Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jack McReady
DUST University Ivy League
727
|
Posted - 2013.10.22 11:54:00 -
[1] - Quote
currently all matches I am in, pretty much everything is perma scanned.
this changes the flow of the game into a zergfest because there is not room for flanking, hit and run or any other sneaky tactics anymore.
you can also detect uplinks at longer ranges AGAIN.
in short, imho the scanners put the gameplay a step back because they are just that good. range of scanners needs to be significantly reduced. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
436
|
Posted - 2013.10.22 12:02:00 -
[2] - Quote
Range is fine. Instead:
*Tie range scanned to duration of scan. E.G. For a scanner with 100m range and a 10 sec scan duration, at 5 seconds into the scan I will be revealing enemies at the 50m range. - Significantly reduces the effectiveness of spinning
* Increase scan cooldown - Makes it more difficult to scan spam the enemy |
Draco Cerberus
Hell's Gate Inc
423
|
Posted - 2013.10.22 12:29:00 -
[3] - Quote
Why not just shoot the guy with the scanner in his hand? |
Jack McReady
DUST University Ivy League
730
|
Posted - 2013.10.22 13:12:00 -
[4] - Quote
Draco Cerberus wrote:Why not just shoot the guy with the scanner in his hand? yeah lets shoot they gut sitting 100m away behind a wall? |
low genius
The Sound Of Freedom Renegade Alliance
735
|
Posted - 2013.10.22 14:37:00 -
[5] - Quote
Jack McReady wrote:currently all matches I am in, pretty much everything is perma scanned.
this changes the flow of the game into a zergfest because there is not room for flanking, hit and run or any other sneaky tactics anymore.
you can also detect uplinks at longer ranges AGAIN.
in short, imho the scanners put the gameplay a step back because they are just that good. range of scanners needs to be significantly reduced.
noobs need to work on their electronics skills.
scanners are fine. |
Heavenly Daughter
the Aurum Grinder and Company
126
|
Posted - 2013.10.22 15:00:00 -
[6] - Quote
Jack McReady wrote:currently all matches I am in, pretty much everything is perma scanned.
this changes the flow of the game into a zergfest because there is not room for flanking, hit and run or any other sneaky tactics anymore.
you can also detect uplinks at longer ranges AGAIN.
in short, imho the scanners put the gameplay a step back because they are just that good. range of scanners needs to be significantly reduced.
I dont see why thats a bad thing, you can only bee seeing the Enemy. ! If you're worried that the same is for the otherside and all you are how you say, Perma scanned, get a proto dampener.
LOL, I cant wait, get a scout suit and a couple of profile dampeners and when that invisible shielding comes in. Ouch if he/she is a shotty. Now theres an idea. |
Jack McReady
DUST University Ivy League
732
|
Posted - 2013.10.22 15:13:00 -
[7] - Quote
Heavenly Daughter wrote: LOL, I cant wait, get a scout suit and a couple of profile dampeners and when that invisible shielding comes in. Ouch if he/she is a shotty. Now theres an idea.
and then a 600 DPS aim assisted weapon kills you under a second because you can still be seen by the eye. sounds like a good idea.
|
CLONE117
Planetary Response Organization Test Friends Please Ignore
424
|
Posted - 2013.10.22 15:14:00 -
[8] - Quote
lets just have a consequence of using a scanner lets say....giant red arrow pops above your head every time u use a scanner? |
pegasis prime
BIG BAD W0LVES
1177
|
Posted - 2013.10.22 16:00:00 -
[9] - Quote
God whats all the hate with scanners ..... look at it this way. Max can be run of 3 squads so if younhave 2 6man and 1 4 man squad and if 2 mercs on each squad have a scanner its a max of 6 scanners scanning but each pair is onky for 1 squad and only kets that squad see the results so it will appear tgat everyone has scanners . If you dont use one or any form of profile dampening then you have nonreall oppinion on scanning equipment. |
Den-tredje Baron
the unholy legion of darkstar DARKSTAR ARMY
239
|
Posted - 2013.10.22 17:53:00 -
[10] - Quote
Jack McReady wrote:currently all matches I am in, pretty much everything is perma scanned.
this changes the flow of the game into a zergfest because there is not room for flanking, hit and run or any other sneaky tactics anymore.
you can also detect uplinks at longer ranges AGAIN.
in short, imho the scanners put the gameplay a step back because they are just that good. range of scanners needs to be significantly reduced.
DO YOUR RESEARCH !!! Really dude i've been running with the very first active scanner (the one just called active scanner) and i've NEVER !! never encountered a partial scan only 100% accurate scans. This doesn't say anything about the scanner it tells something about how pitifull sensor dampening skills people have. They'll rather stack 4 shield / damage mods and be scanned and then cry about it-¦rather than try to mask their signal and be a bit more sneaky
Trust me dude train sensor dampening up a few levels and suddenly you'll become scanners worst nightmare because you get so much tunnel vision that you don't really notice the guy who's not scanned. If you are scanned your dead |
|
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
331
|
Posted - 2013.10.22 18:37:00 -
[11] - Quote
Den-tredje Baron wrote:Jack McReady wrote:currently all matches I am in, pretty much everything is perma scanned.
this changes the flow of the game into a zergfest because there is not room for flanking, hit and run or any other sneaky tactics anymore.
you can also detect uplinks at longer ranges AGAIN.
in short, imho the scanners put the gameplay a step back because they are just that good. range of scanners needs to be significantly reduced. DO YOUR RESEARCH !!! Really dude i've been running with the very first active scanner (the one just called active scanner) and i've NEVER !! never encountered a partial scan only 100% accurate scans. This doesn't say anything about the scanner it tells something about how pitifull sensor dampening skills people have. They'll rather stack 4 shield / damage mods and be scanned and then cry about it-¦rather than try to mask their signal and be a bit more sneaky Trust me dude train sensor dampening up a few levels and suddenly you'll become scanners worst nightmare because you get so much tunnel vision that you don't really notice the guy who's not scanned. If you are scanned your dead
This,
Active scanners made medium frames trust their surroundings again, which is what I take advantage off as a scout |
SickJ
sephiroth clones D.E.F.I.A.N.C.E
103
|
Posted - 2013.10.22 19:17:00 -
[12] - Quote
CLONE117 wrote:lets just have a consequence of using a scanner lets say....giant red arrow pops above your head every time u use a scanner? I can see that. IRL, submarines have to turn off their active sonar to stay hidden, stealth jets do the same with their radar.
P.S. Draco Cerberus I like the way you think. |
Lynn Beck
Granite Mercenary Division
151
|
Posted - 2013.10.22 19:19:00 -
[13] - Quote
Yeah... Except the part where 'some margin of error' pops up, so you wait for the 8 seconds and rescan specific areas. Scout desd thanks to 1-3 ar users. |
Happy Jack SD
Ahrendee Mercenaries EoN.
7
|
Posted - 2013.10.22 20:09:00 -
[14] - Quote
Lynn Beck wrote:Yeah... Except the part where 'some margin of error' pops up, so you wait for the 8 seconds and rescan specific areas. Scout desd thanks to 1-3 ar users. Except the margin of error comes from the dropsuits scan profile, not how long or how many times the suit is scanned. |
Rinzler XVII
Forsaken Immortals Top Men.
154
|
Posted - 2013.10.22 20:23:00 -
[15] - Quote
CLONE117 wrote:lets just have a consequence of using a scanner lets say....giant red arrow pops above your head every time u use a scanner?
The person using the scanner gets lit up onto enemy screens whilst the scan is in progress |
Vulpes Dolosus
Neanderthal Nation Public Disorder.
128
|
Posted - 2013.10.22 21:46:00 -
[16] - Quote
The scanner is OP because there is no viable counter to it. I'd suggest buffing the profile dampeners rather than a scanner nerf. |
Draco Cerberus
Hell's Gate Inc
428
|
Posted - 2013.10.22 21:49:00 -
[17] - Quote
If you have ever watched someone scanning they have a giant arrow of sorts. There is a bright white beam of light where there gun normally is. For those of you used to detecting people visually rather than by scanning this should be just like a bright red arrow. 2 or 3 days ago I was playing a faction match and was watching the scanner from the other team walking by me, dropped a grenade after cooking it and blew him up. Not so hard to get them during a scan, of course the scanner locks to them when they use it for the scan duration like a scrambler overheating so this is not hard to do. In dark areas where people think its a good place to hide while they scan, these guys are most obvious, making me wonder, where is a good place to scan? |
Dusters Blog
Galactic News Network
459
|
Posted - 2013.10.22 23:14:00 -
[18] - Quote
how about giving them a true cooldown? 15 sec for proto, 30 for adv and 45 for std. |
Fiddler Galaine
Northwind Alliance Dark Taboo
37
|
Posted - 2013.10.23 00:27:00 -
[19] - Quote
Dusters Blog wrote:how about giving them a true cooldown? 15 sec for proto, 30 for adv and 45 for std.
Sure. Why don't we just reduce the scan range to 1m and only allow it to pick up heavies why we're at it? |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
333
|
Posted - 2013.10.23 00:34:00 -
[20] - Quote
Vulpes Dolosus wrote:The scanner is OP because there is no viable counter to it. I'd suggest buffing the profile dampeners rather than a scanner nerf.
I believed this as well or heard the same thing at any rate but I don't think I have seen its effects, I am also able to scan entire hostile armies while I am in the middle of them and in cover yet not one of them notices.
If it does exist, its not very powerful or I am very blind, one or the other. |
|
Garth Mandra
The Southern Legion The Umbra Combine
171
|
Posted - 2013.10.23 01:41:00 -
[21] - Quote
I defeat scans all the time in my assault and logi suits. Sometimes even when I'm not running damps.
Currently a medium frame suit has to devote two low slots to defeat the common proto scanners. This seems fine to me.
The current 360 spin is a bit silly I'll admit. |
hgghyujh
expert intervention Caldari State
132
|
Posted - 2013.10.23 02:08:00 -
[22] - Quote
oh for fucks sake if you are paying attention you can see where it is coming from you don't need an arrow, also this is a good this as it make something other then tank effective, as an assault/heavy/logi scanning shouldn't be a concern as you should have support, and as a scout you rarely get successfully scanned.
now the range is a little bit rediculous but only on older maps its about right for new maps.
I'd be willing to see longer range scanners take longer to scan, although I would rather scanning be interpretable and you get less range and accuracy the shorter you run the scanner. like you get a nice long 20-50m accuracy slope that travles the range of the scanner in like 20-30 sec for full range and full accuracy and 10-15 sec for half accuracy at full range(its a curve so half range in this case would still be full accuracy).
thats how i would do it at least. |
Jack McReady
DUST University Ivy League
737
|
Posted - 2013.10.23 07:24:00 -
[23] - Quote
Den-tredje Baron wrote:Jack McReady wrote:currently all matches I am in, pretty much everything is perma scanned.
this changes the flow of the game into a zergfest because there is not room for flanking, hit and run or any other sneaky tactics anymore.
you can also detect uplinks at longer ranges AGAIN.
in short, imho the scanners put the gameplay a step back because they are just that good. range of scanners needs to be significantly reduced. DO YOUR RESEARCH !!! Really dude i've been running with the very first active scanner (the one just called active scanner) and i've NEVER !! never encountered a partial scan only 100% accurate scans. This doesn't say anything about the scanner it tells something about how pitifull sensor dampening skills people have. They'll rather stack 4 shield / damage mods and be scanned and then cry about it-¦rather than try to mask their signal and be a bit more sneaky Trust me dude train sensor dampening up a few levels and suddenly you'll become scanners worst nightmare because you get so much tunnel vision that you don't really notice the guy who's not scanned. If you are scanned your dead here goes your credibility... poof its away.
I guess you should actually do research and learn some math because you obviously dont know how scanners work. |
Grimmiers
0uter.Heaven
262
|
Posted - 2013.10.23 08:02:00 -
[24] - Quote
People that scan can just rotate so the cone of scanning is a useless stat. We need scanners to not be able to rotate and have a dropoff of the accuracy for longer range targets. So a dropsuit with high profile can be equal to a scout at a long enough range. |
hgghyujh
expert intervention Caldari State
133
|
Posted - 2013.10.23 08:32:00 -
[25] - Quote
yea you should lose accuracy for turning. |
Maken Tosch
DUST University Ivy League
4706
|
Posted - 2013.10.23 13:13:00 -
[26] - Quote
I think it's fine. It actually gives scout suits some role due to their profile dampening effectiveness. |
Jack McReady
DUST University Ivy League
739
|
Posted - 2013.10.23 14:46:00 -
[27] - Quote
Maken Tosch wrote:I think it's fine. It actually gives scout suits some role due to their profile dampening effectiveness. last time I fitted a medium suit for speed and dampening I had more EHP and almost same speed as scouts.
|
Jack McReady
DUST University Ivy League
739
|
Posted - 2013.10.24 15:08:00 -
[28] - Quote
bump.
the worst about it, to negate the scanner, I have to give up alot of EHP. if an AR user sees me with a damp fit out, he can down me in 0.5s. the scanner on the other hand has no real downsides. there is basically no viable counter for it.
funny to see how all the defenders are not getting it or trying to save their crutch. you can be sure that it will be nerfed in its current form, CCP is quite good at balancing actually. |
pseudosnipre
DUST University Ivy League
286
|
Posted - 2013.10.24 15:27:00 -
[29] - Quote
Den-tredje Baron wrote:Jack McReady wrote:currently all matches I am in, pretty much everything is perma scanned.
this changes the flow of the game into a zergfest because there is not room for flanking, hit and run or any other sneaky tactics anymore.
you can also detect uplinks at longer ranges AGAIN.
in short, imho the scanners put the gameplay a step back because they are just that good. range of scanners needs to be significantly reduced. DO YOUR RESEARCH !!! Really dude i've been running with the very first active scanner (the one just called active scanner) and i've NEVER !! never encountered a partial scan only 100% accurate scans. This doesn't say anything about the scanner it tells something about how pitifull sensor dampening skills people have. They'll rather stack 4 shield / damage mods and be scanned and then cry about it-¦rather than try to mask their signal and be a bit more sneaky Trust me dude train sensor dampening up a few levels and suddenly you'll become scanners worst nightmare because you get so much tunnel vision that you don't really notice the guy who's not scanned. If you are scanned your dead Agree, player base is not skilling into dampening and getting upset about it.
Scanner has now made EWAR skills more valuable than tank or gank in some cases. My scout has about 5M invested into the electronics tree and less than 60k SP invested into shield and armor mods combined.
If you don't like being scanned, maybe skill into dampening? All I'm saying... |
pseudosnipre
DUST University Ivy League
286
|
Posted - 2013.10.24 15:32:00 -
[30] - Quote
+1
Ability to use spinning scanners is a gross oversight by CCP that the playerbase is happily exploiting. Why specify angle of detection at all, just make it a bar that you spin around like a doppler radar.
Not that I want it fixed... |
|
pseudosnipre
DUST University Ivy League
286
|
Posted - 2013.10.24 15:37:00 -
[31] - Quote
Krom Ganesh wrote: *Tie range scanned to duration of scan. E.G. For a scanner with 100m range and a 10 sec scan duration, at 5 seconds into the scan I will be revealing enemies at the 50m range.
So the detection beam travels at 20m/s?
That makes no logical sense. Does the lore in eve back this up? If so, scanning in EVE must take forever! |
Jack McReady
DUST University Ivy League
740
|
Posted - 2013.10.24 15:37:00 -
[32] - Quote
pseudosnipre wrote:Den-tredje Baron wrote:Jack McReady wrote:currently all matches I am in, pretty much everything is perma scanned.
this changes the flow of the game into a zergfest because there is not room for flanking, hit and run or any other sneaky tactics anymore.
you can also detect uplinks at longer ranges AGAIN.
in short, imho the scanners put the gameplay a step back because they are just that good. range of scanners needs to be significantly reduced. DO YOUR RESEARCH !!! Really dude i've been running with the very first active scanner (the one just called active scanner) and i've NEVER !! never encountered a partial scan only 100% accurate scans. This doesn't say anything about the scanner it tells something about how pitifull sensor dampening skills people have. They'll rather stack 4 shield / damage mods and be scanned and then cry about it-¦rather than try to mask their signal and be a bit more sneaky Trust me dude train sensor dampening up a few levels and suddenly you'll become scanners worst nightmare because you get so much tunnel vision that you don't really notice the guy who's not scanned. If you are scanned your dead Agree, player base is not skilling into dampening and getting upset about it. Scanner has now made EWAR skills more valuable than tank or gank in some cases. My scout has about 5M invested into the electronics tree and less than 60k SP invested into shield and armor mods combined. If you don't like being scanned, maybe skill into dampening? All I'm saying... again wrong and misinformed
proto scanner can scan everything even if you have maxxed dampening skills. and only the gallente scout can beat the 15db scanner and this is with all slots filled with damps.
and you still dont get it, taking scanner has no real downside. beating proto scanner requires SP and proto damps which equals less EHP.
|
Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
265
|
Posted - 2013.10.24 15:51:00 -
[33] - Quote
Dampening is better than high EHP tanking. When running dampened suits I am almost always at the top of the board with 5+ KDR simply because the enemy didn't see me coming on their scans, whereas I knew exactly where they were and in what direction they were facing on my scans.
No one uses the 15dB proto scanner. It has too many downsides and is "overkill" since people rarely dampen to defeat even the advanced scanner, much less the 28dB proto scanners. With dampening to 5 as a medium suit, you only need one complex dampener to defeat the advanced scanners and two complex to defeat the 28dB proto ones. I have racked up tons of kills, even on proto enemies, using a "stealth" suit which has only 529 EHP.
|
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
32
|
Posted - 2013.10.24 16:15:00 -
[34] - Quote
Jack McReady wrote:currently all matches I am in, pretty much everything is perma scanned.
this changes the flow of the game into a zergfest because there is not room for flanking, hit and run or any other sneaky tactics anymore.
you can also detect uplinks at longer ranges AGAIN.
in short, imho the scanners put the gameplay a step back because they are just that good. range of scanners needs to be significantly reduced.
Now I understand when someone says , " Whatever kills someone that person cry's about it." No disrespect but what you talk about isn't true and people get scanners because their available and no one has room on their suits for the mods for increased scan potential. Fight like a man and stop sneaking around like these people who are level five but use militia gear. CCP should put a stop to that. you put in the work just use your skills and out skill your adversaries and stop complaining. The scanners on the suits are SO BAD that they needed active scanners. Everyone doesn't use them so what are you talking about. I just can't understand you people who already have the advantage and you want more. Get rid of this and get rid of that and dummy down this and dummy down that. YOUR WATERING DOWN THE GAME. Dust is somewhat like but not like any other game in the industry , so you shouldn't want to change that and they shouldn't want to either.
They should want to distance themselves from any other name and have THIS name talked about as the standard and compared to. Stop trying to make this game something that it's not and play within your frame work. You already have an advantage over those who you have more skill than so what's the problem???? Oh could it be those with the same or as much or more skills than you that are giving you trouble???? Well that's good. You give me trouble just like they do and so do they and hopefully I can get my skill set up to par so I can give you trouble.
Stop complaining people and play the game. This complaining about this and that is making me sick because you just look like BIG BABY'S because you have more skills than most and that's still not enough. Come with the shots too because I'm not replying either I just needed to say that. STOP COMPLAINING AND PLAY THE GAME... EVERYBODY DIES !!!! YOU GET TO COME BACK AND KILL AGAIN IN THE SAME MATCH .... ISN'T THAT ENOUGH????? |
Kaze Eyrou
Turalyon 514 Turalyon Alliance
384
|
Posted - 2013.10.24 18:43:00 -
[35] - Quote
Jack McReady wrote:Draco Cerberus wrote:Why not just shoot the guy with the scanner in his hand? yeah lets shoot they gut sitting 100m away behind a wall? *pulls out Mass Driver*
+50
Done. Next? |
Kaze Eyrou
Turalyon 514 Turalyon Alliance
384
|
Posted - 2013.10.24 18:48:00 -
[36] - Quote
Jack McReady wrote: again wrong and misinformed.
Yes you are. |
Kaze Eyrou
Turalyon 514 Turalyon Alliance
384
|
Posted - 2013.10.24 18:53:00 -
[37] - Quote
pseudosnipre wrote:+1
Ability to use spinning scanners is a gross oversight by CCP that the playerbase is happily exploiting. Why specify angle of detection at all, just make it a bar that you spin around like a doppler radar.
Not that I want it fixed... Guess what the Proximity Scanner is.
Now guess how long the target stays painted. (Not that long.)
Now guess how long it's range is. (Not that long.)
Hint: This scanner is actually very situational and turns you into a doppler radar while you have enemies coming at all directions. Instead of being a soldier with a gun you have to continuously spin in a circle and be constantly scanning meaning you aren't repping, or reviving, or shooting.
It's actually not ideal. |
lithkul devant
Legions of Infinite Dominion
112
|
Posted - 2013.10.24 19:28:00 -
[38] - Quote
Alright, I have used the scanner myself before, it is an effective tool, however, the only issue I have with it, is that you can spin around and get a bing off of everything. What I think should happen is that, the radius should be increased by 60 degrees at least, however, in the trade off, you may not swirl and you can not use it and walk or run at the same time. This would increase the risk of using the device, along with giving better benefit to the person scanning.
Also, for god sake's people invest into some profile dampening, it's very useful against the passive scanning which is what normally finds you. If you are having problems with someone active scanning, it is usually just one person doing the scanning they might not even be proto. I use the standard scanner and I usually hit everyone on the area except for the 1 or 2 scouts who aren't idiots and actually invested into some dampening. Heck I even use a milita scanner on my tank, just because it helps find the people who are to stuipid to profile dampen, even though I get 0 points for doing this.
Adapt or die, that is the philosphy of Dust 514, to every weapon and module their is a counter, also to be fair the scanner doesn't give a huge amount of points, only 15 per kill by your squad mate, compare that with 25 per spawn by beacons when you can have 2 or more beacons out at time. No contest on who will get the most points and benefit. |
THUNDERGROOVE
ZionTCD Public Disorder.
1156
|
Posted - 2013.10.24 20:25:00 -
[39] - Quote
I honestly believe scanners need to be toned down when used on medium frames.
The scan needs to have it's stats changed based on the users suits.
I.E. Scanner has a range multiplier instead of base range where it takes the suits scan range and multiplies it by the multiplier. Possibly adding a similiar thing to to precision and cooldown
This would really make scouts more useful |
Tolen Rosas
Kang Lo Directorate Gallente Federation
280
|
Posted - 2013.10.24 20:33:00 -
[40] - Quote
reduce accuracy when people turn and give them a longer cooldown based on tier. right now u can spam them too often. |
|
Jack McReady
DUST University Ivy League
765
|
Posted - 2013.10.25 07:43:00 -
[41] - Quote
funny how people defend their crutches :)
if you really think that the scanners will stay like they are then you are just as dumb as your vision of balance this is CCP which is not going to try to please 14 year old CoD kids.
scanner has no real drawbacks while trying to get invisible to scanners actually has. deal with it.
a guy with a scanner behind a wall 100m away should not be able to scan the whole field and damps should actually not be able to make you immune to them. that design is too binary, esp. cause usings damps brings alot more drawbacks than just carrying a scanner. binary mechanics is never a good thing.
my suggestion would be to add dampening to the suit depending on range and obstacles between you and the scanner. scanners should be less effective against suits far away. damps should also not completely negate scanners, the dampening should simply reduce the range where you can get scanned. |
Medical Crash
Pro Hic Immortalis
155
|
Posted - 2013.10.25 16:05:00 -
[42] - Quote
Jack McReady wrote:currently all matches I am in, pretty much everything is perma scanned.
this changes the flow of the game into a zergfest because there is not room for flanking, hit and run or any other sneaky tactics anymore.
you can also detect uplinks at longer ranges AGAIN.
in short, imho the scanners put the gameplay a step back because they are just that good.
*EDIT* a guy with a scanner behind a wall 100m away should not be able to scan the whole field and damps should actually not be able to make you immune to them. that game design is too binary, esp. cause usings damps brings alot more drawbacks than just carrying a scanner. binary mechanics is never a good thing.
my suggestion would be to add dampening to the suit depending on range and obstacles between you and the scanner. scanners should be less effective against suits far away. damps should also not completely negate scanners, the dampening should simply reduce the range where you can get scanned.
Excuse me sir, you have a phone call on line 1, he says his name is "Complex Dampner". |
Medical Crash
Pro Hic Immortalis
155
|
Posted - 2013.10.25 16:10:00 -
[43] - Quote
Jack McReady wrote:funny how people defend their crutches :) if you really think that the scanners will stay like they are then you are just as dumb as your vision of balance this is CCP which is not going to try to please 14 year old CoD kids. scanner has no real drawbacks while trying to get invisible to scanners actually has. deal with it. a guy with a scanner behind a wall 100m away should not be able to scan the whole field and damps should actually not be able to make you immune to them. that design is too binary, esp. cause usings damps brings alot more drawbacks than just carrying a scanner. binary mechanics is never a good thing. my suggestion would be to add dampening to the suit depending on range and obstacles between you and the scanner. scanners should be less effective against suits far away. damps should also not completely negate scanners, the dampening should simply reduce the range where you can get scanned. Jesus H Christ, people and their whining! I complain about shotguns all day, but at least I have a valid reason! Look, if you don't equip Dampners, then you are sacrificing Stealth for other benefits. It's a trade off, there's always a trade off.
Scanners are fine. I play Nyan San, and Mot. Japan everytime I log on, and I never get scanned. I HAVE to equip two Complex Dampners, and if the little pricks are going Proto 15db, then I may equip 3 Complex Dampners. Point is I never get scanned, and I doubt every player is using Proto Scanners, because they are very expensive. |
|
|
|
Pages: 1 2 :: [one page] |