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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3280
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Posted - 2013.10.07 15:32:00 -
[1] - Quote
Reserved for the moment as I wait for imgur to finish uploading screenshots. Will update as necessary.
BEAR IN MIND ALL INFORMATION IS SUBJECT TO CHANGE - BEWARE THE CRYSTAL BALL
Note: color is inverted for some weird reason
Standard Rail Rifles Advanced Rail Rifles Prototype Rail Rifles
Combat Rifle Skills Rail Rifle Skills
Vehicle Skills Changes (Electronics/Engineering now give no bonus apparently) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3280
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Posted - 2013.10.07 15:35:00 -
[2] - Quote
Eve test server |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3280
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Posted - 2013.10.07 15:53:00 -
[3] - Quote
Done, so far.
Also, most of the Dust 514 testing is done on Buckingham now, to my knowledge |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3281
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Posted - 2013.10.07 16:05:00 -
[4] - Quote
Updated with complete list of Vehicle Skills and their bonuses.
I would also like to point out that, based on the descriptions, one can speculate that the Combat Rifle is semi-automatic and the Rail Rifle is fully automatic. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3282
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Posted - 2013.10.07 16:14:00 -
[5] - Quote
steadyhand amarr wrote:Crystal balling that 1.6 will be awsome and now placing unrealistic expectations on ccp
All of this was pushed back beyond 1.6, as confirmed by CCP.
Rowdy Railgunner wrote:So I guess we are going to need respecs because they said that assault rifles were just place holders for for the combat and rail rifle types.
CCP has confirmed they will not be removing any Assault Rifle variations. Placeholders or not, they're staying. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3283
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Posted - 2013.10.07 16:39:00 -
[6] - Quote
steadyhand amarr wrote:Aeon Amadi wrote:steadyhand amarr wrote:Crystal balling that 1.6 will be awsome and now placing unrealistic expectations on ccp All of this was pushed back beyond 1.6, as confirmed by CCP. Rowdy Railgunner wrote:So I guess we are going to need respecs because they said that assault rifles were just place holders for for the combat and rail rifle types. CCP has confirmed they will not be removing any Assault Rifle variations. Placeholders or not, they're staying. I dont think you understand how the crystal ball works
Alternatively I could have just gotten a different interpretation of your vague as hell statement and you're turning it around, as par your usual. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3283
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Posted - 2013.10.07 16:40:00 -
[7] - Quote
IceStormers wrote:Aeon Amadi wrote:Updated with complete list of Vehicle Skills and their bonuses.
I would also like to point out that, based on the descriptions, one can speculate that the Combat Rifle is semi-automatic and the Rail Rifle is fully automatic. My understanding was the Combat Rifle is going to be like the Burst AR and the Rail is like the Breach AR, to follow with the Scram being like the Tac AR
That doesn't mean that they have to act -exactly- like those weapons. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3284
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Posted - 2013.10.07 17:33:00 -
[8] - Quote
Zeylon Rho wrote:Aeon Amadi wrote:Updated with complete list of Vehicle Skills and their bonuses.
I would also like to point out that, based on the descriptions, one can speculate that the Combat Rifle is semi-automatic and the Rail Rifle is fully automatic. I'd say the former is burst, and the latter is slow automatic if anything. Both weapons have separate "assault" variants listed. I'd assume it takes the combat rifle and makes is full-auto, and takes the rail and makes it fire faster. Otherwise, what are we guessing the "assault" variants would do? Within their "variant" framework they seem to have give the guns full-auto versions to start if nothing else so people can have that comforting Gallente AR feel with some variant of the weapon. (I realize the Combat Rifle says semi, and the Rail says fully auto - but the assault, etc. descriptions are identical too, which hasn't represented how variants have worked with other guns)
Yeh, it's all speculation really. Can never really judge how something is going to work from the descriptions.
A long long time ago when they first put the 'Shock' Assault and 'Hunter' Scout featured fits on Sisi I freaked out with glee thinking they were specialized suits with bonuses and what not based solely on their descriptions.
Could I have been more wrong. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3285
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Posted - 2013.10.07 17:59:00 -
[9] - Quote
Jake Bloodworth wrote:No heavy content as per normal.
Did you have any reason to expect otherwise? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3285
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Posted - 2013.10.07 18:11:00 -
[10] - Quote
Zeylon Rho wrote:Aeon Amadi wrote:Jake Bloodworth wrote:No heavy content as per normal. Did you have any reason to expect otherwise? They were vague about "new weapons". Two weapons is the minimum they can add and have the plural be accurate. It's possible people thought all sorts of new things were coming in 1.6, and even conservative estimates might have been "the two rifles and two pistols." So... I can see people being annoyed. I'd personally prefer missing suits to guns in a way, because the time and build considerations for suits are much much higher than they are for new weapons. Heavies are somewhat more... lacking than guns as well.
But they never mentioned anything on the board at Fanfest 2013 - so why assume that they magically came up with something when they already had concepts fleshed out? |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3286
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Posted - 2013.10.07 18:29:00 -
[11] - Quote
Zeylon Rho wrote:Aeon Amadi wrote:Zeylon Rho wrote:Aeon Amadi wrote:Jake Bloodworth wrote:No heavy content as per normal. Did you have any reason to expect otherwise? They were vague about "new weapons". Two weapons is the minimum they can add and have the plural be accurate. It's possible people thought all sorts of new things were coming in 1.6, and even conservative estimates might have been "the two rifles and two pistols." So... I can see people being annoyed. I'd personally prefer missing suits to guns in a way, because the time and build considerations for suits are much much higher than they are for new weapons. Heavies are somewhat more... lacking than guns as well. But they never mentioned anything on the board at Fanfest 2013 - so why assume that they magically came up with something when they already had concepts fleshed out? I meant they were vague about new weapons when they hinted at them for 1.6 before they were pushed back. People had the range/damage profile dev blog from awhile back with names, etc. - and so anything unreleased from that was probably fair game in those people's mind. Like I said, I would've assume the missing pistols/rifles as a conservative estimate since we had commentary about those at fanfest. The Amarr Heavy weapon, etc. that were TBAs in the range profile seemed less likely to me. Having just the two rifles is something of a let down, if that winds up being the case. Of course, they were already pushed from 1.6, so the disappointment is already flow-y. We've had side comments from Devs about the Gallente Heavy looking cool in the past month, but they've been playing with the Combat/Rail rifles since before fanfest. It's frustrating to see them take so long to materialize.
Makes sense though, balance from your mid-ground out rather than trying to fit a square into a circle. This way they can balance around the mainstay weapon of each race. They should have started with this, lol. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3290
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Posted - 2013.10.07 22:14:00 -
[12] - Quote
Delta 749 wrote:Inb4 rail rifle is op since Caldari arent allowed to have anything nice without everyone crying
Forge Gun Sniper Rifle Swarms
Hell, everything Caldari is pretty well off, lol. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3297
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Posted - 2013.10.08 12:47:00 -
[13] - Quote
CCP FoxFour wrote:Aeon Amadi wrote:(??? Edit: Probably for completing new tutorial) Nope! :P Also, stop stealing all our secrets from Sisi!
Me right now
But, hey, community has been needing some good news for a while now. Even if it is just speculation. |
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