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SponkSponkSponk
The Southern Legion The Umbra Combine
421
|
Posted - 2013.10.24 05:41:00 -
[1] - Quote
As we've heard, the blueprints used in Dust are adversely affecting the economy, and CCP has to do something about it.
IMO, the blueprint situation in Dust has striking parallels to the tech 2 blueprint crisis that happened in Eve, back in 2006 or whenever.
The situation was slightly different: in Eve, a few lucky people had blueprints and were the supply bottleneck and made lots of money from everyone else.
In Dust, people spent RL money and the blueprints are now crippling demand. Either way, it's not good for the economy.
The solution for Dust blueprints might be very similar to what happened in Eve.
The solution was to make blueprints unable to keep up with demand.
In Eve, the introduction of invention increased supply by a hundredfold, so what would take a T2 blueprint owner a month to produce, could be done in two days by a dedicated inventor. Sure, the inventor couldn't make those items as cheaply, but he could move a lot more items per month.
In Dust, this would be accomplished by taking blueprints out of the fitting screen, and into the realm of manufacturing the objects instead.
So, say you had an 'Exile' assault rifle blueprint.
Before the change, you put the blueprint in your light weapon slot and never have to worry about it again. Free assault rifles!
After the change, your blueprint spawns, say, 25 'Exile' Assault Rifles each downtime. In the fitting screen, you select the assault rifles themselves, instead of the blueprint, and when you run out, you'll have to switch to a different weapon.
So if you don't use a blueprint regularly, you'll stockpile them, 25 each day, and if you do use it regularly, after a while you'll find you'll need to re-engage with the Dust economy again. Also, because they're actual items instead of blueprints, those items will be available to be salvaged instead of just disappearing.
Personally, I peg each blueprint at 25/day for dropsuits, weapons, modules and equipment, and 3/day for vehicles and vehicle modules, but that's just a wild-ass guess.
If this change were implemented, I think those of us who have blueprints won't be completely outraged, and in fact might be happy that they're deriving value from blueprints they're not even using right now, since they'll continue to stockpile. |
Jade Dragonis
GRIM MARCH
225
|
Posted - 2013.10.24 05:50:00 -
[2] - Quote
SponkSponkSponk wrote:As we've heard, the blueprints used in Dust are adversely affecting the economy, and CCP has to do something about it.
IMO, the blueprint situation in Dust has striking parallels to the tech 2 blueprint crisis that happened in Eve, back in 2006 or whenever.
The situation was slightly different: in Eve, a few lucky people had blueprints and were the supply bottleneck and made lots of money from everyone else.
In Dust, people spent RL money and the blueprints are now crippling demand. Either way, it's not good for the economy.
The solution for Dust blueprints might be very similar to what happened in Eve.
The solution was to make blueprints unable to keep up with demand.
In Eve, the introduction of invention increased supply by a hundredfold, so what would take a T2 blueprint owner a month to produce, could be done in two days by a dedicated inventor. Sure, the inventor couldn't make those items as cheaply, but he could move a lot more items per month.
In Dust, this would be accomplished by taking blueprints out of the fitting screen, and into the realm of manufacturing the objects instead.
So, say you had an 'Exile' assault rifle blueprint.
Before the change, you put the blueprint in your light weapon slot and never have to worry about it again. Free assault rifles!
After the change, your blueprint spawns, say, 25 'Exile' Assault Rifles each downtime. In the fitting screen, you select the assault rifles themselves, instead of the blueprint, and when you run out, you'll have to switch to a different weapon.
So if you don't use a blueprint regularly, you'll stockpile them, 25 each day, and if you do use it regularly, after a while you'll find you'll need to re-engage with the Dust economy again. Also, because they're actual items instead of blueprints, those items will be available to be salvaged instead of just disappearing.
Personally, I peg each blueprint at 25/day for dropsuits, weapons, modules and equipment, and 3/day for vehicles and vehicle modules, but that's just a wild-ass guess.
If this change were implemented, I think those of us who have blueprints won't be completely outraged, and in fact might be happy that they're deriving value from blueprints they're not even using right now, since they'll continue to stockpile.
The upside to this is also that there will be greater numbers of them on the market keeping value low.
Or alternatively if they bring manufacturing into dust side then the could produce a fixed number of the item. For use or resale. |
Pent'noir
Algintal Core Gallente Federation
157
|
Posted - 2013.10.24 06:04:00 -
[3] - Quote
I'm not so sure dust needs passive isk and bypasses resource gathering (if we went that route). I'm also not a fan of cluttering my fitting window with a bunch of fits that I can only use for a couple matches everyday. I'd be happier to just get an eve like bpo, where I can mass produce them by the 1000's. But that's just me, I can't speak for the others. |
SponkSponkSponk
The Southern Legion The Umbra Combine
422
|
Posted - 2013.10.24 06:05:00 -
[4] - Quote
Jade Dragonis wrote: The upside to this is also that there will be greater numbers of them on the market keeping value low.
Or alternatively if they bring manufacturing into dust side then the could produce a fixed number of the item. For use or resale.
Yeah, there's a lot of scope for this - maybe there could be an Arms Dealer skill that would allow you to produce stuff from blueprints faster, or whatever.
I think blueprint trading wouldn't be a problem at all if each blueprint were production capped. |
Sgt Kirk
SyNergy Gaming EoN.
2344
|
Posted - 2013.10.24 06:06:00 -
[5] - Quote
TV PARTY TONIGHT
TV PARTY TONIGHT |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
143
|
Posted - 2013.10.24 06:11:00 -
[6] - Quote
Nice concept, Sponk.
I have been trying to figure out what the issue was with BPOs that would induce the recent statement from CCP about them being toxic. Your post sort of snapped that into focus for me. There is a growing number of players that could essentially use BPO militia/standard gear and with their high level of SP invested in ARs, SMGs, of Sniper rifles they might as well be running a proto...they effect is the same.
Just to clarify a Duvolle clearly outclasses a Toxin...I got that. My point is that if you are filleting guys with your BPO weapon you aren't getting any more WPs for doing "extra" damage once your killed the target. More importantly it's 80k cheaper than your proto version doing the same job. |
medomai grey
WarRavens League of Infamy
279
|
Posted - 2013.10.24 06:20:00 -
[7] - Quote
SponkSponkSponk wrote:As we've heard, the blueprints used in Dust are adversely affecting the economy, and CCP has to do something about it.
IMO, the blueprint situation in Dust has striking parallels to the tech 2 blueprint crisis that happened in Eve, back in 2006 or whenever.
The situation was slightly different: in Eve, a few lucky people had blueprints and were the supply bottleneck and made lots of money from everyone else.
In Dust, people spent RL money and the blueprints are now crippling demand. Either way, it's not good for the economy.
The solution for Dust blueprints might be very similar to what happened in Eve.
The solution was to make blueprints unable to keep up with demand.
In Eve, the introduction of invention increased supply by a hundredfold, so what would take a T2 blueprint owner a month to produce, could be done in two days by a dedicated inventor. Sure, the inventor couldn't make those items as cheaply, but he could move a lot more items per month.
In Dust, this would be accomplished by taking blueprints out of the fitting screen, and into the realm of manufacturing the objects instead.
So, say you had an 'Exile' assault rifle blueprint.
Before the change, you put the blueprint in your light weapon slot and never have to worry about it again. Free assault rifles!
After the change, your blueprint spawns, say, 25 'Exile' Assault Rifles each downtime. In the fitting screen, you select the assault rifles themselves, instead of the blueprint, and when you run out, you'll have to switch to a different weapon.
So if you don't use a blueprint regularly, you'll stockpile them, 25 each day, and if you do use it regularly, after a while you'll find you'll need to re-engage with the Dust economy again. Also, because they're actual items instead of blueprints, those items will be available to be salvaged instead of just disappearing.
Personally, I peg each blueprint at 25/day for dropsuits, weapons, modules and equipment, and 3/day for vehicles and vehicle modules, but that's just a wild-ass guess.
If this change were implemented, I think those of us who have blueprints won't be completely outraged, and in fact might be happy that they're deriving value from blueprints they're not even using right now, since they'll continue to stockpile.
The problem with making any changes to BPOs is that it would require the consent of every BPO holder. And that could get a bit tricky.
Personally, I like the idea you and every other guy who also thought of. |
SponkSponkSponk
The Southern Legion The Umbra Combine
424
|
Posted - 2013.10.24 06:21:00 -
[8] - Quote
Pent'noir wrote:I'm not so sure dust needs passive isk and bypasses resource gathering (if we went that route). I'm also not a fan of cluttering my fitting window with a bunch of fits that I can only use for a couple matches everyday. I'd be happier to just get an eve like bpo, where I can mass produce them by the 1000's. But that's just me, I can't speak for the others.
It's not a huge amount of passive isk - and it pales in comparison to the isk you currently save by using the blueprint now.
25 x assault rifle = ~62.5k ISK per day.
If you get an Eve-like BPO, the only way to do it (while keeping you involved in the economy, i.e. the whole point of what CCP is trying to accomplish) would be to force you to buy input materials off the market, which is not going to save you any money and would in fact just peeve you off. |
Maken Tosch
DUST University Ivy League
4717
|
Posted - 2013.10.24 06:25:00 -
[9] - Quote
I like the concept, but so long as there is a material requirement met everyday. Salvage scrap should count as material. |
SponkSponkSponk
The Southern Legion The Umbra Combine
424
|
Posted - 2013.10.24 06:26:00 -
[10] - Quote
medomai grey wrote:The problem with making any changes to BPOs is that it would require the consent of every BPO holder. And that could get a bit tricky.
This would be something CCP would have to deal with, regardless of what they decide. At least this way, they can offer different functionality instead of straight reduced functionality, because of the stockpiling capability (which turns into ISK when players get the ability to sell stuff) |
|
Dunk Mujunk
RestlessSpirits
173
|
Posted - 2013.10.24 06:30:00 -
[11] - Quote
I just wish I would have grabbed some BPO mods for my BPO LAV when I had the chance :....-( |
Pent'noir
Algintal Core Gallente Federation
158
|
Posted - 2013.10.24 07:00:00 -
[12] - Quote
SponkSponkSponk wrote:Pent'noir wrote:I'm not so sure dust needs passive isk and bypasses resource gathering (if we went that route). I'm also not a fan of cluttering my fitting window with a bunch of fits that I can only use for a couple matches everyday. I'd be happier to just get an eve like bpo, where I can mass produce them by the 1000's. But that's just me, I can't speak for the others. It's not a huge amount of passive isk - and it pales in comparison to the isk you currently save by using the blueprint now. 25 x assault rifle = ~62.5k ISK per day. If you get an Eve-like BPO, the only way to do it (while keeping you involved in the economy, i.e. the whole point of what CCP is trying to accomplish) would be to force you to buy input materials off the market, which is not going to save you any money and would in fact just peeve you off.
I have 60 bpo's (I was a collector), i'd be very happy with the passive isk. I guess i'd get used to having to wait awhile to use them or market them. I'd just hope that we got fitting folders so I don't have to scroll through them all when looking for a fit. Yes, it would peeve me a bit with an eve like bpo as I bought one thing and got the other. No way around that if we are talking about changing their meaning. As I think about it, maybe I like your idea better, but i'm not sure as to what effect passive isk will have. I get bored and take a couple months off too comeback to a nice chunk of sp and a huge pile of stuff to sell. I like it, but is it good?
edit: 67, forgot about the duplicates. |
Hobo on Fire
Goonfeet Top Men.
85
|
Posted - 2013.10.24 07:18:00 -
[13] - Quote
This is a great concept. Hopefully CCP considers it (or at least something along these lines) when they "fix" BPOs.
I shelled out for the elite pack when they first went on the market, and my determination to get my money's worth is what has kept me from abandoning Dust like so many others have. When I heard that BPO items "weren't safe" I worried that it would be the last nail in the coffin.
An ever growing stack of gear you could sell on the market would be a great compliment to the passive SP as a way to draw back in players who have left.
|
mystus no1
Industrie und Handels Konsortium Tribunal Alliance
15
|
Posted - 2013.10.24 07:24:00 -
[14] - Quote
I think I could live with the implementation of the proposal. Here, take my +1 |
SponkSponkSponk
The Southern Legion The Umbra Combine
427
|
Posted - 2013.10.24 07:29:00 -
[15] - Quote
Pent'noir wrote: I have 60 bpo's (I was a collector), i'd be very happy with the passive isk. I guess i'd get used to having to wait awhile to use them or market them. I'd just hope that we got fitting folders so I don't have to scroll through them all when looking for a fit. Yes, it would peeve me a bit with an eve like bpo as I bought one thing and got the other. No way around that if we are talking about changing their meaning. As I think about it, maybe I like your idea better, but i'm not sure as to what effect passive isk will have. I get bored and take a couple months off too comeback to a nice chunk of sp and a huge pile of stuff to sell. I like it, but is it good?
Again, this is something that CCP will have to consider when it comes to player trading of blueprints.
Right now, at least 55 of those 60 blueprints are essentially unused.
If you could trade them to other players (not that you would, because you're a collector, but if you were a speculator you would) then it's possible that all 60 blueprints will be used to death and impact the market accordingly.
Under my proposal, you'd get a bunch of items each downtime and stand to make a tidy sum of cash each day when player trading arrives. On the other hand, the amount of isk you'd generate would be capped, unlike when you sell a blueprint and someone dies thirty times a day with dual Toxin SMGs :)
I don't have a good answer to this, but I'm leaning towards the position that people who stockpile will be in a minority compared to people who use the heck out of the few blueprints they have.
|
Hobo on Fire
Goonfeet Top Men.
85
|
Posted - 2013.10.24 08:07:00 -
[16] - Quote
SponkSponkSponk wrote: ...I'm leaning towards the position that people who stockpile will be in a minority compared to people who use the heck out of the few blueprints they have.
It will really depend on what BPOs the player has. I use my dren assault and scout suits enough that I might burn through 25 in a day; the logi and sentinal suits that came with them get brought out once or twice a month, tops.
I don't think too many people who bought the elite pack actually use everything in it. Not everyone who bought the veteran pack uses those covenant sniper rifles. If you bought more than one type of pack you probably have some redundancy as well; a collector like Pent'noir might have Exile, Toxin and Dren assault rifles, but won't go through 75 ARs each day... they can take them to the market and collect a few of the items they don't have. |
Necandi Brasil
DUST BRASIL S.A Covert Intervention
405
|
Posted - 2013.10.24 09:13:00 -
[17] - Quote
Great idea friend... Hope CCP have a look at this... |
Pent'noir
Algintal Core Gallente Federation
159
|
Posted - 2013.10.24 09:41:00 -
[18] - Quote
Hobo on Fire wrote: It will really depend on what BPOs the player has. I use my dren assault and scout suits enough that I might burn through 25 in a day; the logi and sentinal suits that came with them get brought out once or twice a month, tops.
I don't think too many people who bought the elite pack actually use everything in it. Not everyone who bought the veteran pack uses those covenant sniper rifles. If you bought more than one type of pack you probably have some redundancy as well; a collector like Pent'noir might have Exile, Toxin and Dren assault rifles, but won't go through 75 ARs each day... they can take them to the market and collect a few of the items they don't have.
I missed the toxin ar and Templar stuff , got 4 of the smg's though. although, i'd be willing to pay billions for them to complete my set, so I better start saving isk on the slim chance we are able to trade bpo's.
Anyway, I hope ccp considers this. It's a good idea. |
SponkSponkSponk
The Southern Legion The Umbra Combine
431
|
Posted - 2013.10.24 10:44:00 -
[19] - Quote
Thanks. Like I said, I'm not a game designer, but I hope there's wiggle room to make adjustments if needed.
edit: I had a few examples of stuff CCP could do, then I realised they were bad ideas. Guess there's a reason I'm not a game designer, ha. |
Beren Hurin
Onslaught Inc RISE of LEGION
1739
|
Posted - 2013.10.24 12:12:00 -
[20] - Quote
This is pretty much how I thought it should work, except a few differences:
1) You could have some limited number of automated assemblers with your quarters that you can plug in these blueprints at. 10 total for example.
2) These assemblers would use scrap material, scavenged goods, and recycled material from battle to VERY SLOWLY make a small number of free goods from your blueprints, but the blueprints themselves couldn't be equipped.
3) The blueprints instead could be researched to increase their production speed. This would come attached to a material cost curve. The faster you wanted it to make equipment the more it would cost in isk/materials.
4) Eventually the research on BPOs degrades back toward their initial low value based on how many runs it has produced.
5) Planetary production facilities would allow for more efficient and less degrading amounts of runs from blueprints and research labs would enable more, and lower cost blueprint research. |
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SponkSponkSponk
The Southern Legion The Umbra Combine
433
|
Posted - 2013.10.24 14:08:00 -
[21] - Quote
All good ideas, and fits in well with how players expect things to work in Eve.
In fact, if CCP implements this idea, I suspect they'll dial the production of each blueprint way down, like 10 suits + 1 vehicle per day, and say "here's some skills and boosters and other things you can do to increase production".
It would be cool to have researchers in Eve increase the production speed of blueprints then sell them back to dust mercenaries :) |
Horus Forge
Subdreddit Test Alliance Please Ignore
346
|
Posted - 2013.10.24 14:15:00 -
[22] - Quote
I'm going to be sneaky here and suggest that you only get manufactured goods bonus if you log in that day, so it's not completely passive. Otherwise I take a few months off and come back to 10000 exile assault rifles.
Ultimately you have to realize that this route could make the problem EVEN WORSE because now not only is the economy dealing with people who are not buying, it also has people selling more than ever, which makes the supply overwhelm demand even more than before! |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
122
|
Posted - 2013.10.24 14:27:00 -
[23] - Quote
So instead of this item being free for some folks, you want it to be ridiculously cheap for everyone.
How many Assualt rifle BPOs do you think are out there? I have 3 just myself.
How many assualt C-1 BPOs? I also have 3.
So now because a crazy number of players already have these BPOs, there is no way for the market in these particular items to ever recover.
Alternatively just lock the BPOs to the players. How many players are left in eve that are from launch? As time goes by fewer and fewer people will remember BPOs let alone have them. |
SponkSponkSponk
The Southern Legion The Umbra Combine
433
|
Posted - 2013.10.24 14:28:00 -
[24] - Quote
Like I implied, CCP will have to dial down the output of a blueprint so that it represents less savings than it does now. How exactly they do that is up for discussion.
Personally, I can see how it would make sense that when you login, your neocom sends out an order for replacement weapons, to arrive at the next downtime. That would cut down the effects of stockpiling weapons on alts, but you'd still need some sort of cap per character/PSN account or else you'd just transfer all the blueprints to your main :) |
Disturbingly Bored
The Strontium Asylum
841
|
Posted - 2013.10.24 14:42:00 -
[25] - Quote
SponkSponkSponk wrote: Under my proposal, you'd get a bunch of items each downtime and stand to make a tidy sum of cash each day when player trading arrives.
Your proposal interesting, but the above statement ignores how the market works. No one is going to be making tidy sums of cash. Instead, like basic EVE gear, the supply will be enormous and the militia gear will be even cheaper than it already is. You also have the issue of players with multiple copies of BPOs passively creative huge amounts of equipment.
It isn't an economic apocalypse, but it creates an effectively similar situation to everyone having a free BPO. It's so cheap it may as well be free.
Magnus Amadeuss wrote:Alternatively just lock the BPOs to the players. How many players are left in eve that are from launch? As time goes by fewer and fewer people will remember BPOs let alone have them.
Really, I think that is the only situation that doesn't eventually create a different economic problem of its own. Yes, you'll have a set of players that never buys certain Militia items from the market. But the "free" items won't ever spread to new players, and so the problem is contained.
The issue with that? It assumes you're going to get a bunch of new players in the future... |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
123
|
Posted - 2013.10.24 14:47:00 -
[26] - Quote
Disturbingly Bored wrote:SponkSponkSponk wrote: Under my proposal, you'd get a bunch of items each downtime and stand to make a tidy sum of cash each day when player trading arrives.
Your proposal interesting, but the above statement ignores how the market works. No one is going to be making tidy sums of cash. Instead, like basic EVE gear, the supply will be enormous and the militia gear will be even cheaper than it already is. You also have the issue of players with multiple copies of BPOs passively creative huge amounts of equipment. It isn't an economic apocalypse, but it creates an effectively similar situation to everyone having a free BPO. It's so cheap it may as well be free. Magnus Amadeuss wrote:Alternatively just lock the BPOs to the players. How many players are left in eve that are from launch? As time goes by fewer and fewer people will remember BPOs let alone have them. Really, I think that is the only situation that doesn't eventually create a different economic problem of its own. Yes, you'll have a set of players that never buys certain Militia items from the market. But the "free" items won't ever spread to new players, and so the problem is contained. The issue with that? It assumes you're going to get a bunch of new players in the future...
I think CCP can accept that problem otherwise they would stop developing the game right now. I mean if the only future for Dust is to bleed players without gaining new ones, it is already a dead game.
|
Disturbingly Bored
The Strontium Asylum
841
|
Posted - 2013.10.24 14:50:00 -
[27] - Quote
Magnus Amadeuss wrote:I think CCP can accept that problem otherwise they would stop developing the game right now. I mean if the only future for Dust is to bleed players without gaining new ones, it is already a dead game.
Indeed. We'll have to stay tuned...
If they can accomplish half the crap they mentioned in the survey they sent out this week, there's hope yet!
|
TITANIC Xangore
Subdreddit Test Alliance Please Ignore
413
|
Posted - 2013.10.24 15:30:00 -
[28] - Quote
SponkSponkSponk wrote:As we've heard, the blueprints used in Dust are adversely affecting the economy, and CCP has to do something about it.
IMO, the blueprint situation in Dust has striking parallels to the tech 2 blueprint crisis that happened in Eve, back in 2006 or whenever.
The situation was slightly different: in Eve, a few lucky people had blueprints and were the supply bottleneck and made lots of money from everyone else.
In Dust, people spent RL money and the blueprints are now crippling demand. Either way, it's not good for the economy.
The solution for Dust blueprints might be very similar to what happened in Eve.
The solution was to make blueprints unable to keep up with demand.
In Eve, the introduction of invention increased supply by a hundredfold, so what would take a T2 blueprint owner a month to produce, could be done in two days by a dedicated inventor. Sure, the inventor couldn't make those items as cheaply, but he could move a lot more items per month.
In Dust, this would be accomplished by taking blueprints out of the fitting screen, and into the realm of manufacturing the objects instead.
So, say you had an 'Exile' assault rifle blueprint.
Before the change, you put the blueprint in your light weapon slot and never have to worry about it again. Free assault rifles!
After the change, your blueprint spawns, say, 25 'Exile' Assault Rifles each downtime. In the fitting screen, you select the assault rifles themselves, instead of the blueprint, and when you run out, you'll have to switch to a different weapon.
So if you don't use a blueprint regularly, you'll stockpile them, 25 each day, and if you do use it regularly, after a while you'll find you'll need to re-engage with the Dust economy again. Also, because they're actual items instead of blueprints, those items will be available to be salvaged instead of just disappearing.
Personally, I peg each blueprint at 25/day for dropsuits, weapons, modules and equipment, and 3/day for vehicles and vehicle modules, but that's just a wild-ass guess.
If this change were implemented, I think those of us who have blueprints won't be completely outraged, and in fact might be happy that they're deriving value from blueprints they're not even using right now, since they'll continue to stockpile.
Honestly, until we have an actual player marketplace, and have the ability to resell items, this doesn't even matter. BPO's are ruining the market. Funny because the price on my gun hasn't changed. ever. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7216
|
Posted - 2013.10.24 15:45:00 -
[29] - Quote
It's militia gear
:/ |
Dust Junky 4Life
Intara Direct Action Caldari State
76
|
Posted - 2013.10.24 16:05:00 -
[30] - Quote
DUST Fiend wrote:It's militia gear
:/ Bpo's have the SAME stats as basic equipment. The ONLY difference is higher CPU/PG usage I run my bpo's 23/7 |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
7216
|
Posted - 2013.10.24 16:16:00 -
[31] - Quote
Dust Junky 4Life wrote:DUST Fiend wrote:It's militia gear
:/ Bpo's have the SAME stats as basic equipment. The ONLY difference is higher CPU/PG usage I run my bpo's 23/7 That's because it's militia gear, which as the SAME stats as basic equipment, but with higher CPU/PG
A full militia fit won't cost you more than 5,000 ISK per death.
There is no issue here now that there are no more BPOs being added. You would have to be intensely terrible at this game to not make a profit running just militia gear. |
Skihids
Bullet Cluster Legacy Rising
2331
|
Posted - 2013.10.24 16:22:00 -
[32] - Quote
It won't work for one simple reason.
We don't carry a huge arsenal around with us, we manufacture one item at a time at the point of use.
Supply Depots and CRUs don't contain a huge armory, they have basic materials and use your BPC or BPO license to authorize the construction of an item.
DUST mercs don't use the antiquated mind transfer technology of Pod Pilots. Similarly we don't use their antiquated manufacturing technology. We don't use huge manufacturing facilities or require long and dangerous deliveries.
We are faster and more efficient than EVE pilots in many ways. |
Hobo on Fire
Goonfeet Top Men.
87
|
Posted - 2013.10.24 17:55:00 -
[33] - Quote
Skihids wrote:It won't work for one simple reason.
We don't carry a huge arsenal around with us, we manufacture one item at a time at the point of use.
Supply Depots and CRUs don't contain a huge armory, they have basic materials and use your BPC or BPO license to authorize the construction of an item.
It would still work. Instead of an infinite number of licences for a particular item, we just get X number of licenses per day. |
SponkSponkSponk
The Southern Legion The Umbra Combine
437
|
Posted - 2013.10.24 23:37:00 -
[34] - Quote
DUST Fiend wrote:Dust Junky 4Life wrote:DUST Fiend wrote:It's militia gear :/ Bpo's have the SAME stats as basic equipment. The ONLY difference is higher CPU/PG usage I run my bpo's 23/7 That's because it's militia gear, which as the SAME stats as basic equipment, but with higher CPU/PG
Last I checked, militia dropsuits and weapons were worse than their standard counterparts. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
955
|
Posted - 2013.10.25 00:28:00 -
[35] - Quote
CCP should just bite the bullet and give every BPO a Bill of Materials and then add some mindnumbing PvE resource gathering (that should obviously be able to be interfered with through PvP).
Copypaste Science and Industry from Eve just give us our own necessary materials and mindnumbing method of gathering said materials. |
Hobo on Fire
Goonfeet Top Men.
88
|
Posted - 2013.10.25 01:29:00 -
[36] - Quote
SponkSponkSponk wrote:DUST Fiend wrote:Dust Junky 4Life wrote:DUST Fiend wrote:It's militia gear :/ Bpo's have the SAME stats as basic equipment. The ONLY difference is higher CPU/PG usage I run my bpo's 23/7 That's because it's militia gear, which as the SAME stats as basic equipment, but with higher CPU/PG Last I checked, militia dropsuits and weapons were worse than their standard counterparts.
Militia weapons will have worse CPU/PG requirements, and usually a smaller magazine (48 rounds for a militia AR vs 60 on a standard) but I think damage/RoF is the same. Militia modules (with a few exceptions) provide the same bonus as their standard versions, but with higher fitting costs.
Most of the BPOs from the Mercenary/Veteran/Elite packs are standard though... and I'm pretty sure some of those items (Toxin SMG?) were available on the in-game market for aurum. |
Cody Sietz
Bullet Cluster Legacy Rising
1267
|
Posted - 2013.10.25 01:44:00 -
[37] - Quote
Fantastic idea, but I still we should have to use material to make said items.
I own a bunch of BPOs, and do use them. I don't think we should get free isk for just owning BPOs.
25 a day will be produced if we have enough material to do so. It can be set to auto or manual. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
421
|
Posted - 2013.10.25 01:53:00 -
[38] - Quote
I have a 19k raven fit and I don't see any difference in making money. But I save I think over 3k. If that's a lot to you then you must suck. And besides, if they have a full BPO fit, they are pretty much insta kill unless they stack complex shields/armor with it. |
SponkSponkSponk
The Southern Legion The Umbra Combine
440
|
Posted - 2013.10.25 03:24:00 -
[39] - Quote
Tectonic Fusion wrote:I have a 19k raven fit and I don't see any difference in making money. But I save I think over 3k. If that's a lot to you then you must suck. And besides, if they have a full BPO fit, they are pretty much insta kill unless they stack complex shields/armor with it.
I think the problem is not so much an individual problem, but when taken in aggregate (i.e. nobody buys standard SMGs at all because Toxin) |
Icarus DelSol
BIG BAD W0LVES
1
|
Posted - 2013.10.25 20:33:00 -
[40] - Quote
Dunk Mujunk wrote:I just wish I would have grabbed some BPO mods for my BPO LAV when I had the chance :....-(
The Vet and Elite packs are still out there for the time being... |
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Icarus DelSol
BIG BAD W0LVES
3
|
Posted - 2013.10.25 20:41:00 -
[41] - Quote
Beren Hurin wrote:This is pretty much how I thought it should work, except a few differences:
1) You could have some limited number of automated assemblers with your quarters that you can plug in these blueprints at. 10 total for example.
2) These assemblers would use scrap material, scavenged goods, and recycled material from battle to VERY SLOWLY make a small number of free goods from your blueprints, but the blueprints themselves couldn't be equipped.
3) The blueprints instead could be researched to increase their production speed. This would come attached to a material cost curve. The faster you wanted it to make equipment the more it would cost in isk/materials.
4) Eventually the research on BPOs degrades back toward their initial low value based on how many runs it has produced.
5) Planetary production facilities would allow for more efficient and less degrading amounts of runs from blueprints and research labs would enable more, and lower cost blueprint research.
I like where this idea is headed. You could essentially set up scrapping corps, almost like miners. A group of players to play pub matches looking for scrap, and then a couple of scientists/engineers who are skilled up into research or manufacturing or whatever to crank out gear. This corp could then supply an alliance it's affiliated with. Perhaps link it to FW or PC somehow with higher percentage drops or some such. Of course PVE could be linked, whenever they get around to it.
It increases the meta-game substantially, which brings players back etc etc etc. |
SponkSponkSponk
The Southern Legion The Umbra Combine
444
|
Posted - 2013.10.26 05:16:00 -
[42] - Quote
Well, metal scraps are a thing in Eve already :) |
SponkSponkSponk
The Southern Legion The Umbra Combine
462
|
Posted - 2013.11.03 10:24:00 -
[43] - Quote
Did I mention that if advanced and prototype weapons require a standard weapon to manufacture, that would dilute the market and sideline blueprints even more?
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
|
Beren Hurin
Onslaught Inc RISE of LEGION
1755
|
Posted - 2013.11.04 12:45:00 -
[44] - Quote
SponkSponkSponk wrote:Did I mention that if advanced and prototype weapons require a standard weapon to manufacture, that would dilute the market and sideline blueprints even more?
What do you mean it would dilute the market? There would be an elastic demand on standard weapons if they were components in the advanced manufacturing process. |
SponkSponkSponk
The Southern Legion The Umbra Combine
466
|
Posted - 2013.11.04 13:35:00 -
[45] - Quote
Beren Hurin wrote: What do you mean it would dilute the market? There would be an elastic demand on standard weapons if they were components in the advanced manufacturing process.
The demand for standard weapons is currently of size X, and for advanced weapons is size Y, and prototype weapons is size Z.
Currently, the only seller is CCP, and the only buyers are players without blueprints (let's say that's 10% of players, so the size of the market is:
0.9 X
If weapons were opened up to manufacturing, then the market for standard weapons would still be 0.9 X.
However, if advanced weapons required a standard weapon to make, then the demand for those standard weapons becomes
Y + Z + 0.9 X
thus diluting the effect of blueprints from 10% to some fraction (say, 3%), which is a good thing.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
|
Beren Hurin
Onslaught Inc RISE of LEGION
1755
|
Posted - 2013.11.04 13:57:00 -
[46] - Quote
So by diluting you mean that their demand would go up significantly making blueprint holders only marginally impactful. That's what I was thinking, but I wasn't familiar with 'dilute' as an economic term. |
SponkSponkSponk
The Southern Legion The Umbra Combine
467
|
Posted - 2013.11.04 23:39:00 -
[47] - Quote
Yeah exactly.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
|
Fire of Prometheus
DUST University Ivy League
1416
|
Posted - 2013.11.04 23:43:00 -
[48] - Quote
But what would happen to the 51+ Copies of a raven assault suit fitting I have?
Or the 30+ copies of my Templar fittings?
_(* *)> 194th
<( . )> <--it's a penguin
~'''~'''~
|
SponkSponkSponk
The Southern Legion The Umbra Combine
467
|
Posted - 2013.11.04 23:46:00 -
[49] - Quote
Fire of Prometheus wrote:But what would happen to the 51+ Copies of a raven assault suit fitting I have?
Or the 30+ copies of my Templar fittings?
Then each downtime you get an extra 800 suits.
There's no difference between you having 51 copies of a blueprint, and 51 guys having one copy.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
|
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
343
|
Posted - 2013.11.04 23:47:00 -
[50] - Quote
I didn't even know we had an economy yet in the first place....
What is the truth, but a lie agreed upon.
There are no facts, only interpretations.
|
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Aqua-Regia
518
|
Posted - 2013.11.04 23:51:00 -
[51] - Quote
70-RAT
BPO going be a godsend to us old player if it ever happen, money maker FTW.
GòöGòºGòºGòºGòºGòºGòºGòùGöÉGòôBPO / BPC Collector Gòû
Gòó SoonGäó GòáGò¬Gò¬GòºGòñGòñGò¬GòñGòºGòºGòñGòªGò¬GòñGò¬GòªGòºGò¼GòínoneGòPGûá
GòÜGòñGòñGòñGòñGòñGòñGò¥Dust 514 GòPGò¢§GòÆGòú00GòáGòòGòÜGòí00GòPGò¢
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SponkSponkSponk
The Southern Legion The Umbra Combine
470
|
Posted - 2013.11.04 23:52:00 -
[52] - Quote
Shattered Mirage wrote:I didn't even know we had an economy yet in the first place....
It's a very primitive monopoly:
CCP spawns weapons, players buy them (or have blueprints so they don't have to buy them)
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
|
Fire of Prometheus
DUST University Ivy League
1417
|
Posted - 2013.11.04 23:53:00 -
[53] - Quote
SponkSponkSponk wrote:Fire of Prometheus wrote:But what would happen to the 51+ Copies of a raven assault suit fitting I have?
Or the 30+ copies of my Templar fittings? Then each downtime you get an extra 800 suits. There's no difference between you having 51 copies of a blueprint, and 51 guys having one copy. Hmmm, I think I get it, so basically, our BPOs will give us 25 copies of said item each day.
Eg. After 7 days of not playing I'll have (25 x 7 = 175)copies of my raven suit ready to go (175 copies of just the suit itself, not the fitting)
_(* *)> 194th
<( . )> <--it's a penguin
~'''~'''~
|
SponkSponkSponk
The Southern Legion The Umbra Combine
470
|
Posted - 2013.11.04 23:55:00 -
[54] - Quote
Yeah, that's right.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
|
Fire of Prometheus
DUST University Ivy League
1417
|
Posted - 2013.11.04 23:56:00 -
[55] - Quote
SponkSponkSponk wrote:Yeah, that's right. Awesome, well then in that case, I like this idea :D
_(* *)> 194th
<( . )> <--it's a penguin
~'''~'''~
|
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
343
|
Posted - 2013.11.05 00:03:00 -
[56] - Quote
SponkSponkSponk wrote:Shattered Mirage wrote:I didn't even know we had an economy yet in the first place.... It's a very primitive monopoly: CCP spawns weapons, players buy them (or have blueprints so they don't have to buy them)
Still, as it is now.... blueprints cause no real problems with our so called "economy".
In the future, when we have a player-driven market then, they might cause some problems; Look at T2 Blueprint Originals, they don't exactly screw over EVE's economy.
What is the truth, but a lie agreed upon.
There are no facts, only interpretations.
|
SponkSponkSponk
The Southern Legion The Umbra Combine
471
|
Posted - 2013.11.05 00:09:00 -
[57] - Quote
Shattered Mirage wrote:Still, as it is now.... blueprints cause no real problems with our so called "economy".
In the future, when we have a player-driven market then, they might cause some problems; Look at T2 Blueprint Originals, they don't exactly screw over EVE's economy.
CCP is already looking to the future:
CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
source
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
|
Sgt Kirk
SyNergy Gaming EoN.
2588
|
Posted - 2013.11.05 00:16:00 -
[58] - Quote
I'd gladly trade my BPOs for AUR.
I'm sure a lot of other people would as well.
Not everyone would do it of course though but I think a lot of them would.
The newer the berry the dumber the juice.
|
Lorhak Gannarsein
619
|
Posted - 2013.11.21 07:08:00 -
[59] - Quote
I think, in light of recent events, this deserves something of a
BUMP
EDIT: also am subbing XD |
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