| Pages: 1 [2] 3  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Cody Sietz
 Bullet Cluster
 Legacy Rising
 
 1318
 
 
      | Posted - 2013.10.31 00:51:00 -
          [31] - Quote 
 
 Sgt Kirk wrote:Patrick57 wrote:I JUST HAD AN IDEA OMG
 
 A GOLD SHOTGUN for the Amarr version!
 
 :D
 I don't think shotguns will fit into the Amarrian weapon ideology.  Much like in their culture Amarrians prefer to be pin-point and precise. Using "gods" holy light to vanquish their enemies.  Maybe if it was like a Slug round. A huge intense short pulse of light that decimates enemies shielding.  it would be awesome and look amazing.
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        |  Shotty GoBang
 Pro Hic Immortalis
 
 1863
 
 
      | Posted - 2013.10.31 01:11:00 -
          [32] - Quote 
 Personal Opinions:
 
 Standard Shotgun: We won't know if it is balanced or not until it performs reliably (hopefully by 1.6).
 Breach Shotgun: Needs work.
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        |  Aleksander Black
 Immortal Retribution
 
 238
 
 
      | Posted - 2013.10.31 01:20:00 -
          [33] - Quote 
 Definitely not UP. They scare the **** out of me.
 
 Although I believe that it requires skill, even when they get hit detection on spot, but that's how things are supposed to be after all: people that know what they are doing with a good weapon will take it to another level of lethality, be it the SG or something else.
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        |  OZAROW
 WarRavens
 League of Infamy
 
 1006
 
 
      | Posted - 2013.10.31 01:36:00 -
          [34] - Quote 
 
 Shotty GoBang wrote:Patrick57 wrote:I understand the Shotgun has bad hit detection, but if the hit detection issues were ever fixed, who would say that the shotgun is "Balanced," or at the very least, not UP? King Thunderbolt -- an outspoken authority on the subject -- has indicated the following (paraphrased):The problem with the Shotgun is based primarily upon the weight of the Shotgun. It is not underpowered or overpowered, but is absolutely underpowered, except for the times when it is overpowered. But all the time, it is not heavy enough to be a real-life video-game Shotgun. When CCP makes the Shotgun heavier, not a heavy weapon but a light weapon, like Shotguns should be in concept, then people won't complain about the Shotgun. Because of its weight. King Thunderbolt has Evidence which not only explains but proves the above weight problem with the Shotgun. I admit to having had difficulty following his logic, and would very much like to learn more. Wut lol!
 I speakith in thamost unlikely mess of all riddles!
 
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 SUPER FORUM SAIYAN 3
 KaaaamEeeHHAAAAMmmMAHHHAAAAAHH!
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        |  Dexter307
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 513
 
 
      | Posted - 2013.10.31 01:38:00 -
          [35] - Quote 
 Imo they just need a bit of a range buff
 Id make the normal shotguns optimal 8m and the breaches optimal 10m
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        |  Ghost Kaisar
 R 0 N 1 N
 
 713
 
 
      | Posted - 2013.10.31 02:14:00 -
          [36] - Quote 
 
 Patrick57 wrote:Soldner VonKuechle wrote:You honestly think a guy with 83 YouTube subs and nearly 700 videos can be bothered to reply on a forum where the actual dust players are? No.
 Just remember, the shotgun isn't up because hit detection/misfire/range no no no, It's up because it's not heavy enough.
 
 That's right, it needs more weight.
 
 Heh.
 Deleted :D 
 Same here
  
 "All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu | 
      
      
        |  Aqua-Regia
 
 492
 
 
      | Posted - 2013.10.31 02:16:00 -
          [37] - Quote 
 
 Patrick57 wrote:Sgt Kirk wrote:I honestly think the Shotguns need more range. I find myself getting one shotted at 10 meters by a Shotgun. I don't know if it's because I suck or not lol This
   
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        |  Ludvig Enraga
 KILL-EM-QUICK
 RISE of LEGION
 
 627
 
 
      | Posted - 2013.10.31 02:24:00 -
          [38] - Quote 
 
 Shotty GoBang wrote:Patrick57 wrote:I understand the Shotgun has bad hit detection, but if the hit detection issues were ever fixed, who would say that the shotgun is "Balanced," or at the very least, not UP? King Thunderbolt -- an outspoken authority on the subject -- has indicated the following (paraphrased):The problem with the Shotgun is based primarily upon the weight of the Shotgun. It is not underpowered or overpowered, but is absolutely underpowered, except for the times when it is overpowered. But all the time, it is not heavy enough to be a real-life video-game Shotgun. When CCP makes the Shotgun heavier, not a heavy weapon but a light weapon, like Shotguns should be in concept, then people won't complain about the Shotgun. Because of its weight. King Thunderbolt has Evidence which not only explains but proves the above weight problem with the Shotgun. I admit to having had difficulty following his logic, and would very much like to learn more. 
 I love this. This is like Joseph Keller's prose in Catch 22
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        |  Atiim
 Living Like Larry Schwag
 
 472
 
 
      | Posted - 2013.10.31 02:25:00 -
          [39] - Quote 
 
 True Adamance wrote:Patrick57 wrote:I understand the Shotgun has bad hit detection, but if the hit detection issues were ever fixed, who would say that the shotgun is "Balanced," or at the very least, not UP?  BALANCED AS HELL. Its ******* epic! Yeah until you get Freedom'd by someone who turned around and say you in a scout suit
 
 I am everything AV, Tanker, Logi, Scout, Heavy, and so much more This is the setup of those who are unbiased | 
      
      
        |  Patrick57
 GunFall Mobilization
 Covert Intervention
 
 1131
 
 
      | Posted - 2013.10.31 02:27:00 -
          [40] - Quote 
 
 Atiim wrote:True Adamance wrote:Patrick57 wrote:I understand the Shotgun has bad hit detection, but if the hit detection issues were ever fixed, who would say that the shotgun is "Balanced," or at the very least, not UP?  BALANCED AS HELL. Its ******* epic! Yeah until you get Freedom'd by someone who turned around and say you in a scout suit Seriously
  You make WAY too many posts about how you have a Freedom Mass Driver and Proficiency 5. How about in every post I make, I boast about having a Duvolle?  
 :D | 
      
      
        |  Patrick57
 GunFall Mobilization
 Covert Intervention
 
 1146
 
 
      | Posted - 2013.10.31 02:28:00 -
          [41] - Quote 
 
 Patrick57 wrote:Atiim wrote:True Adamance wrote:Patrick57 wrote:I understand the Shotgun has bad hit detection, but if the hit detection issues were ever fixed, who would say that the shotgun is "Balanced," or at the very least, not UP?  BALANCED AS HELL. Its ******* epic! Yeah until you get Freedom'd by someone who turned around and say you in a scout suit Seriously    You make WAY too many posts about how you have a Freedom Mass Driver and Proficiency 5. How about in every post I make, I boast about having a Duvolle?   And by the way.......
 
 
 Your Min Logi is nothing compared to my Duvolle with Proficiency 4 and 0 complex Damage Mods!
 
 :D | 
      
      
        |  Rusty Shallows
 Black Jackals
 
 452
 
 
      | Posted - 2013.10.31 03:26:00 -
          [42] - Quote 
 Hit Detection and the Weapon's Combat Utility might as well be two separate unknown variables. A question that can't be answered in a definitive way. I've been in a similar spot with the HMGs. They seem off but nailing it down is hard when there are so few games when the hits register.
 
 That being said I'm still seeing more HMGs than Shotguns in Pubs. So assuming they have the same degree of hit detection issues then it's possible shotguns are underpowered. However it is just as possible someone really borked the code on them soon as it is cleared we'll see "nerf shotgun," threads again.
 
 "She may not be Miss Right but she'll do right now," Thank you SR-71 | 
      
      
        |  GET ATMESON
 Dem Durrty Boyz
 Public Disorder.
 
 154
 
 
      | Posted - 2013.10.31 03:39:00 -
          [43] - Quote 
 
 Patrick57 wrote:I understand the Shotgun has bad hit detection, but if the hit detection issues were ever fixed, who would say that the shotgun is "Balanced," or at the very least, not UP? 
 
 I dont want shottys to get a buff because once Heavy suits are usable AGAIN. I will fear the shotty if it gets a buff. Tbh tho the shotguns are like toy guns. They are UP. I would like to see it fixed. Will suck for me but personal gain isnt worth a game lacking in an area.
 
 Get your shotty buffed and my heavy suit fixed so we can fight it out!
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        |  Shotty GoBang
 Pro Hic Immortalis
 
 1869
 
 
      | Posted - 2013.10.31 04:01:00 -
          [44] - Quote 
 
 GET ATMESON wrote:Get your shotty buffed and my heavy suit fixed so we can fight it out!
 Amen to that, my fat brother!
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        |  General John Ripper
 MoIden Heath PoIice Department
 EoN.
 
 11461
 
 
      | Posted - 2013.10.31 04:04:00 -
          [45] - Quote 
 My shotgun is hungry but its underpowered :( Fix hit detection!
 
 Dust 514's #1 Forum Warrior Founder of the Forum Warrior Club King of Tacos | 
      
      
        |  GET ATMESON
 Dem Durrty Boyz
 Public Disorder.
 
 157
 
 
      | Posted - 2013.10.31 04:13:00 -
          [46] - Quote 
 
 Shotty GoBang wrote:GET ATMESON wrote:Get your shotty buffed and my heavy suit fixed so we can fight it out!
 Amen to that, my fat brother! 
 Amen!
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        |  KING CHECKMATE
 AMARR IMPERIAL CRUSADERS
 
 2190
 
 
      | Posted - 2013.10.31 04:17:00 -
          [47] - Quote 
 
 General John Ripper wrote:My shotgun is hungry but its underpowered :( Fix hit detection! 
 I hate it when i sneak behind someone , SHOOT AT HIM , hit detection fails , and i get killed.
 
 Its like , WHy?! i did everything correctly ... u.u
 
 And then there is CCP , looking down on my tears and laughing... : /
 
 u+Élop s-¦ -Äll+Én-ç+ö+É | 
      
      
        |  Keri Starlight
 Psygod9
 D.E.F.I.A.N.C.E
 
 1647
 
 
      | Posted - 2013.10.31 04:59:00 -
          [48] - Quote 
 If hit detection is going to be fixed, there is no way Shotgun will be underpowered... when it happens to work properly (rarely), it melts faces...
 
 -Caldari Achura - One with the Universe -Tac AR Specialist "I load my gun with love instead of bullets" | 
      
      
        |  Foxbat 072
 Oberon Orbital Operations
 
 53
 
 
      | Posted - 2013.10.31 04:59:00 -
          [49] - Quote 
 SGs could use a little more range. It always seems like there's that last sliver of health the gun can't seem to reach.
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        |  IgniteableAura
 Pro Hic Immortalis
 
 268
 
 
      | Posted - 2013.10.31 14:08:00 -
          [50] - Quote 
 Honestly, time will tell come tuesday. I am looking forward to testing it out again. I am hopeful but not all that optimistic for a complete fix.
 
 All weapons seem to have HD issues, so if they are equally improving across the board, ARs might instagib before scouts even have a chance at closing the range.
 
 OG shotgun is pretty well balanced if the shots stop disappearing.
 Breach could use some small hugs. Currently not much advantage to using it other than to warm up and improve your aim/patience. In my experience, what you can kill with one shot with breach you can kill easier with two shots from the OG.
 
 PHI Recruitment
or PHIsh Tank in game  Twitch | 
      
      
        |  Shotty GoBang
 Pro Hic Immortalis
 
 1875
 
 
      | Posted - 2013.10.31 14:13:00 -
          [51] - Quote 
 
 Foxbat 072 wrote:SGs could use a little more range. It always seems like there's that last sliver of health the gun can't seem to reach. Agreed.
 
 Less drop-off and/or a meter or two added range would likely suffice.
 Nothing on scale with Chromosome though.
 Peppering mercs half-way-across-the-map was a tad redongculous.
 
 
 
 
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        |  Kaughst
 0uter.Heaven
 Proficiency V.
 
 19
 
 
      | Posted - 2013.10.31 14:56:00 -
          [52] - Quote 
 
 Shotty GoBang wrote:Foxbat 072 wrote:SGs could use a little more range. It always seems like there's that last sliver of health the gun can't seem to reach. Agreed.  Less drop-off and/or a meter or two added range would likely suffice. Nothing on scale with Chromosome though.  Peppering mercs half-way-across-the-map was a tad redongculous. 
 They mentioned more shotgun variances this year at Fanfest. Having a Minmatar shotgun that racially has more range than Gallente weapons of the same category could offer this alternative.
 
 Kaughst, kost, kogist, kaust, kahst, kog. I go by many names. Mostly because people do not know how to pronounce my name | 
      
      
        |  Eldest Dragon
 0uter.Heaven
 Proficiency V.
 
 198
 
 
      | Posted - 2013.10.31 15:03:00 -
          [53] - Quote 
 
 OZAROW wrote:The sg an nk are supposed to be fixed next patch.I think that a proto an damage mods should drop med frames in one shot if the range is what it is. But sometimes it takes 3 to a starter fit an their ar still kills you in under a sec.
 But if they increase the range an fix hit detection all the good shotgunners are gonna be the reason in two weeks your gonna see AR users posting shotguns are op threads everywhere.
 
 We're used to them being crap so just wait till the patch cuz if they end up working as good as they should, shottys are gonna scare the crap out of people cuz people that don't use them have no clue how broken they are and their gonna be crying when they work.
 
 Good scouts have no problem sneaking an getting the shot, the only reason targets are living through this is because of busted detection, so they have no clue how deadly life's gonna be in a week if the patch works an every shot lands.
 
 =ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ
 SUPER FORUM SAIYAN 3
 KaaaamEeeHHAAAAMmmMAHHHAAAAAHH!
 
 Ozarow bro, I actually tried sg's out on an alt, and was like fk this glad I tried it first, but hopefully the hit detection fixes make em good. I'm already specing into a scout right now, and originally was doing it for nova knives, so who knows this patch might work out great for me.
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        |  CLONE117
 Planetary Response Organization
 Test Friends Please Ignore
 
 438
 
 
      | Posted - 2013.10.31 15:14:00 -
          [54] - Quote 
 shot guns would be the most powerful if they had their hit detection fixed.
 
 i can do fine with it.
 
 all though the ohk seems to only happen at point blank range.
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        |  Krom Ganesh
 Holdfast Syndicate
 Amarr Empire
 
 506
 
 
      | Posted - 2013.10.31 15:27:00 -
          [55] - Quote 
 
 Sgt Kirk wrote:Patrick57 wrote:I JUST HAD AN IDEA OMG
 
 A GOLD SHOTGUN for the Amarr version!
 
 :D
 I don't think shotguns will fit into the Amarrian weapon ideology.  Much like in their culture Amarrians prefer to be pin-point and precise. Using "gods" holy light to vanquish their enemies.  Maybe if it was like a Slug round. A huge intense short pulse of light that decimates enemies shielding.  
 So if CCP did go ahead with racial shotguns, would they be like this?
 
 Gallente - The current shotgun - Short-ranged high damage
 Minmatar - Lower spread, lower damge per shot automatic shotgun
 Amarr - Laser slugs - High damage, very accurate, low ROF, low clip capacity
 Caldari - Elephant gun - single shot clip, very high damage, very accurate, high reload time (for a light weapon)
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        |  Cass Caul
 Namtar Elite
 Gallente Federation
 
 207
 
 
      | Posted - 2013.10.31 18:43:00 -
          [56] - Quote 
 Honestly, as a someone who runs Shotgun in PC I think it needs some serious re-balancing.
 The Duvolle AR is still a better CQC weapon. It isn't hit-detection, it's the range on the shotgun. Simply back-pedaling when you know someone with a shotgun is there is going to be enough to get out of optimal range while you gun them down.
 
 The skills associated with shotguns are not good. Shotgun Operations: "3% reduction to shotgun spread." Proficiency with the shotgun is : "3% reduction in rate of fire per level." Rapid Reload and fitting optimizations are the same as everyone else's
 1) We hope that it actually mean we fire faster because the wording says proficiency makes it take longer to fire.
 2) The HK4M, once a favorite of mine because you could use it without skilling into shotguns, is useless. The dispersion on a shotgun without skill is so ridiculous is is nearly useless.
 3) Proficiency 5 increases Rate of Fire from 85.71 to 98.56, or 1 shot every 0.7 seconds to 1 shot every 0.6 seconds on the normal and Rate of Fire from 60 RPM to 69, or 1 shot every second to 1 shot every 0.87 seconds. . . This is not a significant change for the SP investment
 4) Rapid Reload is similarly uncostly. Rapid Reload V saves you 0.09 seconds per bullet (total 8) from 0.6 seconds to 0.51 seconds on the regular and from 1.3 seconds per bullet to 1.11 seconds.
 5) fitting optimization, proto has 14 pg... like many others it doesn't really do anything
 
 My dragonfly scout runs 1 basic shield extender, shotgun, scrambler pistol, compact nanohive, complex kinetic catalyzer, enhanced repair module. It has 104 shields and 162 armor.
 The STD shotgun and STD breach shotgun are balanced around damage for STD suits. The Standard shotgun, if all pellets hit, does 400-480 damage (each pellet does 40 damage, 10-12 pellets).
 
 My Scout gk.0 runs 115 shields and 404 armor and does 440-528 with a PRO shotgun
 The weapon damage does not scale with suit eHP
 
 The Alloteck Breach cannot kill a prototype suit without a headshot. It is getting a bit ridiculous to run into a Gal and Cal logi or a heavy, score 2 direct hits, and panic as I chose whether to run or try and finish them off with a sidearm... but I usually don't get either choice and it's been 3 seconds and a Duvolle AR, a Freedom/Boundless Mass Driver, or HMG has already killed me.
 The Breach in the description says it is better at ranged attack compared to the regular, but optimal range is 10 or less.
 
 Scouts, Shotguns, and Sniper Rifles are very underpowered in this game. They were balanced last build, but in the 6 months Uprising they are need some love
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        |  Shotty GoBang
 Pro Hic Immortalis
 
 1883
 
 
      | Posted - 2013.10.31 18:50:00 -
          [57] - Quote 
 
 Appia Vibbia / Cass Caul wrote:Excellent writeup.
 
 Agreed.
 
 Shotguns and corresponding Skills scale quite poorly when compared to those of other weapons.
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        |  Ares 514
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 108
 
 
      | Posted - 2013.10.31 18:57:00 -
          [58] - Quote 
 
 Shotty GoBang wrote:Appia Vibbia / Cass Caul wrote:Excellent writeup.
 
 Agreed.  Shotguns and corresponding Skills scale quite poorly when compared to those of other weapons. 
 I completely agree on this one. Also the skills on the SG leave a lot to be desired compared to other weapon types.
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        |  Cass Caul
 Namtar Elite
 Gallente Federation
 
 208
 
 
      | Posted - 2013.10.31 19:16:00 -
          [59] - Quote 
 Also just to clarify my point, at 13m away my shotgun has 34% efficacy
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        |  Flint Beastgood III
 GunFall Mobilization
 Covert Intervention
 
 282
 
 
      | Posted - 2013.10.31 20:34:00 -
          [60] - Quote 
 
 Shotty GoBang wrote:Appia Vibbia / Cass Caul wrote:Excellent writeup.
 
 Agreed.  Shotguns and corresponding Skills scale quite poorly when compared to those of other weapons. 
 Agreed.
 
 Gÿó +¦ +¦ Gÿó | 
      
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