Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Paran Tadec
TeamPlayers EoN.
1399
|
Posted - 2013.10.13 15:48:00 -
[31] - Quote
if you ant to nerf a logi like that, remove equipment slots from all other suits. Then we can talk. |
ReGnYuM
TeamPlayers EoN.
1036
|
Posted - 2013.10.13 15:48:00 -
[32] - Quote
8213 wrote:Some could argue that P/C is unbalanced because it is the platform for all of the DUST 514 exploits; taking advantage of the parts where the game is lopsided.
Plus, what percentage of the playerbase plays P/C anymore?
1. Yes exploits have been used in the past, but I believe because of PC they were dealt with faster and fixed. Flaylock Spam and Melee Glitch. PC is good at weeding out the exploits and fixing them.
2. The top players still play PC |
Tyjus Vacca
Valor Coalition RISE of LEGION
30
|
Posted - 2013.10.13 16:37:00 -
[33] - Quote
yup totally agree +1 |
Elitist Ultima
Ikomari-Onu Enforcement Caldari State
4
|
Posted - 2013.10.13 17:12:00 -
[34] - Quote
ReGnYuM wrote:Now before everybody starts foaming at the mouth and chanting: Elitist, Elitist, burn the Elitist. Take a second to hear me out.
As we all know, the current public match finder is plagued with unbalanced variables. Team sizes, Gear, Lack of roles...etc. Therefore, why would anyone try to use data from such a broken system to balance anything. It would be like trying to build a skyscraper on a sandy foundation.
Now no one is saying PC is perfect, but it is definitely more consistent than public matches. CCP I highly suggest that for weapon balance, you use PC statistics.
Anyways, I wish people just tired PC before commenting how awesome the AR is in every situation, because it really is not. What was that? |
TechMechMeds
Swamp Marines Kleenex Inc.
421
|
Posted - 2013.10.13 17:14:00 -
[35] - Quote
ReGnYuM wrote:JL3Eleven wrote:I <3 ReGnYuM.
inb4haters. Good Players Love me, and bad players mask their envy with Jealousy
I hate everyone until i talk to them, I'd have no rivals if I didn't behave like a bit of a dik, so I guess I hate you, nothing personal Lol |
TechMechMeds
Swamp Marines Kleenex Inc.
421
|
Posted - 2013.10.13 17:16:00 -
[36] - Quote
ReGnYuM wrote:8213 wrote:Some could argue that P/C is unbalanced because it is the platform for all of the DUST 514 exploits; taking advantage of the parts where the game is lopsided.
Plus, what percentage of the playerbase plays P/C anymore? 1. Yes exploits have been used in the past, but I believe because of PC they were dealt with faster and fixed. Flaylock Spam and Melee Glitch. PC is good at weeding out the exploits and fixing them. 2. The top players still play PC
Agreed and you mean the ones who have the patience to deal with lag and don't mind getting blown up repeatedly lol |
TechMechMeds
Swamp Marines Kleenex Inc.
421
|
Posted - 2013.10.13 17:18:00 -
[37] - Quote
Obodiah Garro wrote:Alldin Kan wrote:ReGnYuM wrote:Now before everybody starts foaming at the mouth and chanting: Elitist, Elitist, burn the Elitist. Take a second to hear me out.
As we all know, the current public match finder is plagued with unbalanced variables. Team sizes, Gear, Lack of roles...etc. Therefore, why would anyone try to use data from such a broken system to balance anything. It would be like trying to build a skyscraper on a sandy foundation.
Now no one is saying PC is perfect, but it is definitely more consistent than public matches. CCP I highly suggest that for weapon balance, you use PC statistics.
Anyways, I wish people just tired PC before commenting how awesome the AR is every situation, because it really is not. LOL I'm still waiting on CCP to apply these changes: New Breach AR/SMG stats:
- Breach AR Damage - 63.7 HP (STD), 66.8 HP (ADV), 70.1 HP (PRO)
- Breach AR RoF - 450
- High Kick for Breach AR
- Breach SMG RoF - 882.8
- Breach SMG clip size - 62
- Slightly Higher Kick for Breach SMG
New Logistics changes:
- Slot layout has low count on all dropsuits to prevent high HP (it's a medic class not an Officer Assault suit)
- CPU/PG would be lowered to accommodate above change
New Grenade Stats:
- All Grenade types except Fused will have Max. Ammo of 2
- Grenades cannot be resupplied from Nanohives, this is to prevent spam and use it tactically.
- Fused Locus Grenade - 350 dmg, 2.5 splash radius, 9 CPU and 2 PG
- M2 Contact Locus Grenade - 400 dmg, 2.8 splash Radius, 18 CPU and 3 PG
- Thukker Contact Locus Grenade - 450 dmg, 3.0 splash radius, 48 CPU and 6 PG
[Changes to contact grenades must be made together with "No resupply" change.
New stats for Ammar Commando:
- Shield - 320 HP
- Armor - 320 HP
- Shield Recharge Rate - 17.0 HP/s
- CPU/PG would receive a slight increase
- Ammar Commando Bonus - 10% to efficacy of Shield/Armor Modules per level
New Sentinel bonus:
- 3% to handheld weapon damage resistance per level
Plasma Cannon Assault Variant:
- Same Splash Damage stats as the current PLC
- Base Splash Radius is 3.8 m
- Max. Ammo at 12
- Charge time is .6 s
Plasma Cannon Normal Variant:
- 20% higher Splash damage than the Assault Variant
- Base Splash Radius is 3.5 m
- Charge time is 1 s
The operation skill for the Plasma Cannon weapon is to be replaced with 5% Splash Radius increase per level. Did that hurt when you pulled this list out of your ass? God damn.
I like all that except the logi is a medic, gtfo and you know it. Saw a scout with over 600hp yesterday, nerf those? Lol no. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6926
|
Posted - 2013.10.13 17:20:00 -
[38] - Quote
TechMechMeds wrote:I like all that except the logi is a medic, gtfo and you know it. Saw a scout with over 600hp yesterday, nerf those? Lol no. Lmfao, would pay to see how bad that fit was
|
TechMechMeds
Swamp Marines Kleenex Inc.
422
|
Posted - 2013.10.13 17:23:00 -
[39] - Quote
Takahiro Kashuken wrote:Frankly if you hate him it doesnt matter because its right
PC is the only place where organized teams/squads go at it with proto gear except vehicle users
Currently in PC the common tactics are
1. FG on top of things, mainly the rings so they can shoot everything down 2. Mass drivers, mass driver everywhere 3. lolvehicles, no proto mods or vehicles only proto turrets against proto AV 4. M1 locus grenades, M1 locus grenades everywhere 5. Explosive spam as much as possible, aim less and spam more
Lol, you see less variety in PC that's for sure, but it is the best for testing everything at the highest level. |
TechMechMeds
Swamp Marines Kleenex Inc.
422
|
Posted - 2013.10.13 17:24:00 -
[40] - Quote
DUST Fiend wrote:TechMechMeds wrote:I like all that except the logi is a medic, gtfo and you know it. Saw a scout with over 600hp yesterday, nerf those? Lol no. Lmfao, would pay to see how bad that fit was
He had a scrambler rifle and was wrecking everyone actually |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
6926
|
Posted - 2013.10.13 17:26:00 -
[41] - Quote
TechMechMeds wrote:DUST Fiend wrote:TechMechMeds wrote:I like all that except the logi is a medic, gtfo and you know it. Saw a scout with over 600hp yesterday, nerf those? Lol no. Lmfao, would pay to see how bad that fit was He had a scrambler rifle and was wrecking everyone actually Sounds like he was just a monster then, scouts don't exactly have much room to fit things. Clearly a proto suit or else I just don't know anymore
|
TechMechMeds
Swamp Marines Kleenex Inc.
422
|
Posted - 2013.10.13 17:26:00 -
[42] - Quote
DUST Fiend wrote:TechMechMeds wrote:I like all that except the logi is a medic, gtfo and you know it. Saw a scout with over 600hp yesterday, nerf those? Lol no. Lmfao, would pay to see how bad that fit was
I wish I could remember the name but he played it so well, still stealthy like a scout headshotting everyone, ridiculous amount of armour. |
TechMechMeds
Swamp Marines Kleenex Inc.
422
|
Posted - 2013.10.13 17:27:00 -
[43] - Quote
DUST Fiend wrote:TechMechMeds wrote:DUST Fiend wrote:TechMechMeds wrote:I like all that except the logi is a medic, gtfo and you know it. Saw a scout with over 600hp yesterday, nerf those? Lol no. Lmfao, would pay to see how bad that fit was He had a scrambler rifle and was wrecking everyone actually Sounds like he was just a monster then, scouts don't exactly have much room to fit things. Clearly a proto suit or else I just don't know anymore
Proto gallente scout. |
low genius
The Sound Of Freedom Renegade Alliance
672
|
Posted - 2013.10.13 17:27:00 -
[44] - Quote
I think introducing the other two ars would make a world of difference. |
Cosgar
ParagonX
5934
|
Posted - 2013.10.13 17:31:00 -
[45] - Quote
Remember when you used to get your ass kicked in Halo? That's why you don't. It's called accessability. |
Fizzer94
L.O.T.I.S. Public Disorder.
305
|
Posted - 2013.10.13 17:33:00 -
[46] - Quote
Canari Elphus wrote:Alldin Kan wrote:ReGnYuM wrote:I agree with everything other than the sentient bonus Current Sentinel bonus is ****, you got any better idea? I'm still not getting a unique feel on this class like the MAX suits on Planetside 2. First CCP needs to define what their role is. They have said that they are supposed to be point defenders but nothing about their bonuses leans towards that other than a marginally higher EHP. Maybe bonuses should be tied to proximity to null cannons but be very very good in that case. Have them be teired Tier 1 - When not X meters from a null cannon (or some other point of defense) 2% resistance to handheld light weapons per level Tier 2 - When within X meters of defensive point 3% resistance to handheld light weapons fire per level 5% increase to scan radius and precision per level Maybe they could counter hack objectives really fast? |
TechMechMeds
Swamp Marines Kleenex Inc.
422
|
Posted - 2013.10.13 17:33:00 -
[47] - Quote
Cosgar wrote:Remember when you used to get your ass kicked in Halo? That's why you don't. It's called accessability.
Damn, you are almost forum warrior level 6, I am jealous, that's a lot of thread dungeons raided |
TechMechMeds
Swamp Marines Kleenex Inc.
422
|
Posted - 2013.10.13 17:38:00 -
[48] - Quote
Aha, dust fiend he's mentioned on page 1, Roner general and another I know that plays like that is called zabousa something like that. My corpie x7 lion has adopted this style as well and can directly combat almost anyone with a shotgun. |
Toyboi
The Rainbow Effect
142
|
Posted - 2013.10.13 17:38:00 -
[49] - Quote
ReGnYuM wrote:Now before everybody starts foaming at the mouth and chanting: Elitist, Elitist, burn the Elitist. Take a second to hear me out.
As we all know, the current public match finder is plagued with unbalanced variables. Team sizes, Gear, Lack of roles...etc. Therefore, why would anyone try to use data from such a broken system to balance anything. It would be like trying to build a skyscraper on a sandy foundation.
Now no one is saying PC is perfect, but it is definitely more consistent than public matches. CCP I highly suggest that for weapon balance, you use PC statistics.
Anyways, I wish people just tired PC before commenting how awesome the AR is in every situation, because it really is not.
cant aggre more with this! +1 |
Cosgar
ParagonX
5935
|
Posted - 2013.10.13 17:42:00 -
[50] - Quote
Also, if te AR wasn't the best in all situations, we'd have more "nerf x" complaints. People didn't suddenly forget about niche weapons like MD and laser overnight. 1.4 was a huge buff to the AR. |
|
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1204
|
Posted - 2013.10.13 17:55:00 -
[51] - Quote
This is something I've been saying for a while now. Dust has some very unbalanced mechanics and the only place that they're really blatant is in PC, because that is where the stakes are highest. So people figure out what the most broken and overpowered weapons and tactics are, and then abuse the hell out of them. Most people in my corp have stopped joining our PC matches because the broken mechanics make it not fun. Those mechanics still exist in FW and public matches, but people there are rarely aware or capable of exploiting them. |
TechMechMeds
Swamp Marines Kleenex Inc.
422
|
Posted - 2013.10.13 18:06:00 -
[52] - Quote
Kristoff Atruin wrote:This is something I've been saying for a while now. Dust has some very unbalanced mechanics and the only place that they're really blatant is in PC, because that is where the stakes are highest. So people figure out what the most broken and overpowered weapons and tactics are, and then abuse the hell out of them. Most people in my corp have stopped joining our PC matches because the broken mechanics make it not fun. Those mechanics still exist in FW and public matches, but people there are rarely aware or capable of exploiting them.
Yes and that right there explains dusts competitive side.
I was in a clan in halo2 and we abused the sht out of glitches in that game, now I'm older I don't feel I need to do that to win but I have seen that behaviour repeated in dust and its really pathetic, I used to think I was bad ass teleporting through walls and flying through the air in halo 2, now I realise how pathetic exploiting is and how it actually ruins the game.
I'll give you a hint, the BEST corp in dust devoted themselves entirely to this, turbo modded controllers and all the op stuff now nerfed. They are not the best, just the most devoted exploiters who need that to win.
They are gone now though, no doubt exploiting the fk out of another game or using the most obviously op sht but when it all gets fixed and balanced they move on, like parasites.
|
Mortedeamor
Internal Rebellion
415
|
Posted - 2013.10.13 18:12:00 -
[53] - Quote
Alldin Kan wrote:ReGnYuM wrote:Now before everybody starts foaming at the mouth and chanting: Elitist, Elitist, burn the Elitist. Take a second to hear me out.
As we all know, the current public match finder is plagued with unbalanced variables. Team sizes, Gear, Lack of roles...etc. Therefore, why would anyone try to use data from such a broken system to balance anything. It would be like trying to build a skyscraper on a sandy foundation.
Now no one is saying PC is perfect, but it is definitely more consistent than public matches. CCP I highly suggest that for weapon balance, you use PC statistics.
Anyways, I wish people just tired PC before commenting how awesome the AR is every situation, because it really is not. LOL I'm still waiting on CCP to apply these changes: New Breach AR/SMG stats:
- Breach AR Damage - 63.7 HP (STD), 66.8 HP (ADV), 70.1 HP (PRO)
- Breach AR RoF - 450
- High Kick for Breach AR
- Breach SMG RoF - 882.8
- Breach SMG clip size - 62
- Slightly Higher Kick for Breach SMG
New Logistics changes:
- Slot layout has low count on all dropsuits to prevent high HP (it's a medic class not an Officer Assault suit)
- CPU/PG would be lowered to accommodate above change
New Grenade Stats:
- All Grenade types except Fused will have Max. Ammo of 2
- Grenades cannot be resupplied from Nanohives, this is to prevent spam and use it tactically.
- Fused Locus Grenade - 350 dmg, 2.5 splash radius, 9 CPU and 2 PG
- M2 Contact Locus Grenade - 400 dmg, 2.8 splash Radius, 18 CPU and 3 PG
- Thukker Contact Locus Grenade - 450 dmg, 3.0 splash radius, 48 CPU and 6 PG
[Changes to contact grenades must be made together with "No resupply" change.
New stats for Ammar Commando:
- Shield - 320 HP
- Armor - 320 HP
- Shield Recharge Rate - 17.0 HP/s
- CPU/PG would receive a slight increase
- Ammar Commando Bonus - 10% to efficacy of Shield/Armor Modules per level
New Sentinel bonus:
- 3% to handheld weapon damage resistance per level
Plasma Cannon Assault Variant:
- Same Splash Damage stats as the current PLC
- Base Splash Radius is 3.8 m
- Max. Ammo at 12
- Charge time is .6 s
Plasma Cannon Normal Variant:
- 20% higher Splash damage than the Assault Variant
- Base Splash Radius is 3.5 m
- Charge time is 1 s
The operation skill for the Plasma Cannon weapon is to be replaced with 5% Splash Radius increase per level. if they forced logistics suits to have each equip slot loaded like they do vehicles with their turret slots. hp tanking logi suits wouldnt be a problem. |
TechMechMeds
Swamp Marines Kleenex Inc.
422
|
Posted - 2013.10.13 18:16:00 -
[54] - Quote
Mortedeamor wrote:Alldin Kan wrote:ReGnYuM wrote:Now before everybody starts foaming at the mouth and chanting: Elitist, Elitist, burn the Elitist. Take a second to hear me out.
As we all know, the current public match finder is plagued with unbalanced variables. Team sizes, Gear, Lack of roles...etc. Therefore, why would anyone try to use data from such a broken system to balance anything. It would be like trying to build a skyscraper on a sandy foundation.
Now no one is saying PC is perfect, but it is definitely more consistent than public matches. CCP I highly suggest that for weapon balance, you use PC statistics.
Anyways, I wish people just tired PC before commenting how awesome the AR is every situation, because it really is not. LOL I'm still waiting on CCP to apply these changes: New Breach AR/SMG stats:
- Breach AR Damage - 63.7 HP (STD), 66.8 HP (ADV), 70.1 HP (PRO)
- Breach AR RoF - 450
- High Kick for Breach AR
- Breach SMG RoF - 882.8
- Breach SMG clip size - 62
- Slightly Higher Kick for Breach SMG
New Logistics changes:
- Slot layout has low count on all dropsuits to prevent high HP (it's a medic class not an Officer Assault suit)
- CPU/PG would be lowered to accommodate above change
New Grenade Stats:
- All Grenade types except Fused will have Max. Ammo of 2
- Grenades cannot be resupplied from Nanohives, this is to prevent spam and use it tactically.
- Fused Locus Grenade - 350 dmg, 2.5 splash radius, 9 CPU and 2 PG
- M2 Contact Locus Grenade - 400 dmg, 2.8 splash Radius, 18 CPU and 3 PG
- Thukker Contact Locus Grenade - 450 dmg, 3.0 splash radius, 48 CPU and 6 PG
[Changes to contact grenades must be made together with "No resupply" change.
New stats for Ammar Commando:
- Shield - 320 HP
- Armor - 320 HP
- Shield Recharge Rate - 17.0 HP/s
- CPU/PG would receive a slight increase
- Ammar Commando Bonus - 10% to efficacy of Shield/Armor Modules per level
New Sentinel bonus:
- 3% to handheld weapon damage resistance per level
Plasma Cannon Assault Variant:
- Same Splash Damage stats as the current PLC
- Base Splash Radius is 3.8 m
- Max. Ammo at 12
- Charge time is .6 s
Plasma Cannon Normal Variant:
- 20% higher Splash damage than the Assault Variant
- Base Splash Radius is 3.5 m
- Charge time is 1 s
The operation skill for the Plasma Cannon weapon is to be replaced with 5% Splash Radius increase per level. if they forced logistics suits to have each equip slot loaded like they do vehicles with their turret slots. hp tanking logi suits wouldnt be a problem.
I run all advanced equipment with breach ar and ishukone SMG, 1044 HP, actually slightly less as I swapped an extender for a sidearm damage mod, 682 armour, 289 shield |
Ghost Kaisar
Pradox One
509
|
Posted - 2013.10.13 18:23:00 -
[55] - Quote
TechMechMeds wrote: I like all that except the logi is a medic, gtfo and you know it. Saw a scout with over 600hp yesterday, nerf those? Lol no.
Like scouts need a nerf. Yeah right.
You see people tanking eHP on scout suits? It's because those things are dang near impossible to survive in. So what if im invisible on the scanner? If someone even LOOKS at me, they can track me. If a scout is seen from 50m out, it's game over unless you have some cover to run to. |
Johnny Guilt
Algintal Core Gallente Federation
305
|
Posted - 2013.10.13 18:30:00 -
[56] - Quote
im just gong to put it out thre ,weapon balance in redundant in PC with majaroity your death will be from core grenades. |
Cosgar
ParagonX
5940
|
Posted - 2013.10.13 18:31:00 -
[57] - Quote
Mortedeamor wrote:Alldin Kan wrote:ReGnYuM wrote:Now before everybody starts foaming at the mouth and chanting: Elitist, Elitist, burn the Elitist. Take a second to hear me out.
As we all know, the current public match finder is plagued with unbalanced variables. Team sizes, Gear, Lack of roles...etc. Therefore, why would anyone try to use data from such a broken system to balance anything. It would be like trying to build a skyscraper on a sandy foundation.
Now no one is saying PC is perfect, but it is definitely more consistent than public matches. CCP I highly suggest that for weapon balance, you use PC statistics.
Anyways, I wish people just tired PC before commenting how awesome the AR is every situation, because it really is not. LOL I'm still waiting on CCP to apply these changes: New Breach AR/SMG stats:
- Breach AR Damage - 63.7 HP (STD), 66.8 HP (ADV), 70.1 HP (PRO)
- Breach AR RoF - 450
- High Kick for Breach AR
- Breach SMG RoF - 882.8
- Breach SMG clip size - 62
- Slightly Higher Kick for Breach SMG
New Logistics changes:
- Slot layout has low count on all dropsuits to prevent high HP (it's a medic class not an Officer Assault suit)
- CPU/PG would be lowered to accommodate above change
New Grenade Stats:
- All Grenade types except Fused will have Max. Ammo of 2
- Grenades cannot be resupplied from Nanohives, this is to prevent spam and use it tactically.
- Fused Locus Grenade - 350 dmg, 2.5 splash radius, 9 CPU and 2 PG
- M2 Contact Locus Grenade - 400 dmg, 2.8 splash Radius, 18 CPU and 3 PG
- Thukker Contact Locus Grenade - 450 dmg, 3.0 splash radius, 48 CPU and 6 PG
[Changes to contact grenades must be made together with "No resupply" change.
New stats for Ammar Commando:
- Shield - 320 HP
- Armor - 320 HP
- Shield Recharge Rate - 17.0 HP/s
- CPU/PG would receive a slight increase
- Ammar Commando Bonus - 10% to efficacy of Shield/Armor Modules per level
New Sentinel bonus:
- 3% to handheld weapon damage resistance per level
Plasma Cannon Assault Variant:
- Same Splash Damage stats as the current PLC
- Base Splash Radius is 3.8 m
- Max. Ammo at 12
- Charge time is .6 s
Plasma Cannon Normal Variant:
- 20% higher Splash damage than the Assault Variant
- Base Splash Radius is 3.5 m
- Charge time is 1 s
The operation skill for the Plasma Cannon weapon is to be replaced with 5% Splash Radius increase per level. if they forced logistics suits to have each equip slot loaded like they do vehicles with their turret slots. hp tanking logi suits wouldnt be a problem. My proto suit has 4 equipment slots, but I only use 3 so I can use all proto equipment and this is with a standard AR. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2910
|
Posted - 2013.10.13 18:34:00 -
[58] - Quote
ReGnYuM wrote:Now before everybody starts foaming at the mouth and chanting: Elitist, Elitist, burn the Elitist. Take a second to hear me out.
As we all know, the current public match finder is plagued with unbalanced variables. Team sizes, Gear, Lack of roles...etc. Therefore, why would anyone try to use data from such a broken system to balance anything. It would be like trying to build a skyscraper on a sandy foundation.
Now no one is saying PC is perfect, but it is definitely more consistent than public matches. CCP I highly suggest that for weapon balance, you use PC statistics.
Anyways, I wish people just tired PC before commenting how awesome the AR is in every situation, because it really is not.
ReGnYuM.... you know you scare the **** out of me.... and every Minmatar rebel in New Eden..... but PC is a joke. Boring as hell, Laggy as hell, and worst of all in Minmatar space.... |
Flix Keptick
Red Star. EoN.
168
|
Posted - 2013.10.13 19:06:00 -
[59] - Quote
DJINN Rampage wrote:ReGnYuM wrote:Now before everybody starts foaming at the mouth and chanting: Elitist, Elitist, burn the Elitist. Take a second to hear me out.
As we all know, the current public match finder is plagued with unbalanced variables. Team sizes, Gear, Lack of roles...etc. Therefore, why would anyone try to use data from such a broken system to balance anything. It would be like trying to build a skyscraper on a sandy foundation.
Now no one is saying PC is perfect, but it is definitely more consistent than public matches. CCP I highly suggest that for weapon balance, you use PC statistics.
Anyways, I wish people just tired PC before commenting how awesome the AR is every situation, because it really is not. i agree, based on PC stats it is clear that A)Grenades need to be made so they cannot be resupplied. B)You be given the max amount of 2 grenades at the locus, 2 at the flux, and 4 at the AV. C)Mass Drivers be given a nerf to reload speed, as well as splash damage. D)Mass Drivers SHOULD NOT be affected by damage mods. there is a reason grenades don't have thier own damage mod. E)Forge guns, should be given a lock on time to vehicles of .2 second with a lowered reload time as well as more shots in the clip. F)The Assault scrambler rifle have a raised heat build up as it is impossible to over heat in one full clip of the ASC even if spraying constantly. equipped with two damage mods, this does as much damage to armor as a douvalle. G)Armor repair should be given a stacking penalty just like shield regulators. Actually, damage mods should just be REMOVED. They make guns better than their intended niche is (or in the ar's case, at everything). |
TechMechMeds
Swamp Marines Kleenex Inc.
425
|
Posted - 2013.10.13 19:15:00 -
[60] - Quote
Ghost Kaisar wrote:TechMechMeds wrote: I like all that except the logi is a medic, gtfo and you know it. Saw a scout with over 600hp yesterday, nerf those? Lol no.
Like scouts need a nerf. Yeah right. You see people tanking eHP on scout suits? It's because those things are dang near impossible to survive in. So what if im invisible on the scanner? If someone even LOOKS at me, they can track me. If a scout is seen from 50m out, it's game over unless you have some cover to run to.
Woah, I was mocking a scout nerf because of how a scout was playing in context to the bit about Logis tanking so much hp. Re read it. |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |