Aeon Amadi wrote:- Eve/Dust Economy Link established
- Contracts system in play
- Implementation of the Orbital Defense Network district infrastructure, which allows a corporation to select and fire at an Eve Ship that is in orbit in real-time once every hour.
- Bounty System (minimum 10 million for corps, 100 million for alliances)
- EVe pilots earn LP for providing orbitals in faction warfare
- Precision strikes in PC have been removed
- For half of the war points of an orbital a squad can now utilize a full 15db scan of the map via an Eve pilot
- Swarm Launchers and Plasma Cannons have had their damage swapped
- Splash damage on Forge Guns removed
- Splash radius on Large Missile Turrets increased, scaling with variance
- Large Missile Turrets now fire in an arch with reticle placed on the ground where the missiles will land
- Color and style of your HUD now dependent on the race of the dropsuit you are wearing
- Able to change the racial theme of your mercenary quarters in the systems operations tab until we implement transportation of mercenaries in a later update
- Player count increased to 18 per team for three full squads - this will also stress test our next implementation of larger player counts.
- Equipment has been capped to a maximum of three per type, per player, to reduce lag.
- Sniper Rifles now have variable zoom
- Grenade count reduced to one.
- Grenades have had their CPU/PG costs reduced accordingly.
- Suits now have multiple grenade slots in accordance with their role.
- Jumping now requires a set amount of stamina instead of a percentage, applying cardiac regulators now will allow you jump more often (good for those pesky crates leading to Alpha in the Biomass outpost)
- Myofibril stimulants are now worth a damn, increasing the melee bonus substantially (complex 150%)
- Reactive Plates now utilize both armor skills.
- Ferroscale and Reactive Plate CPU/PG costs have been re-evaluated.
- Breach Assault Rifle has had it's DPS re-evaluated.
Bug Fixes
- Nanocircuitry skill now shows it's hidden bonus of 5% reduces CPU cost per level
- Acceleration now ties into circle strafing due to concerns between it and normal strafing (especially with a keyboard)
- UI Lock Ups have been completely and totally fixed.
- Chat Channels losing voice has been fixed.
- RDV issue in which the RDV would take off with your vehicle has been fixed.
- Sprinting mid-reload no-longer causes the reload to complete prematurely.
- Hit detection on the Shotgun has been completely overhauled.
- Reactive Plates now work 100% of the time instead of whenever they choose to (most likely occurs when using basic reactive plates)