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ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
411
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Posted - 2013.10.12 17:43:00 -
[1] - Quote
i like to think of the extra wp i make as compensation for all the deaths i have doing my support role. its cost a hell of alot to fit all that equipment and enough tank to survive long enough for it to be useful. especially these days |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
415
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Posted - 2013.10.13 08:42:00 -
[2] - Quote
triage is for repairing armor
guardian points are given if the person is taking damage at the time of the kill. i could just help someone kill an enemy and get assist points. instead i guard them and get guard points. virtually the same |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
415
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Posted - 2013.10.13 09:02:00 -
[3] - Quote
Ryme Intrinseca wrote:Michael Arck wrote:Ryme Intrinseca wrote:Pocket Rocket Girl wrote:Ryme Intrinseca wrote:
1. Guardian WP made directly proportional to amount of armour repaired. E.g., you could get 100 guardian WPs for repping 500 armour, but 10 WP for repping 50 armour.
Guardian is when you are have your rep tool locked onto some while they are in a fire fight and down the enemy. i believe you are thinking about Triage Nope I am thinking about guardian. But I guess I didn't explain properly, I meant the guardian reward should reflect how much you repaired the shooter. Because repairing someone 500hp who then gets a kill is more valuable than just locking your tool on someone who doesn't need it. I've fixed the post to make this clearer. I'm with Pocket Rocket Girl, isn't that Triage you mention? I always thought guardian was specifically for when a rep tool is locked on, the repped merc gets a kill Maybe I'm just not understanding that you want to change the whole definition... At the moment guardian gives you 35 WPs just for locking on, even if it gives no benefit to the shooter because they have full shield and armour. I'm saying guardian WP should be proportional to the benefit conferred on the shooter (how many WP you've repped them in the last five or ten seconds, say). So it is an adjustment to how guardian works, not a redefinition.
the benefit is your guarding them from future damage not repairing them. repair is totally tirage domain. you can gain guard and triage points at the same time.
its not needed at all. it works fine as it is. could do with being allowed to gain more wp before it caps out on a single player though |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
415
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Posted - 2013.10.13 09:38:00 -
[4] - Quote
Ryme Intrinseca wrote:ADAM-OF-EVE wrote:the benefit is your guarding them from future damage not repairing them. repair is totally tirage domain. you can gain guard and triage points at the same time.
its not needed at all. it works fine as it is. could do with being allowed to gain more wp before it caps out on a single player though Obviously it does not work fine as it is. Locking onto a full shield & armour friendly, rather than helping out by shooting the target or chucking nades, is WP farming at the cost of the team effort, plain and simple. Same as covering supply depots with nanohives or reviving people in the line of fire. Any genuine logi would want WPs to be rewarded for actions that actually support the team, surely?
since when is preventing a player from taking damage not supporting them. you really have no idea how logi wp work or you would understand this.
sure i could shoot at the enemy but that puts me in the line of fire and i don't hold up too well to damage in a full logi role. instead i choose to increase the chances the other guys will survive if they take damage. im not going to wait till the guy is near death before i start repairing him which is exactly what you are suggesting. i have never heard such a stupid idea before on these forums. your insane if you think your idea is any good. |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
418
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Posted - 2013.10.13 10:31:00 -
[5] - Quote
Ryme Intrinseca wrote: If you had any idea how repair tools and weapons work you'd realize that it is totally futile to lock your tool onto someone under fire rather than firing back:
Militia/standard armour repairer repair rate: 25 hp/sec Militia/standard assault rifle damage rate: 425 hp/sec
its not for the logi to tell the other player to get out of the line of fire. its their job to attempt to buy them time.
also if i'm rocking a mlt rep tool i'm not likely to be any good in combat now am i. and 25 is more than enough to help someone get into cover or buy them another second. i have survived many a fight with less than 25 hp left. who knows maybe a mlt logibro gave me that chance.
i use core focused rep tools with over 100hp per sec repair at a cost of about 40k i believe. prob more than most of the suits i triage or guard. im not going to put that sort of investment in the line of fire if i'm not going to be rewarded for it.
if i'm not going to be rewarded for guarding someone then i might aswell just go full assault in my logi suit and carry a mlt rep tool to ***** on reps after i whored on the kill. let someone almost die and swoop in at the last second. get the kill then repair the poor fool back up to full with the mlt rep tool.
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ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
418
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Posted - 2013.10.13 11:22:00 -
[6] - Quote
i work on the premise "every little helps" no matter how little it is. i take that to assaults aswell. should a militia assault get the same wp as a full proto everything?
everything is what it is, better gear just increases the efficiency at gaining wp. this translates to anything in dust |
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