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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Assert Dominance
 MoIden Heath PoIice Department
 EoN.
 
 401
 
 
      | Posted - 2013.10.25 22:27:00 -
          [1] - Quote 
 Does ccp know how PC is played? Forges on top of rooftops you win. All letters and most of the ground covered, its a joke. Forge needs no splash damage. Thats what makes the forge gun so powerful against infantry. It takes a skilled forger to take out infantry directly but should have no problem taking out vehicles. Just my opinion.
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        |  SoTa PoP
 MoIden Heath PoIice Department
 EoN.
 
 4159
 
 
      | Posted - 2013.10.25 22:29:00 -
          [2] - Quote 
 
 Assert Dominance wrote:Does ccp know how PC is played? Forges on top of rooftops you win. All letters and most of the ground covered, its a joke. Forge needs no splash damage. Thats what makes the forge gun so powerful against infantry. It takes a skilled forger to take out infantry directly but should have no problem taking out vehicles. Just my opinion.  Don't nerf FG. It's all heavies have... because lolhmg.
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        |  Tectonious Falcon
 The Southern Legion
 The Umbra Combine
 
 760
 
 
      | Posted - 2013.10.25 22:31:00 -
          [3] - Quote 
 
 SoTa PoP wrote:Assert Dominance wrote:Does ccp know how PC is played? Forges on top of rooftops you win. All letters and most of the ground covered, its a joke. Forge needs no splash damage. Thats what makes the forge gun so powerful against infantry. It takes a skilled forger to take out infantry directly but should have no problem taking out vehicles. Just my opinion.  Don't nerf FG. It's all heavies have... because lolhmg. 
 ^^
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        |  Cody Sietz
 Bullet Cluster
 Legacy Rising
 
 1272
 
 
      | Posted - 2013.10.25 22:31:00 -
          [4] - Quote 
 
 SoTa PoP wrote:Assert Dominance wrote:Does ccp know how PC is played? Forges on top of rooftops you win. All letters and most of the ground covered, its a joke. Forge needs no splash damage. Thats what makes the forge gun so powerful against infantry. It takes a skilled forger to take out infantry directly but should have no problem taking out vehicles. Just my opinion.  Don't nerf FG. It's all heavies have... because lolhmg. Screw that, might as well give tanks the run of the field. It's the only thing left to stop them.
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        |  Jastad
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 176
 
 
      | Posted - 2013.10.25 22:32:00 -
          [5] - Quote 
 To asnwer your answer, BOTH.
 
 To answer your complain: No, not all the Forgers camp on tower, so the splash need to stay ( lower the radus,) because is a way to do DMG before engage a combat with a sidearm. Or as a finisher.
 
 EDIT: get rid of the noob holding charge variant
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        |  BARDAS
 DUST University
 Ivy League
 
 731
 
 
      | Posted - 2013.10.25 22:33:00 -
          [6] - Quote 
 
 SoTa PoP wrote:Don't nerf FG. It's all heavies have... because lolhmg.
 
 Unless you are a Scout then its, "oh **** HMG... and dead".
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        |  Brigitte Newt
 Seraphim Initiative..
 
 71
 
 
      | Posted - 2013.10.25 22:34:00 -
          [7] - Quote 
 Read the description for FG. It's both.
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        |  SoTa PoP
 MoIden Heath PoIice Department
 EoN.
 
 4159
 
 
      | Posted - 2013.10.25 22:35:00 -
          [8] - Quote 
 
 BARDAS wrote:SoTa PoP wrote:Don't nerf FG. It's all heavies have... because lolhmg.
 Unless you are a Scout then its, "oh **** HMG... and dead".  If you're a scout any guy with a weapon who sees you = you dead. Lol
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        |  Master Jaraiya
 Ultramarine Corp
 
 1221
 
 
      | Posted - 2013.10.25 22:59:00 -
          [9] - Quote 
 
 SoTa PoP wrote:Assert Dominance wrote:Does ccp know how PC is played? Forges on top of rooftops you win. All letters and most of the ground covered, its a joke. Forge needs no splash damage. Thats what makes the forge gun so powerful against infantry. It takes a skilled forger to take out infantry directly but should have no problem taking out vehicles. Just my opinion.  Don't nerf FG. It's all heavies have... because lolhmg. Too late! CCP is "looking at it"...
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        |  Exmaple Core
 Ancient Exiles
 
 1576
 
 
      | Posted - 2013.10.25 23:26:00 -
          [10] - Quote 
 
 Assert Dominance wrote:Does ccp know how PC is played? Forges on top of rooftops you win. All letters and most of the ground covered, its a joke. Forge needs no splash damage. Thats what makes the forge gun so powerful against infantry. It takes a skilled forger to take out infantry directly but should have no problem taking out vehicles. Just my opinion.  dident... i talk about this in IRC chat and you shot me down?
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        |  THUNDERGROOVE
 ZionTCD
 Public Disorder.
 
 1166
 
 
      | Posted - 2013.10.25 23:57:00 -
          [11] - Quote 
 Anti-Material.
 
 You're material
 That LAV is material
 The ground is material
 
 Your face is even material. Nothing more fun than a forge direct hit that just so happened to be a headshot.
 
 Fix the HMG and you can cut the splash radius of my forge.
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        |  Paran Tadec
 Ancient Exiles
 
 1493
 
 
      | Posted - 2013.10.26 00:01:00 -
          [12] - Quote 
 
 Brigitte Newt wrote:Read the description for FG. It's both. 
 "Anti-Material" in the description refers to "materiel" or military hardware, ie. vehicles, turrets, but not infantry.
 
 http://en.wikipedia.org/wiki/Materiel
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        |  gbghg
 L.O.T.I.S.
 Public Disorder.
 
 3760
 
 
      | Posted - 2013.10.26 00:01:00 -
          [13] - Quote 
 like thundergroove said its technically am antimaterial weapon, in other words its designed to **** up everything. now if we got frostbite 3 destruction things could get really interesting with it...
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        |  Xocoyol Zaraoul
 Superior Genetics
 
 1294
 
 
      | Posted - 2013.10.26 00:02:00 -
          [14] - Quote 
 
 Assert Dominance wrote:Does ccp know how PC is played? 
 Needs more droplink/nanohive/nade/duvie spam.
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        |  Paran Tadec
 Ancient Exiles
 
 1493
 
 
      | Posted - 2013.10.26 00:02:00 -
          [15] - Quote 
 
 THUNDERGROOVE wrote:Anti-Material.
 You're material
 That LAV is material
 The ground is material
 
 Your face is even material. Nothing more fun than a forge direct hit that just so happened to be a headshot.
 
 Fix the HMG and you can cut the splash radius of my forge.
 
 Except thats wrong, see above post.
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        |  THUNDERGROOVE
 ZionTCD
 Public Disorder.
 
 1166
 
 
      | Posted - 2013.10.26 00:04:00 -
          [16] - Quote 
 
 Paran Tadec wrote:Brigitte Newt wrote:Read the description for FG. It's both. "Anti-Material" in the description refers to "materiel" or military hardware, ie. vehicles, turrets, but not infantry.  If you're not material then what are you? Just air? How does a merc made of air do anything? How do you hold a gun?
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        |  Alaika Arbosa
 Matari Combat Research and Manufacture Inc.
 Interstellar Murder of Crows
 
 959
 
 
      | Posted - 2013.10.26 00:09:00 -
          [17] - Quote 
 I think it would best be described as "anti anything directly in front of it"
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        |  Paran Tadec
 Ancient Exiles
 
 1494
 
 
      | Posted - 2013.10.26 00:11:00 -
          [18] - Quote 
 
 THUNDERGROOVE wrote:Paran Tadec wrote:Brigitte Newt wrote:Read the description for FG. It's both. "Anti-Material" in the description refers to "materiel" or military hardware, ie. vehicles, turrets, but not infantry.  If you're not material then what are you? Just air? How does a merc made of air do anything? How do you hold a gun? 
 Again, its from the french "materiel" which is in ref to military hardware. In english it is supposed to be spelled the same way but usually isnt.
 
 I believe the word you are looking for is "matter." Yes, everything is made of matter, including man and materiel.
 
 http://grammar.about.com/od/alightersideofwriting/a/Material-And-Materiel.htm
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        |  Knight Soiaire
 P.O.I.N.T.L.E.S.S A.C.R.O.N.Y.M
 
 2755
 
 
      | Posted - 2013.10.26 00:13:00 -
          [19] - Quote 
 
 BARDAS wrote:SoTa PoP wrote:Don't nerf FG. It's all heavies have... because lolhmg.
 Unless you are a Scout then its, "oh **** HMG... and dead".  
 There are times where I find myself saying.
 
 "Oh ****, Plasma Cannon!"
 
 
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        |  Jason Pearson
 Animus Securities
 
 3065
 
 
      | Posted - 2013.10.26 00:14:00 -
          [20] - Quote 
 
 Paran Tadec wrote:Brigitte Newt wrote:Read the description for FG. It's both. "Anti-Material" in the description refers to "materiel" or military hardware, ie. vehicles, turrets, but not infantry. http://en.wikipedia.org/wiki/Materiel 
 You're in a powered dropsuit.. so a little mech I guess.
 And, surely just because you're not a vehicle doesn't mean it won't destroy you, soz.
 
 
 King of the Forums // Vehicle Specialist for Hire
 Comment and like this thread about PvE, Here!
 Also, check out the Indirect Fire ability, Here!
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        |  Phazoid
 the unholy legion of darkstar
 DARKSTAR ARMY
 
 88
 
 
      | Posted - 2013.10.26 00:15:00 -
          [21] - Quote 
 anti material, nah dont touch it, just make it deal 15% less damge to heavy armor, 100% to medium vehicles and 120% to light vehicles
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        |  Powerh8er
 Norwegian Dust514 Corporation
 Top Men.
 
 194
 
 
      | Posted - 2013.10.26 00:25:00 -
          [22] - Quote 
 
 Paran Tadec wrote:Brigitte Newt wrote:Read the description for FG. It's both. "Anti-Material" in the description refers to "materiel" or military hardware, ie. vehicles, turrets, but not infantry. http://en.wikipedia.org/wiki/Materiel 
 What about the 50. cal sniper rifle or the 12.7 mm heavy machinegun they are by design anti-material weapons, but they are pretty damnn effective against infantry aswell.
 
 
 
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        |  gbghg
 L.O.T.I.S.
 Public Disorder.
 
 3761
 
 
      | Posted - 2013.10.26 00:31:00 -
          [23] - Quote 
 
 Powerh8er wrote:Paran Tadec wrote:Brigitte Newt wrote:Read the description for FG. It's both. "Anti-Material" in the description refers to "materiel" or military hardware, ie. vehicles, turrets, but not infantry. http://en.wikipedia.org/wiki/Materiel What about the 50. cal sniper rifle or the 12.7 mm heavy machinegun they are by design anti-material weapons, but they are pretty damnn effective against infantry aswell.  can we just agree that it doesn't matter how pedantic you want to be, a weapon firing a projectile at a speed excess of 7000m/s is just going to **** up whatever it hits? end of the day a weapon designed to pierce through military grade arnour is going to seriously screw up the squishy stuff behind the armour.
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        |  TranquilBiscuit ofVaLoR
 The Kaos Legion
 
 244
 
 
      | Posted - 2013.10.26 00:44:00 -
          [24] - Quote 
 
 BARDAS wrote:SoTa PoP wrote:Don't nerf FG. It's all heavies have... because lolhmg.
 Unless you are a Scout then its, "oh **** HMG... and dead".  SO TRUE
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        |  Fizzer94
 L.O.T.I.S.
 Public Disorder.
 
 591
 
 
      | Posted - 2013.10.26 00:46:00 -
          [25] - Quote 
 
 SoTa PoP wrote:Assert Dominance wrote:Does ccp know how PC is played? Forges on top of rooftops you win. All letters and most of the ground covered, its a joke. Forge needs no splash damage. Thats what makes the forge gun so powerful against infantry. It takes a skilled forger to take out infantry directly but should have no problem taking out vehicles. Just my opinion.  Don't nerf FG. It's all heavies have... because lolhmg. Don't nerf an OP gun because another somewhat related gun is UP? The solution here is to make the HMG better, and nerf the FG.
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        |  Skihids
 Bullet Cluster
 Legacy Rising
 
 2348
 
 
      | Posted - 2013.10.26 00:50:00 -
          [26] - Quote 
 The oft used phrase, "Men and Materiel" implies that infantry units are not materiel.
 
 It's primarily AV, but a bazooka will kill infantry too. It's just not as easy or cost effective.
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        |  Xender17
 MoIden Heath PoIice Department
 EoN.
 
 852
 
 
      | Posted - 2013.10.26 00:55:00 -
          [27] - Quote 
 The swarm says anti-material too.
 Soo no... its not both.
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        |  Chris F2112
 High-Damage
 Public Disorder.
 
 477
 
 
      | Posted - 2013.10.26 01:02:00 -
          [28] - Quote 
 Being able to camp on a roof with a forge gun is a dumb mechanic. It's not fun for anyone involved except possibly the forge gunner.
 
 The way I see it the forge gun needs to either lose it's splash damage completely or have some inaccuracy when firing. The way I see it right now it's an all purpose death machine vs both vehicles and infantry and that needs to change.
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        |  Harpyja
 Royal Uhlans
 Amarr Empire
 
 639
 
 
      | Posted - 2013.10.26 01:06:00 -
          [29] - Quote 
 
 Chris F2112 wrote:Being able to camp on a roof with a forge gun is a dumb mechanic. It's not fun for anyone involved except possibly the forge gunner.
 The way I see it the forge gun needs to either lose it's splash damage completely or have some inaccuracy when firing. The way I see it right now it's an all purpose death machine vs both vehicles and infantry and that needs to change.
 Forge guns need shot deviation reintroduced. Make assault forges least accurate and breaches most accurate.
 
 Also with the vehicle changes, all forge gun damage needs to be decreased to be kept in line with the reduced slot layouts and EHP tanks have as well as the reduction of AV nades and swarm damage output.
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        |  Mac Dac
 Wraith Shadow Guards
 
 248
 
 
      | Posted - 2013.10.26 01:38:00 -
          [30] - Quote 
 
 Chris F2112 wrote:Being able to camp on a roof with a forge gun is a dumb mechanic. It's not fun for anyone involved except possibly the forge gunner.
 The way I see it the forge gun needs to either lose it's splash damage completely or have some inaccuracy when firing. The way I see it right now it's an all purpose death machine vs both vehicles and infantry and that needs to change.
 yeah i honestly think it should have a bit of inaccuracy.
 
 maybe a slight sway that makes the forge gun more inaccurate over increased distances.
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        |  Duran Lex
 Amarr Templars
 Amarr Empire
 
 371
 
 
      | Posted - 2013.10.26 01:56:00 -
          [31] - Quote 
 
 Paran Tadec wrote:Brigitte Newt wrote:Read the description for FG. It's both. "Anti-Material" in the description refers to "materiel" or military hardware, ie. vehicles, turrets, but not infantry. http://en.wikipedia.org/wiki/Materiel 
 Yes, quoting wikipedia as fact is always a sure way to prove a point.
 
 /sigh
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        |  Duran Lex
 Amarr Templars
 Amarr Empire
 
 371
 
 
      | Posted - 2013.10.26 01:58:00 -
          [32] - Quote 
 
 Harpyja wrote:Chris F2112 wrote:Being able to camp on a roof with a forge gun is a dumb mechanic. It's not fun for anyone involved except possibly the forge gunner.
 The way I see it the forge gun needs to either lose it's splash damage completely or have some inaccuracy when firing. The way I see it right now it's an all purpose death machine vs both vehicles and infantry and that needs to change.
 Forge guns need shot deviation reintroduced. Make assault forges least accurate and breaches most accurate. Also with the vehicle changes, all forge gun damage needs to be decreased to be kept in line with the reduced slot layouts and EHP tanks have as well as the reduction of AV nades and swarm damage output. 
 Alright, so that means rail guns should have less accurate shots too right?
 
 Afterall whenever someone bitches about the FG they bring a railgun turret in for comparison.
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        |  Cake Muncherr
 Chronological Protection Agency
 
 0
 
 
      | Posted - 2013.10.26 02:04:00 -
          [33] - Quote 
 
 Duran Lex wrote:Harpyja wrote:Chris F2112 wrote:Being able to camp on a roof with a forge gun is a dumb mechanic. It's not fun for anyone involved except possibly the forge gunner.
 The way I see it the forge gun needs to either lose it's splash damage completely or have some inaccuracy when firing. The way I see it right now it's an all purpose death machine vs both vehicles and infantry and that needs to change.
 Forge guns need shot deviation reintroduced. Make assault forges least accurate and breaches most accurate. Also with the vehicle changes, all forge gun damage needs to be decreased to be kept in line with the reduced slot layouts and EHP tanks have as well as the reduction of AV nades and swarm damage output. Alright, so that means rail guns should have less accurate shots too right?  Afterall whenever someone bitches about the FG they bring a railgun turret in for comparison. 
 Simple.
 
 Reduce splash damage. Add slight sway.
 
 Rail guns won't have less accurate shots because they have fixed mounts.
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        |  Mac Dac
 Wraith Shadow Guards
 
 248
 
 
      | Posted - 2013.10.26 02:06:00 -
          [34] - Quote 
 
 gbghg wrote:like thundergroove said its technically am antimaterial weapon, in other words its designed to **** up everything. now if we got frostbite 3 destruction things could get really interesting with it... oh god! Could you even imagine?
 
 The mere charge would deal destruction.
 
 I can see it now.
 
 A forge gunner walks in the middle of the street. He begins to charge his gun and the electricity from the charge is carving into to the ground. The birds fly away in haste and the glow from to chamber makes those who look at it directly go blind. Then when he realeases the shot flings debris in all directions leaveing a crater where it was shot. And the shot will level three building before it disappears.
 
 Heck why not change the sound to the forge gun too. The charging sound could resemble evil whispers and when you fire it... demons in agonizing pain.
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        |  Harpyja
 Royal Uhlans
 Amarr Empire
 
 640
 
 
      | Posted - 2013.10.26 02:06:00 -
          [35] - Quote 
 
 Duran Lex wrote:Harpyja wrote:Chris F2112 wrote:Being able to camp on a roof with a forge gun is a dumb mechanic. It's not fun for anyone involved except possibly the forge gunner.
 The way I see it the forge gun needs to either lose it's splash damage completely or have some inaccuracy when firing. The way I see it right now it's an all purpose death machine vs both vehicles and infantry and that needs to change.
 Forge guns need shot deviation reintroduced. Make assault forges least accurate and breaches most accurate. Also with the vehicle changes, all forge gun damage needs to be decreased to be kept in line with the reduced slot layouts and EHP tanks have as well as the reduction of AV nades and swarm damage output. Alright, so that means rail guns should have less accurate shots too right?  Afterall whenever someone bitches about the FG they bring a railgun turret in for comparison. A turret should in any case be superior to its handheld counterpart. Not by a lot, but still superior in a one vs one comparison. Forge guns are handheld and hipfired, while railguns are mounted onto installations and tanks with precise aiming systems. So this would mean that no, railgun turrets should remain as accurate as they are.
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        |  Duran Lex
 Amarr Templars
 Amarr Empire
 
 373
 
 
      | Posted - 2013.10.26 02:34:00 -
          [36] - Quote 
 
 Harpyja wrote:Duran Lex wrote:Harpyja wrote:Chris F2112 wrote:Being able to camp on a roof with a forge gun is a dumb mechanic. It's not fun for anyone involved except possibly the forge gunner.
 The way I see it the forge gun needs to either lose it's splash damage completely or have some inaccuracy when firing. The way I see it right now it's an all purpose death machine vs both vehicles and infantry and that needs to change.
 Forge guns need shot deviation reintroduced. Make assault forges least accurate and breaches most accurate. Also with the vehicle changes, all forge gun damage needs to be decreased to be kept in line with the reduced slot layouts and EHP tanks have as well as the reduction of AV nades and swarm damage output. Alright, so that means rail guns should have less accurate shots too right?  Afterall whenever someone bitches about the FG they bring a railgun turret in for comparison. A turret should in any case be superior to its handheld counterpart. Not by a lot, but still superior in a one vs one comparison. Forge guns are handheld and hipfired , while railguns are mounted onto installations and tanks with precise aiming systems. So this would mean that no, railgun turrets should remain as accurate as they are. 
 And it is superior.
 
 What was your point again?
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        |  Beforcial
 REAPERS REPUBLIC
 
 43
 
 
      | Posted - 2013.10.26 02:42:00 -
          [37] - Quote 
 @OP
 It's hard shooting with those damn things especially at distance.
 Have you bothered to shoot with one to see what it's like?
 
 
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        |  SoTa PoP
 MoIden Heath PoIice Department
 EoN.
 
 4167
 
 
      | Posted - 2013.10.26 02:44:00 -
          [38] - Quote 
 
 Beforcial wrote:@OPIt's hard shooting with those damn things especially at distance.
 Have you bothered to shoot with one to see what it's like?
 
 
 Wait - FG are hard to shoot with from distance? Are you serious? Take it from a guy who forges a lot in PC - it's cakewalk.
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        |  Skihids
 Bullet Cluster
 Legacy Rising
 
 2349
 
 
      | Posted - 2013.10.26 03:36:00 -
          [39] - Quote 
 If you go by barrel length the FG would be much less accurate than the large rail gun.
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        |  Paran Tadec
 Ancient Exiles
 
 1495
 
 
      | Posted - 2013.10.26 04:17:00 -
          [40] - Quote 
 
 gbghg wrote:Powerh8er wrote:Paran Tadec wrote:Brigitte Newt wrote:Read the description for FG. It's both. "Anti-Material" in the description refers to "materiel" or military hardware, ie. vehicles, turrets, but not infantry. http://en.wikipedia.org/wiki/Materiel What about the 50. cal sniper rifle or the 12.7 mm heavy machinegun they are by design anti-material weapons, but they are pretty damnn effective against infantry aswell.  can we just agree that it doesn't matter how pedantic you want to be, a weapon firing a projectile at a speed excess of 7000m/s is just going to **** up whatever it hits? end of the day a weapon designed to pierce through military grade arnour is going to seriously screw up the squishy stuff behind the armour. 
 I don't really care if it can kill infantry or not, would just like to see English not being abused...
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        |  Sinboto Simmons
 SVER True Blood
 Public Disorder.
 
 1582
 
 
      | Posted - 2013.10.26 04:25:00 -
          [41] - Quote 
 Come on yall just think about what it is: A big as **** cannon firing huge slabs of metal at you at supersonic speeds.
 
 If that shouldn't bring the pain on anything it hits I don't know what should.
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        |  Harpyja
 Royal Uhlans
 Amarr Empire
 
 641
 
 
      | Posted - 2013.10.26 04:46:00 -
          [42] - Quote 
 
 Sinboto Simmons wrote:Come on yall just think about what it is: A big as **** cannon firing huge slabs of metal at you at supersonic speeds.
 If that shouldn't bring the pain on anything it hits I don't know what should.
 Hmm, perhaps a turret mounted railgun? And not its 'pocket' sized variant?
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        |  Tectonic Fusion
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 427
 
 
      | Posted - 2013.10.26 04:48:00 -
          [43] - Quote 
 
 Assert Dominance wrote:Does ccp know how PC is played? Forges on top of rooftops you win. All letters and most of the ground covered, its a joke. Forge needs no splash damage. Thats what makes the forge gun so powerful against infantry. It takes a skilled forger to take out infantry directly but should have no problem taking out vehicles. Just my opinion.  Doesn't take much skill... use the militia and get good with it lol.
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        |  Text Grant
 Death Firm.
 
 192
 
 
      | Posted - 2013.10.26 04:52:00 -
          [44] - Quote 
 It should kill you if you are hit. But it shouldn't shoot with pinpoint accuracy as it does now. Just draw a point on the center of your screen and its a OHK sniper rifle. Also i agree with 0 splash damage.
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        |  Tectonic Fusion
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 427
 
 
      | Posted - 2013.10.26 04:53:00 -
          [45] - Quote 
 
 Mac Dac wrote:Chris F2112 wrote:Being able to camp on a roof with a forge gun is a dumb mechanic. It's not fun for anyone involved except possibly the forge gunner.
 The way I see it the forge gun needs to either lose it's splash damage completely or have some inaccuracy when firing. The way I see it right now it's an all purpose death machine vs both vehicles and infantry and that needs to change.
 yeah i honestly think it should have a bit of inaccuracy. maybe a slight sway that makes the forge gun more inaccurate over increased distances. Make it so you have to be crouching and not moving to be accurate like the HMG.
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        |  Vyzion Eyri
 The Southern Legion
 The Umbra Combine
 
 1564
 
 
      | Posted - 2013.10.26 04:57:00 -
          [46] - Quote 
 
 Sinboto Simmons wrote:Come on yall just think about what it is: A big as **** cannon firing huge slabs of metal at you at supersonic speeds.
 If that shouldn't bring the pain on anything it hits I don't know what should.
 
 A question: Why is it that the heavy, hip firing with this 'big as **** cannon' achieves 100% accuracy, when a medium frame assault suit cannot achieve that same precision because the AR, a pea shooter in comparison to the fire power of the forge gun?
 
 Where is the dispersion on forge guns? There's no need to reduce damage, range or change charge times. (except reduce the charge for the breach so it's actually viable).
 
 Make the reticle smaller, introduce dispersion. All vehicles within 200m should take up the whole reticle of the forge gun, meaning 100% accuracy even with dispersion.
 
 From about 200m onwards, accuracy should start decreasing as vehicles are smaller than the reticle, except HAVs since their size is obviously a weakness in this case. Hitting someone at max range should be more luck than skill, EXCEPT for the skill Forge Gun Operation, which instead of reducing charge time should reduce dispersion and reticle size should show the actual dispersion area of your shots (which means it should get smaller as you upgrade FG operation)
 
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        |  Doc Noah
 Algintal Core
 Gallente Federation
 
 759
 
 
      | Posted - 2013.10.26 05:00:00 -
          [47] - Quote 
 It already has one shot potential on even the toughest of suits, theres no need for easy mode splash damage. Bring an HMG or other light weapons if you want to deal with infantry.
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        |  Jastad
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 178
 
 
      | Posted - 2013.10.26 08:01:00 -
          [48] - Quote 
 
 Vyzion Eyri wrote: A question: Why is it that the heavy, hip firing with this 'big as **** cannon' achieves 100% accuracy, when a medium frame assault suit cannot achieve that same precision because the AR, a pea shooter in comparison to the fire power of the forge gun?
 Where is the dispersion on forge guns? There's no need to reduce damage, range or change charge times. (except reduce the charge for the breach so it's actually viable).
 
 Make the reticle smaller, introduce dispersion. All vehicles within 200m should take up the whole reticle of the forge gun, meaning 100% accuracy even with dispersion.
 
 Are you serious?, Are you talkin about the same "HITSCAN" ar that deal 806 DMG in the time a Ass.forge charge? ( GEK38 non modded no prof )
 The same AR that can outgun every weapon in this game?
 Hope you are joking.
 
 as state before: Not all Forgers camp on tower. Add barrier to towers so scrub cant hide in there ( THALE or FORGE scrub, it's the same.)
 
 If you remove accuracy you kill the Ground Forgers.
 If I cant kill infantry with it i want the exclusive on Veich, so get rid of swarms and AV hades. and all of you ARCODboys hope that a Forger want to hel you when a tank come in.
 The solution is easy
 
 BARRIER on very tall build.
 Get rid of the militia variant and switch with the HMG.
 Get rid of the Holding charge noob variant and leave only AFG and BFG
 Reduce the splash radius.
 
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        |  Iron Wolf Saber
 Den of Swords
 
 9701
 
 
      | Posted - 2013.10.26 08:03:00 -
          [49] - Quote 
 Anti-material includes Uniforms legally by Red Cross rules for those of you wondering why its legal to use anti-materiel weapons against enemy soldiers.
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        |  SgtDoughnut
 Red Star Jr.
 EoN.
 
 332
 
 
      | Posted - 2013.10.26 08:06:00 -
          [50] - Quote 
 Its anti-material....you are made of material right?
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        |  DJINN Marauder
 Ancient Exiles
 
 2215
 
 
      | Posted - 2013.10.26 08:06:00 -
          [51] - Quote 
 Regardless of whether or not forges should have splash or not, every body that plays PC, can admit that forging camping objectives is a bit much.
 
 I mean think about it...
 
 Anti vehicle weapon can solo defend a point all by himself.... Hmm? I don't think that's right.
 
 Now it is due to poor map design but the weapon also is a problem.
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        |  Ryme Intrinseca
 Seraphim Auxiliaries
 
 144
 
 
      | Posted - 2013.10.26 08:27:00 -
          [52] - Quote 
 THE PROBLEM IS THE TOWERS, NOT THE FORGES.
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        |  pegasis prime
 BIG BAD W0LVES
 
 1211
 
 
      | Posted - 2013.10.26 09:05:00 -
          [53] - Quote 
 
 Cody Sietz wrote:SoTa PoP wrote:Assert Dominance wrote:Does ccp know how PC is played? Forges on top of rooftops you win. All letters and most of the ground covered, its a joke. Forge needs no splash damage. Thats what makes the forge gun so powerful against infantry. It takes a skilled forger to take out infantry directly but should have no problem taking out vehicles. Just my opinion.  Don't nerf FG. It's all heavies have... because lolhmg. Screw that, might as well give tanks the run of the field. It's the only thing left to stop them. 
 so you think rmonving the splash damage would make the fg useless at tackling vehicles ??????
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