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Ryme Intrinseca
Seraphim Auxiliaries
106
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Posted - 2013.10.12 14:10:00 -
[1] - Quote
THE PROPOSAL
Overall logi WP should on average be around the same level as it is at present, but in a way that better reflects the battlefield value of specific actions. This should be achieved by making more valuable actions deliver more WP than they presently do, and less valuable actions less WP than they presently do, as follows:
1. Guardian WP made directly proportional to amount of armour repaired. E.g., you could get 100 guardian WPs for repping 500 armour, but 10 WP for repping 50 armour.
2. Increased WP from nanohives near objectives, decreased WP from nanohives near supply depots. E.g. 15 WPs within a certain distance of a supply depot, 35 WPs within the same distance of an objective, 25 WPs when near supply depot and objective, 25 WPs when near neither supply depot nor objective.
3. Revive WP awarded 5 seconds after revive and revive WP proportional to armour restored by revive. E.g. an 80% revive could be worth 100 WPs, a 30% revive worth 40, with no WP where a revivee dies immediately.
THE EXPLANATION
Recently I've seen lots of posts saying that logis are terrible and don't contribute anything. This is obviously untrue, as some logi actions are very useful, for instance:
a) Repping someone from low armour to full b) Placing drop uplinks and nanohives near objectives c) Reviving someone in a safe spot to full armour
So why do some people think logis don't deserve their WPs? The problem is there are equal or greater rewards for useless (or nearly useless) actions, like:
d) Repping someone at full armour and shield for the guardian WP e) Placing nanohives around supply depots f) Reviving someone in the line of fire with minimal armour so they die again
I think the present overall level of WPs for logis is about right. But it is abundantly obvious that the WP payouts need to be adjusted to make a)-c) type actions more valuable and d)-e) type actions less valuable. Hence my proposal. What do you think? |
Ryme Intrinseca
Seraphim Auxiliaries
109
|
Posted - 2013.10.12 16:03:00 -
[2] - Quote
Pocket Rocket Girl wrote:Ryme Intrinseca wrote:
1. Guardian WP made directly proportional to amount of armour repaired. E.g., you could get 100 guardian WPs for repping 500 armour, but 10 WP for repping 50 armour.
Guardian is when you are have your rep tool locked onto some while they are in a fire fight and down the enemy. i believe you are thinking about Triage Nope I am thinking about guardian. But I guess I didn't explain properly, I meant the guardian reward should reflect how much you repaired the shooter. Because repairing someone 500hp who then gets a kill is more valuable than just locking your tool on someone who doesn't need it. I've fixed the post to make this clearer. |
Ryme Intrinseca
Seraphim Auxiliaries
111
|
Posted - 2013.10.13 08:33:00 -
[3] - Quote
TechMechMeds wrote:Ryme Intrinseca wrote:THE PROPOSAL
Overall logi WP should on average be around the same level as it is at present, but in a way that better reflects the battlefield value of specific actions. This should be achieved by making more valuable actions deliver more WP than they presently do, and less valuable actions less WP than they presently do, as follows:
1. Guardian WP made directly proportional to amount of armour repaired. E.g., you could get 100 guardian WPs for repping 500 armour of someone who gets a kill, but 10 WP for repping 50 armour of someone who gets a kill.
2. Increased WP from nanohives near objectives, decreased WP from nanohives near supply depots. E.g. 15 WPs within a certain distance of a supply depot, 35 WPs within the same distance of an objective, 25 WPs when near supply depot and objective, 25 WPs when near neither supply depot nor objective.
3. Revive WP only awarded if revivee survives for 5 seconds, with revive WP proportional to armour restored. E.g. an 80% revive could be worth 100 WPs, a 50% revive worth 65 WPs, a 30% revive worth 40 WPs, but with no WP where a revivee dies immediately.
THE EXPLANATION
Recently I've seen lots of posts saying that logis are terrible and don't contribute anything. This is obviously untrue, as some logi actions are very useful, for instance:
a) Repping someone from low armour to full b) Placing nanohives near objectives c) Reviving someone in a safe spot to full armour
So why do some people think logis don't deserve their WPs? The problem is there are equal or greater rewards for useless (or nearly useless) actions, like:
d) Repping someone at full armour and shield for the guardian WP e) Placing nanohives around supply depots f) Reviving someone in the line of fire with minimal armour so they die again
I think the present overall level of WPs for logis is about right. But it is abundantly obvious that the WP payouts need to be adjusted to make a)-c) type actions more valuable and d)-e) type actions less valuable. Hence my proposal. What do you think? I'm down with 12 orbitals a game. If you look at the numbers I gave, there is not an overall increase in points for logi-ing, but the points are now more proportional to the value of the actions. So I don't think logis would be getting more WPs overall. I just think dedicated logibros using proto equipment at the frontlines should get much more WPs than I can by loitering around a supply depot with dren logi suit, bog standard gear, and zero SP in the role. |
Ryme Intrinseca
Seraphim Auxiliaries
111
|
Posted - 2013.10.13 08:46:00 -
[4] - Quote
Michael Arck wrote:Ryme Intrinseca wrote:Pocket Rocket Girl wrote:Ryme Intrinseca wrote:
1. Guardian WP made directly proportional to amount of armour repaired. E.g., you could get 100 guardian WPs for repping 500 armour, but 10 WP for repping 50 armour.
Guardian is when you are have your rep tool locked onto some while they are in a fire fight and down the enemy. i believe you are thinking about Triage Nope I am thinking about guardian. But I guess I didn't explain properly, I meant the guardian reward should reflect how much you repaired the shooter. Because repairing someone 500hp who then gets a kill is more valuable than just locking your tool on someone who doesn't need it. I've fixed the post to make this clearer. I'm with Pocket Rocket Girl, isn't that Triage you mention? I always thought guardian was specifically for when a rep tool is locked on, the repped merc gets a kill Maybe I'm just not understanding that you want to change the whole definition... At the moment guardian gives you 35 WPs just for locking on, even if it gives no benefit to the shooter because they have full shield and armour. I'm saying guardian WP should be proportional to the benefit conferred on the shooter (how many WP you've repped them in the last five or ten seconds, say). So it is an adjustment to how guardian works, not a redefinition. |
Ryme Intrinseca
Seraphim Auxiliaries
112
|
Posted - 2013.10.13 09:30:00 -
[5] - Quote
ADAM-OF-EVE wrote:the benefit is your guarding them from future damage not repairing them. repair is totally tirage domain. you can gain guard and triage points at the same time.
its not needed at all. it works fine as it is. could do with being allowed to gain more wp before it caps out on a single player though Obviously it does not work fine as it is. Locking onto a full shield & armour friendly, rather than helping out by shooting the target or chucking nades, is WP farming at the cost of the team effort, plain and simple. Same as covering supply depots with nanohives or reviving people in the line of fire. Any genuine logi would want WPs to be rewarded for actions that actually support the team, surely? |
Ryme Intrinseca
Seraphim Auxiliaries
112
|
Posted - 2013.10.13 10:08:00 -
[6] - Quote
ADAM-OF-EVE wrote:Ryme Intrinseca wrote:ADAM-OF-EVE wrote:the benefit is your guarding them from future damage not repairing them. repair is totally tirage domain. you can gain guard and triage points at the same time.
its not needed at all. it works fine as it is. could do with being allowed to gain more wp before it caps out on a single player though Obviously it does not work fine as it is. Locking onto a full shield & armour friendly, rather than helping out by shooting the target or chucking nades, is WP farming at the cost of the team effort, plain and simple. Same as covering supply depots with nanohives or reviving people in the line of fire. Any genuine logi would want WPs to be rewarded for actions that actually support the team, surely? since when is preventing a player from taking damage not supporting them. you really have no idea how logi wp work or you would understand this. sure i could shoot at the enemy but that puts me in the line of fire and i don't hold up too well to damage in a full logi role. instead i choose to increase the chances the other guys will survive if they take damage("IF" being the word here as you can never know what's going to happen). im not going to wait till the guy is near death before i start repairing him which is exactly what you are suggesting. i have never heard such a stupid idea before on these forums. your insane if you think your idea is any good. what is more important. an assist on someone who is going to die anyway or guardian points on someone who might take damage at any moment. keeping your team alive is far more important than getting kills or assist in a logi role. and we are compensated well for our efforts you would be surprised how many people i have saved by having my rep tool on them at full everything. especially these days when you can be put down in 2 seconds If you had any idea how repair tools and weapons work you'd realize that it is totally futile to lock your tool onto someone under fire rather than firing back:
Militia/standard armour repairer repair rate: 25 hp/sec Militia/standard assault rifle damage rate: 425 hp/sec |
Ryme Intrinseca
Seraphim Auxiliaries
112
|
Posted - 2013.10.13 11:00:00 -
[7] - Quote
ADAM-OF-EVE wrote:Ryme Intrinseca wrote: If you had any idea how repair tools and weapons work you'd realize that it is totally futile to lock your tool onto someone under fire rather than firing back:
Militia/standard armour repairer repair rate: 25 hp/sec Militia/standard assault rifle damage rate: 425 hp/sec
its not for the logi to tell the other player to get out of the line of fire. its their job to attempt to buy them time. also if i'm rocking a mlt rep tool i'm not likely to be any good in combat now am i. and 25 is more than enough to help someone get into cover or buy them another second. i have survived many a fight with less than 25 hp left. who knows maybe a mlt logibro gave me that chance. i use core focused rep tools with over 100hp per sec repair at a cost of about 40k i believe. prob more than most of the suits i triage or guard. im not going to put that sort of investment in the line of fire if i'm not going to be rewarded for it. You're exactly the kind of logi my proposal is supposed to help. Why should you only get the same WP as someone who would only be putting out 25 hp/sec if the shooter needs it? If you don't like my proposal (based on actual hp repped), could you at least agree to changing the current guardian WP so you get more for using proto tools? Maybe militia/standard repper = 15 WP, core focused repper = 60 WP. It would work exactly like the current guardian system, except the WP would vary with the tool. |
Ryme Intrinseca
Seraphim Auxiliaries
112
|
Posted - 2013.10.13 11:40:00 -
[8] - Quote
KalOfTheRathi wrote:Ryme Intrinseca wrote: -- snip the result of over thinking the situation -- So, how long have you been around? I started as a Sniper and switched to Logi. Find a good Heavy and follow them around, raking in the WP. Ammo, repair and gunning down any Red trying to flank them. I was near the top of the leaderboards whenever I found a decent Heavy. That produced the same type of QQ as we have today. Which resulted in Logis getting handed the Wang Nerf Hammer of Doom very early on. Admittedly there were many that were exploiting during Closed Beta (before Chromosome) to jack their WP up. Like to low planetary orbit. Wreck a LAV into an Installation. Jump out and repair Both. Many matches would find squads staying behind the Red Line just farming WP. Not like today, but with a forklift. Which is why Repairing Turrets, Supply Depots and Vehicle generate Zero WP. So, your ideas make sense. But it isn't going to happen. Recall that the game has to choke off resources. It is F2P and the business model says choke SP (and thus WP) to particular levels. This enables the Boosters to be worth buying with Real World Cash. CCP likes making money it would seem. Except for those weird Omega rip offs. Yuck. Have a good time dreaming up other fixes for the many, many problems in DUST. If you can get the Draw Distance Cut Off to be corrected then you will have my vote. I've been around since the start of open beta, and I'm a heavy. I've only logi-ed a handful of times, in a Dren logi suit with militia equipment/the AUR stuff you get in merc packs, and thought it was stupid that I could get as many WPs as real logis using advanced/proto equipment who contribute much more to the team.
But you're right, I am overthinking this. As most logis seem to be happy with the situation I guess I should just leave it, and let someone else, who's probably less sympathetic to the situation of our brave logibros, come up with a fix for the obviously broken logi WP system.
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