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Stefan Stahl
Seituoda Taskforce Command Caldari State
324
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Posted - 2013.10.29 10:38:00 -
[1] - Quote
When I encounter a shotgunner I often charge a shot and wait. He needs to align the shot as much as I do, and I take two hits to go down to his weapon whereas he dies instantly to mine.
Thanks for the guide anyways. It's well written and everything important is well covered. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
324
|
Posted - 2013.10.31 09:02:00 -
[2] - Quote
Arkena Wyrnspire wrote:Stefan Stahl wrote:When I encounter a shotgunner I often charge a shot and wait. He needs to align the shot as much as I do, and I take two hits to go down to his weapon whereas he dies instantly to mine. Thanks for the guide anyways. It's well written and everything important is well covered. Hrm. I tend to charge shots when I know there's a shotgunner waiting around a corner - but do you mean that you charge shots whilst the shotgunner is actually firing at you? Personally, I'd hate to do that. What happens if you miss the shot? I assumed you'd discover the shotgunner before he was in shooting range. At least in public matches I'm rarely surprised by shotgunners. If I spotted the shotgunner early enough I charge the shot until the shotgunner stops his "evasive" movement pattern and go for the insta-kill when he tries to line up his shot. If his evasive pattern isn't good enough I may go for the kill before, of course. If the shot fails I pull out the Breach Scrambler Pistol and go for the headshot. Remember that shotgunners stop jumping when they try to line up a shot. This makes lining up a headshot easy on level ground.
If you're suprised by a shotgunner then you're right, spam the trigger button and try to save the situation, but generally you've maneuvered yourself into a disadvantageous position by not paying attention before. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
325
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Posted - 2013.10.31 11:09:00 -
[3] - Quote
Arkena Wyrnspire wrote:Blake Kingston wrote:It's funny - I started using the assault scramber, but most of this guide is almost like it's about another weapon entirely!
I've seen folks use the alpha very effectively. But using a controller, I never feel confident I'll hit. It is about another weapon entirely tbqh. The semi-automatic is very, very different from the assault variant. I actually use a controller. I guess it's because I've always really played FPS on consoles. Would you be more confident with a mouse? Dust is my first console FPS and it took a massive learning curve to getting used to the SCR. Even with the aim assist this is not easy at all for someone who thinks sticks are a horrible interface for aiming. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
337
|
Posted - 2013.11.05 07:50:00 -
[4] - Quote
Arkena Wyrnspire wrote:Stick at it - aiming properly is the hardest part of the SCR. Also, have you tried it with aim assist off? Occasionally it can mess up your shots more than it can help, though it probably depends on how good you really are at aiming. These days it's ok. I've picked up SCPs back in open beta and have improved a whole lot ever since. I'm not awesome in any way, but I'm very content with my ability to land headshots.
Recently I was in a prolonged firefight with my SCR next to a supply depot. Without a thought I switched out to my dual TT-3 SCP-fitting, charged the fool while he was recharging shields and gave him two headshots out of ~3 three shots. I had to giggle when I realized that I had considered the SCPs to be more suitable for the situation than the SCR. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
340
|
Posted - 2013.11.11 18:10:00 -
[5] - Quote
Talos Alomar wrote:Great guide - +1 from a day one scrambler rifle user.
I'll add one thing, though. My favorite piece of equipment to run with the ScR is the active scanner. It lets you find enemies that are in cover and get your charge shot ready to blap them the instant they come out of cover. I do use the active scanner once in a while, but I feel that a drop uplink is a wonderful pair to the SCR.
The SCR lends itself to a rather static style of play where you pick your targets from the perimeter of a fight. Putting down a drop uplink helps keeping the fight away from you as long as enough teammates spawn in. Being rather static yourself you can guard the drop uplink and provide a relatively safe point of entry for your teammates.
Being able to charge shots before the red dot actually comes into sight is wonderful of course, but I've come to the conclusion that I do better with a strategically placed drop uplink. |
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