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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4149
|
Posted - 2013.10.23 23:37:00 -
[1] - Quote
Written for semi-automatic users.
This is a guide on effective use of the semi-automatic scrambler rifle, including how to fit your dropsuits and tips and tricks. This is based on my personal experiences and opinion of the scrambler rifle - I recommend paying attention to what other players have to say as well.
What is the scrambler rifle?
The scrambler rifle is an Amarrian designed laser based weapon that operates primarily at medium range, though it can effectively cover most ranges, being somewhat viable in CQC and relatively solid for most long ranged combat.
It packs a serious punch, being able to out-damage almost any other weapon in straight combat. However, this comes at the cost of a harsh overheating penalty - every shot you fire generates heat, and if too much heat accumulates in your weapon (you fire too quickly/too much) then the weapon will overheat, dealing damage to you and mostly incapacitating you for a short period.
Pros: Accurate Deals huge damage Good ammo efficiency Secondary charge-fire mode
Cons: Semi-automatic, limited shots nature means you need to make your shots count. Harsh overheating penalty
Basic use of the scrambler rifle
As an accurate weapon dealing high damage per shot with a mechanic that limits how much you can shoot, you need to control your firing. A scrambler rifle without any special bonuses will allow you 15 shots rapid-fire before overheating. This is enough to take out practically everything you face, if you land your shots. It is crucial, then, to ensure you are landing your shots.
When firing, think about how sure you are that your shot is going to land. If you don't think you're going to land the shot, then unless you're in no immediate danger then there's no point shooting. This will become particularly important later on when we introduce the charge shot mechanic. This is a weapon that requires you to be accurate, so when learning to use the weapon focus on your accuracy. Don't worry about getting killing blows or the like yet, just think about hitting the enemy.
You must control your fire. There is a great temptation, especially in close-quarters combat, to fire rapidly. This will get you killed. Remember this golden rule. If you control your fire, you're almost never defenceless. Make sure you only fire as many shots as you need to for an opponent.
Ideally, you should keep at mid-range. This means at least 20-30 metres away from the enemy. 60m is about where the damage starts to taper off, but you're not likely to be shooting that far anyway. Positioning is important. The scrambler rifle does frightening amounts of damage, if you can land your shots. Mid-range is the easiest range to do this at, so try to make sure you're at that point most of the time. Because you can put out a large amount of damage in a short amount of time, this is also an excellent weapon for cover shooting. Love your cover.
If you do end up in a short range situation, don't panic unless it's a shotgunner. If it's a shotgunner, this is about the time where it's acceptable to spam the trigger to possibly avoid dying horribly. Often, however, you will have at least a split second before you go down. Shoot carefully - the ability to keep calm at this point will keep you alive. Hip-fire. It's often very difficult to land shots down your sight at close range, even if that may seem like a good idea to help your accuracy.
Dealing with the overheat
Regardless of how careful you are, this is going to happen at some point. Your weapon will seize up for a good few seconds. This will render you unable to:
Fire (Perhaps obviously) Switch to your sidearm Switch to equipment Sprint
This is dangerous. You can still move, albeit slowly, crouch, and you can still jump. Depending on the situation, you'll probably have to do one of these things. If there are no enemies left, none of these will likely be necessary, but often there will still be a threat if you're forced into an overheat situation.
If you're at mid-range with cover, you can laugh at your overheat. Simply duck back into cover until cooled down.
At mid-range without cover, strafe left and right. If you're still under fire, then your life may depend on this. Try to move towards cover if you can, but your objective is to stay alive until your weapon cools down, at which point you need to kill your assailants.
At close-range, you probably don't have cover, but if you do try to obstruct your opponent behind boxes, walls, etc. Again, your objective is to stay alive until cooled down. I highly recommend jumping repeatedly if you have stamina left, a practice known as 'bunny-hopping'. This can throw off the aim of your opponent and give you those vital few moments you need.
Charging your shots
The scrambler rifle has an additional secondary fire function. If you hold down the trigger, the weapon will charge up a shot. This shot will take approximately two seconds to charge. It will do significantly more damage, but also generate a lot more heat. I would estimate the heat generation to be about ten shots worth.
It is possible to kill weaker suits in one shot using this. It's an excellent tool for cover warfare - you can charge your shot from behind cover and nail your foe with a highly damaging shot the moment they pop out of cover.
Go for the headshot, unless you're certain of killing them in one shot or they're running. The headshot allows you to do more one shot damage than most sniper rifles. You're particularly likely to want to go for the headshot in cover to cover combat - it can be easy to get a headshot if that's the only part you can see poking out of cover.
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4149
|
Posted - 2013.10.23 23:38:00 -
[2] - Quote
There are some times when you donGÇÖt want to use a charged shot. Here are some of them:
- Sprinting enemy, unsure if you can hit them - Close combat situation - If you miss youGÇÖre screwed - Against particularly tough targets - due to the higher heat generation you wonGÇÖt be able to put out quite as much damage before overheating, though your initial shot will do more damage. Heavies or thickly-armoured targets may pose a problem if you charge your shot.
Fitting your scrambler rifle
If youGÇÖre still reading, it can be assumed that youGÇÖre interested in giving the weapon a go. Great!
The first thing you should think about is your dropsuit choice. The scrambler rifle can fit on any dropsuit, being a light weapon, but there is one suit that stands out as better suited for it.
The best suit for this weapon, by far, is the Amarr Assault. This dropsuit has a bonus which reduces your heat generation - at max level, you will go from firing 15 shots to firing 20 shots in a pinch. ThatGÇÖs incredibly valuable, and this is coupled with a fairly large pool of fitting resources.
The scrambler rifle is difficult to fit, taking up a large amount of powergrid. You may have to make sacrifices elsewhere in your fitting to ensure it fits - for example, fitting basic plates instead of enhanced. In your initial fits this is unlikely to be a problem, but as your skills develop and you get into a better suit this may come up.
HereGÇÖs an example of a basic Amarr assault suit which you can get into with minimal SP investment:
Amarr Assault A-1, basic setup
Scrambler Rifle Submachine Gun Locus Grenade
Basic Shield Extender Basic Shield Extender
Basic Armour Repairer
Nanohive
This is a completely basic suit, and you may well be able to upgrade it significantly depending on your SP. Ideally, it will become this:
Amarr Assault A-1, more SP investment
Scrambler Rifle Submachine Gun Locus Grenade
Complex Shield Extender Complex Light Damage Modifier
Enhanced Armour Repairer
Compact Nanohive
ThatGÇÖs a little tankier, speedier to heal, and more damaging than the base variant. As you go up the tiers, there are several things to remember:
You want, ideally, one complex shield extender in your high slots. Fill the rest with damage modifiers. Your low slots must always have an armour repairer, ideally at the complex level. Your SCR is key to everything, but higher tiers require a lot of fitting resources. A Compact Nanohive will allow you to heal some health quickly in a pinch as well as restoring most of your ammo.
These principles can be applied all the way up through the tiers of Amarr Assault dropsuits, until eventually you reach the top tiers.
Amarr Assault Ak.0
Imperial Scrambler Rifle M209 Assault Submachine Gun Core Locus Grenade
Complex Shield Extender Complex Light Damage Modifier Enhanced Light Damage Modifier
Enhanced Armour Plates Enhanced Armour Plates Complex Armour Repairer
Allotek Nanohive
ThatGÇÖs an example of the kind of thing you can get, but at that stage you probably know how to fit things yourself. Tweak to taste.
If you have any questions, feel free to ask them below or message me in-game. I will happily squad up with you as well to train you personally if you have a mic. |
ninjamonster
PSU GHOST SYNDICATE DARKSTAR ARMY
0
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Posted - 2013.10.24 21:37:00 -
[3] - Quote
Nice guide! I'm a scrambler rifle user myself +1 |
XANDER KAG
Red Star. EoN.
401
|
Posted - 2013.10.24 21:51:00 -
[4] - Quote
Good guide, do you have any recommendations for an A/1-series (adv.) suit? |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4177
|
Posted - 2013.10.24 22:23:00 -
[5] - Quote
XANDER KAG wrote:Good guide, do you have any recommendations for an A/1-series (adv.) suit? Mostly just follow the rules I set out in the fittings section - Here's one I made quickly for you:
Amarr Assault, A/1 Series
CRW-04 Scrambler Rifle Submachine Gun M1 Locus Grenade
Complex Light Damage Modifier Complex Light Shield Extender
Complex Armour Plates Complex Armour Repairer
Compact Nanohive
There are a couple of tweaks you can make depending on how you play. If you're okay with losing a little bit of buffer, you can drop the shield extender for a second damage mod. You can also swap out the equipment for pretty much whatever. As the SCR is very ammo efficient, you can get away without carrying nanohives all the time. You will have to restock periodically but it's not a major concern. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3600
|
Posted - 2013.10.24 23:51:00 -
[6] - Quote
You have my old Amarr Assault Proto Fit on the AK.0 Right there, or close enough to it. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4180
|
Posted - 2013.10.24 23:53:00 -
[7] - Quote
True Adamance wrote:You have my old Amarr Assault Proto Fit on the AK.0 Right there, or close enough to it. You have core locus grenades? Some of the stuff on there is quite SP intensive. |
XANDER KAG
Red Star. EoN.
404
|
Posted - 2013.10.25 13:37:00 -
[8] - Quote
Arkena Wyrnspire wrote:XANDER KAG wrote:Good guide, do you have any recommendations for an A/1-series (adv.) suit? Mostly just follow the rules I set out in the fittings section - Here's one I made quickly for you: Amarr Assault, A/1 Series CRW-04 Scrambler Rifle Submachine Gun M1 Locus Grenade Complex Light Damage Modifier Complex Light Shield Extender Complex Armour Plates Complex Armour Repairer Compact Nanohive There are a couple of tweaks you can make depending on how you play. If you're okay with losing a little bit of buffer, you can drop the shield extender for a second damage mod. You can also swap out the equipment for pretty much whatever. As the SCR is very ammo efficient, you can get away without carrying nanohives all the time. You will have to restock periodically but it's not a major concern. Thank you, that is fairly close to what I already have. The chief difference is that I use a enhanced plates rather than complex. I know it defeats the basic principle of the suit but for some reason i really notice that extra 2% of speed. Besides what usually kills me in that suit are fights that a god mode cheat couldn't get me out of. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4200
|
Posted - 2013.10.25 14:49:00 -
[9] - Quote
XANDER KAG wrote:Thank you, that is fairly close to what I already have. The chief difference is that I use a enhanced plates rather than complex. I know it defeats the basic principle of the suit but for some reason i really notice that extra 2% of speed. Besides what usually kills me in that suit are fights that a god mode cheat couldn't get me out of.
Yeah, it's fairly rare for just a few HP more to save you and speed is also useful. If you don't do that though that leaves you a lot of spare fitting room - you could upgrade to an Imperial scrambler, better SMG, or better grenade. With some more tweaking oyu might even be able to get an allotek hive on instead of a compact.
Tweaking is a really great thing about the fittings system, so go to town. |
Artificer Ghost
Bojo's School of the Trades
1130
|
Posted - 2013.10.25 16:46:00 -
[10] - Quote
All I had to do was point and shoot, and I got 3 headshot kills by doing do. It was a dropship. I shot it down with my Scrambler Rifle. It was at full HP. CCP, just buff the Dropship, else I will continue to OHK them. >:)
In all seriousness though, great guide. Mind if I add it to part of the BSoTT Library? Of course, it will have all credit given to you and your brain.
~Art, I'm Pretty Sure You Know Who I Am, But Just In Case; CEO and Director of Education at Bojo's School of The Trades, Co-Founder of the Learning Coalition, Winner of the "Last One To Post" Thread.
EDIT: Also, looking at the conversation here about upgrading weapons, I'd say the SMG. I got the Six Kin and on my first time using it I managed to kill 7 people before dying. On a Scout. :) |
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4213
|
Posted - 2013.10.25 20:17:00 -
[11] - Quote
Artificer Ghost wrote:All I had to do was point and shoot, and I got 3 headshot kills by doing do. It was a dropship. I shot it down with my Scrambler Rifle. It was at full HP. CCP, just buff the Dropship, else I will continue to OHK them. >:)
Oh, derpships.
Quote: In all seriousness though, great guide. Mind if I add it to part of the BSoTT Library? Of course, it will have all credit given to you and your brain.
~Art, I'm Pretty Sure You Know Who I Am, But Just In Case; CEO and Director of Education at Bojo's School of The Trades, Co-Founder of the Learning Coalition, Winner of the "Last One To Post" Thread.
EDIT: Also, looking at the conversation here about upgrading weapons, I'd say the SMG. I got the Six Kin and on my first time using it I managed to kill 7 people before dying. On a Scout. :)
Go right ahead! |
Gryffin Narcotic
Sinful Guise
0
|
Posted - 2013.10.25 20:19:00 -
[12] - Quote
Great guide I really appreciate this rifle.
Any suggestions on the Templar rifle and dropsuit? |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4213
|
Posted - 2013.10.25 20:34:00 -
[13] - Quote
Gryffin Narcotic wrote:Great guide I really appreciate this rifle.
Any suggestions on the Templar rifle and dropsuit?
They're equivalent to standard level, so just roll with the standard fit really. |
Darth-Carbonite GIO
Dust2Dust. Top Men.
218
|
Posted - 2013.10.25 22:15:00 -
[14] - Quote
Nicely written, good job.
The only thing I would add is the fact that Scramblers do reduced damage to armor, unlike ARs which seemingly take down everything equally. This drawback is very apparent with heavies, and gallente especially, but as long as you keep a good distance between yourself and the armor tanker, you should be golden. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4216
|
Posted - 2013.10.25 22:16:00 -
[15] - Quote
Darth-Carbonite GIO wrote:Nicely written, good job.
The only thing I would add is the fact that Scramblers do reduced damage to armor, unlike ARs which seemingly take down everything equally. This drawback is very apparent with heavies, and gallente especially, but as long as you keep a good distance between yourself and the armor tanker, you should be golden.
You're right. I can't believe I forgot that. Will edit now. |
Monty Mole Clone
Shiv M
74
|
Posted - 2013.10.28 20:19:00 -
[16] - Quote
if your fitting skills are up to scratch you can dual tank a std amarr assault for 743 ehp, 2x extenders and 1 plate with nades and compact hive, no sidearm.
+1 to op for spreading the gospel though |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4378
|
Posted - 2013.10.28 20:24:00 -
[17] - Quote
Monty Mole Clone wrote:if your fitting skills are up to scratch you can dual tank a std amarr assault for 743 ehp, 2x extenders and 1 plate with nades and compact hive, no sidearm.
+1 to op for spreading the gospel though
This is of course true, but your damage output and regeneration tends to be bad. I prefer an armour repairer over the plate on the standard fit simply because I like having armour regeneration without being tied to a triage hive or logibro.
And the scrambler rifle shines so much with damage mods I always feel the need to put at least one on my fits. That is, however, likely to be a nice newbie friendly fit capable of tanking a fair bit of damage so I may edit the OP about that.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Monty Mole Clone
Shiv M
74
|
Posted - 2013.10.28 20:28:00 -
[18] - Quote
Arkena Wyrnspire wrote:Monty Mole Clone wrote:if your fitting skills are up to scratch you can dual tank a std amarr assault for 743 ehp, 2x extenders and 1 plate with nades and compact hive, no sidearm.
+1 to op for spreading the gospel though This is of course true, but your damage output and regeneration tends to be bad. I prefer an armour repairer over the plate on the standard fit simply because I like having armour regeneration without being tied to a triage hive or logibro. And the scrambler rifle shines so much with damage mods I always feel the need to put at least one on my fits. That is, however, likely to be a nice newbie friendly fit capable of tanking a fair bit of damage so I may edit the OP about that.
thats the good thing about amarr assaults because with less fitting skills to dual tank you can swap out the extenders for the dual complex damage mods |
Lea Silencio
Pradox One Proficiency V.
557
|
Posted - 2013.10.29 09:21:00 -
[19] - Quote
Excellent post! Everything is covered well! |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4395
|
Posted - 2013.10.29 10:22:00 -
[20] - Quote
Lea Silencio wrote:Excellent post! Everything is covered well! Thank you. I still have yet to meet you on the battlefield.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Stefan Stahl
Seituoda Taskforce Command Caldari State
324
|
Posted - 2013.10.29 10:38:00 -
[21] - Quote
When I encounter a shotgunner I often charge a shot and wait. He needs to align the shot as much as I do, and I take two hits to go down to his weapon whereas he dies instantly to mine.
Thanks for the guide anyways. It's well written and everything important is well covered. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4397
|
Posted - 2013.10.29 10:49:00 -
[22] - Quote
Stefan Stahl wrote:When I encounter a shotgunner I often charge a shot and wait. He needs to align the shot as much as I do, and I take two hits to go down to his weapon whereas he dies instantly to mine. Thanks for the guide anyways. It's well written and everything important is well covered.
Hrm. I tend to charge shots when I know there's a shotgunner waiting around a corner - but do you mean that you charge shots whilst the shotgunner is actually firing at you? Personally, I'd hate to do that. What happens if you miss the shot?
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Lea Silencio
Pradox One Proficiency V.
564
|
Posted - 2013.10.30 09:30:00 -
[23] - Quote
Arkena Wyrnspire wrote:Lea Silencio wrote:Excellent post! Everything is covered well! Thank you. I still have yet to meet you on the battlefield.
Let's set up a "play date"! Lol! |
Lea Silencio
Pradox One Proficiency V.
564
|
Posted - 2013.10.30 09:37:00 -
[24] - Quote
Arkena Wyrnspire wrote:Stefan Stahl wrote:When I encounter a shotgunner I often charge a shot and wait. He needs to align the shot as much as I do, and I take two hits to go down to his weapon whereas he dies instantly to mine. Thanks for the guide anyways. It's well written and everything important is well covered. Hrm. I tend to charge shots when I know there's a shotgunner waiting around a corner - but do you mean that you charge shots whilst the shotgunner is actually firing at you? Personally, I'd hate to do that. What happens if you miss the shot?
Charging shotgunners have two attack patterns when charging:
1. Straight line, occasionally will jump straight up in the air to close the gap quickly, or
2. Bunny hopper, left to right strafing pattern, trying to throw off your aim while attempting to close the gap as well.
You deal with both in the same manner (although #2 is admittingly tougher to deal with)...
Back pedal while placing your shots well and alternating your sidearm with your SCR to avoid overheat and an awkward, merciless death. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
324
|
Posted - 2013.10.31 09:02:00 -
[25] - Quote
Arkena Wyrnspire wrote:Stefan Stahl wrote:When I encounter a shotgunner I often charge a shot and wait. He needs to align the shot as much as I do, and I take two hits to go down to his weapon whereas he dies instantly to mine. Thanks for the guide anyways. It's well written and everything important is well covered. Hrm. I tend to charge shots when I know there's a shotgunner waiting around a corner - but do you mean that you charge shots whilst the shotgunner is actually firing at you? Personally, I'd hate to do that. What happens if you miss the shot? I assumed you'd discover the shotgunner before he was in shooting range. At least in public matches I'm rarely surprised by shotgunners. If I spotted the shotgunner early enough I charge the shot until the shotgunner stops his "evasive" movement pattern and go for the insta-kill when he tries to line up his shot. If his evasive pattern isn't good enough I may go for the kill before, of course. If the shot fails I pull out the Breach Scrambler Pistol and go for the headshot. Remember that shotgunners stop jumping when they try to line up a shot. This makes lining up a headshot easy on level ground.
If you're suprised by a shotgunner then you're right, spam the trigger button and try to save the situation, but generally you've maneuvered yourself into a disadvantageous position by not paying attention before. |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
141
|
Posted - 2013.10.31 09:53:00 -
[26] - Quote
It's funny - I started using the assault scramber, but most of this guide is almost like it's about another weapon entirely!
I've seen folks use the alpha very effectively. But using a controller, I never feel confident I'll hit. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4490
|
Posted - 2013.10.31 10:11:00 -
[27] - Quote
Blake Kingston wrote:It's funny - I started using the assault scramber, but most of this guide is almost like it's about another weapon entirely!
I've seen folks use the alpha very effectively. But using a controller, I never feel confident I'll hit.
It is about another weapon entirely tbqh. The semi-automatic is very, very different from the assault variant.
I actually use a controller. I guess it's because I've always really played FPS on consoles. Would you be more confident with a mouse?
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Stefan Stahl
Seituoda Taskforce Command Caldari State
325
|
Posted - 2013.10.31 11:09:00 -
[28] - Quote
Arkena Wyrnspire wrote:Blake Kingston wrote:It's funny - I started using the assault scramber, but most of this guide is almost like it's about another weapon entirely!
I've seen folks use the alpha very effectively. But using a controller, I never feel confident I'll hit. It is about another weapon entirely tbqh. The semi-automatic is very, very different from the assault variant. I actually use a controller. I guess it's because I've always really played FPS on consoles. Would you be more confident with a mouse? Dust is my first console FPS and it took a massive learning curve to getting used to the SCR. Even with the aim assist this is not easy at all for someone who thinks sticks are a horrible interface for aiming. |
Quil Evrything
DUST University Ivy League
322
|
Posted - 2013.11.01 00:15:00 -
[29] - Quote
Stefan Stahl wrote:Dust is my first console FPS and it took a massive learning curve to getting used to the SCR. Even with the aim assist this is not easy at all for someone who thinks sticks are a horrible interface for aiming.
Try the playstation move, with a rifle accessory, then! :)
(its actually quite fun! But tiring)
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Quil Evrything
DUST University Ivy League
322
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Posted - 2013.11.01 00:18:00 -
[30] - Quote
Arkena Wyrnspire wrote: Basic use of the scrambler rifle
As an accurate weapon dealing high damage per shot with a mechanic that limits how much you can shoot, you need to control your firing. A scrambler rifle without any special bonuses will allow you 15 shots rapid-fire before overheating.
Erm.. *15* ?!?
Maybe if you are either in an amarr suit, or fire really slowly. For me, with level 1 skill, I think I only got up to 10, before overhead I leveled up to 3(?), and then I could get up to 12 or so reliably before kaboomie.
I really wish they put the limiter back in. sigh...
(description says it has the "overhead limiter removed" or something)
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