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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4527
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Posted - 2013.11.01 06:35:00 -
[31] - Quote
Quil Evrything wrote:Arkena Wyrnspire wrote: Basic use of the scrambler rifle
As an accurate weapon dealing high damage per shot with a mechanic that limits how much you can shoot, you need to control your firing. A scrambler rifle without any special bonuses will allow you 15 shots rapid-fire before overheating.
Erm.. *15* ?!? Maybe if you are either in an amarr suit, or fire really slowly. For me, with level 1 skill, I think I only got up to 10, before overhead I leveled up to 3(?), and then I could get up to 12 or so reliably before kaboomie. I really wish they put the limiter back in. sigh... (description says it has the "overhead limiter removed" or something)
Really? I've always ever gotten 15 outside of my Amarr suits even before I had rifle operation V. Are you sure? If so, I'll edit, but could you check?
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Awry Barux
Shining Flame Amarr Empire
180
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Posted - 2013.11.01 15:24:00 -
[32] - Quote
Arkena Wyrnspire wrote:Quil Evrything wrote:Arkena Wyrnspire wrote: Basic use of the scrambler rifle
As an accurate weapon dealing high damage per shot with a mechanic that limits how much you can shoot, you need to control your firing. A scrambler rifle without any special bonuses will allow you 15 shots rapid-fire before overheating.
Erm.. *15* ?!? Maybe if you are either in an amarr suit, or fire really slowly. For me, with level 1 skill, I think I only got up to 10, before overhead I leveled up to 3(?), and then I could get up to 12 or so reliably before kaboomie. I really wish they put the limiter back in. sigh... (description says it has the "overhead limiter removed" or something) Really? I've always ever gotten 15 outside of my Amarr suits even before I had rifle operation V. Are you sure? If so, I'll edit, but could you check?
This is a pretty subjective value- it depends on your trigger finger and how well it syncs up with the SCR's ROF. I'll use the TAR as an example of what I mean, because the lower ROF makes this effect more noticable. If the TAR requires X seconds between each shot, and you hit the trigger every 0.75*X seconds, this will yield a lower ROF than the maximum, as your second shot will go out at 1.5*X seconds as opposed to X seconds. The same effect exists for the SCR, but it's less apparent.
With spamming as fast as I can, I can generally get 12-14 shots off depending on how well I synchronize with the ROF. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4533
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Posted - 2013.11.01 15:31:00 -
[33] - Quote
Awry Barux wrote:Arkena Wyrnspire wrote:Quil Evrything wrote:Arkena Wyrnspire wrote: Basic use of the scrambler rifle
As an accurate weapon dealing high damage per shot with a mechanic that limits how much you can shoot, you need to control your firing. A scrambler rifle without any special bonuses will allow you 15 shots rapid-fire before overheating.
Erm.. *15* ?!? Maybe if you are either in an amarr suit, or fire really slowly. For me, with level 1 skill, I think I only got up to 10, before overhead I leveled up to 3(?), and then I could get up to 12 or so reliably before kaboomie. I really wish they put the limiter back in. sigh... (description says it has the "overhead limiter removed" or something) Really? I've always ever gotten 15 outside of my Amarr suits even before I had rifle operation V. Are you sure? If so, I'll edit, but could you check? This is a pretty subjective value- it depends on your trigger finger and how well it syncs up with the SCR's ROF. I'll use the TAR as an example of what I mean, because the lower ROF makes this effect more noticable. If the TAR requires X seconds between each shot, and you hit the trigger every 0.75*X seconds, this will yield a lower ROF than the maximum, as your second shot will go out at 1.5*X seconds as opposed to X seconds. The same effect exists for the SCR, but it's less apparent. With spamming as fast as I can, I can generally get 12-14 shots off depending on how well I synchronize with the ROF. Has anyone tested whether the heat is strictly per shot or per second spent firing or some blend of the two? Because it's listed as heat build-up/second on the market.
I've always thought it's per second as when staggering (admittedly slightly) shots sometimes I still get the same number of shots out as when I just blitz the trigger.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Blake Kingston
Sinq Laison Gendarmes Gallente Federation
141
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Posted - 2013.11.02 04:10:00 -
[34] - Quote
Arkena Wyrnspire wrote:I actually use a controller. I guess it's because I've always really played FPS on consoles. Would you be more confident with a mouse? I have a wireless mouse and keyboard, but I haven't really looked into any stable couch platform for the mouse.
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4585
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Posted - 2013.11.04 19:49:00 -
[35] - Quote
Stefan Stahl wrote:Arkena Wyrnspire wrote:Blake Kingston wrote:It's funny - I started using the assault scramber, but most of this guide is almost like it's about another weapon entirely!
I've seen folks use the alpha very effectively. But using a controller, I never feel confident I'll hit. It is about another weapon entirely tbqh. The semi-automatic is very, very different from the assault variant. I actually use a controller. I guess it's because I've always really played FPS on consoles. Would you be more confident with a mouse? Dust is my first console FPS and it took a massive learning curve to getting used to the SCR. Even with the aim assist this is not easy at all for someone who thinks sticks are a horrible interface for aiming.
Stick at it - aiming properly is the hardest part of the SCR. Also, have you tried it with aim assist off? Occasionally it can mess up your shots more than it can help, though it probably depends on how good you really are at aiming.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Stefan Stahl
Seituoda Taskforce Command Caldari State
337
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Posted - 2013.11.05 07:50:00 -
[36] - Quote
Arkena Wyrnspire wrote:Stick at it - aiming properly is the hardest part of the SCR. Also, have you tried it with aim assist off? Occasionally it can mess up your shots more than it can help, though it probably depends on how good you really are at aiming. These days it's ok. I've picked up SCPs back in open beta and have improved a whole lot ever since. I'm not awesome in any way, but I'm very content with my ability to land headshots.
Recently I was in a prolonged firefight with my SCR next to a supply depot. Without a thought I switched out to my dual TT-3 SCP-fitting, charged the fool while he was recharging shields and gave him two headshots out of ~3 three shots. I had to giggle when I realized that I had considered the SCPs to be more suitable for the situation than the SCR. |
Nocturnal Soul
Immortal Retribution
1027
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Posted - 2013.11.08 04:11:00 -
[37] - Quote
All I gotta say is "Real men armor tank".
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4724
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Posted - 2013.11.08 07:01:00 -
[38] - Quote
Nocturnal Soul wrote:All I gotta say is "Real men armor tank". They do, but the SCR shreds it anyway.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Judge Rhadamanthus
Amarr Templars Amarr Empire
625
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Posted - 2013.11.08 09:01:00 -
[39] - Quote
I have one question about skilling up. The rifle proficiency increases damage by 3% per level. The weapon skill increases cool down by 5% per level as does the Assault suit bonus. Getting the suit bonuses means more shots. I use STD so each shot is 72 damage. So there must come a point where getting an extra shot off before overheat adds more damage then the proficiancy.
SO what is the best way to level a SCR character. Suit bonus first or Prof? Or a mix of both up till a certain point.
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4728
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Posted - 2013.11.08 17:35:00 -
[40] - Quote
Judge Rhadamanthus wrote:I have one question about skilling up. The rifle proficiency increases damage by 3% per level. The weapon skill increases cool down by 5% per level as does the Assault suit bonus. Getting the suit bonuses means more shots. I use STD so each shot is 72 damage. So there must come a point where getting an extra shot off before overheat adds more damage then the proficiancy.
SO what is the best way to level a SCR character. Suit bonus first or Prof? Or a mix of both up till a certain point.
That's an interesting question actually, but those attributes can't be compared that directly. Sometimes straight damage will have more value than being able to get more shots off - if you can only land a couple before someone gets to cover, for example, it doesn't matter how many shots you can fire, it matters more how much damage they do. In terms of straight ability to do damage, I think the suit bonus will almost always win except in extreme cases, like getting the suit skill to 3 or 4 vs getting proficiency to 1 or 2.
Personally, I would recommend investing in the suit first, and then the proficiency. Take the assault suit to 3, then level up your operation to 5 and your proficiency to 3 before embarking on the great protosuit grind.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1735
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Posted - 2013.11.09 20:56:00 -
[41] - Quote
Great guide - +1 from a day one scrambler rifle user.
I'll add one thing, though. My favorite piece of equipment to run with the ScR is the active scanner. It lets you find enemies that are in cover and get your charge shot ready to blap them the instant they come out of cover. |
Patrick57
GunFall Mobilization Covert Intervention
1330
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Posted - 2013.11.09 21:42:00 -
[42] - Quote
The Scrambler Rifle is so awesome. I went 8-0 and 10-0 with it earlier :D Not very good, but I didn't lose my Proto suit :D
Suppose you were an idiot, and suppose you were a member of Congress; but I repeat myself.
-Mark Twain
:D
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4834
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Posted - 2013.11.10 23:17:00 -
[43] - Quote
Working on a video guide for this now.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Stefan Stahl
Seituoda Taskforce Command Caldari State
340
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Posted - 2013.11.11 18:10:00 -
[44] - Quote
Talos Alomar wrote:Great guide - +1 from a day one scrambler rifle user.
I'll add one thing, though. My favorite piece of equipment to run with the ScR is the active scanner. It lets you find enemies that are in cover and get your charge shot ready to blap them the instant they come out of cover. I do use the active scanner once in a while, but I feel that a drop uplink is a wonderful pair to the SCR.
The SCR lends itself to a rather static style of play where you pick your targets from the perimeter of a fight. Putting down a drop uplink helps keeping the fight away from you as long as enough teammates spawn in. Being rather static yourself you can guard the drop uplink and provide a relatively safe point of entry for your teammates.
Being able to charge shots before the red dot actually comes into sight is wonderful of course, but I've come to the conclusion that I do better with a strategically placed drop uplink. |
Arkena Wyrnspire
Fatal Absolution
6660
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Posted - 2013.12.24 08:47:00 -
[45] - Quote
The SCR is still a very good weapon in the current meta. Give it a shot or ten.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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True Adamance
Scions of Athra
5267
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Posted - 2013.12.26 02:24:00 -
[46] - Quote
Arkena Wyrnspire wrote:The SCR is still a very good weapon in the current meta. Give it a shot or ten.
The results speak for themselves at 50m with a couple of charged bolts.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Zion Shad
Crux Special Tasks Group Gallente Federation
2049
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Posted - 2013.12.26 22:24:00 -
[47] - Quote
Nice guide Arkena!
Would like to chat when you have time ether in game or on Skype. Please let me know when youre free and which is best for u.
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE on iTunes
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Miko Ray
DUST University Ivy League
18
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Posted - 2013.12.27 21:27:00 -
[48] - Quote
You missed: "Crack a few eggs in a pan of hot oil or butter .. stir with the rifle and then serve on toast"
Great guide .. I will take note. |
Zion Shad
Subdreddit Test Alliance Please Ignore
2070
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Posted - 2014.01.04 01:46:00 -
[49] - Quote
Congratulations Arkena! You have been selected as a Nominee for the Dust 514 Wall of Fame. You should take the time to take a look.
Thank you for your community work and congratz again.
https://forums.dust514.com/default.aspx?g=posts&t=133460&find=unread
Shad
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE on iTunes
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Arkena Wyrnspire
Fatal Absolution
10285
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Posted - 2014.03.02 23:20:00 -
[50] - Quote
Bump, for those interested.
You have long since made your choice. What you make now is a mistake.
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paulna
The CentreZ
1
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Posted - 2014.03.09 17:40:00 -
[51] - Quote
Do you still stand by your fitting suggestions? Damage modules are getting a nerf in 1.8. Would you recommend a complex damage modifier over a complex shield extender? |
Arkena Wyrnspire
Fatal Absolution
10815
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Posted - 2014.03.09 17:47:00 -
[52] - Quote
paulna wrote:Do you still stand by your fitting suggestions? Damage modules are getting a nerf in 1.8. Would you recommend a complex damage modifier over a complex shield extender?
I'll be waiting for 1.8 to decide but it looks like shield extenders and dual tanking will be the way to go.
You have long since made your choice. What you make now is a mistake.
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paulna
The CentreZ
1
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Posted - 2014.03.09 17:53:00 -
[53] - Quote
Arkena Wyrnspire wrote:paulna wrote:Do you still stand by your fitting suggestions? Damage modules are getting a nerf in 1.8. Would you recommend a complex damage modifier over a complex shield extender? I'll be waiting for 1.8 to decide but it looks like shield extenders and dual tanking will be the way to go. Be sure to update the guide if you change your mind :) |
Arkena Wyrnspire
Fatal Absolution
10816
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Posted - 2014.03.09 18:01:00 -
[54] - Quote
paulna wrote:Arkena Wyrnspire wrote:paulna wrote:Do you still stand by your fitting suggestions? Damage modules are getting a nerf in 1.8. Would you recommend a complex damage modifier over a complex shield extender? I'll be waiting for 1.8 to decide but it looks like shield extenders and dual tanking will be the way to go. Be sure to update the guide if you change your mind :)
Absolutely.
You have long since made your choice. What you make now is a mistake.
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3435
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Posted - 2014.03.09 18:51:00 -
[55] - Quote
After running this weapon pretty often recently (so I am prepared for a respec) I've found it to be a truly good weapon and easier to hit targets with than the TAR.
I just switch to my ScP if it's close range though, it's higher damage without overheat.
My question to you is how do you make a good fit with it on non-Amarr suits like say the Gallente Scouts because when I fit a CRW-04 on an ADV even with my maxed CPU/PG skills it's a fit eater so I down shift to the basic most often because even basic Scrambler rifle is hard hitting.
I tried Redline Railgunning
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I-Shayz-I
I-----I
2483
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Posted - 2014.03.11 13:06:00 -
[56] - Quote
I skilled into Amarr Assault just so I could make better use of my prof 5 scrambler rifle skill since I barely use SRs anymore.
For me it's the only way I can use the weapon anymore lol.
My fitting is very similar except that I use a scanner (the ammo cap on the SR means nanohives are useless, except for rep hives. They also take up too much fitting space)
The one extender bumps shields up to 300, two complex damage mods 1 complex plate, 1 enhanced plate, 1 complex repper (6.5 sprint, 500 armor)
The Alpha Damage is where it's at :P However I prefer taking advantage of my fast trigger finger x)
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Arkena Wyrnspire
Fatal Absolution
12280
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Posted - 2014.04.12 11:27:00 -
[57] - Quote
The SCR is still a solid enough weapon in 1.8. Give it a go! It might not be an exciting thing like a cloaked scout, but it's a fun weapon to master and IMO, the most skillful of the rifles.
You have long since made your choice. What you make now is a mistake.
EUrobro
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Musta Tornius
Molon Labe. General Tso's Alliance
1265
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Posted - 2014.04.12 13:56:00 -
[58] - Quote
<3 Arkena
DUST514 Weapon Range & Information
Team Fairy DUST
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Arkena Wyrnspire
Fatal Absolution
13920
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Posted - 2014.06.02 06:56:00 -
[59] - Quote
Updated for 1.8.
Mostly tweaks to the fitting section and more of an emphasis on the weakness against armour since the proficiency changes and damage reductions.
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
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Apothecary Za'ki
Biomass Positive
23
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Posted - 2014.06.03 23:32:00 -
[60] - Quote
i personally find the part about scramblers being weak against armor to be bullcrud.. scramblers are OP vs shield AND just as much on armor even on my heavy with like 700+ armor it MELTS VS scramblers.
and the heat issue isnt even an issue for adv/proto scramblers when things die in 1 charged shot plus 2 or 3 followups.. even less of an issue on amarr suits.
i will however give the guide a read to see if i find any hints and tips on how to face off against them other then a HMG enema from behind.
Nanite Injectors! Nanite Injectors Everywhere!
Minmatar Logibro in training. Rusty needles anyone?
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