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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Patrick57
 GunFall Mobilization
 Covert Intervention
 
 1105
 
 
      | Posted - 2013.10.30 22:45:00 -
          [1] - Quote 
 I understand the Shotgun has bad hit detection, but if the hit detection issues were ever fixed, who would say that the shotgun is "Balanced," or at the very least, not UP?
 
 :D | 
      
      
        |  Doc Noah
 Algintal Core
 Gallente Federation
 
 799
 
 
      | Posted - 2013.10.30 22:47:00 -
          [2] - Quote 
 Breach is the only UP shotgun in the game. Cant really one shot most players unless you fit 1-2 damage mods or go for the head, seems balanced.
 | 
      
      
        |  KING CHECKMATE
 AMARR IMPERIAL CRUSADERS
 
 2160
 
 
      | Posted - 2013.10.30 22:48:00 -
          [3] - Quote 
 
 Patrick57 wrote:I understand the Shotgun has bad hit detection, but if the hit detection issues were ever fixed, who would say that the shotgun is "Balanced," or at the very least, not UP? 
 If hit detection is fixed. The Shotguns will be balanced.
 
 I use the Breach shotguns (You know the ones that actually need skill? Anyone can use a CRG-3 pfft)
 and i secretly think is the most OP weapon in the game.(needs a little more RoF SRSLY, it already has only 2 shots why the low ROF? )
 
 I wont say it out loud so you people dont think im crazy but..
 
 Oh...Sh**...oh well....
 
 u+Élop s-¦ -Äll+Én-ç+ö+É | 
      
      
        |  Sgt Kirk
 SyNergy Gaming
 EoN.
 
 2442
 
 
      | Posted - 2013.10.30 22:49:00 -
          [4] - Quote 
 I honestly think the Shotguns need more range.
 
 I may have deleted DUST but I still care deeply about this game. | 
      
      
        |  Patrick57
 GunFall Mobilization
 Covert Intervention
 
 1105
 
 
      | Posted - 2013.10.30 22:51:00 -
          [5] - Quote 
 
 Sgt Kirk wrote:I honestly think the Shotguns need more range. I find myself getting one shotted at 10 meters by a Shotgun. I don't know if it's because I suck or not lol
 
 :D | 
      
      
        |  Lightning xVx
 R 0 N 1 N
 
 305
 
 
      | Posted - 2013.10.30 22:53:00 -
          [6] - Quote 
 Shotguns (damage) is fine
 | 
      
      
        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 3810
 
 
      | Posted - 2013.10.30 22:53:00 -
          [7] - Quote 
 
 Patrick57 wrote:I understand the Shotgun has bad hit detection, but if the hit detection issues were ever fixed, who would say that the shotgun is "Balanced," or at the very least, not UP? BALANCED AS HELL. Its ******* epic!
 
 "All things were created by the Divine, and so the glory of our faith is inherent to us all" | 
      
      
        |  Soldner VonKuechle
 SAM-MIK
 
 233
 
 
      | Posted - 2013.10.30 22:54:00 -
          [8] - Quote 
 You honestly think a guy with 83 YouTube subs and nearly 700 videos can be bothered to reply on a forum where the actual dust players are? No.
 
 Just remember, the shotgun isn't up because hit detection/misfire/range no no no, It's up because it's not heavy enough.
 
 That's right, it needs more weight.
 
 Heh.
 
 Something witty here. 
How about? 
 #DELAY 514 ... been waiting for a rail rifle longer than SoTa's been trolling. | 
      
      
        |  Cosgar
 ParagonX
 
 6874
 
 
      | Posted - 2013.10.30 22:57:00 -
          [9] - Quote 
 Dis gon' be good
 
 I tried to put a level into Amarr Commando once, but got a server notification saying "Why?" | 
      
      
        |  Patrick57
 GunFall Mobilization
 Covert Intervention
 
 1105
 
 
      | Posted - 2013.10.30 22:57:00 -
          [10] - Quote 
 
 Soldner VonKuechle wrote:You honestly think a guy with 83 YouTube subs and nearly 700 videos can be bothered to reply on a forum where the actual dust players are? No.
 Just remember, the shotgun isn't up because hit detection/misfire/range no no no, It's up because it's not heavy enough.
 
 That's right, it needs more weight.
 
 Heh.
 He sent me a message through Youtube because he thinks I "envy" him and that I'm "jealous." Of what, your inability to correctly use shotguns?
  
 Just a mini-rant, I honestly think they are pretty balanced. It's always fun using them :D
 
 :D | 
      
      
        |  OZAROW
 WarRavens
 League of Infamy
 
 1005
 
 
      | Posted - 2013.10.30 22:57:00 -
          [11] - Quote 
 The sg an nk are supposed to be fixed next patch.
 I think that a proto an damage mods should drop med frames in one shot if the range is what it is. But sometimes it takes 3 to a starter fit an their ar still kills you in under a sec.
 But if they increase the range an fix hit detection all the good shotgunners are gonna be the reason in two weeks your gonna see AR users posting shotguns are op threads everywhere.
 
 We're used to them being crap so just wait till the patch cuz if they end up working as good as they should, shottys are gonna scare the crap out of people cuz people that don't use them have no clue how broken they are and their gonna be crying when they work.
 
 Good scouts have no problem sneaking an getting the shot, the only reason targets are living through this is because of busted detection, so they have no clue how deadly life's gonna be in a week if the patch works an every shot lands.
 
 =ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ
 SUPER FORUM SAIYAN 3
 KaaaamEeeHHAAAAMmmMAHHHAAAAAHH!
 | 
      
      
        |  THUNDERGROOVE
 ZionTCD
 Public Disorder.
 
 1203
 
 
      | Posted - 2013.10.30 22:59:00 -
          [12] - Quote 
 
 Doc Noah wrote:Breach is the only UP shotgun in the game. Cant really one shot most players unless you fit 1-2 damage mods or go for the head, seems balanced. Standard breach will one hit anything except a really tanked heavy or logi.
 
 I usually will only use it if I'm running against proto people while I run cheap fits. One breach shot and SMG them to death
 
 What is a signature? | 
      
      
        |  TranquilBiscuit ofVaLoR
 The Kaos Legion
 
 310
 
 
      | Posted - 2013.10.30 23:00:00 -
          [13] - Quote 
 
 Patrick57 wrote:Soldner VonKuechle wrote:You honestly think a guy with 83 YouTube subs and nearly 700 videos can be bothered to reply on a forum where the actual dust players are? No.
 Just remember, the shotgun isn't up because hit detection/misfire/range no no no, It's up because it's not heavy enough.
 
 That's right, it needs more weight.
 
 Heh.
 He sent me a message through Youtube because he thinks I "envy" him and that I'm "jealous." Of what, your inability to correctly use shotguns?   Just a mini-rant, I honestly think they are pretty balanced. It's always fun using them :D We are talking about Ceo Pyrex right? he's the only DUST player that comes to mind with a possible 700 youtube videos.
 
 How exactly does a Biscuit gain Valor? | 
      
      
        |  Soldner VonKuechle
 SAM-MIK
 
 234
 
 
      | Posted - 2013.10.30 23:02:00 -
          [14] - Quote 
 
 OZAROW wrote:The sg an nk are supposed to be fixed next patch.I think that a proto an damage mods should drop med frames in one shot if the range is what it is. But sometimes it takes 3 to a starter fit an their ar still kills you in under a sec.
 But if they increase the range an fix hit detection all the good shotgunners are gonna be the reason in two weeks your gonna see AR users posting shotguns are op threads everywhere.
 
 We're used to them being crap so just wait till the patch cuz if they end up working as good as they should, shottys are gonna scare the crap out of people cuz people that don't use them have no clue how broken they are and their gonna be crying when they work.
 
 Good scouts have no problem sneaking an getting the shot, the only reason targets are living through this is because of busted detection, so they have no clue how deadly life's gonna be in a week if the patch works an every shot lands.
 
 =ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ
 SUPER FORUM SAIYAN 3
 KaaaamEeeHHAAAAMmmMAHHHAAAAAHH!
 
 
 Two things that make me poop myself because of beta: lazors and shotguns.
 
 So many repressed memories. ..
 
 Something witty here. 
How about? 
 #DELAY 514 ... been waiting for a rail rifle longer than SoTa's been trolling. | 
      
      
        |  Doc Noah
 Algintal Core
 Gallente Federation
 
 799
 
 
      | Posted - 2013.10.30 23:05:00 -
          [15] - Quote 
 
 THUNDERGROOVE wrote:Doc Noah wrote:Breach is the only UP shotgun in the game. Cant really one shot most players unless you fit 1-2 damage mods or go for the head, seems balanced. Standard breach will one hit anything except a really tanked heavy or logi. I usually will only use it if I'm running against proto people while I run cheap fits. One breach shot and SMG them to death 
 Sentence ended with a period.
 First sentence was about breach
 Second sentence was about shotguns in general needing damage mods to one shot most average build players.
 | 
      
      
        |  Shotty GoBang
 Pro Hic Immortalis
 
 1861
 
 
      | Posted - 2013.10.31 00:11:00 -
          [16] - Quote 
 
 Patrick57 wrote:I understand the Shotgun has bad hit detection, but if the hit detection issues were ever fixed, who would say that the shotgun is "Balanced," or at the very least, not UP? King Thunderbolt -- an outspoken authority on the subject -- has indicated the following (paraphrased):
 
 The problem with the Shotgun is based primarily on the weight of the Shotgun. If is not underpowered or overpowered, except for sometimes. But all the time it is not heavy enough to be a real-life shotgun. When CCP makes the Shotgun heavy, not a heavy weapon but a light weapon, like Shotguns should be, then people won't complain about the Shotgun because of its weight.
 | 
      
      
        |  Godin Thekiller
 Hellstorm Inc
 League of Infamy
 
 1342
 
 
      | Posted - 2013.10.31 00:15:00 -
          [17] - Quote 
 You like like dipshit? lol
 
 'lights cigar' fuck with me, and I'll melt your face off. Gallente forever! | 
      
      
        |  Vyzion Eyri
 The Southern Legion
 The Umbra Combine
 
 1641
 
 
      | Posted - 2013.10.31 00:19:00 -
          [18] - Quote 
 Would there be any chance that the SG isn't underpowered but that light dropsuits simply aren't working at maximum potential at the moment? I mean, with cloaking, better EWAR mechanics and other changes to gameplay/light dropsuits, the shotgun as it is currently could become very deadly.
 
 I personally find it difficult to make suggestion threads mainly because there are so many bloody factors to take into consideration when suggesting a change or giving feedback that I end up presenting to myself the counter-arguments for the very existence of the thread and end up deleting everything before I post.
 
 > "I will show you fear in a handful of dust." T.S. Eliot, The Wasteland | 
      
      
        |  Patrick57
 GunFall Mobilization
 Covert Intervention
 
 1108
 
 
      | Posted - 2013.10.31 00:19:00 -
          [19] - Quote 
 
 Shotty GoBang wrote:Patrick57 wrote:I understand the Shotgun has bad hit detection, but if the hit detection issues were ever fixed, who would say that the shotgun is "Balanced," or at the very least, not UP? King Thunderbolt -- an outspoken authority on the subject -- has indicated the following (paraphrased):The problem with the Shotgun is based primarily on the weight of the Shotgun. If is not underpowered or overpowered, except for sometimes. But all the time it is not heavy enough to be a real-life shotgun. When CCP makes the Shotgun heavy, not a heavy weapon but a light weapon, like Shotguns should be, then people won't complain about the Shotgun because of its weight. oh
 
 ._.
 
 lock this thread please
 
 :D | 
      
      
        |  Godin Thekiller
 Hellstorm Inc
 League of Infamy
 
 1342
 
 
      | Posted - 2013.10.31 00:22:00 -
          [20] - Quote 
 
 Vyzion Eyri wrote:Would there be any chance that the SG isn't underpowered but that light dropsuits simply aren't working at maximum potential at the moment? I mean, with cloaking, better EWAR mechanics and other changes to gameplay/light dropsuits, the shotgun as it is currently could become very deadly.
 I personally find it difficult to make suggestion threads mainly because there are so many bloody factors to take into consideration when suggesting a change or giving feedback that I end up presenting to myself the counter-arguments for the very existence of the thread and end up deleting everything before I post.
 
 That, and hit detection is the only problem with them.
 
 'lights cigar' fuck with me, and I'll melt your face off. Gallente forever! | 
      
      
        |  Cody Sietz
 Bullet Cluster
 Legacy Rising
 
 1317
 
 
      | Posted - 2013.10.31 00:26:00 -
          [21] - Quote 
 
 Sgt Kirk wrote:I honestly think the Shotguns need more range. I can't endorse that as a SG user.
 | 
      
      
        |  Seymor Krelborn
 DUST University
 Ivy League
 
 1038
 
 
      | Posted - 2013.10.31 00:27:00 -
          [22] - Quote 
 shotties should also have a wider kill area.
 
 im sorry but in cqc I shouldn't have to aim, just fire and my opponent should be near death if not obliterated.
 | 
      
      
        |  Peter Hanther
 Dead Six Initiative
 Lokun Listamenn
 
 52
 
 
      | Posted - 2013.10.31 00:28:00 -
          [23] - Quote 
 My shotgun sometimes feels over powered actually
 
 Just another Logi with a shotgun | 
      
      
        |  Cody Sietz
 Bullet Cluster
 Legacy Rising
 
 1318
 
 
      | Posted - 2013.10.31 00:29:00 -
          [24] - Quote 
 
 Seymor Krelborn wrote:shotties should also have a wider kill area.
 im sorry but in cqc I shouldn't have to aim, just fire and my opponent should be near death if not obliterated.
 It's weird how the current SG operation skill works. It tightens the cone of fire. I guess that is what Gallente shotguns are meant to do.
 
 I can't wait for a old school looking Minmatar SG with a wide sprade.
 | 
      
      
        |  Patrick57
 GunFall Mobilization
 Covert Intervention
 
 1110
 
 
      | Posted - 2013.10.31 00:31:00 -
          [25] - Quote 
 
 Cody Sietz wrote:Seymor Krelborn wrote:shotties should also have a wider kill area.
 im sorry but in cqc I shouldn't have to aim, just fire and my opponent should be near death if not obliterated.
 It's weird how the current SG operation skill works. It tightens the cone of fire. I guess that is what Gallente shotguns are meant to do.  I can't wait for a old school looking Minmatar SG with a wide sprade. I JUST HAD AN IDEA OMG
 
 
 A GOLD SHOTGUN for the Amarr version!
 
 :D
 
 :D | 
      
      
        |  Sgt Kirk
 SyNergy Gaming
 EoN.
 
 2450
 
 
      | Posted - 2013.10.31 00:37:00 -
          [26] - Quote 
 
 Patrick57 wrote:I JUST HAD AN IDEA OMG
 
 A GOLD SHOTGUN for the Amarr version!
 
 :D
 I don't think shotguns will fit into the Amarrian weapon ideology.
 Much like in their culture Amarrians prefer to be pin-point and precise. Using "gods" holy light to vanquish their enemies.
 
 Maybe if it was like a Slug round. A huge intense short pulse of light that decimates enemies shielding.
 
 I may have deleted DUST but I still care deeply about this game. | 
      
      
        |  Patrick57
 GunFall Mobilization
 Covert Intervention
 
 1110
 
 
      | Posted - 2013.10.31 00:41:00 -
          [27] - Quote 
 
 Sgt Kirk wrote:Patrick57 wrote:I JUST HAD AN IDEA OMG
 
 A GOLD SHOTGUN for the Amarr version!
 
 :D
 I don't think shotguns will fit into the Amarrian weapon ideology.  Much like in their culture Amarrians prefer to be pin-point and precise. Using "gods" holy light to vanquish their enemies.  Maybe if it was like a Slug round. A huge intense short pulse of light that decimates enemies shielding.  yes
 
 
 YES
 
 I would spec into that :D And I rarely spec into anything else nowadays.....my Logi is bound to get nerfed due to all the QQ lately :(
 
 :D | 
      
      
        |  VikingKong iBUN
 Mcalpines Fusiliers
 Covert Intervention
 
 6
 
 
      | Posted - 2013.10.31 00:44:00 -
          [28] - Quote 
 
 Shotty GoBang wrote:Patrick57 wrote:I understand the Shotgun has bad hit detection, but if the hit detection issues were ever fixed, who would say that the shotgun is "Balanced," or at the very least, not UP? King Thunderbolt -- an outspoken authority on the subject -- has indicated the following (paraphrased):The problem with the Shotgun is based primarily upon the weight of the Shotgun. It is not underpowered or overpowered, but is absolutely underpowered, except for the times when it is overpowered. But all the time, it is not heavy enough to be a real-life video-game Shotgun. When CCP makes the Shotgun heavier, not a heavy weapon but a light weapon, like Shotguns should be in concept, then people won't complain about the Shotgun. Because of its weight. 
 its weight is certainly underpowered, it should get a size and weight buff - so that its a heavy weapon - and also a damage and range buff ofc - awesome gallente heavy blaster weapon!
  
 then light shotguns can be smaller, cos at the moment they're the same size as the scout wielding them, looks like they'd slow him down a lot
  | 
      
      
        |  Soulja Ghostface
 MCDUSTDONALDS
 The Scourge.
 
 1691
 
 
      | Posted - 2013.10.31 00:47:00 -
          [29] - Quote 
 
 VikingKong iBUN wrote:Shotty GoBang wrote:Patrick57 wrote:I understand the Shotgun has bad hit detection, but if the hit detection issues were ever fixed, who would say that the shotgun is "Balanced," or at the very least, not UP? King Thunderbolt -- an outspoken authority on the subject -- has indicated the following (paraphrased):The problem with the Shotgun is based primarily upon the weight of the Shotgun. It is not underpowered or overpowered, but is absolutely underpowered, except for the times when it is overpowered. But all the time, it is not heavy enough to be a real-life video-game Shotgun. When CCP makes the Shotgun heavier, not a heavy weapon but a light weapon, like Shotguns should be in concept, then people won't complain about the Shotgun. Because of its weight. its weight is certainly underpowered, it should get a size and weight buff - so that its a heavy weapon - and also a damage and range buff ofc - awesome gallente heavy blaster weapon!   then light shotguns can be smaller, cos at the moment they're the same size as the scout wielding them   all OKO weapons do not need to be heavy in wheight and mass.
 plamsa cannon is a light weapon.
 
 Forum Warrior level 1/CEO/When will CCP give me heavy aircraft/www.mcdustdonaldsdust514.webs.com | 
      
      
        |  VikingKong iBUN
 Mcalpines Fusiliers
 Covert Intervention
 
 6
 
 
      | Posted - 2013.10.31 00:48:00 -
          [30] - Quote 
 
 Sgt Kirk wrote:Patrick57 wrote:I JUST HAD AN IDEA OMG
 
 A GOLD SHOTGUN for the Amarr version!
 
 :D
 I don't think shotguns will fit into the Amarrian weapon ideology.  Much like in their culture Amarrians prefer to be pin-point and precise. Using "gods" holy light to vanquish their enemies.  Maybe if it was like a Slug round. A huge intense short pulse of light that decimates enemies shielding.  
 or scrambler shotgun? fires spread normally but can be charged to fire like a slug?!
 | 
      
      
        |  Cody Sietz
 Bullet Cluster
 Legacy Rising
 
 1318
 
 
      | Posted - 2013.10.31 00:51:00 -
          [31] - Quote 
 
 Sgt Kirk wrote:Patrick57 wrote:I JUST HAD AN IDEA OMG
 
 A GOLD SHOTGUN for the Amarr version!
 
 :D
 I don't think shotguns will fit into the Amarrian weapon ideology.  Much like in their culture Amarrians prefer to be pin-point and precise. Using "gods" holy light to vanquish their enemies.  Maybe if it was like a Slug round. A huge intense short pulse of light that decimates enemies shielding.  it would be awesome and look amazing.
 | 
      
      
        |  Shotty GoBang
 Pro Hic Immortalis
 
 1863
 
 
      | Posted - 2013.10.31 01:11:00 -
          [32] - Quote 
 Personal Opinions:
 
 Standard Shotgun: We won't know if it is balanced or not until it performs reliably (hopefully by 1.6).
 Breach Shotgun: Needs work.
 | 
      
      
        |  Aleksander Black
 Immortal Retribution
 
 238
 
 
      | Posted - 2013.10.31 01:20:00 -
          [33] - Quote 
 Definitely not UP. They scare the **** out of me.
 
 Although I believe that it requires skill, even when they get hit detection on spot, but that's how things are supposed to be after all: people that know what they are doing with a good weapon will take it to another level of lethality, be it the SG or something else.
 | 
      
      
        |  OZAROW
 WarRavens
 League of Infamy
 
 1006
 
 
      | Posted - 2013.10.31 01:36:00 -
          [34] - Quote 
 
 Shotty GoBang wrote:Patrick57 wrote:I understand the Shotgun has bad hit detection, but if the hit detection issues were ever fixed, who would say that the shotgun is "Balanced," or at the very least, not UP? King Thunderbolt -- an outspoken authority on the subject -- has indicated the following (paraphrased):The problem with the Shotgun is based primarily upon the weight of the Shotgun. It is not underpowered or overpowered, but is absolutely underpowered, except for the times when it is overpowered. But all the time, it is not heavy enough to be a real-life video-game Shotgun. When CCP makes the Shotgun heavier, not a heavy weapon but a light weapon, like Shotguns should be in concept, then people won't complain about the Shotgun. Because of its weight. King Thunderbolt has Evidence which not only explains but proves the above weight problem with the Shotgun. I admit to having had difficulty following his logic, and would very much like to learn more. Wut lol!
 I speakith in thamost unlikely mess of all riddles!
 
 =ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ
 SUPER FORUM SAIYAN 3
 KaaaamEeeHHAAAAMmmMAHHHAAAAAHH!
 | 
      
      
        |  Dexter307
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 513
 
 
      | Posted - 2013.10.31 01:38:00 -
          [35] - Quote 
 Imo they just need a bit of a range buff
 Id make the normal shotguns optimal 8m and the breaches optimal 10m
 | 
      
      
        |  Ghost Kaisar
 R 0 N 1 N
 
 713
 
 
      | Posted - 2013.10.31 02:14:00 -
          [36] - Quote 
 
 Patrick57 wrote:Soldner VonKuechle wrote:You honestly think a guy with 83 YouTube subs and nearly 700 videos can be bothered to reply on a forum where the actual dust players are? No.
 Just remember, the shotgun isn't up because hit detection/misfire/range no no no, It's up because it's not heavy enough.
 
 That's right, it needs more weight.
 
 Heh.
 Deleted :D 
 Same here
  
 "All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu | 
      
      
        |  Aqua-Regia
 
 492
 
 
      | Posted - 2013.10.31 02:16:00 -
          [37] - Quote 
 
 Patrick57 wrote:Sgt Kirk wrote:I honestly think the Shotguns need more range. I find myself getting one shotted at 10 meters by a Shotgun. I don't know if it's because I suck or not lol This
   
 GòöGòºGòºGòºGòºGòºGòºGòùGöÉGòôBPO / BPC Collector Gòû Gòó SoonGäó GòáGò¬Gò¬GòºGòñGòñGò¬GòñGòºGòºGòñGòªGò¬GòñGò¬GòªGòºGò¼GòíNewbieGòPGûá GòÜGòñGòñGòñGòñGòñGòñGò¥Dust 514 GòPGò¢§GòÆGòú0000GòáGòòGòÜGòíMHPDGòPGò¢ | 
      
      
        |  Ludvig Enraga
 KILL-EM-QUICK
 RISE of LEGION
 
 627
 
 
      | Posted - 2013.10.31 02:24:00 -
          [38] - Quote 
 
 Shotty GoBang wrote:Patrick57 wrote:I understand the Shotgun has bad hit detection, but if the hit detection issues were ever fixed, who would say that the shotgun is "Balanced," or at the very least, not UP? King Thunderbolt -- an outspoken authority on the subject -- has indicated the following (paraphrased):The problem with the Shotgun is based primarily upon the weight of the Shotgun. It is not underpowered or overpowered, but is absolutely underpowered, except for the times when it is overpowered. But all the time, it is not heavy enough to be a real-life video-game Shotgun. When CCP makes the Shotgun heavier, not a heavy weapon but a light weapon, like Shotguns should be in concept, then people won't complain about the Shotgun. Because of its weight. King Thunderbolt has Evidence which not only explains but proves the above weight problem with the Shotgun. I admit to having had difficulty following his logic, and would very much like to learn more. 
 I love this. This is like Joseph Keller's prose in Catch 22
 | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 472
 
 
      | Posted - 2013.10.31 02:25:00 -
          [39] - Quote 
 
 True Adamance wrote:Patrick57 wrote:I understand the Shotgun has bad hit detection, but if the hit detection issues were ever fixed, who would say that the shotgun is "Balanced," or at the very least, not UP?  BALANCED AS HELL. Its ******* epic! Yeah until you get Freedom'd by someone who turned around and say you in a scout suit
 
 I am everything AV, Tanker, Logi, Scout, Heavy, and so much more This is the setup of those who are unbiased | 
      
      
        |  Patrick57
 GunFall Mobilization
 Covert Intervention
 
 1131
 
 
      | Posted - 2013.10.31 02:27:00 -
          [40] - Quote 
 
 Atiim wrote:True Adamance wrote:Patrick57 wrote:I understand the Shotgun has bad hit detection, but if the hit detection issues were ever fixed, who would say that the shotgun is "Balanced," or at the very least, not UP?  BALANCED AS HELL. Its ******* epic! Yeah until you get Freedom'd by someone who turned around and say you in a scout suit Seriously
  You make WAY too many posts about how you have a Freedom Mass Driver and Proficiency 5. How about in every post I make, I boast about having a Duvolle?  
 :D | 
      
      
        |  Patrick57
 GunFall Mobilization
 Covert Intervention
 
 1146
 
 
      | Posted - 2013.10.31 02:28:00 -
          [41] - Quote 
 
 Patrick57 wrote:Atiim wrote:True Adamance wrote:Patrick57 wrote:I understand the Shotgun has bad hit detection, but if the hit detection issues were ever fixed, who would say that the shotgun is "Balanced," or at the very least, not UP?  BALANCED AS HELL. Its ******* epic! Yeah until you get Freedom'd by someone who turned around and say you in a scout suit Seriously    You make WAY too many posts about how you have a Freedom Mass Driver and Proficiency 5. How about in every post I make, I boast about having a Duvolle?   And by the way.......
 
 
 Your Min Logi is nothing compared to my Duvolle with Proficiency 4 and 0 complex Damage Mods!
 
 :D | 
      
      
        |  Rusty Shallows
 Black Jackals
 
 452
 
 
      | Posted - 2013.10.31 03:26:00 -
          [42] - Quote 
 Hit Detection and the Weapon's Combat Utility might as well be two separate unknown variables. A question that can't be answered in a definitive way. I've been in a similar spot with the HMGs. They seem off but nailing it down is hard when there are so few games when the hits register.
 
 That being said I'm still seeing more HMGs than Shotguns in Pubs. So assuming they have the same degree of hit detection issues then it's possible shotguns are underpowered. However it is just as possible someone really borked the code on them soon as it is cleared we'll see "nerf shotgun," threads again.
 
 "She may not be Miss Right but she'll do right now," Thank you SR-71 | 
      
      
        |  GET ATMESON
 Dem Durrty Boyz
 Public Disorder.
 
 154
 
 
      | Posted - 2013.10.31 03:39:00 -
          [43] - Quote 
 
 Patrick57 wrote:I understand the Shotgun has bad hit detection, but if the hit detection issues were ever fixed, who would say that the shotgun is "Balanced," or at the very least, not UP? 
 
 I dont want shottys to get a buff because once Heavy suits are usable AGAIN. I will fear the shotty if it gets a buff. Tbh tho the shotguns are like toy guns. They are UP. I would like to see it fixed. Will suck for me but personal gain isnt worth a game lacking in an area.
 
 Get your shotty buffed and my heavy suit fixed so we can fight it out!
 | 
      
      
        |  Shotty GoBang
 Pro Hic Immortalis
 
 1869
 
 
      | Posted - 2013.10.31 04:01:00 -
          [44] - Quote 
 
 GET ATMESON wrote:Get your shotty buffed and my heavy suit fixed so we can fight it out!
 Amen to that, my fat brother!
 | 
      
      
        |  General John Ripper
 MoIden Heath PoIice Department
 EoN.
 
 11461
 
 
      | Posted - 2013.10.31 04:04:00 -
          [45] - Quote 
 My shotgun is hungry but its underpowered :( Fix hit detection!
 
 Dust 514's #1 Forum Warrior Founder of the Forum Warrior Club King of Tacos | 
      
      
        |  GET ATMESON
 Dem Durrty Boyz
 Public Disorder.
 
 157
 
 
      | Posted - 2013.10.31 04:13:00 -
          [46] - Quote 
 
 Shotty GoBang wrote:GET ATMESON wrote:Get your shotty buffed and my heavy suit fixed so we can fight it out!
 Amen to that, my fat brother! 
 Amen!
 | 
      
      
        |  KING CHECKMATE
 AMARR IMPERIAL CRUSADERS
 
 2190
 
 
      | Posted - 2013.10.31 04:17:00 -
          [47] - Quote 
 
 General John Ripper wrote:My shotgun is hungry but its underpowered :( Fix hit detection! 
 I hate it when i sneak behind someone , SHOOT AT HIM , hit detection fails , and i get killed.
 
 Its like , WHy?! i did everything correctly ... u.u
 
 And then there is CCP , looking down on my tears and laughing... : /
 
 u+Élop s-¦ -Äll+Én-ç+ö+É | 
      
      
        |  Keri Starlight
 Psygod9
 D.E.F.I.A.N.C.E
 
 1647
 
 
      | Posted - 2013.10.31 04:59:00 -
          [48] - Quote 
 If hit detection is going to be fixed, there is no way Shotgun will be underpowered... when it happens to work properly (rarely), it melts faces...
 
 -Caldari Achura - One with the Universe -Tac AR Specialist "I load my gun with love instead of bullets" | 
      
      
        |  Foxbat 072
 Oberon Orbital Operations
 
 53
 
 
      | Posted - 2013.10.31 04:59:00 -
          [49] - Quote 
 SGs could use a little more range. It always seems like there's that last sliver of health the gun can't seem to reach.
 | 
      
      
        |  IgniteableAura
 Pro Hic Immortalis
 
 268
 
 
      | Posted - 2013.10.31 14:08:00 -
          [50] - Quote 
 Honestly, time will tell come tuesday. I am looking forward to testing it out again. I am hopeful but not all that optimistic for a complete fix.
 
 All weapons seem to have HD issues, so if they are equally improving across the board, ARs might instagib before scouts even have a chance at closing the range.
 
 OG shotgun is pretty well balanced if the shots stop disappearing.
 Breach could use some small hugs. Currently not much advantage to using it other than to warm up and improve your aim/patience. In my experience, what you can kill with one shot with breach you can kill easier with two shots from the OG.
 
 PHI Recruitment
or PHIsh Tank in game  Twitch | 
      
      
        |  Shotty GoBang
 Pro Hic Immortalis
 
 1875
 
 
      | Posted - 2013.10.31 14:13:00 -
          [51] - Quote 
 
 Foxbat 072 wrote:SGs could use a little more range. It always seems like there's that last sliver of health the gun can't seem to reach. Agreed.
 
 Less drop-off and/or a meter or two added range would likely suffice.
 Nothing on scale with Chromosome though.
 Peppering mercs half-way-across-the-map was a tad redongculous.
 
 
 
 
 | 
      
      
        |  Kaughst
 0uter.Heaven
 Proficiency V.
 
 19
 
 
      | Posted - 2013.10.31 14:56:00 -
          [52] - Quote 
 
 Shotty GoBang wrote:Foxbat 072 wrote:SGs could use a little more range. It always seems like there's that last sliver of health the gun can't seem to reach. Agreed.  Less drop-off and/or a meter or two added range would likely suffice. Nothing on scale with Chromosome though.  Peppering mercs half-way-across-the-map was a tad redongculous. 
 They mentioned more shotgun variances this year at Fanfest. Having a Minmatar shotgun that racially has more range than Gallente weapons of the same category could offer this alternative.
 
 Kaughst, kost, kogist, kaust, kahst, kog. I go by many names. Mostly because people do not know how to pronounce my name | 
      
      
        |  Eldest Dragon
 0uter.Heaven
 Proficiency V.
 
 198
 
 
      | Posted - 2013.10.31 15:03:00 -
          [53] - Quote 
 
 OZAROW wrote:The sg an nk are supposed to be fixed next patch.I think that a proto an damage mods should drop med frames in one shot if the range is what it is. But sometimes it takes 3 to a starter fit an their ar still kills you in under a sec.
 But if they increase the range an fix hit detection all the good shotgunners are gonna be the reason in two weeks your gonna see AR users posting shotguns are op threads everywhere.
 
 We're used to them being crap so just wait till the patch cuz if they end up working as good as they should, shottys are gonna scare the crap out of people cuz people that don't use them have no clue how broken they are and their gonna be crying when they work.
 
 Good scouts have no problem sneaking an getting the shot, the only reason targets are living through this is because of busted detection, so they have no clue how deadly life's gonna be in a week if the patch works an every shot lands.
 
 =ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ
 SUPER FORUM SAIYAN 3
 KaaaamEeeHHAAAAMmmMAHHHAAAAAHH!
 
 Ozarow bro, I actually tried sg's out on an alt, and was like fk this glad I tried it first, but hopefully the hit detection fixes make em good. I'm already specing into a scout right now, and originally was doing it for nova knives, so who knows this patch might work out great for me.
  | 
      
      
        |  CLONE117
 Planetary Response Organization
 Test Friends Please Ignore
 
 438
 
 
      | Posted - 2013.10.31 15:14:00 -
          [54] - Quote 
 shot guns would be the most powerful if they had their hit detection fixed.
 
 i can do fine with it.
 
 all though the ohk seems to only happen at point blank range.
 | 
      
      
        |  Krom Ganesh
 Holdfast Syndicate
 Amarr Empire
 
 506
 
 
      | Posted - 2013.10.31 15:27:00 -
          [55] - Quote 
 
 Sgt Kirk wrote:Patrick57 wrote:I JUST HAD AN IDEA OMG
 
 A GOLD SHOTGUN for the Amarr version!
 
 :D
 I don't think shotguns will fit into the Amarrian weapon ideology.  Much like in their culture Amarrians prefer to be pin-point and precise. Using "gods" holy light to vanquish their enemies.  Maybe if it was like a Slug round. A huge intense short pulse of light that decimates enemies shielding.  
 So if CCP did go ahead with racial shotguns, would they be like this?
 
 Gallente - The current shotgun - Short-ranged high damage
 Minmatar - Lower spread, lower damge per shot automatic shotgun
 Amarr - Laser slugs - High damage, very accurate, low ROF, low clip capacity
 Caldari - Elephant gun - single shot clip, very high damage, very accurate, high reload time (for a light weapon)
 | 
      
      
        |  Cass Caul
 Namtar Elite
 Gallente Federation
 
 207
 
 
      | Posted - 2013.10.31 18:43:00 -
          [56] - Quote 
 Honestly, as a someone who runs Shotgun in PC I think it needs some serious re-balancing.
 The Duvolle AR is still a better CQC weapon. It isn't hit-detection, it's the range on the shotgun. Simply back-pedaling when you know someone with a shotgun is there is going to be enough to get out of optimal range while you gun them down.
 
 The skills associated with shotguns are not good. Shotgun Operations: "3% reduction to shotgun spread." Proficiency with the shotgun is : "3% reduction in rate of fire per level." Rapid Reload and fitting optimizations are the same as everyone else's
 1) We hope that it actually mean we fire faster because the wording says proficiency makes it take longer to fire.
 2) The HK4M, once a favorite of mine because you could use it without skilling into shotguns, is useless. The dispersion on a shotgun without skill is so ridiculous is is nearly useless.
 3) Proficiency 5 increases Rate of Fire from 85.71 to 98.56, or 1 shot every 0.7 seconds to 1 shot every 0.6 seconds on the normal and Rate of Fire from 60 RPM to 69, or 1 shot every second to 1 shot every 0.87 seconds. . . This is not a significant change for the SP investment
 4) Rapid Reload is similarly uncostly. Rapid Reload V saves you 0.09 seconds per bullet (total 8) from 0.6 seconds to 0.51 seconds on the regular and from 1.3 seconds per bullet to 1.11 seconds.
 5) fitting optimization, proto has 14 pg... like many others it doesn't really do anything
 
 My dragonfly scout runs 1 basic shield extender, shotgun, scrambler pistol, compact nanohive, complex kinetic catalyzer, enhanced repair module. It has 104 shields and 162 armor.
 The STD shotgun and STD breach shotgun are balanced around damage for STD suits. The Standard shotgun, if all pellets hit, does 400-480 damage (each pellet does 40 damage, 10-12 pellets).
 
 My Scout gk.0 runs 115 shields and 404 armor and does 440-528 with a PRO shotgun
 The weapon damage does not scale with suit eHP
 
 The Alloteck Breach cannot kill a prototype suit without a headshot. It is getting a bit ridiculous to run into a Gal and Cal logi or a heavy, score 2 direct hits, and panic as I chose whether to run or try and finish them off with a sidearm... but I usually don't get either choice and it's been 3 seconds and a Duvolle AR, a Freedom/Boundless Mass Driver, or HMG has already killed me.
 The Breach in the description says it is better at ranged attack compared to the regular, but optimal range is 10 or less.
 
 Scouts, Shotguns, and Sniper Rifles are very underpowered in this game. They were balanced last build, but in the 6 months Uprising they are need some love
 | 
      
      
        |  Shotty GoBang
 Pro Hic Immortalis
 
 1883
 
 
      | Posted - 2013.10.31 18:50:00 -
          [57] - Quote 
 
 Appia Vibbia / Cass Caul wrote:Excellent writeup.
 
 Agreed.
 
 Shotguns and corresponding Skills scale quite poorly when compared to those of other weapons.
 | 
      
      
        |  Ares 514
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 108
 
 
      | Posted - 2013.10.31 18:57:00 -
          [58] - Quote 
 
 Shotty GoBang wrote:Appia Vibbia / Cass Caul wrote:Excellent writeup.
 
 Agreed.  Shotguns and corresponding Skills scale quite poorly when compared to those of other weapons. 
 I completely agree on this one. Also the skills on the SG leave a lot to be desired compared to other weapon types.
 | 
      
      
        |  Cass Caul
 Namtar Elite
 Gallente Federation
 
 208
 
 
      | Posted - 2013.10.31 19:16:00 -
          [59] - Quote 
 Also just to clarify my point, at 13m away my shotgun has 34% efficacy
 | 
      
      
        |  Flint Beastgood III
 GunFall Mobilization
 Covert Intervention
 
 282
 
 
      | Posted - 2013.10.31 20:34:00 -
          [60] - Quote 
 
 Shotty GoBang wrote:Appia Vibbia / Cass Caul wrote:Excellent writeup.
 
 Agreed.  Shotguns and corresponding Skills scale quite poorly when compared to those of other weapons. 
 Agreed.
 
 Gÿó +¦ +¦ Gÿó | 
      
      
        |  8213
 Grade No.2
 
 515
 
 
      | Posted - 2013.10.31 20:48:00 -
          [61] - Quote 
 Coming froma traditional standpoint of shotguns, were you sacrifice range for extreme close up killing power, I'd say they are UP in this game. Probably to the point of being useless.
 
 Getting with in range with a shotgun itself is a challenge in this game. Then not being able to kill in 3 or less direct hits, every time, makes it useless. What's the point of using it?
 I think it would be UP because it can't even be used in certain gamemodes on certain maps in certain situations. For a gun to lack range and power is a double dose of UP. The way the gamemodes and maps are set up in this game, getting within Shotgun range is severly restricting. You're shackled to only certain maps, and certain areas within those maps.
 
 It is the red-headed stepchild of DUST 514, and really can't work in the game because of how the game is setup as a whole. Shotguns are always fun, and not always super effective, but in DUST its madness.
 
 I think the only solution to making the gun worth using is to take off the damage mod stacking penalty for the weapon. Back before Uprising, the Shotgun was beast to use, and was still plenty hard back then.
 
 | 
      
      
        |  Johnny Guilt
 Algintal Core
 Gallente Federation
 
 316
 
 
      | Posted - 2013.10.31 20:59:00 -
          [62] - Quote 
 Two simple options
 
 1)3-4 more meters of optimal range
 or
 2) Change prof skill to Damage per level like most weapon prof.
 | 
      
      
        |  Smooth Assassin
 Stardust incorporation
 
 324
 
 
      | Posted - 2013.10.31 21:00:00 -
          [63] - Quote 
 Nerf the lag of some players man!!! they teleport everywhere dodging my shotty
 
 Assassination is my thing. | 
      
      
        |  Shotty GoBang
 Pro Hic Immortalis
 
 2220
 
 
      | Posted - 2013.11.14 15:54:00 -
          [64] - Quote 
 
 Patrick57 wrote:Who thinks the Shotgun is underpowered? * Raises tiny Scout hand *
 
 Option A) Buff shotgun damage, optimal range and/or fall-off penalty.
 Option B) Rebalance automatic ARs and ScRs such that the SG may excel in its niche capacity.
 
 
 
 | 
      
      
        |  Sky Kage
 The dyst0pian Corporation
 Zero-Day
 
 45
 
 
      | Posted - 2013.11.14 17:35:00 -
          [65] - Quote 
 
 Shotty GoBang wrote:Patrick57 wrote:Who thinks the Shotgun is underpowered? * Raises tiny Scout hand * Hit Detection is near perfect. Bricked MedFrames are tanking too many blasts. Balance dictates that a Shotgun's TTK/DPS should far outweigh the ScR and AR. Option A) Buff shotgun damage, optimal range and/or fall-off penalty. Option B) Rebalance ARs and ScRs such that the SG may excel in its niche capacity. thank you for resurrecting a dead thread. lol
 
 Happiness is as a butterfly. when pursed it's always just beyond your grasp. but should you relax, It may alight you | 
      
      
        |  Ghost Kaisar
 R 0 N 1 N
 
 840
 
 
      | Posted - 2013.11.14 17:43:00 -
          [66] - Quote 
 
 Sky Kage wrote:Shotty GoBang wrote:Patrick57 wrote:Who thinks the Shotgun is underpowered? * Raises tiny Scout hand * Hit Detection is near perfect. Bricked MedFrames are tanking too many blasts. Balance dictates that a Shotgun's TTK/DPS should far outweigh the ScR and AR. Option A) Buff shotgun damage, optimal range and/or fall-off penalty. Option B) Rebalance ARs and ScRs such that the SG may excel in its niche capacity.  thank you for resurrecting a dead thread. lol 
 Bricked Med Frames shouldn't be able to tank a point blank shotgun blast to the chest. To many times, I get killed by med frame shotgunners who just tank the shot, and the fire before my next blast. I can't tank the dang shot, so I die and they survive with 150 armor.
 
 "All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu | 
      
      
        |  Daxxis KANNAH
 Distinct Covert Initiative
 
 449
 
 
      | Posted - 2013.11.14 17:49:00 -
          [67] - Quote 
 
 KING CHECKMATE wrote:Patrick57 wrote:I understand the Shotgun has bad hit detection, but if the hit detection issues were ever fixed, who would say that the shotgun is "Balanced," or at the very least, not UP? If hit detection is fixed. The Shotguns will be balanced. I use the Breach shotguns (You know the ones that actually need skill? Anyone can use a CRG-3 pfft)   and i secretly think is the most OP weapon in the game.(needs a little more RoF SRSLY, it already has only 2 shots why the low ROF? ) 
 I wont say it out loud so you people dont think im crazy but..Oh...Sh**...oh well.... 
 I never understood why all the breach weapons work the same.
 
 If I break into an area, why would I want a slow firing weapon if I am not sure where and/or how many foes they are. They can limit the range and clip size and give it good RoF.
 
 Or High RoF with concussive force and lower damage with standard reload time.
 
 Or Moderate RoF with big clip and good damage but long reload time.
 
 Simple things to give weapons and races more character.
 | 
      
      
        |  PARKOUR PRACTIONER
 REDLINE ASSAULT OPERATIONS
 
 21
 
 
      | Posted - 2013.12.12 11:28:00 -
          [68] - Quote 
 I'm not one to do this but it has to be said. When I saw a certain someone make a video of ONE shotty kill and then to stop and aim down your sights? No... just no. Don't run around with a duvelle? think that's how you spell it one then say you 'dominate' with them. Hardly use it than you think you can rewrite the books for shotguns.-That is all.
 
 'Don't talk to strangers, shoot them.' Snow LOCKOUT When in doubt, shoot the hostage. YOU HAVE BEEN WARNED | 
      
      
        |  Patrick57
 Fatal Absolution
 
 2021
 
 
      | Posted - 2013.12.12 11:55:00 -
          [69] - Quote 
 
 PARKOUR PRACTIONER wrote:I'm not one to do this but it has to be said. When I saw a certain someone make a video of ONE shotty kill and then to stop and aim down your sights? No... just no. Don't run around with a duvelle? think that's how you spell it one then say you 'dominate' with them. Hardly use it than you think you can rewrite the books for shotguns.-That is all. Bumped a dead thread /sigh
 
 When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! | 
      
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