pure Innocence. EoN.
692
|
Posted - 2013.10.31 19:10:00 -
[27] - Quote
@Cosgar
Are they laser accurate now? I'm just wondering has someone really looked in to that or is that more anecdotal? I never noticed as big of a hit detection problem as everyone else did for whatever reason. |
Cosgar
ParagonX
6956
|
Posted - 2013.10.31 19:18:00 -
[28] - Quote
Altina McAlterson wrote:@Cosgar
Are they laser accurate now? I'm just wondering has someone really looked in to that or is that more anecdotal? I never noticed as big of a hit detection problem as everyone else did for whatever reason. A little of both. Aim assist and hot fixes can give the impression of the standard AR or ASCR (if you can see where you're shooting) being laser accurate, but if you use something like the burst or TAC AR, you realize it's not the case. Having aim assist on a fully automatic weapon with 60+ rounds in the clip gives you way less margin of error outside its optimal range than it should.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Knight Soiaire
Mercenaries of Sunlight
2899
|
Posted - 2013.10.31 19:22:00 -
[29] - Quote
I dont hate the AR for its TTK, its the fact that you have 60 ******* bullets in an AR magazine, on a weapon that has an incredibly low TTK!
Forget aiming, just hold down the trigger!
Raffle signup closed - Draw will be SoonTM, 2 prizes of 5mil being rewarded for delay.
*Mercenaries of Sunlight!
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LT Dans Legs
Unkn0wn Killers
240
|
Posted - 2013.10.31 19:22:00 -
[30] - Quote
What needs to happen to this game is to not make it a twitch shooter like cod which is the direction its heading. Whats the point of SP if you die in half a second from any weapon? They need to draw out the battles by reducing all damage to weapons. Let us fight someone face to face for a good 30 seconds. Whats the point of shields and armor if they are this freakin squishy? Right now it doesnt matter if you have a thousand hit points or three hundred, you die the same. No point in mods or proto suits because its all the same as militia. Its all about who gets the first bead. Dust is straying away from the MMO part of this FPS extremely fast. Which is making me sad :( |
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Cosgar
ParagonX
6958
|
Posted - 2013.10.31 19:32:00 -
[31] - Quote
LT Dans Legs wrote:What needs to happen to this game is to not make it a twitch shooter like cod which is the direction its heading. Whats the point of SP if you die in half a second from any weapon? They need to draw out the battles by reducing all damage to weapons. Let us fight someone face to face for a good 30 seconds. Whats the point of shields and armor if they are this freakin squishy? Right now it doesnt matter if you have a thousand hit points or three hundred, you die the same. No point in mods or proto suits because its all the same as militia. Its all about who gets the first bead. Dust is straying away from the MMO part of this FPS extremely fast. Which is making me sad :( The short TTK puts way to much importance on brick tanking medium suits. It hurts scouts, who lost their mobility and have the worst EHP scaling out of all the suits and the heavy, that has the higher EHP, but not the mobility to evade grenades. It's one of the reasons why people have the impression that logistics > assaults because the advantage in mobility and better shield regen mean nothing.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
Tek Hound
Death In Xcess Corporation
111
|
Posted - 2013.10.31 19:32:00 -
[32] - Quote
Not going to kick the horse today |
The Eristic
Sad Panda Solutions
59
|
Posted - 2013.10.31 19:48:00 -
[33] - Quote
When the rest of them drop, all of the racial rifles (AR,ScR,CR,RR) should only require Light Weapon I to unlock and starter fits should come with racially appropriate Militia versions. That might go some way towards getting people to try and maybe spend SP in something besides AR. |
Cosgar
ParagonX
6959
|
Posted - 2013.10.31 19:49:00 -
[34] - Quote
The Eristic wrote:When the rest of them drop, all of the racial rifles (AR,ScR,CR,RR) should only require Light Weapon I to unlock and starter fits should come with racially appropriate Militia versions. That might go some way towards getting people to try and maybe spend SP in something besides AR. Needs to happen, and with more tutorials explaining damage profiles, spool up, and overheat mechanics.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
8213
Grade No.2
514
|
Posted - 2013.10.31 19:50:00 -
[35] - Quote
Doesn't every primary weapon in this game have the potential to kill in under 1 second? Since you can't argue TTK being more than any other weapon, you have to argue ease of use. (Accuracy and Range)
That being said, I guess it would have to be the Forge Gun is the most OP weapon in the game. A direct hit from any range will kill any infantry player in the game. It does 1200-2400+ damage in a fraction of a second.
Net is the Orbital Strike! That thing cause 10,000 damage!!!!!!!!! And it hits the map multiple times! Talk about OP!!!!
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pdiddy anfama
KILL-EM-QUICK RISE of LEGION
58
|
Posted - 2013.10.31 19:56:00 -
[36] - Quote
Altina McAlterson wrote:pdiddy anfama wrote:Altina McAlterson wrote:pdiddy anfama wrote: nonsense blah blah blah blah blah nonsense Seems legit. Ha Ha you made nonsense sound nice. Just saying that calculating the DPS by multiplying the damage per shot by the number of shots per second is nonsense for a weapon like an AR.
Mass driver is only like 240 per shot. AR can unload his whole clip before I can get a second shot. |
Nirwanda Vaughns
Molon Labe. RISE of LEGION
168
|
Posted - 2013.10.31 20:03:00 -
[37] - Quote
I have my AR to prof 5 and my assault scram to prof 2 and my scram rifle kills a lot quicker than my AR. even against armor. Laser damage vs armor is ridiculously broken atm |
8213
Grade No.2
514
|
Posted - 2013.10.31 20:09:00 -
[38] - Quote
pdiddy anfama wrote:Altina McAlterson wrote:pdiddy anfama wrote:Altina McAlterson wrote:pdiddy anfama wrote: nonsense blah blah blah blah blah nonsense Seems legit. Ha Ha you made nonsense sound nice. Just saying that calculating the DPS by multiplying the damage per shot by the number of shots per second is nonsense for a weapon like an AR. Mass driver is only like 240 per shot. AR can unload his whole clip before I can get a second shot. 60 bullets at 34 damage 2040.00 damage he inflicted on me. and I only got 240 on him. Who's winning that battle.
The guy that actually has to aim, because his damage radius is only a direct contact area that is 3cm across?
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Jacques Cayton II
Seituoda Taskforce Command Caldari State
54
|
Posted - 2013.10.31 20:21:00 -
[39] - Quote
I have an hmg..... meh |
KA24DERT
Pure Innocence. EoN.
223
|
Posted - 2013.10.31 20:24:00 -
[40] - Quote
8213 wrote:pdiddy anfama wrote:
Mass driver is only like 240 per shot. AR can unload his whole clip before I can get a second shot.
60 bullets at 34 damage 2040.00 damage he inflicted on me. and I only got 240 on him. Who's winning that battle.
The guy that actually has to aim, because his damage radius is only a direct contact area that is 3cm across?
The AR user can miss 50% of his shots before he risks losing to an MD user (270 DPS for the MD vs 233 DPS for the AR)
Even then, the Mass Driver user might actually drop first, since his round might still be in the air when the AR's final bullet hits.
This is assuming the Mass driver user gets DIRECT hits every time, and the AR user never lands a headshot. |
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8213
Grade No.2
514
|
Posted - 2013.10.31 20:29:00 -
[41] - Quote
Nirwanda Vaughns wrote:I have my AR to prof 5 and my assault scram to prof 2 and my scram rifle kills a lot quicker than my AR. even against armor. Laser damage vs armor is ridiculously broken atm
Are you comparing the SCR to a TacAR or full auto? The SCR (semi and full auto) fire slower, but are more accurate. |
IMPAIRS YOUR ABILITY
Molon Labe. RISE of LEGION
225
|
Posted - 2013.10.31 20:33:00 -
[42] - Quote
And the sky is blue, beyond stating the obvious this thread will do nothing. As much as everyone wants this game to succeed which is evidenced by the tremendous amount of fanboism they will do everything in there power to kill it. The promise of this game was to create a new FPS, guess what people are too stupid and don't really want that. |
Cosgar
ParagonX
6962
|
Posted - 2013.10.31 20:36:00 -
[43] - Quote
IMPAIRS YOUR ABILITY wrote:And the sky is blue, beyond stating the obvious this thread will do nothing. As much as everyone wants this game to succeed which is evidenced by the tremendous amount of fanboism they will do everything in there power to kill it. The promise of this game was to create a new FPS, guess what people are too stupid and don't really want that. The question is what kind of FPS is Dust becoming? This was supposed to be a thinking man's FPS. But with each new patch, it's slowly turning into another modern military twitch fest with a shade of future aesthetics.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
8213
Grade No.2
514
|
Posted - 2013.10.31 20:36:00 -
[44] - Quote
IMPAIRS YOUR ABILITY wrote:And the sky is blue, beyond stating the obvious this thread will do nothing. As much as everyone wants this game to succeed which is evidenced by the tremendous amount of fanboism they will do everything in there power to kill it. The promise of this game was to create a new FPS, guess what people are too stupid and don't really want that.
I like this guy ^
DUST is just CCP sitting around in a room and saying "What can we copy from other FPSes and make our own? Because of course we can do it better because we don't have the credentials to do so..." |
IMPAIRS YOUR ABILITY
Molon Labe. RISE of LEGION
225
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Posted - 2013.10.31 21:21:00 -
[45] - Quote
Cosgar wrote:IMPAIRS YOUR ABILITY wrote:And the sky is blue, beyond stating the obvious this thread will do nothing. As much as everyone wants this game to succeed which is evidenced by the tremendous amount of fanboism they will do everything in there power to kill it. The promise of this game was to create a new FPS, guess what people are too stupid and don't really want that. The question is what kind of FPS is Dust becoming? This was supposed to be a thinking man's FPS. But with each new patch, it's slowly turning into another modern military twitch fest with a shade of future aesthetics.
I think pre-replication was the closest to that vision. You used an AR when you first started because you couldn't figure out anything other than how to use the premade medic load out. When using this AR you would get chewed up by everything, HMG had 24-30 damage and would melt you. Shotgun scouts could levitate over you and OHK, hell even the Swarm Launcher was nasty and could kill infantry, Vehicles would have you running everytime. The AR was a basic weapon that was ok but not better than anything and actually worse on many accounts you started there, we all started there then you learn the game dug deeper and starting all of the things that are not in every other FPS. The AR had no counter then it was UP compared to everyting, the game had a huge potential for diversity and by your second weekend playing you were in hook line and sinker trying to get into the real toys and leaving your cloned COD/BF3 medic suit behind. Have you ever looked at the videos and concept art from 2011 , 2012 fanfest or any of that early concpt footage. Count the ratio of heavy's, scouts, and vehicles to medium suits and AR's that typical AR user is always in the minority. Seque to now and it's all inversed why try and make this like the other games when it doesn't stand a chance of even coming close? |
Ronan Elsword
Dead Six Initiative Lokun Listamenn
96
|
Posted - 2013.10.31 21:29:00 -
[46] - Quote
Hey look another nerf thread. |
Monkey MAC
killer taxi company General Tso's Alliance
887
|
Posted - 2013.10.31 21:31:00 -
[47] - Quote
Took you that long to realise?
Im hoping once the other rifles are released, the AR will be nerfed because no one will bother changing to the new ones!
The pen is mightier than the sword
The gun is mightier than both
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IMPAIRS YOUR ABILITY
Molon Labe. RISE of LEGION
225
|
Posted - 2013.10.31 21:42:00 -
[48] - Quote
To add to this the wave of qq from the supposed elite players and the constant complaining that only "skilled players" used the AR and that everything else was easymode was so loud and constant that things started to change.
It started with the HMG, then the Vehicles, then Scouts and shotgun, then every new piece of content that has been added, thank god the plasma cannon sucked so bad it didn't get the same love the flaylock, laser, forgegun, mass driver and soon the scrambler rifle will be getting.
The thing I never understood was that the loudest were actually some of the best and they had no issue with the AR and could still kill a whole team. I'm going to call some people out now, and most are not here anymore but Zitro, Jumpman 23, and Regnum why all the qq then? You all still dominated, why did you try so hard to tear this game apart last summer and want it rebuilt in the image of all the other games. I cant speak to zitro but I'd been going against jump and reg for years on MAG and you guys are great players no doubt about that, you came into the beta from MAG and BF3 with the rest of us and still dominated why would you try and create an hysteria that wasn't needed?
Is getting killed by anything that is not the same weapon as the one you perfer to use such an affront to your sensibilities that the only logical solution was it was broken.
And to the community in general why did you and still do you lick there nuts at every moment? Hell Zitro and Jump aren't even here anymore.
In the end you get what you sow and this community has created the crap game that this is now. As ******** as this sounds the game was better with the atari graphics and 2 frames per second and non existent hit detection. |
Zatara Rought
MoIden Heath PoIice Department EoN.
1468
|
Posted - 2013.10.31 21:47:00 -
[49] - Quote
KA24DERT wrote:pdiddy anfama wrote:Assault rifles are overpowered.
12.5 rps. Around 425 damage without damage modes in one second. LMAO and AR'S aint overpowered. In this thread: People who can't do math arguing that the AR isn't overpowered. But yes OP, you're correct. As mentioned in another thread, the TTK in this game is way too low, and the AR, ASR and Auto Aim are the major contributors.
See...I actually think the TTK promotes zerging because in pc it takes 2 long 2 finish a 1v1 so inevitably it's whoever zergs better...the TTK even with a shotty is like 2-3 shots...which is just 2 damn long....
Scramblers do more damage than ar's but OP couldn't be bothered with that fact.
So nerf the ar, nerf the scr, and make all rifle's suck balls.
CCP has 2 sides of the brain. Problem is there's nothing right in the left brain and nothing left in the right brain.
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Mordecai Sanguine
What The French
89
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Posted - 2013.10.31 21:56:00 -
[50] - Quote
Actually Duvolle is Not 34 but 37.4
And to have the same DPS a Mass Driver must make only directs hits which is impossible and even like that Assault rifle have a better DPS.. And when i say same DPS i didn't ocunt headshots for the assault rifle.
Duvolle is 37.4 per second. 12.5 shots per second.
467.5 DPS.
Freedom is 267 per second ONLY in directs hits. If splash it's 127.
Duvolle in one clip : 2244 Freedom (Mass driver) in one clip (Only directs hits) : 1602 If splash only : 762
Let's take a Duvolle a bad shooter (really bad) will miss half of the shots. It will make 1122 damage in 4.8 sec.
Let's take a Basic Mass driver user (Not bad just basic) he will make only splash. It will make 1602 damage in 6 sec.
Duvolle will still kill it faster and i didn't even count the Headshot which is REALLY frequent with assault rifle. And ididn't even mention than assault rifle wins 60 per kill because of headshots while al ot of weapon can't make headshots.
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pdiddy anfama
KILL-EM-QUICK RISE of LEGION
63
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Posted - 2013.11.01 14:44:00 -
[51] - Quote
Mordecai Sanguine wrote:Actually Duvolle is Not 34 but 37.4
And to have the same DPS a Mass Driver must make only directs hits which is impossible and even like that Assault rifle have a better DPS.. And when i say same DPS i didn't ocunt headshots for the assault rifle.
Duvolle is 37.4 per second. 12.5 shots per second.
467.5 DPS.
Freedom is 267 per second ONLY in directs hits. If splash it's 127.
Duvolle in one clip : 2244 Freedom (Mass driver) in one clip (Only directs hits) : 1602 If splash only : 762
Let's take a Duvolle a bad shooter (really bad) will miss half of the shots. It will make 1122 damage in 4.8 sec.
Let's take a Basic Mass driver user (Not bad just basic) he will make only splash. It will make 1602 damage in 6 sec.
Duvolle will still kill it faster and i didn't even count the Headshot which is REALLY frequent with assault rifle. And ididn't even mention than assault rifle wins 60 per kill because of headshots while al ot of weapon can't make headshots.
The 34 damage is just from tier 1 Exile, Dren, Assault rifle. I used it as an example because this is where the duvoulle should be damage wise. |
Sgt Kirk
SyNergy Gaming EoN.
2520
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Posted - 2013.11.01 15:01:00 -
[52] - Quote
As much as the AR needs rebalencing (I'm in favor of reduced clip size and more dispersion among with sustained fire) did that person compare an assault weapon and a support weapon going head to head?
Really now?
This is some Fox News level of statistics.
I may have deleted DUST but I still care deeply about this game.
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pdiddy anfama
KILL-EM-QUICK RISE of LEGION
63
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Posted - 2013.11.01 15:06:00 -
[53] - Quote
Support isn't an effective meaning for the MD. It should kill. It is a freaking grenade launcher.
We need to have the same damage overall for every weapon. Every clip size have the ability to inflict say 1500 damage. Then you balance weapons by adjusting the ROF. Then every weapon is effective to the user that likes using it. This is why there is a problem with balancing. Every weapon has total damage differences where they should have all the same damage over said clip size. |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
63
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Posted - 2013.11.01 15:08:00 -
[54] - Quote
Sgt Kirk wrote: This is some Fox News level of statistics.
All news is buyist. Watch the one you like. |
Sgt Kirk
SyNergy Gaming EoN.
2520
|
Posted - 2013.11.01 15:17:00 -
[55] - Quote
pdiddy anfama wrote:Sgt Kirk wrote: This is some Fox News level of statistics.
All news is buyist. Watch the one you like. biased* And no, watch which ones are the least non-objective.
Watching the ones that solely support your views is major factor in the spreading wildfire that is ignorance.
You know there are news sources that aren't on the grapevine? You have to take everything with a pinch of salt but at least you're not drinking sea water (CNN, MSNBC, Fox News)
Some people may find that kind of news boring, a lot do but only because it's not the tabloid, profligate filthy **** that most people consider news nowadays
I may have deleted DUST but I still care deeply about this game.
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Awry Barux
Shining Flame Amarr Empire
180
|
Posted - 2013.11.01 15:17:00 -
[56] - Quote
pdiddy anfama wrote:Support isn't an effective meaning for the MD. It should kill. It is a freaking grenade launcher.
We need to have the same damage overall for every weapon. Every clip size have the ability to inflict say 1500 damage. Then you balance weapons by adjusting the ROF. Then every weapon is effective to the user that likes using it. This is why there is a problem with balancing. Every weapon has total damage differences where they should have all the same damage over said clip size.
Then users can play with damage by using modes.
Bahaha, standardizing weapon dmg/clip is probably the stupidest game design decision I've ever heard. Damage per clip is a balancing factor against other things, such as the scrambler pistol's insane headshot damage boost. 20-shot scrambler pistols and 20-shot assault mass drivers would be awful for game balance. Weapons have purposes other than raw damage, and there are many factors beyond damage per clip that affect how well a weapon performs. Also, sure, the MD's splash DPS seems low, but multiply that by catching 2-4 people in it, and suddenly you're outperforming an AR again. It's not the same weapon and it shouldn't be. Don't kill weapon variety with your asinine suggestions, kthnx. |
TranquilBiscuit ofVaLoR
The Kaos Legion
340
|
Posted - 2013.11.01 15:21:00 -
[57] - Quote
pdiddy anfama wrote:Altina McAlterson wrote:pdiddy anfama wrote:
All FPS are about the numbers fool. The numbers are what determines what weapons are commonly used.
I never said numbers weren't important. I said your numbers were nonsense. 34 damage I think for the duvuolle math in general is correct. its more like 37
How exactly does a Biscuit gain Valor?
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pdiddy anfama
KILL-EM-QUICK RISE of LEGION
63
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Posted - 2013.11.01 15:23:00 -
[58] - Quote
Awry Barux wrote:pdiddy anfama wrote:Support isn't an effective meaning for the MD. It should kill. It is a freaking grenade launcher.
We need to have the same damage overall for every weapon. Every clip size have the ability to inflict say 1500 damage. Then you balance weapons by adjusting the ROF. Then every weapon is effective to the user that likes using it. This is why there is a problem with balancing. Every weapon has total damage differences where they should have all the same damage over said clip size.
Then users can play with damage by using modes. Bahaha, standardizing weapon dmg/clip is probably the stupidest game design decision I've ever heard. Damage per clip is a balancing factor against other things, such as the scrambler pistol's insane headshot damage boost. 20-shot scrambler pistols and 20-shot assault mass drivers would be awful for game balance. Weapons have purposes other than raw damage, and there are many factors beyond damage per clip that affect how well a weapon performs. Also, sure, the MD's splash DPS seems low, but multiply that by catching 2-4 people in it, and suddenly you're outperforming an AR again. It's not the same weapon and it shouldn't be. Don't kill weapon variety with your asinine suggestions, kthnx.
There is no variety right now. AR is king over all right now.
I never said to increase clip size. MD 6 shots 1500 damage, AR 60 SHOTS 1500 DAMAGE, SR 60 SHOTS 1500 DAMAGE, SHOT GUN 6 SHOTS 1500 DAMAGE.
Damage could then be modified by modes |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
63
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Posted - 2013.11.01 15:44:00 -
[59] - Quote
pdiddy anfama wrote:
I never said to increase clip size. MD 6 shots 1500 damage, AR 60 SHOTS 1500 DAMAGE, SR 60 SHOTS 1500 DAMAGE, SHOT GUN 6 SHOTS 1500 DAMAGE.
AV - FORGE, 3 SHOTS 1500 DAMAGE AGAINST INFANTRY, AGAINST VEHICLES BUFF THEM UP SOME 1500 DAMAGE PER SHOT
Damage could then be modified by modes
Because this makes too much sense |
Mordecai Sanguine
What The French
99
|
Posted - 2013.11.01 16:07:00 -
[60] - Quote
AR is OVERPOWERED.
Stop whining and say that is not.
IT IS.
Now search to nerf it to make it still useful but not Overpowered :
I propose 2 solution :
Solution 1 : - The 60 mag cap is decreased to 40. (Still a big mag but not a LMG mag). - But the Ammo pool won 1 mag.
OR
Solution 2 (Best solution) : -Decrease the Optimal range to make it a real CQC Assault Rifle weapon. (As it's intended.) 40m => 30m (STD) 44m => 34m (ADV) 48m => 38m (PRO) -Decrease effective range. 65m =>55m 72m =>62m 78m =>68m. BUT to make it still useful : 50 more RPM 750RPM => 800RPM. => Deadly at close range => Outperforms others assault rifle at close range. Kill faster than before at close range but is less useful at mid range and is useless at Long-range.
=> This will be a small buff to Laser rifle by the way. |
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Beck Weathers
Ghosts of Dawn
190
|
Posted - 2013.11.01 16:08:00 -
[61] - Quote
damage is fine, kick, upward bearal drag, dispersion are all ways to make it more balanced without nerfing the damage. |
lrian Locust
DUST University Ivy League
264
|
Posted - 2013.11.01 16:11:00 -
[62] - Quote
Cosgar wrote:They're supposed to be overpowered. Constant nerfing has made the generalist weapon the AR is meant to be into a weapon that can match or surpass other niche weapons, even in their own specialties. It's overpowered because it's meant to be but not while eliminating incentive to use other variants or other weapons. What's the incentive to use other weapons if the AR can surpass niche weapons in their own speciality?
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lrian Locust
DUST University Ivy League
264
|
Posted - 2013.11.01 16:15:00 -
[63] - Quote
CLONE117 wrote:the numbers can also be wrong and numbers have proved this.. "There's lies, damn lies and statistics" |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
795
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Posted - 2013.11.01 16:52:00 -
[64] - Quote
Gallente blaster weapons are close range high power weapons. When the new rifles come out they will find them self outranged by half the weapons in the game. Already the SCR is superior at slightly longer ranges but I don't see anyone shouting "OP" because not everyone has tried it yet.
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
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