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Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
49
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Posted - 2013.10.12 15:56:00 -
[1] - Quote
Ryme Intrinseca wrote:
1. Guardian WP made directly proportional to amount of armour repaired. E.g., you could get 100 guardian WPs for repping 500 armour, but 10 WP for repping 50 armour.
Guardian is when you are have your rep tool locked onto some while they are in a fire fight and down the enemy. i believe you are thinking about Triage |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
50
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Posted - 2013.10.12 16:19:00 -
[2] - Quote
Ryme Intrinseca wrote:Pocket Rocket Girl wrote:Ryme Intrinseca wrote:
1. Guardian WP made directly proportional to amount of armour repaired. E.g., you could get 100 guardian WPs for repping 500 armour, but 10 WP for repping 50 armour.
Guardian is when you are have your rep tool locked onto some while they are in a fire fight and down the enemy. i believe you are thinking about Triage Nope I am thinking about guardian. But I guess I didn't explain properly, I meant the guardian reward should reflect how much you repaired the shooter. Because repairing someone 500hp who then gets a kill is more valuable than just locking your tool on someone who doesn't need it. I've fixed the post to make this clearer.
ohh ok i thought you were just talking about the regular meaning not redefining it |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
52
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Posted - 2013.10.13 21:14:00 -
[3] - Quote
Ryme Intrinseca wrote:Michael Arck wrote:Ryme Intrinseca wrote:Pocket Rocket Girl wrote:Ryme Intrinseca wrote:
1. Guardian WP made directly proportional to amount of armour repaired. E.g., you could get 100 guardian WPs for repping 500 armour, but 10 WP for repping 50 armour.
Guardian is when you are have your rep tool locked onto some while they are in a fire fight and down the enemy. i believe you are thinking about Triage Nope I am thinking about guardian. But I guess I didn't explain properly, I meant the guardian reward should reflect how much you repaired the shooter. Because repairing someone 500hp who then gets a kill is more valuable than just locking your tool on someone who doesn't need it. I've fixed the post to make this clearer. I'm with Pocket Rocket Girl, isn't that Triage you mention? I always thought guardian was specifically for when a rep tool is locked on, the repped merc gets a kill Maybe I'm just not understanding that you want to change the whole definition... At the moment guardian gives you 35 WPs just for locking on, even if it gives no benefit to the shooter because they have full shield and armour. I'm saying guardian WP should be proportional to the benefit conferred on the shooter (how many WP you've repped them in the last five or ten seconds, say). So it is an adjustment to how guardian works, not a redefinition.
I have never seen a fire fight last more than 4 seconds unless it was cluster A coming across cluster B |
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