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XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
405
|
Posted - 2013.10.05 19:24:00 -
[1] - Quote
just got out of a game where I went 9-10 on the minmatar side I came in number 1 on my team with that crappy score and the rest of the minmatar team had even crappier kdr's but what we did do was hack objectives and die to defend them
while the amarr team had kdr's of 20-1, 18-3, 10-5, 27-5, 18-0 and so on they were heartless scrubs to say the least they wouldn't step in hack if their faction defended on it and there was dedicated amarr in the game |
Jack McReady
DUST University Ivy League
624
|
Posted - 2013.10.05 19:26:00 -
[2] - Quote
your point is null and void. you can win a match without hacking alot and killing the opposite team fast thus they have no clones left. had such a game today against amarr, we cloned them despite having big objective disadvantage. |
SgtDoughnut
Red Star Jr. EoN.
253
|
Posted - 2013.10.05 19:26:00 -
[3] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:just got out of a game where I went 9-10 on the minmatar side I came in number 1 on my team with that crappy score and the rest of the minmatar team had even crappier kdr's but what we did do was hack objectives and die to defend them
while the amarr team had kdr's of 20-1, 18-3, 10-5, 27-5, 18-0 and so on they were heartless scrubs to say the least they wouldn't step in hack if their faction defended on it and there was dedicated amarr in the game
Many people don't care if they win they just want to stat pad to feel better. |
Kane Fyea
DUST University Ivy League
1715
|
Posted - 2013.10.05 19:30:00 -
[4] - Quote
Jack McReady wrote:your point is null and void. you can win a match without hacking alot and killing the opposite team fast thus they have no clones left. had such a game today against amarr, we cloned them despite having big objective disadvantage. Almost impossible to clone your enemy if you don't hold objectives otherwise the game won't last long enough for you guys to clone them out.. |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
405
|
Posted - 2013.10.05 19:31:00 -
[5] - Quote
Jack McReady wrote:your point is null and void. you can win a match without hacking alot and killing the opposite team fast thus they have no clones left. had such a game today against amarr, we cloned them despite having big objective disadvantage. didnt pan out that way for them they got their asses whooped plain and simple and we still had a fair amount of clones
oh look at me I have a 4.0 kdr but my win loss ratio is 1.14 |
Tony Calif
Crux Special Tasks Group Gallente Federation
2537
|
Posted - 2013.10.05 19:32:00 -
[6] - Quote
Pretty standard. You aren't rewarded much for taking objectives, and losing a 300k ISK suit or whatever is quite a penalty. Basic game dynamics haven't changed since E3 build.
I pointed this out months ago, but it's the crux of Dust. I just snipe now, because if the other cunts on my team are going to run cheap ass gear, or just do **** all, why should I bother? It's Dusts catch22.
Yeah, battlefield is where I'm headed WHOOPWHOOP. |
Jack McReady
DUST University Ivy League
625
|
Posted - 2013.10.05 19:32:00 -
[7] - Quote
Kane Fyea wrote:Jack McReady wrote:your point is null and void. you can win a match without hacking alot and killing the opposite team fast thus they have no clones left. had such a game today against amarr, we cloned them despite having big objective disadvantage. Almost impossible to clone your enemy if you don't hold objectives otherwise the game won't be long enough for you guys to clone them out.. well, you dont need to run around like mad around the map and hack all points.
if you know that your gungame is better, you have a good tank driver on your side, are holding one point and the opposite team is stupid enough to fall for the bait and always come to die then it works well and the majority will fall for that because they thirsts for kills. |
Kane Fyea
DUST University Ivy League
1715
|
Posted - 2013.10.05 19:34:00 -
[8] - Quote
Well at least we'll see more counter hacking in 1.5 thanks to the +75 WP reward for doing so. I know I will be counter hacking a lot more. |
Tony Calif
Crux Special Tasks Group Gallente Federation
2537
|
Posted - 2013.10.05 19:35:00 -
[9] - Quote
75wp or a 300k ISK suit. LoL Dust. |
Kane Fyea
DUST University Ivy League
1715
|
Posted - 2013.10.05 19:38:00 -
[10] - Quote
Tony Calif wrote:75wp or a 300k ISK suit. LoL Dust. Tip: Don't use proto suits in pubs and skill into hacking skills like I did. |
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Tony Calif
Crux Special Tasks Group Gallente Federation
2537
|
Posted - 2013.10.05 19:40:00 -
[11] - Quote
Kane Fyea wrote:Tony Calif wrote:75wp or a 300k ISK suit. LoL Dust. Tip: Don't use proto suits in pubs and skill into hacking skills like I did.
Tip: Go Proto or gtfo ;) |
Himiko Kuronaga
SyNergy Gaming EoN.
1728
|
Posted - 2013.10.05 19:41:00 -
[12] - Quote
lol no.
You guys actually believe that your little battles in dust land are actually mattering?
EVE plexing triggers who is attacking and who is defending. It doesn't matter how many battles amarr is winning, if the EVE pilots dont feel like doing their jobs the majority of those fights will be defenses and amarr will lose land over time.
Sorry, but you are a slave to somebody elses efforts. Nothing you do actually matters in the grand scheme of things. |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
406
|
Posted - 2013.10.05 19:41:00 -
[13] - Quote
Tony Calif wrote:75wp or a 300k ISK suit. LoL Dust. thats the kind of player I am I will hack in a proto for the win some games I go 38-1 some games I go 9-10 either way if it needs to be hacked for the win i'm doing it |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
406
|
Posted - 2013.10.05 19:43:00 -
[14] - Quote
Himiko Kuronaga wrote:lol no.
You guys actually believe that your little battles in dust land are actually mattering?
EVE plexing triggers who is attacking and who is defending. It doesn't matter how many battles amarr is winning, if the EVE pilots dont feel like doing their jobs the majority of those fights will be defenses and amarr will lose land over time.
Sorry, but you are a slave to somebody elses efforts. Nothing you do actually matters in the grand scheme of things. do you think any of these dust players really care about whats happening in eve |
Kane Fyea
DUST University Ivy League
1716
|
Posted - 2013.10.05 19:45:00 -
[15] - Quote
Tony Calif wrote:Kane Fyea wrote:Tony Calif wrote:75wp or a 300k ISK suit. LoL Dust. Tip: Don't use proto suits in pubs and skill into hacking skills like I did. Tip: Go Proto or gtfo ;) I only bring out proto in pubs when there's a bunch of vehicles on the field. (I like blowing up vehicles =D) |
Himiko Kuronaga
SyNergy Gaming EoN.
1728
|
Posted - 2013.10.05 19:47:00 -
[16] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:Himiko Kuronaga wrote:lol no.
You guys actually believe that your little battles in dust land are actually mattering?
EVE plexing triggers who is attacking and who is defending. It doesn't matter how many battles amarr is winning, if the EVE pilots dont feel like doing their jobs the majority of those fights will be defenses and amarr will lose land over time.
Sorry, but you are a slave to somebody elses efforts. Nothing you do actually matters in the grand scheme of things. do you think any of these dust players really care about whats happening in eve
According to the OP, yea. He asked why Amarr faction was losing, and the answer is EVE, not Dust.
If you don't like the answer I guess you can storm off like a twelve year old and stomp the floor in your room screaming "I don't care about EVE!" but in the end, it won't make you any less irrelevant. |
Aisha Ctarl
PIE Inc. Praetoria Imperialis Excubitoris
1426
|
Posted - 2013.10.05 19:47:00 -
[17] - Quote
Ok time to educate you all in this thread.
The reason Amarr (and Caldari) are losing is most likely because as soon as we win a district, the enemy faction will relentlessly attack it until it flips back to their side.
We have no way of choosing which districts we would like to attack, Scotty chooses for us. There is no way to hold onto many districts because Scotty will simply have the enemy faction attack the district that either Amarr or Caldari just flipped in their favor. |
Viktor Hadah Jr
Negative-Impact Cult of War
397
|
Posted - 2013.10.05 19:49:00 -
[18] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:Himiko Kuronaga wrote:lol no.
You guys actually believe that your little battles in dust land are actually mattering?
EVE plexing triggers who is attacking and who is defending. It doesn't matter how many battles amarr is winning, if the EVE pilots dont feel like doing their jobs the majority of those fights will be defenses and amarr will lose land over time.
Sorry, but you are a slave to somebody elses efforts. Nothing you do actually matters in the grand scheme of things. do you think any of these dust players really care about whats happening in eve
Yes, i do...
you think all these dust players only play dust?
<-- 1,000+ kill in EVE and counting. https://zkillboard.com/character/91405736/ |
Himiko Kuronaga
SyNergy Gaming EoN.
1728
|
Posted - 2013.10.05 19:55:00 -
[19] - Quote
Faction warfare cannot truly be effected by Dust players so long as any random scrub can enter into it. There will always be a tidal wave of bad players filling up deployment slots, thus making the vast majority of most matches random.
The deciding factor then becomes who is initiating more attacks, and that will always come back to EVE pilots as the deciding factor.
Your efforts are futile and Dust FW is nothing but a roleplayers sideshow, or for people who enjoy really bad lag.
If our FW system became less dependent upon EVE attacks, we could actually effect it somewhat. But even if we could, why bother until there is a better reward system in place? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2604
|
Posted - 2013.10.05 20:55:00 -
[20] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:just got out of a game where I went 9-10 on the minmatar side I came in number 1 on my team with that crappy score and the rest of the minmatar team had even crappier kdr's but what we did do was hack objectives and die to defend them
while the amarr team had kdr's of 20-1, 18-3, 10-5, 27-5, 18-0 and so on they were heartless scrubs to say the least they wouldn't step in hack if their faction defended on it and there was dedicated amarr in the game
I want to point out the FW system is inherently flawed favouring the team heavily that takes the early lead and not allowing for the losing faction to dig their way out of a rut.
Hence why the Caldari and Amarr have been down to single didgit percentages in systems for over a month, not because the Minmatar are good but because the sheer number of constantly generated Otracts across a smaller pool of districts means we are being constantly shutdown when we take a system. The Otracting problem ensures that even when the Amarr/Caldari do take a district we are in a position when almost (and we have confirmed this in FW) immeadiately that same district will be uinder attack.
I would agree that the Amarr and Caldari have some..... newer players, or some perhaps lazier players, much of the games we play come down to whether or not we can have as many corp aligned squads. If that's the case the Minmatar usually end us with the loss, if not, then its about our squads/ the EoN squads having to carry the match.
The fact remains that too many people don't bother to know enough about this game to make an info0rmed decision about which faction to join, not to mention the Amarr do not get very flattering descriptions in game, nor do people seem to be able to let go of their already preconceived notion about what the Amarr are actually like and listen to the facts when presented. |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2605
|
Posted - 2013.10.05 20:59:00 -
[21] - Quote
Himiko Kuronaga wrote:Faction warfare cannot truly be effected by Dust players so long as any random scrub can enter into it. There will always be a tidal wave of bad players filling up deployment slots, thus making the vast majority of most matches random.
The deciding factor then becomes who is initiating more attacks, and that will always come back to EVE pilots as the deciding factor.
Your efforts are futile and Dust FW is nothing but a roleplayers sideshow, or for people who enjoy really bad lag.
If our FW system became less dependent upon EVE attacks, we could actually effect it somewhat. But even if we could, why bother until there is a better reward system in place? And not true, the effects are stunning at the moment. Minmatar and Gallente using the broken system to exploit the exceptionally short plexing times while Amarr suffer through incredibly long plexing times.
You need to wake the **** up Himiko, Dust does a hell of a lot for FW that you are ignorant of. It really skews the balance. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2586
|
Posted - 2013.10.05 21:03:00 -
[22] - Quote
As Aisha and True Adamance have stated, the reasoning is not because the Minmatar are winning 99% of all battles, but because the system is inherently flawed. Here are two threads on it, https://forums.dust514.com/default.aspx?g=posts&t=112974 https://forums.dust514.com/default.aspx?g=posts&m=1355118#post1355118
The first is when we discover what is wrong, and the second is more to point it out and explain how to fix it.
What happens is for instance Minmatar and Amarr are both issuing out the same number of attack contracts on districts, regardless of who has the most control. The problem with this is as one side begins to gain a slight majority of districts, it begins to snowball into a massive majority that the losing side cannot escape. Right now we are in the situation where the Amarr only ever own on average 4 to 10 districts, meanwhile the Minmatar own in the range of hundreds. So say the Amarr out 10 attack contracts, our efforts will be spread thin over these districts while in the same time the Minmatar would have issued out 10 attack contracts on our 4 to 10 districts, a huge concentrated effort. Essentially, as soon as we gain a new district the Minmatar relentless attack it until it's theirs again, and these attacks come immediately after each other.
Same thing happening with Caldari and Gallente. |
Mortedeamor
Internal Rebellion
364
|
Posted - 2013.10.05 21:04:00 -
[23] - Quote
we are amarians id they're are any survivors we didnt win even if we hold the territory |
Chunky Munkey
Amarr Templars Amarr Empire
1691
|
Posted - 2013.10.05 21:05:00 -
[24] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:just got out of a game where I went 9-10 on the minmatar side I came in number 1 on my team with that crappy score and the rest of the minmatar team had even crappier kdr's but what we did do was hack objectives and die to defend them
while the amarr team had kdr's of 20-1, 18-3, 10-5, 27-5, 18-0 and so on they were heartless scrubs to say the least they wouldn't step in hack if their faction defended on it and there was dedicated amarr in the game
Wouldn't it be great if we had actual incentives to win. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2605
|
Posted - 2013.10.05 21:07:00 -
[25] - Quote
Aero Yassavi wrote:As Aisha and True Adamance have stated, the reasoning is not because the Minmatar are winning 99% of all battles, but because the system is inherently flawed. Here are two threads on it, https://forums.dust514.com/default.aspx?g=posts&t=112974https://forums.dust514.com/default.aspx?g=posts&m=1355118#post1355118The first is when we discover what is wrong, and the second is more to point it out and explain how to fix it. What happens is for instance Minmatar and Amarr are both issuing out the same number of attack contracts on districts, regardless of who has the most control. The problem with this is as one side begins to gain a slight majority of districts, it begins to snowball into a massive majority that the losing side cannot escape. Right now we are in the situation where the Amarr only ever own on average 4 to 10 districts, meanwhile the Minmatar own in the range of hundreds. So say the Amarr out 10 attack contracts, our efforts will be spread thin over these districts while in the same time the Minmatar would have issued out 10 attack contracts on our 4 to 10 districts, a huge concentrated effort. Essentially, as soon as we gain a new district the Minmatar relentless attack it until it's theirs again, and these attacks come immediately after each other. Same thing happening with Caldari and Gallente. And as we have suggested it may make more sense for FW offensive and defensive contracts to be issued on a sliding scale meaning the winning faction issues less Otracts, and received more Otracts against it, meaning that late game winning those Otracts and ensuring you are winning the defensive contracts is crucial rather than just spamming districts with no regard for the pendulmn swinging nature of FW. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2586
|
Posted - 2013.10.05 21:08:00 -
[26] - Quote
True Adamance wrote:Himiko Kuronaga wrote:Faction warfare cannot truly be effected by Dust players so long as any random scrub can enter into it. There will always be a tidal wave of bad players filling up deployment slots, thus making the vast majority of most matches random.
The deciding factor then becomes who is initiating more attacks, and that will always come back to EVE pilots as the deciding factor.
Your efforts are futile and Dust FW is nothing but a roleplayers sideshow, or for people who enjoy really bad lag.
If our FW system became less dependent upon EVE attacks, we could actually effect it somewhat. But even if we could, why bother until there is a better reward system in place? And not true, the effects are stunning at the moment. Minmatar and Gallente using the broken system to exploit the exceptionally short plexing times while Amarr suffer through incredibly long plexing times. You need to wake the **** up Himiko, Dust does a hell of a lot for FW that you are ignorant of. It really skews the balance. It's really a load of BS how much the Minmatar and Gallente have been benefiting EVE-side because of a mistake by CCP Dust-side. Really the plexing bonuses should have been removed ASAP until Dust side FW is fixed (which honestly should also include resetting district ownership since it would be unfair for Minmatar and Gallente to start with 99% ownership, but heck I'd even be willing to work our way out of that hole if CCP made it even remotely possible). |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2605
|
Posted - 2013.10.05 21:14:00 -
[27] - Quote
Aero Yassavi wrote:True Adamance wrote:Himiko Kuronaga wrote:Faction warfare cannot truly be effected by Dust players so long as any random scrub can enter into it. There will always be a tidal wave of bad players filling up deployment slots, thus making the vast majority of most matches random.
The deciding factor then becomes who is initiating more attacks, and that will always come back to EVE pilots as the deciding factor.
Your efforts are futile and Dust FW is nothing but a roleplayers sideshow, or for people who enjoy really bad lag.
If our FW system became less dependent upon EVE attacks, we could actually effect it somewhat. But even if we could, why bother until there is a better reward system in place? And not true, the effects are stunning at the moment. Minmatar and Gallente using the broken system to exploit the exceptionally short plexing times while Amarr suffer through incredibly long plexing times. You need to wake the **** up Himiko, Dust does a hell of a lot for FW that you are ignorant of. It really skews the balance. It's really a load of BS how much the Minmatar and Gallente have been benefiting EVE-side because of a mistake by CCP Dust-side. Really the plexing bonuses should have been removed ASAP until Dust side FW is fixed (which honestly should also include resetting district ownership since it would be unfair for Minmatar and Gallente to start with 99% ownership, but heck I'd even be willing to work our way out of that hole if CCP made it even remotely possible).
I don't know if that's necessary, however I do feel like the plexing bonuses should definitely be removed, the big issue is that it allows the Minnies to effortlessly roll through systems en masse, while Amarrian fleets have to take 25% longer than usual to even lower the districts to a vulnerable level. |
Himiko Kuronaga
SyNergy Gaming EoN.
1728
|
Posted - 2013.10.05 21:25:00 -
[28] - Quote
True Adamance wrote:Himiko Kuronaga wrote:Faction warfare cannot truly be effected by Dust players so long as any random scrub can enter into it. There will always be a tidal wave of bad players filling up deployment slots, thus making the vast majority of most matches random.
The deciding factor then becomes who is initiating more attacks, and that will always come back to EVE pilots as the deciding factor.
Your efforts are futile and Dust FW is nothing but a roleplayers sideshow, or for people who enjoy really bad lag.
If our FW system became less dependent upon EVE attacks, we could actually effect it somewhat. But even if we could, why bother until there is a better reward system in place? And not true, the effects are stunning at the moment. Minmatar and Gallente using the broken system to exploit the exceptionally short plexing times while Amarr suffer through incredibly long plexing times. You need to wake the **** up Himiko, Dust does a hell of a lot for FW that you are ignorant of. It really skews the balance.
It is a fact that most matches are determined randomly due to luck of the draw and not an actual coordinated squad-based effort, and it is a fact that at any given point in time one side of EVE FW is offensively plexing more than the other side by a large margin, thus determining how many offensive "coin flips" are going on in Dust.
I don't need to wake up to anything, you do. You are nothing more than a pebble trying to divert a river. Learn the mechanics, k thx bye. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2590
|
Posted - 2013.10.05 21:44:00 -
[29] - Quote
Himiko Kuronaga wrote:True Adamance wrote:Himiko Kuronaga wrote:Faction warfare cannot truly be effected by Dust players so long as any random scrub can enter into it. There will always be a tidal wave of bad players filling up deployment slots, thus making the vast majority of most matches random.
The deciding factor then becomes who is initiating more attacks, and that will always come back to EVE pilots as the deciding factor.
Your efforts are futile and Dust FW is nothing but a roleplayers sideshow, or for people who enjoy really bad lag.
If our FW system became less dependent upon EVE attacks, we could actually effect it somewhat. But even if we could, why bother until there is a better reward system in place? And not true, the effects are stunning at the moment. Minmatar and Gallente using the broken system to exploit the exceptionally short plexing times while Amarr suffer through incredibly long plexing times. You need to wake the **** up Himiko, Dust does a hell of a lot for FW that you are ignorant of. It really skews the balance. It is a fact that most matches are determined randomly due to luck of the draw and not an actual coordinated squad-based effort, and it is a fact that at any given point in time one side of EVE FW is offensively plexing more than the other side by a large margin, thus determining how many offensive "coin flips" are going on in Dust. I don't need to wake up to anything, you do. You are nothing more than a pebble trying to divert a river. If you want the enemy to stop plexing, here's a thought.... kill them. Learn the mechanics, k thx bye. Which faction in EVE is offensive plexing has no effect on which faction in Dust gets an offensive contract or a defensive contract. Look, yeah some people here obviously have a bias towards one of the factions that's been getting destroyed in district ownership for over a month, but you have to stop being so closed minded and assuming that is what this is all about. I mean, we've even had FoxFour confirm that this design flaw we talked about is happening.
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steadyhand amarr
TeamPlayers EoN.
1472
|
Posted - 2013.10.05 22:29:00 -
[30] - Quote
hopefully 1.6 has some FW changes in it that sox has been working on and we only have to deal with this for one more month. also i think fighting over planets campine style than just be spread out all over the place would be a big help.
like EvE guys can spend LP to vote which planet we go for would concentrate the FW fighting a lot too.
in fact i cant see why this should not be done :| |
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