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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3733
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Posted - 2013.10.29 10:35:00 -
[1] - Quote
Theoretically they rock.
I mean I was running a poorly fit Sica and was loving the mobility of the Shield Hull. Sure I know that the rep rates are pretty poor but the resistances are damn good, and thinking forwards to the Shield injection module I cannot see why you would take Armour HAV of Shields.
Not to mention the Falchion bonuses to Rails, I'm pretty sure that's the bonus right, and Missiles being Armour HAV killers.
I cannot wait to seem more Caldari HAV on the field during the vehicle rebalance.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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dogmanpig
black market bank
25
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Posted - 2013.10.29 10:37:00 -
[2] - Quote
True Adamance wrote:Theoretically they rock.
I mean I was running a poorly fit Sica and was loving the mobility of the Shield Hull. Sure I know that the rep rates are pretty poor but the resistances are damn good, and thinking forwards to the Shield injection module I cannot see why you would take Armour HAV of Shields.
Not to mention the Falchion bonuses to Rails, I'm pretty sure that's the bonus right, and Missiles being Armour HAV killers.
I cannot wait to seem more Caldari HAV on the field during the vehicle rebalance. troll failure
troll worth in sig.
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3734
|
Posted - 2013.10.29 10:40:00 -
[3] - Quote
dogmanpig wrote:True Adamance wrote:Theoretically they rock.
I mean I was running a poorly fit Sica and was loving the mobility of the Shield Hull. Sure I know that the rep rates are pretty poor but the resistances are damn good, and thinking forwards to the Shield injection module I cannot see why you would take Armour HAV of Shields.
Not to mention the Falchion bonuses to Rails, I'm pretty sure that's the bonus right, and Missiles being Armour HAV killers.
I cannot wait to seem more Caldari HAV on the field during the vehicle rebalance. troll failure troll worth in sig.
No troll I loved using my Sica tonight, to the point where I wished I'd specced Shield Tanks over Armour. Plus their design looks bad ass.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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DoubleTap420
Pradox One Proficiency V.
93
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Posted - 2013.10.29 10:41:00 -
[4] - Quote
Because armor tanking is the flavor right now but personally I like shield tanks. If I ever were to tank as a second nature it would be a shield based with missiles.
Long live scouts! We will prevail one day.
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Cryius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
26
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Posted - 2013.10.29 10:42:00 -
[5] - Quote
True Adamance wrote:dogmanpig wrote:True Adamance wrote:Theoretically they rock.
I mean I was running a poorly fit Sica and was loving the mobility of the Shield Hull. Sure I know that the rep rates are pretty poor but the resistances are damn good, and thinking forwards to the Shield injection module I cannot see why you would take Armour HAV of Shields.
Not to mention the Falchion bonuses to Rails, I'm pretty sure that's the bonus right, and Missiles being Armour HAV killers.
I cannot wait to seem more Caldari HAV on the field during the vehicle rebalance. troll failure troll worth in sig. No troll I loved using my Sica tonight, to the point where I wished I'd specced Shield Tanks over Armour. Plus their design looks bad ass. report for breaking RP Amarr will never use those weak shield tanks. NON-BELIEVER!! KILL EM!
I'll make love to your cat if its wet
If not make me a sandwich and it better be good and while your at it get me a beer
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Jackof All-Trades
The Southern Legion The Umbra Combine
207
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Posted - 2013.10.29 10:43:00 -
[6] - Quote
That's what it seems like. On paper, shields rule. But the Madrugar is massively OP compared to the Gunnlogi. It can still be used to work right by a skilled enough, or simply smart enough pilot, but (and you'll have to check with an actual tanker for this) the Madrugar tanks better than the Gunnlogi does, despite all logic. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3734
|
Posted - 2013.10.29 10:43:00 -
[7] - Quote
DoubleTap420 wrote:Because armor tanking is the flavor right now but personally I like shield tanks. If I ever were to tank as a second nature it would be a shield based with missiles.
Well I mean as for a modus operandi for my tanking right now. If someone says they see a shield tank, I rush the thing, carefully, but rush it still since I know I can out brawl it.
If someone says armour tank I take it a little more slowly.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3734
|
Posted - 2013.10.29 10:46:00 -
[8] - Quote
Cryius Li-Moody wrote:True Adamance wrote:dogmanpig wrote:True Adamance wrote:Theoretically they rock.
I mean I was running a poorly fit Sica and was loving the mobility of the Shield Hull. Sure I know that the rep rates are pretty poor but the resistances are damn good, and thinking forwards to the Shield injection module I cannot see why you would take Armour HAV of Shields.
Not to mention the Falchion bonuses to Rails, I'm pretty sure that's the bonus right, and Missiles being Armour HAV killers.
I cannot wait to seem more Caldari HAV on the field during the vehicle rebalance. troll failure troll worth in sig. No troll I loved using my Sica tonight, to the point where I wished I'd specced Shield Tanks over Armour. Plus their design looks bad ass. report for breaking RP Amarr will never use those weak shield tanks. NON-BELIEVER!! KILL EM! Our tanks will be dual tankers, and I am wondering how to best take advantage of the benefits of shield's, aka passive explosive resistant regen, and armour, fast acting active HP regen.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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pegasis prime
BIG BAD W0LVES
1221
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Posted - 2013.10.29 10:47:00 -
[9] - Quote
well I can give you my list of pros and cons.
Pro's
1) natural resistance of 29% against explosive weapons (once fitted with passive and or active resistance mods can have up to 50% resistance)
2) natural shield regen (26hp/s with max skills) pitiful I know but its better than nothing
3) can fit damage mods without compromising too much tank, ( high dps)
4) can fit Jovian's without sacrificing too much tank ( higher speed and acceleration)
5) good for high speed high damage glass cannon fits
Cons
1) weak shield boosters ( compared to armour reps)
2) low ehp celling compared to armour tanks
3) weak active resistance mods ( compared to armour tanks)
4) base speed of unfitted gunlogi is slower than the base speed of a madruger
5) forge gun fodder
Shields are gret for ranged attacks but can fall folly in cqc combat and if any armour blaster gets within 100m the shield tank is almost certainly dead, but if fitted and pioted right right a shield missile tank will slaughter a maddy at 100 to 200m with missiles. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3735
|
Posted - 2013.10.29 10:49:00 -
[10] - Quote
I'm trying not to CQC anymore, mid range is where I want to be.
I personally want Large Blasters to be removed in favour of splash damage racial battle cannons...... but well....
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Sylwester Dziewiecki
Beyond Hypothetical Box
197
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Posted - 2013.10.29 10:52:00 -
[11] - Quote
True Adamance wrote:Theoretically they rock.
I mean I was running a poorly fit Sica and was loving the mobility of the Shield Hull. Sure I know that the rep rates are pretty poor but the resistances are damn good, and thinking forwards to the Shield injection module I cannot see why you would take Armour HAV of Shields.
Not to mention the Falchion bonuses to Rails, I'm pretty sure that's the bonus right, and Missiles being Armour HAV killers.
I cannot wait to seem more Caldari HAV on the field during the vehicle rebalance.
Is wondering if Shield Tanker would allow me to test out some of their fits one weekend, all expenses paid. Gallente HAV's are a bit faster then Caldari. People usually say that shields on vehicles suck, but what they really meant is that shield recharge or regeneration suck. Shield itself is awesome - high passive anti-swarm resistance, no speed penalty, and if you fit shield extenders with some armor buffer on Mad you can survive more waves than with best armor fit(if guy have Pro SL, and because you have PG for St Blaster).
I consider skilling shield stuff after 'new' changes will come to live. |
pegasis prime
BIG BAD W0LVES
1223
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Posted - 2013.10.29 11:01:00 -
[12] - Quote
True Adamance wrote: I'm trying not to CQC anymore, mid range is where I want to be.
I personally want Large Blasters to be removed in favour of splash damage racial battle cannons...... but well....
mid range gunlogi missile fit,
Low slots - 1 local powergrid expansion unit , 1 heavy payload control system II
High slots- 1 heavy azeotropic ward shield extender, 1 heavy converse shield booster, 2 ward shield amplifiers and 1 fusion accelerator.
Large turret - Any St 201 missile launcher ( fragged for infantry , Accelerated for vehicles and cycled for suppression) I like fragged or cycled as cycled has a really high dps when combined with a damage mod as their rate of fire vastly increases
small turets any st missiles
keep this tank aprox 50-100 m from the front engagement use it to spam missiles over the shoulders of your meat shield ahhhem infantry , if an enemy armour tank shows up retreat and try to flank covering their escape route (even better if one of your gunners carry's av) |
The Black Jackal
The Southern Legion The Umbra Combine
903
|
Posted - 2013.10.29 11:04:00 -
[13] - Quote
Another issue shields currently have, and I'm an avid Shield Tanker, is that armor tanks can ram you and while they take little impact damage, the shield tanker will lose at least half of their main HP. Despite resistances.
There are other issues, many of which I have raised in the past.
"Regard your soldiers as your children, and they will follow you into the deepest valleys."
Sun Tzu
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Takahiro Kashuken
Red Star. EoN.
1548
|
Posted - 2013.10.29 11:07:00 -
[14] - Quote
Falcon - Rails lolno its missiles
Plus shield is ****, may have extra resistance to swarms but you wouldnt know it when proto hits you
FG will wreck you instantly
Armor tanks will wreck you no matter what fit you have
Shield regen is just bad
Shield is slow too
Shield has very poor gun depression
They used to be good |
The Black Jackal
The Southern Legion The Umbra Combine
903
|
Posted - 2013.10.29 11:09:00 -
[15] - Quote
pegasis prime wrote:well I can give you my list of pros and cons.
Pro's
1) natural resistance of 29% against explosive weapons (once fitted with passive and or active resistance mods can have up to 50% resistance)
2) natural shield regen (26hp/s with max skills) pitiful I know but its better than nothing
3) can fit damage mods without compromising too much tank, ( high dps)
4) can fit Jovian's without sacrificing too much tank ( higher speed and acceleration)
5) good for high speed high damage glass cannon fits
Cons
1) weak shield boosters ( compared to armour reps)
2) low ehp celling compared to armour tanks
3) weak active resistance mods ( compared to armour tanks)
4) base speed of unfitted gunlogi is slower than the base speed of a madruger
5) forge gun fodder
Shields are gret for ranged attacks but can fall folly in cqc combat and if any armour blaster gets within 100m the shield tank is almost certainly dead, but if fitted and pioted right right a shield missile tank will slaughter a maddy at 100 to 200m with missiles.
I don't know what fits you're running, but in order to get a half decent tank on a shield tank, I have to run 2 Power Expansion Units in the lows of the Gunloggi to get 5k HP with a Large Shield Booster. with 39% Resistance Bonus.
Fitting Speed mods has the same effect, and with the terrain acting as it does, top speed only matters on open field, where again, madrygars will rip Gunloggis apart... Shield Tanks are more agile than Armor, but not agile enough to maintain a steady distance of 50 - 100m without another tank as a meatshield in between,
"Regard your soldiers as your children, and they will follow you into the deepest valleys."
Sun Tzu
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dogmanpig
black market bank
26
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Posted - 2013.10.29 11:17:00 -
[16] - Quote
The Black Jackal wrote:pegasis prime wrote:well I can give you my list of pros and cons.
Pro's
1) natural resistance of 29% against explosive weapons (once fitted with passive and or active resistance mods can have up to 50% resistance)
2) natural shield regen (26hp/s with max skills) pitiful I know but its better than nothing
3) can fit damage mods without compromising too much tank, ( high dps)
4) can fit Jovian's without sacrificing too much tank ( higher speed and acceleration)
5) good for high speed high damage glass cannon fits
Cons
1) weak shield boosters ( compared to armour reps)
2) low ehp celling compared to armour tanks
3) weak active resistance mods ( compared to armour tanks)
4) base speed of unfitted gunlogi is slower than the base speed of a madruger
5) forge gun fodder
Shields are gret for ranged attacks but can fall folly in cqc combat and if any armour blaster gets within 100m the shield tank is almost certainly dead, but if fitted and pioted right right a shield missile tank will slaughter a maddy at 100 to 200m with missiles. I don't know what fits you're running, but in order to get a half decent tank on a shield tank, I have to run 2 Power Expansion Units in the lows of the Gunloggi to get 5k HP with a Large Shield Booster. with 39% Resistance Bonus. Fitting Speed mods has the same effect, and with the terrain acting as it does, top speed only matters on open field, where again, madrygars will rip Gunloggis apart... Shield Tanks are more agile than Armor, but not agile enough to maintain a steady distance of 50 - 100m without another tank as a meatshield in between, he uses his tank as bait for FG snipers.
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
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pegasis prime
BIG BAD W0LVES
1223
|
Posted - 2013.10.29 11:18:00 -
[17] - Quote
The Black Jackal wrote:pegasis prime wrote:well I can give you my list of pros and cons.
Pro's
1) natural resistance of 29% against explosive weapons (once fitted with passive and or active resistance mods can have up to 50% resistance)
2) natural shield regen (26hp/s with max skills) pitiful I know but its better than nothing
3) can fit damage mods without compromising too much tank, ( high dps)
4) can fit Jovian's without sacrificing too much tank ( higher speed and acceleration)
5) good for high speed high damage glass cannon fits
Cons
1) weak shield boosters ( compared to armour reps)
2) low ehp celling compared to armour tanks
3) weak active resistance mods ( compared to armour tanks)
4) base speed of unfitted gunlogi is slower than the base speed of a madruger
5) forge gun fodder
Shields are gret for ranged attacks but can fall folly in cqc combat and if any armour blaster gets within 100m the shield tank is almost certainly dead, but if fitted and pioted right right a shield missile tank will slaughter a maddy at 100 to 200m with missiles. I don't know what fits you're running, but in order to get a half decent tank on a shield tank, I have to run 2 Power Expansion Units in the lows of the Gunloggi to get 5k HP with a Large Shield Booster. with 39% Resistance Bonus. Fitting Speed mods has the same effect, and with the terrain acting as it does, top speed only matters on open field, where again, madrygars will rip Gunloggis apart... Shield Tanks are more agile than Armor, but not agile enough to maintain a steady distance of 50 - 100m without another tank as a meatshield in between,
I already posted one of the many fits I use shields are very versatile if you think outside the box, and speed and torque mods help you get away from those forge gunners, there is no point in trying to tank out a shield tank as at some point regardless of your fit you will have to back off, that's why I now roll high dps high speed high resistance and fast regen fits. shields are not armour and are not meant to have big tanks and thusly not meant to hang around for prolonged engagements. |
Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
545
|
Posted - 2013.10.29 11:18:00 -
[18] - Quote
trolololol dont get me started ur feeding me |
pegasis prime
BIG BAD W0LVES
1223
|
Posted - 2013.10.29 11:27:00 -
[19] - Quote
oh yea true adamance get yourself on "honeybadger" if you see me or odell call out for an op sica squad its a laugh, 6 man squad with adv/pro missile fit sicas in ambush youll never laugh so hard. |
Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
547
|
Posted - 2013.10.29 12:03:00 -
[20] - Quote
pegasis prime wrote:The Black Jackal wrote:pegasis prime wrote:well I can give you my list of pros and cons.
Pro's
1) natural resistance of 29% against explosive weapons (once fitted with passive and or active resistance mods can have up to 50% resistance)
2) natural shield regen (26hp/s with max skills) pitiful I know but its better than nothing
3) can fit damage mods without compromising too much tank, ( high dps)
4) can fit Jovian's without sacrificing too much tank ( higher speed and acceleration)
5) good for high speed high damage glass cannon fits
Cons
1) weak shield boosters ( compared to armour reps)
2) low ehp celling compared to armour tanks
3) weak active resistance mods ( compared to armour tanks)
4) base speed of unfitted gunlogi is slower than the base speed of a madruger
5) forge gun fodder
Shields are gret for ranged attacks but can fall folly in cqc combat and if any armour blaster gets within 100m the shield tank is almost certainly dead, but if fitted and pioted right right a shield missile tank will slaughter a maddy at 100 to 200m with missiles. I don't know what fits you're running, but in order to get a half decent tank on a shield tank, I have to run 2 Power Expansion Units in the lows of the Gunloggi to get 5k HP with a Large Shield Booster. with 39% Resistance Bonus. Fitting Speed mods has the same effect, and with the terrain acting as it does, top speed only matters on open field, where again, madrygars will rip Gunloggis apart... Shield Tanks are more agile than Armor, but not agile enough to maintain a steady distance of 50 - 100m without another tank as a meatshield in between, I already posted one of the many fits I use shields are very versatile if you think outside the box, and speed and torque mods help you get away from those forge gunners, there is no point in trying to tank out a shield tank as at some point regardless of your fit you will have to back off, that's why I now roll high dps high speed high resistance and fast regen fits. shields are not armour and are not meant to have big tanks and thusly not meant to hang around for prolonged engagements. sounds just like my clown mobile gunlogi 1 dmg mod 1 local power grid exp heavy clarity ward shield booster 2x ward amps 1 x surge shield enforcement 1x fusion accelerator all proto blasters lol work great v infantry..and i love running in it with 3 proto av to deal with an enemy blaster hav..they love rushing caldari havs and never expect 3 proto av users to hop out when they come within 500m |
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