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Ryme Intrinseca
Seraphim Auxiliaries
106
|
Posted - 2013.10.12 14:10:00 -
[1] - Quote
THE PROPOSAL
Overall logi WP should on average be around the same level as it is at present, but in a way that better reflects the battlefield value of specific actions. This should be achieved by making more valuable actions deliver more WP than they presently do, and less valuable actions less WP than they presently do, as follows:
1. Guardian WP made directly proportional to amount of armour repaired. E.g., you could get 100 guardian WPs for repping 500 armour, but 10 WP for repping 50 armour.
2. Increased WP from nanohives near objectives, decreased WP from nanohives near supply depots. E.g. 15 WPs within a certain distance of a supply depot, 35 WPs within the same distance of an objective, 25 WPs when near supply depot and objective, 25 WPs when near neither supply depot nor objective.
3. Revive WP awarded 5 seconds after revive and revive WP proportional to armour restored by revive. E.g. an 80% revive could be worth 100 WPs, a 30% revive worth 40, with no WP where a revivee dies immediately.
THE EXPLANATION
Recently I've seen lots of posts saying that logis are terrible and don't contribute anything. This is obviously untrue, as some logi actions are very useful, for instance:
a) Repping someone from low armour to full b) Placing drop uplinks and nanohives near objectives c) Reviving someone in a safe spot to full armour
So why do some people think logis don't deserve their WPs? The problem is there are equal or greater rewards for useless (or nearly useless) actions, like:
d) Repping someone at full armour and shield for the guardian WP e) Placing nanohives around supply depots f) Reviving someone in the line of fire with minimal armour so they die again
I think the present overall level of WPs for logis is about right. But it is abundantly obvious that the WP payouts need to be adjusted to make a)-c) type actions more valuable and d)-e) type actions less valuable. Hence my proposal. What do you think? |
Patrick57
GunFall Mobilization Covert Intervention
568
|
Posted - 2013.10.12 14:46:00 -
[2] - Quote
+1
:D |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
49
|
Posted - 2013.10.12 15:56:00 -
[3] - Quote
Ryme Intrinseca wrote:
1. Guardian WP made directly proportional to amount of armour repaired. E.g., you could get 100 guardian WPs for repping 500 armour, but 10 WP for repping 50 armour.
Guardian is when you are have your rep tool locked onto some while they are in a fire fight and down the enemy. i believe you are thinking about Triage |
Ryme Intrinseca
Seraphim Auxiliaries
109
|
Posted - 2013.10.12 16:03:00 -
[4] - Quote
Pocket Rocket Girl wrote:Ryme Intrinseca wrote:
1. Guardian WP made directly proportional to amount of armour repaired. E.g., you could get 100 guardian WPs for repping 500 armour, but 10 WP for repping 50 armour.
Guardian is when you are have your rep tool locked onto some while they are in a fire fight and down the enemy. i believe you are thinking about Triage Nope I am thinking about guardian. But I guess I didn't explain properly, I meant the guardian reward should reflect how much you repaired the shooter. Because repairing someone 500hp who then gets a kill is more valuable than just locking your tool on someone who doesn't need it. I've fixed the post to make this clearer. |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
50
|
Posted - 2013.10.12 16:19:00 -
[5] - Quote
Ryme Intrinseca wrote:Pocket Rocket Girl wrote:Ryme Intrinseca wrote:
1. Guardian WP made directly proportional to amount of armour repaired. E.g., you could get 100 guardian WPs for repping 500 armour, but 10 WP for repping 50 armour.
Guardian is when you are have your rep tool locked onto some while they are in a fire fight and down the enemy. i believe you are thinking about Triage Nope I am thinking about guardian. But I guess I didn't explain properly, I meant the guardian reward should reflect how much you repaired the shooter. Because repairing someone 500hp who then gets a kill is more valuable than just locking your tool on someone who doesn't need it. I've fixed the post to make this clearer.
ohh ok i thought you were just talking about the regular meaning not redefining it |
TechMechMeds
Swamp Marines Kleenex Inc.
398
|
Posted - 2013.10.12 16:47:00 -
[6] - Quote
Ryme Intrinseca wrote:THE PROPOSAL
Overall logi WP should on average be around the same level as it is at present, but in a way that better reflects the battlefield value of specific actions. This should be achieved by making more valuable actions deliver more WP than they presently do, and less valuable actions less WP than they presently do, as follows:
1. Guardian WP made directly proportional to amount of armour repaired. E.g., you could get 100 guardian WPs for repping 500 armour of someone who gets a kill, but 10 WP for repping 50 armour of someone who gets a kill.
2. Increased WP from nanohives near objectives, decreased WP from nanohives near supply depots. E.g. 15 WPs within a certain distance of a supply depot, 35 WPs within the same distance of an objective, 25 WPs when near supply depot and objective, 25 WPs when near neither supply depot nor objective.
3. Revive WP only awarded if revivee survives for 5 seconds, with revive WP proportional to armour restored. E.g. an 80% revive could be worth 100 WPs, a 50% revive worth 65 WPs, a 30% revive worth 40 WPs, but with no WP where a revivee dies immediately.
THE EXPLANATION
Recently I've seen lots of posts saying that logis are terrible and don't contribute anything. This is obviously untrue, as some logi actions are very useful, for instance:
a) Repping someone from low armour to full b) Placing nanohives near objectives c) Reviving someone in a safe spot to full armour
So why do some people think logis don't deserve their WPs? The problem is there are equal or greater rewards for useless (or nearly useless) actions, like:
d) Repping someone at full armour and shield for the guardian WP e) Placing nanohives around supply depots f) Reviving someone in the line of fire with minimal armour so they die again
I think the present overall level of WPs for logis is about right. But it is abundantly obvious that the WP payouts need to be adjusted to make a)-c) type actions more valuable and d)-e) type actions less valuable. Hence my proposal. What do you think?
I'm down with 12 orbitals a game. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4122
|
Posted - 2013.10.12 17:03:00 -
[7] - Quote
How about we find a different mechanic aside from WP's to call in orbitals? That way the logibros can keep logi'ing without the CoD-scrubs throwing shitfits about their 2000/0 K/D ratios. |
S Park Finner
DUST University Ivy League
332
|
Posted - 2013.10.12 17:30:00 -
[8] - Quote
I've beaten this drum a lot but I'll stick it in here again -- proportional War Points are good but CCP seems averse to implementing them and has not made a comment about why (for example: "puts too heavy a load on the server" or "people would be confused by getting different WPs for the same action" or "we like the idea but there just aren't enough resources now to implement it"). CCP's position is confusing not just because they have not made a statement but because hacking _does_ provide proportional rewards.
In a proportional system you get WP in proportion to the amount of damage you do if the target doesn't fully heal before they die. You get WP in proportion to the Hit Points you heal. If you revive someone you get more WP the more HP they have after the revive.
While it's legitimate to argue over the type and amount of rewards without a statement by CCP that they are willing to implement some kind of proportional system it's just players blowing off steam. |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
411
|
Posted - 2013.10.12 17:43:00 -
[9] - Quote
i like to think of the extra wp i make as compensation for all the deaths i have doing my support role. its cost a hell of alot to fit all that equipment and enough tank to survive long enough for it to be useful. especially these days |
Ryme Intrinseca
Seraphim Auxiliaries
111
|
Posted - 2013.10.13 08:33:00 -
[10] - Quote
TechMechMeds wrote:Ryme Intrinseca wrote:THE PROPOSAL
Overall logi WP should on average be around the same level as it is at present, but in a way that better reflects the battlefield value of specific actions. This should be achieved by making more valuable actions deliver more WP than they presently do, and less valuable actions less WP than they presently do, as follows:
1. Guardian WP made directly proportional to amount of armour repaired. E.g., you could get 100 guardian WPs for repping 500 armour of someone who gets a kill, but 10 WP for repping 50 armour of someone who gets a kill.
2. Increased WP from nanohives near objectives, decreased WP from nanohives near supply depots. E.g. 15 WPs within a certain distance of a supply depot, 35 WPs within the same distance of an objective, 25 WPs when near supply depot and objective, 25 WPs when near neither supply depot nor objective.
3. Revive WP only awarded if revivee survives for 5 seconds, with revive WP proportional to armour restored. E.g. an 80% revive could be worth 100 WPs, a 50% revive worth 65 WPs, a 30% revive worth 40 WPs, but with no WP where a revivee dies immediately.
THE EXPLANATION
Recently I've seen lots of posts saying that logis are terrible and don't contribute anything. This is obviously untrue, as some logi actions are very useful, for instance:
a) Repping someone from low armour to full b) Placing nanohives near objectives c) Reviving someone in a safe spot to full armour
So why do some people think logis don't deserve their WPs? The problem is there are equal or greater rewards for useless (or nearly useless) actions, like:
d) Repping someone at full armour and shield for the guardian WP e) Placing nanohives around supply depots f) Reviving someone in the line of fire with minimal armour so they die again
I think the present overall level of WPs for logis is about right. But it is abundantly obvious that the WP payouts need to be adjusted to make a)-c) type actions more valuable and d)-e) type actions less valuable. Hence my proposal. What do you think? I'm down with 12 orbitals a game. If you look at the numbers I gave, there is not an overall increase in points for logi-ing, but the points are now more proportional to the value of the actions. So I don't think logis would be getting more WPs overall. I just think dedicated logibros using proto equipment at the frontlines should get much more WPs than I can by loitering around a supply depot with dren logi suit, bog standard gear, and zero SP in the role. |
|
Michael Arck
Anubis Prime Syndicate
1483
|
Posted - 2013.10.13 08:37:00 -
[11] - Quote
Ryme Intrinseca wrote:Pocket Rocket Girl wrote:Ryme Intrinseca wrote:
1. Guardian WP made directly proportional to amount of armour repaired. E.g., you could get 100 guardian WPs for repping 500 armour, but 10 WP for repping 50 armour.
Guardian is when you are have your rep tool locked onto some while they are in a fire fight and down the enemy. i believe you are thinking about Triage Nope I am thinking about guardian. But I guess I didn't explain properly, I meant the guardian reward should reflect how much you repaired the shooter. Because repairing someone 500hp who then gets a kill is more valuable than just locking your tool on someone who doesn't need it. I've fixed the post to make this clearer.
I'm with Pocket Rocket Girl, isn't that Triage you mention? I always thought guardian was specifically for when a rep tool is locked on, the repped merc gets a kill
Maybe I'm just not understanding that you want to change the whole definition... |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
415
|
Posted - 2013.10.13 08:42:00 -
[12] - Quote
triage is for repairing armor
guardian points are given if the person is taking damage at the time of the kill. i could just help someone kill an enemy and get assist points. instead i guard them and get guard points. virtually the same |
Ryme Intrinseca
Seraphim Auxiliaries
111
|
Posted - 2013.10.13 08:46:00 -
[13] - Quote
Michael Arck wrote:Ryme Intrinseca wrote:Pocket Rocket Girl wrote:Ryme Intrinseca wrote:
1. Guardian WP made directly proportional to amount of armour repaired. E.g., you could get 100 guardian WPs for repping 500 armour, but 10 WP for repping 50 armour.
Guardian is when you are have your rep tool locked onto some while they are in a fire fight and down the enemy. i believe you are thinking about Triage Nope I am thinking about guardian. But I guess I didn't explain properly, I meant the guardian reward should reflect how much you repaired the shooter. Because repairing someone 500hp who then gets a kill is more valuable than just locking your tool on someone who doesn't need it. I've fixed the post to make this clearer. I'm with Pocket Rocket Girl, isn't that Triage you mention? I always thought guardian was specifically for when a rep tool is locked on, the repped merc gets a kill Maybe I'm just not understanding that you want to change the whole definition... At the moment guardian gives you 35 WPs just for locking on, even if it gives no benefit to the shooter because they have full shield and armour. I'm saying guardian WP should be proportional to the benefit conferred on the shooter (how many WP you've repped them in the last five or ten seconds, say). So it is an adjustment to how guardian works, not a redefinition. |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
415
|
Posted - 2013.10.13 09:02:00 -
[14] - Quote
Ryme Intrinseca wrote:Michael Arck wrote:Ryme Intrinseca wrote:Pocket Rocket Girl wrote:Ryme Intrinseca wrote:
1. Guardian WP made directly proportional to amount of armour repaired. E.g., you could get 100 guardian WPs for repping 500 armour, but 10 WP for repping 50 armour.
Guardian is when you are have your rep tool locked onto some while they are in a fire fight and down the enemy. i believe you are thinking about Triage Nope I am thinking about guardian. But I guess I didn't explain properly, I meant the guardian reward should reflect how much you repaired the shooter. Because repairing someone 500hp who then gets a kill is more valuable than just locking your tool on someone who doesn't need it. I've fixed the post to make this clearer. I'm with Pocket Rocket Girl, isn't that Triage you mention? I always thought guardian was specifically for when a rep tool is locked on, the repped merc gets a kill Maybe I'm just not understanding that you want to change the whole definition... At the moment guardian gives you 35 WPs just for locking on, even if it gives no benefit to the shooter because they have full shield and armour. I'm saying guardian WP should be proportional to the benefit conferred on the shooter (how many WP you've repped them in the last five or ten seconds, say). So it is an adjustment to how guardian works, not a redefinition.
the benefit is your guarding them from future damage not repairing them. repair is totally tirage domain. you can gain guard and triage points at the same time.
its not needed at all. it works fine as it is. could do with being allowed to gain more wp before it caps out on a single player though |
Doc Noah
Algintal Core Gallente Federation
633
|
Posted - 2013.10.13 09:03:00 -
[15] - Quote
If anything logis need less WP. I can reach the top of the scoreboard off nothing but nanohives, uplinks, and a few kills/assists. I would throw in some revives for a guaranteed mass wp but most people are suicide before I get there so I just stopped using it.
Also 100 wp for reviving? LOL. Pretty sure you can exploit that by team killing and then reviving the guy (correct me if I'm wrong) and rake in 600 wp in one go assuming your teamates all have the injector and more if they wait out the wp cooldown. |
Vyzion Eyri
The Southern Legion The Umbra Combine
1442
|
Posted - 2013.10.13 09:21:00 -
[16] - Quote
Doc Noah wrote: Also 100 wp for reviving? LOL. Pretty sure you can exploit that by team killing and then reviving the guy (correct me if I'm wrong) and rake in 600 wp in one go assuming your teamates all have the injector and more if they wait out the wp cooldown.
The only obvious ways to TK involve explosives, which prevent revival. Others ways probably shouldn't be divulged to the general public. Not implying I know any... |
Ryme Intrinseca
Seraphim Auxiliaries
112
|
Posted - 2013.10.13 09:30:00 -
[17] - Quote
ADAM-OF-EVE wrote:the benefit is your guarding them from future damage not repairing them. repair is totally tirage domain. you can gain guard and triage points at the same time.
its not needed at all. it works fine as it is. could do with being allowed to gain more wp before it caps out on a single player though Obviously it does not work fine as it is. Locking onto a full shield & armour friendly, rather than helping out by shooting the target or chucking nades, is WP farming at the cost of the team effort, plain and simple. Same as covering supply depots with nanohives or reviving people in the line of fire. Any genuine logi would want WPs to be rewarded for actions that actually support the team, surely? |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
415
|
Posted - 2013.10.13 09:38:00 -
[18] - Quote
Ryme Intrinseca wrote:ADAM-OF-EVE wrote:the benefit is your guarding them from future damage not repairing them. repair is totally tirage domain. you can gain guard and triage points at the same time.
its not needed at all. it works fine as it is. could do with being allowed to gain more wp before it caps out on a single player though Obviously it does not work fine as it is. Locking onto a full shield & armour friendly, rather than helping out by shooting the target or chucking nades, is WP farming at the cost of the team effort, plain and simple. Same as covering supply depots with nanohives or reviving people in the line of fire. Any genuine logi would want WPs to be rewarded for actions that actually support the team, surely?
since when is preventing a player from taking damage not supporting them. you really have no idea how logi wp work or you would understand this.
sure i could shoot at the enemy but that puts me in the line of fire and i don't hold up too well to damage in a full logi role. instead i choose to increase the chances the other guys will survive if they take damage. im not going to wait till the guy is near death before i start repairing him which is exactly what you are suggesting. i have never heard such a stupid idea before on these forums. your insane if you think your idea is any good. |
Michael Arck
Anubis Prime Syndicate
1484
|
Posted - 2013.10.13 10:03:00 -
[19] - Quote
ADAM-OF-EVE wrote:Ryme Intrinseca wrote:ADAM-OF-EVE wrote:the benefit is your guarding them from future damage not repairing them. repair is totally tirage domain. you can gain guard and triage points at the same time.
its not needed at all. it works fine as it is. could do with being allowed to gain more wp before it caps out on a single player though Obviously it does not work fine as it is. Locking onto a full shield & armour friendly, rather than helping out by shooting the target or chucking nades, is WP farming at the cost of the team effort, plain and simple. Same as covering supply depots with nanohives or reviving people in the line of fire. Any genuine logi would want WPs to be rewarded for actions that actually support the team, surely? since when is preventing a player from taking damage not supporting them. you really have no idea how logi wp work or you would understand this. sure i could shoot at the enemy but that puts me in the line of fire and i don't hold up too well to damage in a full logi role. instead i choose to increase the chances the other guys will survive if they take damage("IF" being the word here as you can never know what's going to happen). im not going to wait till the guy is near death before i start repairing him which is exactly what you are suggesting. i have never heard such a stupid idea before on these forums. your insane if you think your idea is any good. what is more important. an assist on someone who is going to die anyway or guardian points on someone who might take damage at any moment. keeping your team alive is far more important than getting kills or assist in a logi role. and we are compensated well for our efforts you would be surprised how many people i have saved by having my rep tool on them at full everything. especially these days when you can be put down in 2 seconds
That's the problem with plenty of players I believe. Everyone wants to be a killer in roles that are designed for other specialties besides killing. You have to know and understand your position in the role that you play.
|
Ryme Intrinseca
Seraphim Auxiliaries
112
|
Posted - 2013.10.13 10:08:00 -
[20] - Quote
ADAM-OF-EVE wrote:Ryme Intrinseca wrote:ADAM-OF-EVE wrote:the benefit is your guarding them from future damage not repairing them. repair is totally tirage domain. you can gain guard and triage points at the same time.
its not needed at all. it works fine as it is. could do with being allowed to gain more wp before it caps out on a single player though Obviously it does not work fine as it is. Locking onto a full shield & armour friendly, rather than helping out by shooting the target or chucking nades, is WP farming at the cost of the team effort, plain and simple. Same as covering supply depots with nanohives or reviving people in the line of fire. Any genuine logi would want WPs to be rewarded for actions that actually support the team, surely? since when is preventing a player from taking damage not supporting them. you really have no idea how logi wp work or you would understand this. sure i could shoot at the enemy but that puts me in the line of fire and i don't hold up too well to damage in a full logi role. instead i choose to increase the chances the other guys will survive if they take damage("IF" being the word here as you can never know what's going to happen). im not going to wait till the guy is near death before i start repairing him which is exactly what you are suggesting. i have never heard such a stupid idea before on these forums. your insane if you think your idea is any good. what is more important. an assist on someone who is going to die anyway or guardian points on someone who might take damage at any moment. keeping your team alive is far more important than getting kills or assist in a logi role. and we are compensated well for our efforts you would be surprised how many people i have saved by having my rep tool on them at full everything. especially these days when you can be put down in 2 seconds If you had any idea how repair tools and weapons work you'd realize that it is totally futile to lock your tool onto someone under fire rather than firing back:
Militia/standard armour repairer repair rate: 25 hp/sec Militia/standard assault rifle damage rate: 425 hp/sec |
|
Michael Arck
Anubis Prime Syndicate
1487
|
Posted - 2013.10.13 10:12:00 -
[21] - Quote
Ryme Intrinseca wrote:ADAM-OF-EVE wrote:Ryme Intrinseca wrote:ADAM-OF-EVE wrote:the benefit is your guarding them from future damage not repairing them. repair is totally tirage domain. you can gain guard and triage points at the same time.
its not needed at all. it works fine as it is. could do with being allowed to gain more wp before it caps out on a single player though Obviously it does not work fine as it is. Locking onto a full shield & armour friendly, rather than helping out by shooting the target or chucking nades, is WP farming at the cost of the team effort, plain and simple. Same as covering supply depots with nanohives or reviving people in the line of fire. Any genuine logi would want WPs to be rewarded for actions that actually support the team, surely? since when is preventing a player from taking damage not supporting them. you really have no idea how logi wp work or you would understand this. sure i could shoot at the enemy but that puts me in the line of fire and i don't hold up too well to damage in a full logi role. instead i choose to increase the chances the other guys will survive if they take damage("IF" being the word here as you can never know what's going to happen). im not going to wait till the guy is near death before i start repairing him which is exactly what you are suggesting. i have never heard such a stupid idea before on these forums. your insane if you think your idea is any good. what is more important. an assist on someone who is going to die anyway or guardian points on someone who might take damage at any moment. keeping your team alive is far more important than getting kills or assist in a logi role. and we are compensated well for our efforts you would be surprised how many people i have saved by having my rep tool on them at full everything. especially these days when you can be put down in 2 seconds If you had any idea how repair tools and weapons work you'd realize that it is totally futile to lock your tool onto someone under fire rather than firing back: Militia/standard armour repairer repair rate: 25 hp/sec Militia/standard assault rifle damage rate: 425 hp/sec
But the Logi is a support class first, assault player second. His first instinct should be to heal, support, and revive.
If communication is available the merc he's repping should be communicating with the logi. Also the logi should be also aware so he knows when to put away the reps and pull out the AR.
Know your role
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ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
418
|
Posted - 2013.10.13 10:31:00 -
[22] - Quote
Ryme Intrinseca wrote: If you had any idea how repair tools and weapons work you'd realize that it is totally futile to lock your tool onto someone under fire rather than firing back:
Militia/standard armour repairer repair rate: 25 hp/sec Militia/standard assault rifle damage rate: 425 hp/sec
its not for the logi to tell the other player to get out of the line of fire. its their job to attempt to buy them time.
also if i'm rocking a mlt rep tool i'm not likely to be any good in combat now am i. and 25 is more than enough to help someone get into cover or buy them another second. i have survived many a fight with less than 25 hp left. who knows maybe a mlt logibro gave me that chance.
i use core focused rep tools with over 100hp per sec repair at a cost of about 40k i believe. prob more than most of the suits i triage or guard. im not going to put that sort of investment in the line of fire if i'm not going to be rewarded for it.
if i'm not going to be rewarded for guarding someone then i might aswell just go full assault in my logi suit and carry a mlt rep tool to ***** on reps after i whored on the kill. let someone almost die and swoop in at the last second. get the kill then repair the poor fool back up to full with the mlt rep tool.
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Ryme Intrinseca
Seraphim Auxiliaries
112
|
Posted - 2013.10.13 11:00:00 -
[23] - Quote
ADAM-OF-EVE wrote:Ryme Intrinseca wrote: If you had any idea how repair tools and weapons work you'd realize that it is totally futile to lock your tool onto someone under fire rather than firing back:
Militia/standard armour repairer repair rate: 25 hp/sec Militia/standard assault rifle damage rate: 425 hp/sec
its not for the logi to tell the other player to get out of the line of fire. its their job to attempt to buy them time. also if i'm rocking a mlt rep tool i'm not likely to be any good in combat now am i. and 25 is more than enough to help someone get into cover or buy them another second. i have survived many a fight with less than 25 hp left. who knows maybe a mlt logibro gave me that chance. i use core focused rep tools with over 100hp per sec repair at a cost of about 40k i believe. prob more than most of the suits i triage or guard. im not going to put that sort of investment in the line of fire if i'm not going to be rewarded for it. You're exactly the kind of logi my proposal is supposed to help. Why should you only get the same WP as someone who would only be putting out 25 hp/sec if the shooter needs it? If you don't like my proposal (based on actual hp repped), could you at least agree to changing the current guardian WP so you get more for using proto tools? Maybe militia/standard repper = 15 WP, core focused repper = 60 WP. It would work exactly like the current guardian system, except the WP would vary with the tool. |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
418
|
Posted - 2013.10.13 11:22:00 -
[24] - Quote
i work on the premise "every little helps" no matter how little it is. i take that to assaults aswell. should a militia assault get the same wp as a full proto everything?
everything is what it is, better gear just increases the efficiency at gaining wp. this translates to anything in dust |
KalOfTheRathi
Nec Tributis
809
|
Posted - 2013.10.13 11:27:00 -
[25] - Quote
Ryme Intrinseca wrote: -- snip the result of over thinking the situation -- So, how long have you been around?
I started as a Sniper and switched to Logi. Find a good Heavy and follow them around, raking in the WP. Ammo, repair and gunning down any Red trying to flank them. I was near the top of the leaderboards whenever I found a decent Heavy. That produced the same type of QQ as we have today.
Which resulted in Logis getting handed the Wang Nerf Hammer of Doom very early on.
Admittedly there were many that were exploiting during Closed Beta (before Chromosome) to jack their WP up. Like to low planetary orbit. Wreck a LAV into an Installation. Jump out and repair Both. Many matches would find squads staying behind the Red Line just farming WP. Not like today, but with a forklift. Which is why Repairing Turrets, Supply Depots and Vehicle generate Zero WP.
So, your ideas make sense. But it isn't going to happen. Recall that the game has to choke off resources. It is F2P and the business model says choke SP (and thus WP) to particular levels. This enables the Boosters to be worth buying with Real World Cash. CCP likes making money it would seem. Except for those weird Omega rip offs. Yuck.
Have a good time dreaming up other fixes for the many, many problems in DUST.
If you can get the Draw Distance Cut Off to be corrected then you will have my vote.
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Ryme Intrinseca
Seraphim Auxiliaries
112
|
Posted - 2013.10.13 11:40:00 -
[26] - Quote
KalOfTheRathi wrote:Ryme Intrinseca wrote: -- snip the result of over thinking the situation -- So, how long have you been around? I started as a Sniper and switched to Logi. Find a good Heavy and follow them around, raking in the WP. Ammo, repair and gunning down any Red trying to flank them. I was near the top of the leaderboards whenever I found a decent Heavy. That produced the same type of QQ as we have today. Which resulted in Logis getting handed the Wang Nerf Hammer of Doom very early on. Admittedly there were many that were exploiting during Closed Beta (before Chromosome) to jack their WP up. Like to low planetary orbit. Wreck a LAV into an Installation. Jump out and repair Both. Many matches would find squads staying behind the Red Line just farming WP. Not like today, but with a forklift. Which is why Repairing Turrets, Supply Depots and Vehicle generate Zero WP. So, your ideas make sense. But it isn't going to happen. Recall that the game has to choke off resources. It is F2P and the business model says choke SP (and thus WP) to particular levels. This enables the Boosters to be worth buying with Real World Cash. CCP likes making money it would seem. Except for those weird Omega rip offs. Yuck. Have a good time dreaming up other fixes for the many, many problems in DUST. If you can get the Draw Distance Cut Off to be corrected then you will have my vote. I've been around since the start of open beta, and I'm a heavy. I've only logi-ed a handful of times, in a Dren logi suit with militia equipment/the AUR stuff you get in merc packs, and thought it was stupid that I could get as many WPs as real logis using advanced/proto equipment who contribute much more to the team.
But you're right, I am overthinking this. As most logis seem to be happy with the situation I guess I should just leave it, and let someone else, who's probably less sympathetic to the situation of our brave logibros, come up with a fix for the obviously broken logi WP system.
[EXITS THREAD] |
Mortedeamor
Internal Rebellion
412
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Posted - 2013.10.13 12:55:00 -
[27] - Quote
+1 ..but i would like the delay on revive to be 7 seconds
also either
1 when you press circle to spawn your body needs be unsurvivable 2 or if a logi revives you and you die under 2-3 seconds you should lose the wp you would gain for example revive someone while your being shot at..the die as soon as they come up you get - wp
all these changes would really only limit scrubs harvest which i am for..because along with that these changes make vet who are smart gain more
fixes the lack of desire to use higher end injectors
ccp do this
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Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
52
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Posted - 2013.10.13 21:14:00 -
[28] - Quote
Ryme Intrinseca wrote:Michael Arck wrote:Ryme Intrinseca wrote:Pocket Rocket Girl wrote:Ryme Intrinseca wrote:
1. Guardian WP made directly proportional to amount of armour repaired. E.g., you could get 100 guardian WPs for repping 500 armour, but 10 WP for repping 50 armour.
Guardian is when you are have your rep tool locked onto some while they are in a fire fight and down the enemy. i believe you are thinking about Triage Nope I am thinking about guardian. But I guess I didn't explain properly, I meant the guardian reward should reflect how much you repaired the shooter. Because repairing someone 500hp who then gets a kill is more valuable than just locking your tool on someone who doesn't need it. I've fixed the post to make this clearer. I'm with Pocket Rocket Girl, isn't that Triage you mention? I always thought guardian was specifically for when a rep tool is locked on, the repped merc gets a kill Maybe I'm just not understanding that you want to change the whole definition... At the moment guardian gives you 35 WPs just for locking on, even if it gives no benefit to the shooter because they have full shield and armour. I'm saying guardian WP should be proportional to the benefit conferred on the shooter (how many WP you've repped them in the last five or ten seconds, say). So it is an adjustment to how guardian works, not a redefinition.
I have never seen a fire fight last more than 4 seconds unless it was cluster A coming across cluster B |
RydogV
Shadow Company HQ
440
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Posted - 2013.10.13 21:51:00 -
[29] - Quote
Threads about Logi's just crack me up now. First we are attacked for being too OP offensively. More assault than Assault I believe the claim was. Then we are **** on for being 'bad Logi's'. Now we are criticized for just doing our job.
Nobody is ever happy.
And last I checked, using equipment was not restricted to just Logistics players. |
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