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pdiddy anfama
KILL-EM-QUICK RISE of LEGION
54
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Posted - 2013.10.31 18:27:00 -
[1] - Quote
Assault rifles are overpowered.
12.5 rps. Around 425 damage without damage modes in one second. LMAO and AR'S aint overpowered. |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
55
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Posted - 2013.10.31 18:36:00 -
[2] - Quote
Altina McAlterson wrote:pdiddy anfama wrote: nonsense blah blah blah blah blah nonsense Seems legit.
Ha Ha you made nonsense sound nice. |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
55
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Posted - 2013.10.31 18:42:00 -
[3] - Quote
bear90211 wrote:No, you know what is OP? an SMG with nothing on it and a flaylock on a commando STD frame with no mods, that OP bro hmm, no a heavy suit with a flaylock and nothing else seems right about it
Ha Ha trollolol with the commando suit. It still doesn't change the fact that AR'S are overpowered at the moment. either they need a nerf or clip reduction.
There is a reason you see 90% of PC users using them |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
55
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Posted - 2013.10.31 18:44:00 -
[4] - Quote
Altina McAlterson wrote:pdiddy anfama wrote:Altina McAlterson wrote:pdiddy anfama wrote: nonsense blah blah blah blah blah nonsense Seems legit. Ha Ha you made nonsense sound nice. Just saying that calculating the DPS by multiplying the damage per shot by the number of shots per second is nonsense for a weapon like an AR.
All FPS are about the numbers fool. The numbers are what determines what weapons are commonly used. |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
55
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Posted - 2013.10.31 18:48:00 -
[5] - Quote
Cenex Langly wrote:Cosgar wrote:They're supposed to be overpowered. Maybe not as much as they've been llately, but the assault rifle is the introductory weapon. It's the first thing a new player picks up and it does its job well in all areas. Other weapons are harder to use or weaker in different areas but make up for it in the different style of play and fun factor. Constant nerfing has made the generalist weapon the AR is meant to be into a weapon that can match or surpass other niche weapons, even in their own specialties. It's overpowered because it's meant to be but not while eliminating incentive to use other variants or other weapons. Duvolles are bull **** though.
Let's hope the new rifles in 1.7 balances things out a bit. Adding in MORE POWERFUL weapons doesn't help the problem. Saying it's a general weapon for noobs to start also doesn't help the cause. It needs a reduction in ROF or an increase in bullet spread. It's extremely accurate from extremely far away which makes it extremely overpowered with respect to the other weapons on the field. on another note, reducing complex damage mods down to 5% from 10% and giving them a negative penalty of adding extra kick to the weapon would also solve this problem by different means.
Finally someone else talking sense. |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
55
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Posted - 2013.10.31 18:48:00 -
[6] - Quote
Altina McAlterson wrote:pdiddy anfama wrote:
All FPS are about the numbers fool. The numbers are what determines what weapons are commonly used.
I never said numbers weren't important. I said your numbers were nonsense.
34 damage I think for the duvuolle math in general is correct. |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
55
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Posted - 2013.10.31 18:52:00 -
[7] - Quote
Altina McAlterson wrote:pdiddy anfama wrote:Altina McAlterson wrote:pdiddy anfama wrote:
All FPS are about the numbers fool. The numbers are what determines what weapons are commonly used.
I never said numbers weren't important. I said your numbers were nonsense. 34 damage I think for the duvuolle math in general is correct. Dispersion.
Feather trigger. Dispersion solved. I always go positive KDR with AR basic Dren. but with other weapons stay about 1 for 1 for the most part |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
56
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Posted - 2013.10.31 18:58:00 -
[8] - Quote
KA24DERT wrote:Cenex Langly wrote:Cosgar wrote:They're supposed to be overpowered. Maybe not as much as they've been llately, but the assault rifle is the introductory weapon. It's the first thing a new player picks up and it does its job well in all areas. Other weapons are harder to use or weaker in different areas but make up for it in the different style of play and fun factor. Constant nerfing has made the generalist weapon the AR is meant to be into a weapon that can match or surpass other niche weapons, even in their own specialties. It's overpowered because it's meant to be but not while eliminating incentive to use other variants or other weapons. Duvolles are bull **** though.
Let's hope the new rifles in 1.7 balances things out a bit. Adding in MORE POWERFUL weapons doesn't help the problem. Saying it's a general weapon for noobs to start also doesn't help the cause. It needs a reduction in ROF or an increase in bullet spread. It's extremely accurate from extremely far away which makes it extremely overpowered with respect to the other weapons on the field. on another note, reducing complex damage mods down to 5% from 10% and giving them a negative penalty of adding extra kick to the weapon would also solve this problem by different means. Altering damage mods will affect other weapons in the game that are doing just fine. It's the AR and ASR that need specific attention right now. A 30% damage nerf to those weapons is a good place to start. 30% brings the DPS of the Duvolle down to 327.25, BEFORE skills and damage mods. That's very reasonable, and will actually make a difference in how long firefights last.
I like this. |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
58
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Posted - 2013.10.31 19:56:00 -
[9] - Quote
Altina McAlterson wrote:pdiddy anfama wrote:Altina McAlterson wrote:pdiddy anfama wrote: nonsense blah blah blah blah blah nonsense Seems legit. Ha Ha you made nonsense sound nice. Just saying that calculating the DPS by multiplying the damage per shot by the number of shots per second is nonsense for a weapon like an AR.
Mass driver is only like 240 per shot. AR can unload his whole clip before I can get a second shot. |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
63
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Posted - 2013.11.01 14:44:00 -
[10] - Quote
Mordecai Sanguine wrote:Actually Duvolle is Not 34 but 37.4
And to have the same DPS a Mass Driver must make only directs hits which is impossible and even like that Assault rifle have a better DPS.. And when i say same DPS i didn't ocunt headshots for the assault rifle.
Duvolle is 37.4 per second. 12.5 shots per second.
467.5 DPS.
Freedom is 267 per second ONLY in directs hits. If splash it's 127.
Duvolle in one clip : 2244 Freedom (Mass driver) in one clip (Only directs hits) : 1602 If splash only : 762
Let's take a Duvolle a bad shooter (really bad) will miss half of the shots. It will make 1122 damage in 4.8 sec.
Let's take a Basic Mass driver user (Not bad just basic) he will make only splash. It will make 1602 damage in 6 sec.
Duvolle will still kill it faster and i didn't even count the Headshot which is REALLY frequent with assault rifle. And ididn't even mention than assault rifle wins 60 per kill because of headshots while al ot of weapon can't make headshots.
The 34 damage is just from tier 1 Exile, Dren, Assault rifle. I used it as an example because this is where the duvoulle should be damage wise. |
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pdiddy anfama
KILL-EM-QUICK RISE of LEGION
63
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Posted - 2013.11.01 15:06:00 -
[11] - Quote
Support isn't an effective meaning for the MD. It should kill. It is a freaking grenade launcher.
We need to have the same damage overall for every weapon. Every clip size have the ability to inflict say 1500 damage. Then you balance weapons by adjusting the ROF. Then every weapon is effective to the user that likes using it. This is why there is a problem with balancing. Every weapon has total damage differences where they should have all the same damage over said clip size. |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
63
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Posted - 2013.11.01 15:08:00 -
[12] - Quote
Sgt Kirk wrote: This is some Fox News level of statistics.
All news is buyist. Watch the one you like. |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
63
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Posted - 2013.11.01 15:23:00 -
[13] - Quote
Awry Barux wrote:pdiddy anfama wrote:Support isn't an effective meaning for the MD. It should kill. It is a freaking grenade launcher.
We need to have the same damage overall for every weapon. Every clip size have the ability to inflict say 1500 damage. Then you balance weapons by adjusting the ROF. Then every weapon is effective to the user that likes using it. This is why there is a problem with balancing. Every weapon has total damage differences where they should have all the same damage over said clip size.
Then users can play with damage by using modes. Bahaha, standardizing weapon dmg/clip is probably the stupidest game design decision I've ever heard. Damage per clip is a balancing factor against other things, such as the scrambler pistol's insane headshot damage boost. 20-shot scrambler pistols and 20-shot assault mass drivers would be awful for game balance. Weapons have purposes other than raw damage, and there are many factors beyond damage per clip that affect how well a weapon performs. Also, sure, the MD's splash DPS seems low, but multiply that by catching 2-4 people in it, and suddenly you're outperforming an AR again. It's not the same weapon and it shouldn't be. Don't kill weapon variety with your asinine suggestions, kthnx.
There is no variety right now. AR is king over all right now.
I never said to increase clip size. MD 6 shots 1500 damage, AR 60 SHOTS 1500 DAMAGE, SR 60 SHOTS 1500 DAMAGE, SHOT GUN 6 SHOTS 1500 DAMAGE.
Damage could then be modified by modes |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
63
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Posted - 2013.11.01 15:44:00 -
[14] - Quote
pdiddy anfama wrote:
I never said to increase clip size. MD 6 shots 1500 damage, AR 60 SHOTS 1500 DAMAGE, SR 60 SHOTS 1500 DAMAGE, SHOT GUN 6 SHOTS 1500 DAMAGE.
AV - FORGE, 3 SHOTS 1500 DAMAGE AGAINST INFANTRY, AGAINST VEHICLES BUFF THEM UP SOME 1500 DAMAGE PER SHOT
Damage could then be modified by modes
Because this makes too much sense |
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