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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3280
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Posted - 2013.10.07 15:32:00 -
[1] - Quote
Reserved for the moment as I wait for imgur to finish uploading screenshots. Will update as necessary.
BEAR IN MIND ALL INFORMATION IS SUBJECT TO CHANGE - BEWARE THE CRYSTAL BALL
Note: color is inverted for some weird reason
Standard Rail Rifles Advanced Rail Rifles Prototype Rail Rifles
Combat Rifle Skills Rail Rifle Skills
Vehicle Skills Changes (Electronics/Engineering now give no bonus apparently) |
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Beren Hurin
Onslaught Inc RISE of LEGION
1735
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Posted - 2013.10.07 15:35:00 -
[2] - Quote
Sisi? |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3280
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Posted - 2013.10.07 15:35:00 -
[3] - Quote
Eve test server |
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Bethhy
Ancient Exiles
168
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Posted - 2013.10.07 15:41:00 -
[4] - Quote
It's where DUST was operating through a lot of it's closed beta phase. And where they do a majority of tests for EVE online, and probably now DUST aswell. |
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Beren Hurin
Onslaught Inc RISE of LEGION
1735
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Posted - 2013.10.07 15:44:00 -
[5] - Quote
Bethhy wrote:It's where DUST was operating through a lot of it's closed beta phase. And where they do a majority of tests for EVE online, and probably now DUST aswell.
I just wondered what update put it on there. I don't think all of them were there last week. It must have come with the rubicon build. |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3280
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Posted - 2013.10.07 15:53:00 -
[6] - Quote
Done, so far.
Also, most of the Dust 514 testing is done on Buckingham now, to my knowledge |
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Ryder Azorria
Amarr Templars Amarr Empire
631
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Posted - 2013.10.07 16:00:00 -
[7] - Quote
Faction boosters are probably a 'soonTM' FW loyalty reward.
No Magsec? :sadface:
FakeEDIT: How long before we petition to rename the 'FoxFour' Assault G-1? |
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DUST Fiend
OSG Planetary Operations Covert Intervention
6803
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Posted - 2013.10.07 16:01:00 -
[8] - Quote
Lmao at even more omega boosters.
We are so getting another full respec
^_^ |
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The-Errorist
Mannar Focused Warfare Gallente Federation
263
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Posted - 2013.10.07 16:01:00 -
[9] - Quote
Thanks for the info. |
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calisk galern
BurgezzE.T.F Public Disorder.
1071
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Posted - 2013.10.07 16:02:00 -
[10] - Quote
dam combat rifles have their own skill set =/
guess i'm speccing into weapon 5 now heh. |
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iceyburnz
Crux Special Tasks Group Gallente Federation
1024
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Posted - 2013.10.07 16:04:00 -
[11] - Quote
Progress! |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3281
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Posted - 2013.10.07 16:05:00 -
[12] - Quote
Updated with complete list of Vehicle Skills and their bonuses.
I would also like to point out that, based on the descriptions, one can speculate that the Combat Rifle is semi-automatic and the Rail Rifle is fully automatic. |
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Rowdy Railgunner
TRUE TEA BAGGERS EoN.
58
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Posted - 2013.10.07 16:10:00 -
[13] - Quote
So I guess we are going to need respecs because they said that assault rifles were just place holders for for the combat and rail rifle types. |
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Viktor Hadah Jr
Negative-Impact Cult of War
428
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Posted - 2013.10.07 16:10:00 -
[14] - Quote
I assume faction boosters might be a reward for FW
From what I remember foxfour said FW will cost ISK to join a match but there will be a reward. |
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steadyhand amarr
TeamPlayers EoN.
1478
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Posted - 2013.10.07 16:11:00 -
[15] - Quote
Crystal balling that 1.6 will be awsome and now placing unrealistic expectations on ccp |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3282
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Posted - 2013.10.07 16:14:00 -
[16] - Quote
steadyhand amarr wrote:Crystal balling that 1.6 will be awsome and now placing unrealistic expectations on ccp
All of this was pushed back beyond 1.6, as confirmed by CCP.
Rowdy Railgunner wrote:So I guess we are going to need respecs because they said that assault rifles were just place holders for for the combat and rail rifle types.
CCP has confirmed they will not be removing any Assault Rifle variations. Placeholders or not, they're staying. |
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Rowdy Railgunner
TRUE TEA BAGGERS EoN.
58
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Posted - 2013.10.07 16:18:00 -
[17] - Quote
Aeon Amadi wrote:Rowdy Railgunner wrote:So I guess we are going to need respecs because they said that assault rifles were just place holders for for the combat and rail rifle types. CCP has confirmed they will not be removing any Assault Rifle variations. Placeholders or not, they're staying. So all they are doing then is reskinning the ARs. Seems weak to me. |
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Bad Heal
ROGUE SPADES EoN.
77
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Posted - 2013.10.07 16:19:00 -
[18] - Quote
Rowdy Railgunner wrote:So I guess we are going to need respecs because they said that assault rifles were just place holders for for the combat and rail rifle types.
LOL you're a funny guy |
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Bethhy
Ancient Exiles
174
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Posted - 2013.10.07 16:22:00 -
[19] - Quote
Aeon Amadi wrote:Done, so far.
Also, most of the Dust 514 testing is done on Buckingham now, to my knowledge
I certainly hope not... That server hasn't had an active couple developers sitting on it for a long time... |
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IceStormers
Forsaken Immortals Top Men.
53
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Posted - 2013.10.07 16:23:00 -
[20] - Quote
Aeon Amadi wrote:Updated with complete list of Vehicle Skills and their bonuses.
I would also like to point out that, based on the descriptions, one can speculate that the Combat Rifle is semi-automatic and the Rail Rifle is fully automatic.
My understanding was the Combat Rifle is going to be like the Burst AR and the Rail is like the Breach AR, to follow with the Scram being like the Tac AR |
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Rowdy Railgunner
TRUE TEA BAGGERS EoN.
58
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Posted - 2013.10.07 16:24:00 -
[21] - Quote
Bad Heal wrote:Rowdy Railgunner wrote:So I guess we are going to need respecs because they said that assault rifles were just place holders for for the combat and rail rifle types. LOL you're a funny guy What is funny about it? They said that guns like the AR and TAR were placeholders for the combat and rail rifles. Now all they are doing is renaming them and adding more skills to use them. That isn't diversifying the weapon pool, it's just making it needlessly bigger. |
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steadyhand amarr
TeamPlayers EoN.
1478
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Posted - 2013.10.07 16:25:00 -
[22] - Quote
Aeon Amadi wrote:steadyhand amarr wrote:Crystal balling that 1.6 will be awsome and now placing unrealistic expectations on ccp All of this was pushed back beyond 1.6, as confirmed by CCP. Rowdy Railgunner wrote:So I guess we are going to need respecs because they said that assault rifles were just place holders for for the combat and rail rifle types. CCP has confirmed they will not be removing any Assault Rifle variations. Placeholders or not, they're staying.
I dont think you understand how the crystal ball works |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3283
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Posted - 2013.10.07 16:39:00 -
[23] - Quote
steadyhand amarr wrote:Aeon Amadi wrote:steadyhand amarr wrote:Crystal balling that 1.6 will be awsome and now placing unrealistic expectations on ccp All of this was pushed back beyond 1.6, as confirmed by CCP. Rowdy Railgunner wrote:So I guess we are going to need respecs because they said that assault rifles were just place holders for for the combat and rail rifle types. CCP has confirmed they will not be removing any Assault Rifle variations. Placeholders or not, they're staying. I dont think you understand how the crystal ball works
Alternatively I could have just gotten a different interpretation of your vague as hell statement and you're turning it around, as par your usual. |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3283
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Posted - 2013.10.07 16:40:00 -
[24] - Quote
IceStormers wrote:Aeon Amadi wrote:Updated with complete list of Vehicle Skills and their bonuses.
I would also like to point out that, based on the descriptions, one can speculate that the Combat Rifle is semi-automatic and the Rail Rifle is fully automatic. My understanding was the Combat Rifle is going to be like the Burst AR and the Rail is like the Breach AR, to follow with the Scram being like the Tac AR
That doesn't mean that they have to act -exactly- like those weapons. |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
2676
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Posted - 2013.10.07 16:54:00 -
[25] - Quote
Aeon Amadi wrote:Updated with complete list of Vehicle Skills and their bonuses.
I would also like to point out that, based on the descriptions, one can speculate that the Combat Rifle is semi-automatic and the Rail Rifle is fully automatic.
I'd say the former is burst, and the latter is slow automatic if anything.
Both weapons have separate "assault" variants listed. I'd assume it takes the combat rifle and makes is full-auto, and takes the rail and makes it fire faster. Otherwise, what are we guessing the "assault" variants would do? Within their "variant" framework they seem to have give the guns full-auto versions to start if nothing else so people can have that comforting Gallente AR feel with some variant of the weapon. |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3284
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Posted - 2013.10.07 17:33:00 -
[26] - Quote
Zeylon Rho wrote:Aeon Amadi wrote:Updated with complete list of Vehicle Skills and their bonuses.
I would also like to point out that, based on the descriptions, one can speculate that the Combat Rifle is semi-automatic and the Rail Rifle is fully automatic. I'd say the former is burst, and the latter is slow automatic if anything. Both weapons have separate "assault" variants listed. I'd assume it takes the combat rifle and makes is full-auto, and takes the rail and makes it fire faster. Otherwise, what are we guessing the "assault" variants would do? Within their "variant" framework they seem to have give the guns full-auto versions to start if nothing else so people can have that comforting Gallente AR feel with some variant of the weapon. (I realize the Combat Rifle says semi, and the Rail says fully auto - but the assault, etc. descriptions are identical too, which hasn't represented how variants have worked with other guns)
Yeh, it's all speculation really. Can never really judge how something is going to work from the descriptions.
A long long time ago when they first put the 'Shock' Assault and 'Hunter' Scout featured fits on Sisi I freaked out with glee thinking they were specialized suits with bonuses and what not based solely on their descriptions.
Could I have been more wrong. |
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Humble Seeker
PIE Inc. Praetoria Imperialis Excubitoris
1
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Posted - 2013.10.07 17:38:00 -
[27] - Quote
Just when I thought I was past the tease.....tsk, tsk.
Still holding out hope for an Amarr heavy weapon, even if I'm more likely to get a raise at work before it arrives. |
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Humble Seeker
PIE Inc. Praetoria Imperialis Excubitoris
3
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Posted - 2013.10.07 17:40:00 -
[28] - Quote
Aeon Amadi wrote:Zeylon Rho wrote:Aeon Amadi wrote:Updated with complete list of Vehicle Skills and their bonuses.
I would also like to point out that, based on the descriptions, one can speculate that the Combat Rifle is semi-automatic and the Rail Rifle is fully automatic. I'd say the former is burst, and the latter is slow automatic if anything. Both weapons have separate "assault" variants listed. I'd assume it takes the combat rifle and makes is full-auto, and takes the rail and makes it fire faster. Otherwise, what are we guessing the "assault" variants would do? Within their "variant" framework they seem to have give the guns full-auto versions to start if nothing else so people can have that comforting Gallente AR feel with some variant of the weapon. (I realize the Combat Rifle says semi, and the Rail says fully auto - but the assault, etc. descriptions are identical too, which hasn't represented how variants have worked with other guns) Yeh, it's all speculation really. Can never really judge how something is going to work from the descriptions. A long long time ago when they first put the 'Shock' Assault and 'Hunter' Scout featured fits on Sisi I freaked out with glee thinking they were specialized suits with bonuses and what not based solely on their descriptions. Could I have been more wrong.
Not your fault. CCP took a creative, but misleading approach to the naming of those items.
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Jake Bloodworth
Molon Labe. RISE of LEGION
200
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Posted - 2013.10.07 17:51:00 -
[29] - Quote
No heavy content as per normal. |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3285
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Posted - 2013.10.07 17:59:00 -
[30] - Quote
Jake Bloodworth wrote:No heavy content as per normal.
Did you have any reason to expect otherwise? |
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