Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Absolute Idiom II
SyNergy Gaming EoN.
795
|
Posted - 2013.10.14 12:17:00 -
[1] - Quote
So it occurs to me that Dust FW literally boils down to the zerg: whichever side is more popular is the side which earns all the districts. Being ~equal in popularity results in zero net movement.
Last week Amarr were down to 5 districts and now we own practically everything. It wasn't a sudden upsurge in quality, but of quantity because of the FW event. This meant that we filled all the defence contracts and starting raising attacked contracts of our own. Even if you assume an even number of losses and wins you'll find that once you've got more attacks going than defences this results in an inevitable increase in districts.
So all being good and organised can do is temporarily stem the flow. It's like trying to push water from one end of the bath to the other and keep it there - it'll all just immediately flow right back. Only by having more guys fighting for you will actually TILT the entire bath and result in any change.
Maybe this is just how FW is SUPPOSED to work, but I'd really prefer it work differently and rewarded skill and organisation [at the Faction level]. Does anyone else agree that this is completely unsatisfying? |
JL3Eleven
PFB Pink Fluffy Bunnies
1048
|
Posted - 2013.10.14 12:24:00 -
[2] - Quote
Shhh don't tell CBJ. |
Crash Monster
Snipers Anonymous
1644
|
Posted - 2013.10.14 12:25:00 -
[3] - Quote
Interesting.
I wonder if this is working as intended? Once you get down to a small number of districts it seems like it wouldn't take that many people to overflow the number of places to defend. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2780
|
Posted - 2013.10.14 12:27:00 -
[4] - Quote
Well, there wasn't necessarily an upsurge in skill level of Amarr players, but there was a pretty significant upsurge in player organization on the Amarr side. That's a pretty big deal, in my opinion.
And secondly, you are absolutely correct. What are you trying to say? Do you think that your individual battles should dictate the grand scale of FW? FW is a large scale war spanning the entire Dust community, your individual fights are only ever going to be a fraction of the influence. In FW, it doesn't necessarily come down to which side has the best players, but which side has the best organizers, planners, and supporters. You can't tell me you haven't noticed the large push by those supporting the Amarr to rally as many players as possible and try to spark a sense of patriotism towards the Amarr. That's what FW is. If you want to make a come back, you have to get involved in this "meta gaming" if you want to call it that. If not, and you just want your personal battles to be the only thing that controls anything, then Planetary Conquest is probably more up your alley. |
Absolute Idiom II
SyNergy Gaming EoN.
795
|
Posted - 2013.10.14 12:30:00 -
[5] - Quote
Aero, I wouldn't called it organisation and Amarr patriotism. It's just, like me, they want the Amarr proto logi suit reward. Amarr simply had more people specifically choosing their faction as sole preference. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2781
|
Posted - 2013.10.14 12:31:00 -
[6] - Quote
And to add to my previous post, what is actually happening in FW, which I call a design flaw, is that the number of attacking contracts is about equal per side. Basically right now Minmatar has say about 5 districts give or take, and Amarr has hundreds. Given that both teams attack the same number of times, the Minmatar will attack each district much less frequently than the Amarr attack the small pool of Minmatar districts. I've been trying to raise awareness of this, it's not good at all for competition in FW. |
Absolute Idiom II
SyNergy Gaming EoN.
795
|
Posted - 2013.10.14 12:32:00 -
[7] - Quote
And really, what I'm saying is I'm disatisfied that the FW pendulum is swing much mroe strongly by mere participation of numbers and only very weakly by skill, or organisation.
After all, how are we supposed to gather more people to the cause in Dust? There are almost zero community tools. And as an FPS, I'd much rather that it was about the quality of the fights and not the quantity of the mercs. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2781
|
Posted - 2013.10.14 12:34:00 -
[8] - Quote
Absolute Idiom II wrote:Aero, I wouldn't called it organisation and Amarr patriotism. It's just, like me, they want the Amarr proto logi suit reward. Amarr simply had more people specifically choosing their faction as sole preference. Well I know that we have gathered quite a large sum of players into our channel as well as big corporations to our cause, so it's definitely partially Amarr organization in my opinion.
Sure the rewards probably paid some part as well, but in my opinion not as large of one. The Amarr prizes tally up to a little over 5 million ISK or something, pretty similar with the other races. Our people so broke in Dust that they will sell their allegiance for 5 million ISK? Maybe, I suppose. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2781
|
Posted - 2013.10.14 12:38:00 -
[9] - Quote
Absolute Idiom II wrote:And really, what I'm saying is I'm disatisfied that the FW pendulum is swing much mroe strongly by mere participation of numbers and only very weakly by skill, or organisation.
After all, how are we supposed to gather more people to the cause in Dust? There are almost zero community tools. And as an FPS, I'd much rather that it was about the quality of the fights and not the quantity of the mercs. I fail to see how more players = more attacking contracts, as you claim. That just doesn't add up to me, it should still be roughly the same number of attacks per side. And still, that is flawed. Whichever faction has a majority of the districts should have less attacking contracts, that's just what make sense.
Plus more players isn't necessarily a good thing, as that means more random blue dots who have no clue what they are doing, which would give the smaller number of skilled Minmatar players an edge. At the end of the day, Amarr is still winning contracts so I wouldn't exactly say they are winning purely by zerg. Nonetheless, the design of Dust FW isn't perfect and needs to get looked at, I'm just not sure that even if they fix it you'll still like how it plays out because it will still be a matter of who can rally the best support out of the player base. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
768
|
Posted - 2013.10.14 12:43:00 -
[10] - Quote
FW should be personal and not a game to play with your corp or alliance, if you are in a normal corp with members of every race. But there are some roleplaying corps like PIE, that is a legitimate FW corp for example, i've always seen only amarr in their corp. There should be some kind of system to reward your loyality to a race, like the corp and alliance chat channel, there should be a Faction channel.
Also, there should not be other events to play only in FW, they are breaking the metagame, most of people just think about their own interest instead of their race and don't care about the districts flip. Scrambler would have been much more useful for me, but i will never play for amarr. |
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2781
|
Posted - 2013.10.14 12:52:00 -
[11] - Quote
shaman oga wrote:FW should be personal and not a game to play with your corp or alliance, if you are in a normal corp with members of every race. But there are some roleplaying corps like PIE, that is a legitimate FW corp for example, i've always seen only amarr in their corp. There should be some kind of system to reward your loyality to a race, like the corp and alliance chat channel, there should be a Faction channel.
Also, there should not be other events to play only in FW, they are breaking the metagame, most of people just think about their own interest instead of their race and don't care about the districts flip. Scrambler would have been much more useful for me, but i will never play for amarr. Why should FW be personal? You want something that has a large scale effect to be personal? The only things that should be personal are public matches, which have only a personal outcome (ISK). And I dislike the idea that your race should dictate who you play for in FW. That removes the sandbox element and is not how EVE does it. What's to say a Gallente can't be a loyal Amarr convert, for example? And PIE does have a sister corp, PAUX, which accepts non-Amarr bloodlines.
Lastly, why should they not do other events for FW? Are you aware that personal interest is often how FW plays out in EVE as well/ For instance, Minmatar ships are higher valued at the moment so so players are running around doing missions for Minmatar, not because they care for Minmatar but because they want that profit. That's perfectly fine in my opinion. Faction Warfare is always going to have a bit of "meta gaming" if you will. If you're only ever going to stay secluded to your own matches and not get involved in the bigger picture of what's happening, then you're never going to have a bigger impact on FW. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
768
|
Posted - 2013.10.14 13:16:00 -
[12] - Quote
We have different thoughts about what FW should be. I don't want to play ping-pong with you on another gd post, there is intergalactic summit or the war room for that XD The fact you have sister corp for non amarrian characters means you are a real roleplaying corp and i have nothing to say on it, it's right. I don't want to negate the possibility for players to choose a different race to fight for, but what army would give their complete trust at character not from their race? There should be some limitations, if FW will have loyality points and rewards/roles inside your faction a caldari character should be very discouraged to choose gallente faction to fight for. Also before doing things like this CCP should offer a race change. The race you choose should count something in the game.
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2781
|
Posted - 2013.10.14 13:26:00 -
[13] - Quote
I'm not roleplaying at all here, this is general discussion and that's how I'm treating it. And I'm simply saying if in EVE they let anyone support any faction, it should be the same here. I know they are different games, but you have to keep some consistency. What really needs to happen is not so much a system that encourages Caldari to fight for Caldari for example, but rather a system where once you pick a faction to fight for you are encouraged to stay with that faction. |
Takahiro Kashuken
Red Star. EoN.
1352
|
Posted - 2013.10.14 13:26:00 -
[14] - Quote
Zerg doesnt matter when its 16v16
If you cant beat the 16 in front you wont win |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3880
|
Posted - 2013.10.14 15:38:00 -
[15] - Quote
Takahiro Kashuken wrote:Zerg doesnt matter when its 16v16
If you cant beat the 16 in front you wont win
Did you even read the post, or did you just completely fail to comprehend what was being said? This is about overall district control and mechanics, not the actual matches themselves.
@OP - Does it still generate more attacks for the Amarr even if there aren't enough Minmatar players to fill the defence slots? Would this lead directly to a numerical advantage/disadvantage in the actual match itself?
This is a pretty significant flaw in the district system it seems. I'll post here again later - I'm going to try and dig up some FoxFour posts on the district system. |
Powerh8er
Norwegian Dust514 Corporation Top Men.
120
|
Posted - 2013.10.14 15:41:00 -
[16] - Quote
The difference is to get the kill or get the kill assist. |
Tailss Prower
501ST JFW StrikerZ Unit
42
|
Posted - 2013.10.14 15:44:00 -
[17] - Quote
Crash Monster wrote:Interesting.
I wonder if this is working as intended? Once you get down to a small number of districts it seems like it wouldn't take that many people to overflow the number of places to defend.
With how CCP is sometimes it's hard to know what is working as intended I mean we can assume but that doesn't mean we are right |
steadyhand amarr
TeamPlayers EoN.
1553
|
Posted - 2013.10.14 15:48:00 -
[18] - Quote
The problems said here are known by the devs and apprentyly big changes are coming so I would shift the discuss to how u LIKE to see fw play out as the current flaws are known |
Takahiro Kashuken
Red Star. EoN.
1356
|
Posted - 2013.10.14 16:32:00 -
[19] - Quote
Arkena Wyrnspire wrote:Takahiro Kashuken wrote:Zerg doesnt matter when its 16v16
If you cant beat the 16 in front you wont win Did you even read the post, or did you just completely fail to comprehend what was being said? This is about overall district control and mechanics, not the actual matches themselves. @OP - Does it still generate more attacks for the Amarr even if there aren't enough Minmatar players to fill the defence slots? Would this lead directly to a numerical advantage/disadvantage in the actual match itself? This is a pretty significant flaw in the district system it seems. I'll post here again later - I'm going to try and dig up some FoxFour posts on the district system.
You can have 1000 players for gallente vs 16players for caldari
If 1 match can only spawn the 16 caldari could beat all the gallente over time, they may have more players but if each gallente team cannot beat the 16 in front of them what can they do?
Zerg doesnt matter |
Lance 2ballzStrong
SyNergy Gaming EoN.
4025
|
Posted - 2013.10.14 16:36:00 -
[20] - Quote
Takahiro Kashuken wrote:Zerg doesnt matter when its 16v16
If you cant beat the 16 in front you wont win
Read the OP next time and not just the title of the thread...
Absolute Idiom II wrote:So it occurs to me that Dust FW literally boils down to the zerg: whichever side is more popular is the side which earns all the districts. Being ~equal in popularity results in zero net movement.
That's what he meant by zerg. |
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3881
|
Posted - 2013.10.14 16:37:00 -
[21] - Quote
Takahiro Kashuken wrote:Arkena Wyrnspire wrote:Takahiro Kashuken wrote:Zerg doesnt matter when its 16v16
If you cant beat the 16 in front you wont win Did you even read the post, or did you just completely fail to comprehend what was being said? This is about overall district control and mechanics, not the actual matches themselves. @OP - Does it still generate more attacks for the Amarr even if there aren't enough Minmatar players to fill the defence slots? Would this lead directly to a numerical advantage/disadvantage in the actual match itself? This is a pretty significant flaw in the district system it seems. I'll post here again later - I'm going to try and dig up some FoxFour posts on the district system. You can have 1000 players for gallente vs 16players for caldari If 1 match can only spawn the 16 caldari could beat all the gallente over time, they may have more players but if each gallente team cannot beat the 16 in front of them what can they do? Zerg doesnt matter
Unless it spawns more battles without sufficient resistance against the Gallente. I have experienced matches where there aren't full teams in FW for much of the match. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
768
|
Posted - 2013.10.14 16:49:00 -
[22] - Quote
Who starts a battle? Should be aggressors, or not? If nobody search a match with the other faction the session is empty and aggressors, win a empty match. Or the match do not start if there are not request of defense after the aggressors vote to start a match? |
Takahiro Kashuken
Red Star. EoN.
1357
|
Posted - 2013.10.14 16:49:00 -
[23] - Quote
Arkena Wyrnspire wrote:Takahiro Kashuken wrote:Arkena Wyrnspire wrote:Takahiro Kashuken wrote:Zerg doesnt matter when its 16v16
If you cant beat the 16 in front you wont win Did you even read the post, or did you just completely fail to comprehend what was being said? This is about overall district control and mechanics, not the actual matches themselves. @OP - Does it still generate more attacks for the Amarr even if there aren't enough Minmatar players to fill the defence slots? Would this lead directly to a numerical advantage/disadvantage in the actual match itself? This is a pretty significant flaw in the district system it seems. I'll post here again later - I'm going to try and dig up some FoxFour posts on the district system. You can have 1000 players for gallente vs 16players for caldari If 1 match can only spawn the 16 caldari could beat all the gallente over time, they may have more players but if each gallente team cannot beat the 16 in front of them what can they do? Zerg doesnt matter Unless it spawns more battles without sufficient resistance against the Gallente. I have experienced matches where there aren't full teams in FW for much of the match.
So then its broken
Matches shouldnt spawn if the players are not ther but then again the argument could be why not let them spawn its not our fault no one turns up
How does CCP want to do this, do they want it like EVE where plex spawn after being flipped but like 20min later that in DUST would mean once a battle is done you have to wait 20min for another one or do they do matches in batches and after they done thats it
|
Absolute Idiom II
SyNergy Gaming EoN.
798
|
Posted - 2013.10.14 16:51:00 -
[24] - Quote
Takahiro Kashuken wrote:Arkena Wyrnspire wrote:Takahiro Kashuken wrote:Zerg doesnt matter when its 16v16
If you cant beat the 16 in front you wont win Did you even read the post, or did you just completely fail to comprehend what was being said? This is about overall district control and mechanics, not the actual matches themselves. @OP - Does it still generate more attacks for the Amarr even if there aren't enough Minmatar players to fill the defence slots? Would this lead directly to a numerical advantage/disadvantage in the actual match itself? This is a pretty significant flaw in the district system it seems. I'll post here again later - I'm going to try and dig up some FoxFour posts on the district system. You can have 1000 players for gallente vs 16players for caldari If 1 match can only spawn the 16 caldari could beat all the gallente over time, they may have more players but if each gallente team cannot beat the 16 in front of them what can they do? Zerg doesnt matter
Technically you are correct in the exact scenario you spell out, however in reality there are plenty of people who multiqueue for all factions and therefore 'fill the gaps' as it were. You'll find the 1000 get more than a single fight - they get to fight unorganised randoms who don't care which faction they fight for - and don't even play together in squads for the most part. |
Takahiro Kashuken
Red Star. EoN.
1357
|
Posted - 2013.10.14 16:58:00 -
[25] - Quote
Absolute Idiom II wrote:Takahiro Kashuken wrote:Arkena Wyrnspire wrote:Takahiro Kashuken wrote:Zerg doesnt matter when its 16v16
If you cant beat the 16 in front you wont win Did you even read the post, or did you just completely fail to comprehend what was being said? This is about overall district control and mechanics, not the actual matches themselves. @OP - Does it still generate more attacks for the Amarr even if there aren't enough Minmatar players to fill the defence slots? Would this lead directly to a numerical advantage/disadvantage in the actual match itself? This is a pretty significant flaw in the district system it seems. I'll post here again later - I'm going to try and dig up some FoxFour posts on the district system. You can have 1000 players for gallente vs 16players for caldari If 1 match can only spawn the 16 caldari could beat all the gallente over time, they may have more players but if each gallente team cannot beat the 16 in front of them what can they do? Zerg doesnt matter Technically you are correct in the exact scenario you spell out, however in reality there are plenty of people who multiqueue for all factions and therefore 'fill the gaps' as it were. You'll find the 1000 get more than a single fight - they get to fight unorganised randoms who don't care which faction they fight for - and don't even play together in squads for the most part.
Thats a fault of the system then because players are just playing and do not care of the outcome, in all purposes they are the plexs/farmers/mission runners doing it for ISK and LP except in DUST no LP and ISK payouts are same in pubs except if they know which side is winning they can hop on for the big win and claim event prizes
Foxfour does have some intresting changes coming for FW tho and they seem to be very good, hopefully it means more will play and hopefully pick a faction too and fight for it, then again mercs are mercs |
da GAND
High-Damage Public Disorder.
267
|
Posted - 2013.10.14 18:22:00 -
[26] - Quote
Not seeing much of a point to go into FW battles if I'm gonna lose every time cuz the Amarr side always has a squad from a corp or two mixed squads communicating with each other and having no organized squads on my side ( Minmitar). |
Rynoceros
Rise Of Old Dudes
982
|
Posted - 2013.10.14 18:51:00 -
[27] - Quote
I did it all for the AScRs.
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2994
|
Posted - 2013.10.14 18:54:00 -
[28] - Quote
Absolute Idiom II wrote:So it occurs to me that Dust FW literally boils down to the zerg: whichever side is more popular is the side which earns all the districts. Being ~equal in popularity results in zero net movement.
Last week Amarr were down to 5 districts and now we own practically everything. It wasn't a sudden upsurge in quality, but of quantity because of the FW event. This meant that we filled all the defence contracts and starting raising attacked contracts of our own. Even if you assume an even number of losses and wins you'll find that once you've got more attacks going than defences this results in an inevitable increase in districts.
So all being good and organised can do is temporarily stem the flow. It's like trying to push water from one end of the bath to the other and keep it there - it'll all just immediately flow right back. Only by having more guys fighting for you will actually TILT the entire bath and result in any change.
Maybe this is just how FW is SUPPOSED to work, but I'd really prefer it work differently and rewarded skill and organisation [at the Faction level]. Does anyone else agree that this is completely unsatisfying? This is how it is in EVE side FW. The more people you have the harder it is to clear a system and the deplex it. Just wait Idiom. If you want fair/ unfair matches fight Amarr after the event.
Were usually the more underrepresented FW group, also with the Gallente being tied up in their own FW you wont see half of the pseudo Minnie FW groups like Molon Labe, Prima Gallicus, Turalyon 514, and more. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2994
|
Posted - 2013.10.14 18:56:00 -
[29] - Quote
da GAND wrote:Not seeing much of a point to go into FW battles if I'm gonna lose every time cuz the Amarr side always has a squad from a corp or two mixed squads communicating with each other and having no organized squads on my side ( Minmitar).
THEN ORGANIZE THEM YOURSELF.
Gods above its not all that hard. Make a channel, reside in that channel, invite core Minnie FWers to said channel, let word spread of your actions amongst the Minmatar and Amarr Militias....
Channel Grows, good players come, you have your fighting force.
As I have said before. Minmatar Militias are lazy FWers. |
da GAND
High-Damage Public Disorder.
267
|
Posted - 2013.10.14 19:10:00 -
[30] - Quote
True Adamance wrote:da GAND wrote:Not seeing much of a point to go into FW battles if I'm gonna lose every time cuz the Amarr side always has a squad from a corp or two mixed squads communicating with each other and having no organized squads on my side ( Minmitar). THEN ORGANIZE THEM YOURSELF. Gods above its not all that hard. Make a channel, reside in that channel, invite core Minnie FWers to said channel, let word spread of your actions amongst the Minmatar and Amarr Militias.... Channel Grows, good players come, you have your fighting force. As I have said before. Minmatar Militias are lazy FWers.
I'm not exactly someone who can gather a ton of people, sure I can make a channel but I wouldn't be able to encourage people to fight in these battles against a team with two or three squads filled with high SP characters with EVE support. |
|
Cyrius Li-Moody
The New Age Outlaws
1266
|
Posted - 2013.10.14 19:13:00 -
[31] - Quote
da GAND wrote:True Adamance wrote:da GAND wrote:Not seeing much of a point to go into FW battles if I'm gonna lose every time cuz the Amarr side always has a squad from a corp or two mixed squads communicating with each other and having no organized squads on my side ( Minmitar). THEN ORGANIZE THEM YOURSELF. Gods above its not all that hard. Make a channel, reside in that channel, invite core Minnie FWers to said channel, let word spread of your actions amongst the Minmatar and Amarr Militias.... Channel Grows, good players come, you have your fighting force. As I have said before. Minmatar Militias are lazy FWers. I'm not exactly someone who can gather a ton of people, sure I can make a channel but I wouldn't be able to encourage people to fight in these battles against a team with two or three squads filled with high SP characters with EVE support.
We already have channels, we already have players, we already have organization and all that. They just have exponentially more skilled players. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2996
|
Posted - 2013.10.14 19:17:00 -
[32] - Quote
Its a tough situation because we are where your were last month.
The circumstances are exactly the same. |
da GAND
High-Damage Public Disorder.
267
|
Posted - 2013.10.14 19:21:00 -
[33] - Quote
Cyrius Li-Moody wrote:da GAND wrote:True Adamance wrote:da GAND wrote:Not seeing much of a point to go into FW battles if I'm gonna lose every time cuz the Amarr side always has a squad from a corp or two mixed squads communicating with each other and having no organized squads on my side ( Minmitar). THEN ORGANIZE THEM YOURSELF. Gods above its not all that hard. Make a channel, reside in that channel, invite core Minnie FWers to said channel, let word spread of your actions amongst the Minmatar and Amarr Militias.... Channel Grows, good players come, you have your fighting force. As I have said before. Minmatar Militias are lazy FWers. I'm not exactly someone who can gather a ton of people, sure I can make a channel but I wouldn't be able to encourage people to fight in these battles against a team with two or three squads filled with high SP characters with EVE support. We already have channels, we already have players, we already have organization and all that. They just have exponentially more skilled players.
Could u invite me to those channels plz, or message me in game with the name of some of those channels plz |
Cyrius Li-Moody
The New Age Outlaws
1267
|
Posted - 2013.10.14 19:23:00 -
[34] - Quote
True Adamance wrote:Its a tough situation because we are where your were last month.
The circumstances are exactly the same.
The things that is absolutely infuriating is the mechanic. I do love that I've essentially been playing PC matches for the past week. I love that competition. The problem comes with the fact that we can WIN and WIN and WIN but they're only defense contracts. After we move on to attack contracts and win those, the land we just defended is gone. We can play all day, win 90% of matches, and still only own 1% of land because there are so many Amarrians attacking.
Seriously, I respect you PIE dudes, but this stuff with us being lazy is not at all the problem and you guys should be well aware of it. |
Cyrius Li-Moody
The New Age Outlaws
1269
|
Posted - 2013.10.14 19:37:00 -
[35] - Quote
da GAND wrote:Cyrius Li-Moody wrote:da GAND wrote:True Adamance wrote:da GAND wrote:Not seeing much of a point to go into FW battles if I'm gonna lose every time cuz the Amarr side always has a squad from a corp or two mixed squads communicating with each other and having no organized squads on my side ( Minmitar). THEN ORGANIZE THEM YOURSELF. Gods above its not all that hard. Make a channel, reside in that channel, invite core Minnie FWers to said channel, let word spread of your actions amongst the Minmatar and Amarr Militias.... Channel Grows, good players come, you have your fighting force. As I have said before. Minmatar Militias are lazy FWers. I'm not exactly someone who can gather a ton of people, sure I can make a channel but I wouldn't be able to encourage people to fight in these battles against a team with two or three squads filled with high SP characters with EVE support. We already have channels, we already have players, we already have organization and all that. They just have exponentially more skilled players. Could u invite me to those channels plz, or message me in game with the name of some of those channels plz
"tribal voices" is where most of us congregate. It's usually a pretty full chat with guys running FW regularly. |
da GAND
High-Damage Public Disorder.
272
|
Posted - 2013.10.14 19:55:00 -
[36] - Quote
K I'll check it out later Cyrius |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3000
|
Posted - 2013.10.14 19:58:00 -
[37] - Quote
da GAND wrote:K I'll check it out later Cyrius I have seen you fight before, I hope to fight you again. |
Absolute Idiom II
SyNergy Gaming EoN.
800
|
Posted - 2013.10.14 19:58:00 -
[38] - Quote
True Adamance wrote:Absolute Idiom II wrote:So it occurs to me that Dust FW literally boils down to the zerg: whichever side is more popular is the side which earns all the districts. Being ~equal in popularity results in zero net movement.
Last week Amarr were down to 5 districts and now we own practically everything. It wasn't a sudden upsurge in quality, but of quantity because of the FW event. This meant that we filled all the defence contracts and starting raising attacked contracts of our own. Even if you assume an even number of losses and wins you'll find that once you've got more attacks going than defences this results in an inevitable increase in districts.
So all being good and organised can do is temporarily stem the flow. It's like trying to push water from one end of the bath to the other and keep it there - it'll all just immediately flow right back. Only by having more guys fighting for you will actually TILT the entire bath and result in any change.
Maybe this is just how FW is SUPPOSED to work, but I'd really prefer it work differently and rewarded skill and organisation [at the Faction level]. Does anyone else agree that this is completely unsatisfying? This is how it is in EVE side FW. The more people you have the harder it is to clear a system and the deplex it. Just wait Idiom. If you want fair/ unfair matches fight Amarr after the event. Were usually the more underrepresented FW group, also with the Gallente being tied up in their own FW you wont see half of the pseudo Minnie FW groups like Molon Labe, Prima Gallicus, Turalyon 514, and more.
It's not about fair/unfair matches. The actual battles are pretty good. It's the meta game I'm finding lacking. As spelled out above, whether you gain or lose ground isn't about ability to fight, it's about the number of people fighting for your faction.
However, I've spoken to a few other people and apparently this sound exactly like Planetside 2 and pretty much any 2-sided 'territorial' game is like. I want more; but I need to think about how to articulate it better. |
Quil Evrything
DUST University Ivy League
233
|
Posted - 2013.10.14 20:12:00 -
[39] - Quote
Aero Yassavi wrote:(Are) people so broke in Dust that they will sell their allegiance for 5 million ISK? Maybe, I suppose.
Allegiance? What allegience? DUST brainwashes everyone that they are MERCENARIES. Mercs dont have allegiences.
And even without that.. people have no incentive to have allegiences. Up until the recent FW, that is.
I would LOVE it, if they completeliy changed DUST, so that people got motivated to stick to particular races.
For example, if some weapons were some combination of:
1. Only wieldable by a particular race. (Amarr gets this currently, by virtue of being the only 'heavy' suit... grr) 2. Only obtainable via Faction Warfare for that race 2.1 Only if you stick to dropsuits for that particular race, in the FW !
When I suggested somethin like this, I've had people whine about "(but I cant do X in that race's suit)" Okay, then dont play FW for that race! Go play for the ones you like using! There's *supposed* to be difference in races. Complaining "(all races are not the same)", is rather missing the point. |
da GAND
High-Damage Public Disorder.
273
|
Posted - 2013.10.14 20:16:00 -
[40] - Quote
True Adamance wrote:da GAND wrote:K I'll check it out later Cyrius I have seen you fight before, I hope to fight you again.
Same here |
|
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
262
|
Posted - 2013.10.14 20:47:00 -
[41] - Quote
Yes the amarr bounes were good, I thought the caldari's was better but to each his own. This is incentive to fight and win for a faction, something that Would be really good to have for FW. If we gained loyalty points for fighting and wining battles and can spend them on FW goodies like state protectorate suits and the like.
From what I understand the amarr did a good job at recognising a potential boost in recruits and acted on it with good organization and recruitment. Sure there may not be a lot of 'fps' skill involved with co-ordinating corporations, but one of the collest things about this universe is the politics, and that's a skill in its own.
If anything I think this has set the bar on how FW teams need to be organize. This should serve as a wake up call for people to get their acts together and get all the assets they can before searching for a contract. I tip my hat to the amarr |
steadyhand amarr
TeamPlayers EoN.
1555
|
Posted - 2013.10.14 21:08:00 -
[42] - Quote
tbh iv not see organization in any game to level PIE and EON managed to dish out it was like i game in one day after work we are losing i come in day after we have 100%, i was like "guys wtf happend" |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3005
|
Posted - 2013.10.14 21:11:00 -
[43] - Quote
da GAND wrote:True Adamance wrote:da GAND wrote:K I'll check it out later Cyrius I have seen you fight before, I hope to fight you again. Same here You've seen me fight.....? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3005
|
Posted - 2013.10.14 21:13:00 -
[44] - Quote
Pvt Numnutz wrote:Yes the amarr bounes were good, I thought the caldari's was better but to each his own. This is incentive to fight and win for a faction, something that Would be really good to have for FW. If we gained loyalty points for fighting and wining battles and can spend them on FW goodies like state protectorate suits and the like.
From what I understand the amarr did a good job at recognising a potential boost in recruits and acted on it with good organization and recruitment. Sure there may not be a lot of 'fps' skill involved with co-ordinating corporations, but one of the collest things about this universe is the politics, and that's a skill in its own.
If anything I think this has set the bar on how FW teams need to be organize. This should serve as a wake up call for people to get their acts together and get all the assets they can before searching for a contract. I tip my hat to the amarr Thank you. Was pretty fun running the logistics, PR, and more social aspects of the game rather than the standard meat grinder battles.
I actually spent the bulk of "the Longest Day" at work, occasionally getting messaged from Aero and the guys, and forwarding those on to the Admirals and Captains. |
echo47
Sebiestor Field Sappers Minmatar Republic
87
|
Posted - 2013.10.14 21:46:00 -
[45] - Quote
True Adamance wrote:da GAND wrote:Not seeing much of a point to go into FW battles if I'm gonna lose every time cuz the Amarr side always has a squad from a corp or two mixed squads communicating with each other and having no organized squads on my side ( Minmitar). THEN ORGANIZE THEM YOURSELF. Gods above its not all that hard. Make a channel, reside in that channel, invite core Minnie FWers to said channel, let word spread of your actions amongst the Minmatar and Amarr Militias.... Channel Grows, good players come, you have your fighting force. As I have said before. Minmatar Militias are lazy FWers.
You have a point, but whats not being talked about is people switching sides simply because amarr has the momentum. No one likes to loose and there is nothing to keep players loyal to one particular faction. People are changing sides simply because the amarr are winning. Players will always take the easiest road to isk and WP/SP. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3008
|
Posted - 2013.10.14 21:53:00 -
[46] - Quote
echo47 wrote:True Adamance wrote:da GAND wrote:Not seeing much of a point to go into FW battles if I'm gonna lose every time cuz the Amarr side always has a squad from a corp or two mixed squads communicating with each other and having no organized squads on my side ( Minmitar). THEN ORGANIZE THEM YOURSELF. Gods above its not all that hard. Make a channel, reside in that channel, invite core Minnie FWers to said channel, let word spread of your actions amongst the Minmatar and Amarr Militias.... Channel Grows, good players come, you have your fighting force. As I have said before. Minmatar Militias are lazy FWers. You have a point, but whats not being talked about is people switching sides simply because amarr has the momentum. No one likes to loose and there is nothing to keep players loyal to one particular faction. People are changing sides simply because the amarr are winning. Players will always take the easiest road to isk and WP/SP. Yeah but that happens EVE side too. Remember we are all mercenaries, some of us anyways.
I do acknowledge this, but I down right attribute the gains to those who have held out for the weeks and months like
Teamplayers Amarr Imperial Crusaders Immortal Retribution PIE Inc The Hectationchires DethDealers Synergy Gaming
These are the people who held the line and flipped the districts. |
SgtDoughnut
Red Star Jr. EoN.
270
|
Posted - 2013.10.14 22:06:00 -
[47] - Quote
shaman oga wrote:FW should be personal and not a game to play with your corp or alliance, if you are in a normal corp with members of every race. But there are some roleplaying corps like PIE, that is a legitimate FW corp for example, i've always seen only amarr in their corp. There should be some kind of system to reward your loyality to a race, like the corp and alliance chat channel, there should be a Faction channel.
Also, there should not be other events to play only in FW, they are breaking the metagame, most of people just think about their own interest instead of their race and don't care about the districts flip. Scrambler would have been much more useful for me, but i will never play for amarr.
You don't have to be Amarr to fight for Amarr, Templar 1 was Caldari. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3009
|
Posted - 2013.10.14 22:10:00 -
[48] - Quote
SgtDoughnut wrote:shaman oga wrote:FW should be personal and not a game to play with your corp or alliance, if you are in a normal corp with members of every race. But there are some roleplaying corps like PIE, that is a legitimate FW corp for example, i've always seen only amarr in their corp. There should be some kind of system to reward your loyality to a race, like the corp and alliance chat channel, there should be a Faction channel.
Also, there should not be other events to play only in FW, they are breaking the metagame, most of people just think about their own interest instead of their race and don't care about the districts flip. Scrambler would have been much more useful for me, but i will never play for amarr. You don't have to be Amarr to fight for Amarr, Templar 1 was Caldari. Hell no SHAMAN.
FW is like everything else in New Eden, all about corporations working together to achieve goals.
There is no legitimate FW corps in existence.
RP corps are an entirely different thing, we focus on helping the empire militarily, thus we are in FW. Sansha's Nation loyalist RP corps are not able to FW, so they are in Null.
You also forget we have PAUX for non Amarrian members who wish to serve the empire. Are you saying their efforts should not be rewarded?
FW corps, the real ones farm the warzone for LP, selling the vessels you can buy to make ISK and fight in PvP.
Race should never play a factor is loyalty. Loyalty is its own factor. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
770
|
Posted - 2013.10.14 22:27:00 -
[49] - Quote
I didn't know before of the existance of your sister corp, i've already answered to your corpmate, we have different toughts about FW. |
Patrick57
GunFall Mobilization Covert Intervention
756
|
Posted - 2013.10.15 01:02:00 -
[50] - Quote
I've been told FW doesn't affect anything in EVE by a long time EVE pilot himself. What's the point in fighting anyway? The only thing I can think of, really, is the standings for your Alliance, and those things can be worked around. |
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3046
|
Posted - 2013.10.15 01:06:00 -
[51] - Quote
Patrick57 wrote:I've been told FW doesn't affect anything in EVE by a long time EVE pilot himself. What's the point in fighting anyway? The only thing I can think of, really, is the standings for your Alliance, and those things can be worked around. Explain to me how coinciding with our control of 100% warzone in dust within the span of a few hours EVE side system control by the Amarr was 7 systems greater.
There are links to what it does. If you don't want to fight then don't, I will fight because I believe I am helping my corp, militia, and faction.
They tell me it helps so I'll keep doing it. |
Patrick57
GunFall Mobilization Covert Intervention
758
|
Posted - 2013.10.15 01:09:00 -
[52] - Quote
True Adamance wrote:Patrick57 wrote:I've been told FW doesn't affect anything in EVE by a long time EVE pilot himself. What's the point in fighting anyway? The only thing I can think of, really, is the standings for your Alliance, and those things can be worked around. Explain to me how coinciding with our control of 100% warzone in dust within the span of a few hours EVE side system control by the Amarr was 7 systems greater. There are links to what it does. If you don't want to fight then don't, I will fight because I believe I am helping my corp, militia, and faction. They tell me it helps so I'll keep doing it. Hey BRO I don't know much about EVE, still a noob player (my own corp mate attacked me >_< but then I got his stuff :D) so I'm just going along what I've been told. Do you have it out for me or something? :'( |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3049
|
Posted - 2013.10.15 01:13:00 -
[53] - Quote
Patrick57 wrote:True Adamance wrote:Patrick57 wrote:I've been told FW doesn't affect anything in EVE by a long time EVE pilot himself. What's the point in fighting anyway? The only thing I can think of, really, is the standings for your Alliance, and those things can be worked around. Explain to me how coinciding with our control of 100% warzone in dust within the span of a few hours EVE side system control by the Amarr was 7 systems greater. There are links to what it does. If you don't want to fight then don't, I will fight because I believe I am helping my corp, militia, and faction. They tell me it helps so I'll keep doing it. Hey BRO I don't know much about EVE, still a noob player (my own corp mate attacked me >_< but then I got his stuff :D) so I'm just going along what I've been told. Do you have it out for me or something? :'( Nope, you are a plenty nice guy, great squaddy an all around good player.
Recent comments about PIE GD, and so forth have soured my disposition somewhat. |
Patrick57
GunFall Mobilization Covert Intervention
758
|
Posted - 2013.10.15 01:14:00 -
[54] - Quote
True Adamance wrote:Patrick57 wrote:True Adamance wrote:Patrick57 wrote:I've been told FW doesn't affect anything in EVE by a long time EVE pilot himself. What's the point in fighting anyway? The only thing I can think of, really, is the standings for your Alliance, and those things can be worked around. Explain to me how coinciding with our control of 100% warzone in dust within the span of a few hours EVE side system control by the Amarr was 7 systems greater. There are links to what it does. If you don't want to fight then don't, I will fight because I believe I am helping my corp, militia, and faction. They tell me it helps so I'll keep doing it. Hey BRO I don't know much about EVE, still a noob player (my own corp mate attacked me >_< but then I got his stuff :D) so I'm just going along what I've been told. Do you have it out for me or something? :'( Nope, you are a plenty nice guy, great squaddy an all around good player. Recent comments about PIE GD, and so forth have soured my disposition somewhat. I replied, then edited it, maybe you didn't read it after it was edited..... |
Goric Rumis
Dead Six Initiative Lokun Listamenn
221
|
Posted - 2013.10.15 16:31:00 -
[55] - Quote
The problem, as Aero pointed out on the first page, is that each side attacks equally. I would suggest that attacks happen at a certain rate in each of the two wars, a district is chosen at random (either M/A or G/C), and then who's attacking and who's defending is based on who owns the district. It's a way to approximate that the more districts you own the more you'll end up defending. There's almost certainly a better way to do it, but at least this way should be relatively even-handed.
As for what I'd like to see, it would be nice to see more intent in FW. Right now it's random. Whether a planet is owned has consequences EVE-side, but it makes no sense to coordinate with EVE because we can't choose where to attack. I'm not sure how this gets done in the interface or balanced out in terms of availability vs. complexity, but it sure would be nice. |
Ku Shala
Planetary Response Organization Test Friends Please Ignore
584
|
Posted - 2013.10.15 16:40:00 -
[56] - Quote
JL3Eleven wrote:Shhh don't tell CBJ. Its ok he's MIA coming back SOONGäó |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3122
|
Posted - 2013.10.15 18:40:00 -
[57] - Quote
Goric Rumis wrote:The problem, as Aero pointed out on the first page, is that each side attacks equally. I would suggest that attacks happen at a certain rate in each of the two wars, a district is chosen at random (either M/A or G/C), and then who's attacking and who's defending is based on who owns the district. It's a way to approximate that the more districts you own the more you'll end up defending. There's almost certainly a better way to do it, but at least this way should be relatively even-handed.
As for what I'd like to see, it would be nice to see more intent in FW. Right now it's random. Whether a planet is owned has consequences EVE-side, but it makes no sense to coordinate with EVE because we can't choose where to attack. I'm not sure how this gets done in the interface or balanced out in terms of availability vs. complexity, but it sure would be nice.
That is my suggestion.
A sliding scale for combat matches.
When X side is winning they generate only a couple of offensive contracts per hour compared to Y faction who is losing and generates a modified number of Offensive contracts to represent the MCC they have able to be deployed, which aren't already defending districts.
This way Late Game FW, domination of the warzone comes down to winning specific offensive contracts rather than crushing the enemy team under the weight of a large number of offensive contracts.
What most Minmatar FW players forget is I suffered through this for a month or more, they have suffered under this system less than a week. |
|
|
|
Pages: 1 2 :: [one page] |