|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2604
|
Posted - 2013.10.05 20:55:00 -
[1] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:just got out of a game where I went 9-10 on the minmatar side I came in number 1 on my team with that crappy score and the rest of the minmatar team had even crappier kdr's but what we did do was hack objectives and die to defend them
while the amarr team had kdr's of 20-1, 18-3, 10-5, 27-5, 18-0 and so on they were heartless scrubs to say the least they wouldn't step in hack if their faction defended on it and there was dedicated amarr in the game
I want to point out the FW system is inherently flawed favouring the team heavily that takes the early lead and not allowing for the losing faction to dig their way out of a rut.
Hence why the Caldari and Amarr have been down to single didgit percentages in systems for over a month, not because the Minmatar are good but because the sheer number of constantly generated Otracts across a smaller pool of districts means we are being constantly shutdown when we take a system. The Otracting problem ensures that even when the Amarr/Caldari do take a district we are in a position when almost (and we have confirmed this in FW) immeadiately that same district will be uinder attack.
I would agree that the Amarr and Caldari have some..... newer players, or some perhaps lazier players, much of the games we play come down to whether or not we can have as many corp aligned squads. If that's the case the Minmatar usually end us with the loss, if not, then its about our squads/ the EoN squads having to carry the match.
The fact remains that too many people don't bother to know enough about this game to make an info0rmed decision about which faction to join, not to mention the Amarr do not get very flattering descriptions in game, nor do people seem to be able to let go of their already preconceived notion about what the Amarr are actually like and listen to the facts when presented. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2605
|
Posted - 2013.10.05 20:59:00 -
[2] - Quote
Himiko Kuronaga wrote:Faction warfare cannot truly be effected by Dust players so long as any random scrub can enter into it. There will always be a tidal wave of bad players filling up deployment slots, thus making the vast majority of most matches random.
The deciding factor then becomes who is initiating more attacks, and that will always come back to EVE pilots as the deciding factor.
Your efforts are futile and Dust FW is nothing but a roleplayers sideshow, or for people who enjoy really bad lag.
If our FW system became less dependent upon EVE attacks, we could actually effect it somewhat. But even if we could, why bother until there is a better reward system in place? And not true, the effects are stunning at the moment. Minmatar and Gallente using the broken system to exploit the exceptionally short plexing times while Amarr suffer through incredibly long plexing times.
You need to wake the **** up Himiko, Dust does a hell of a lot for FW that you are ignorant of. It really skews the balance. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2605
|
Posted - 2013.10.05 21:07:00 -
[3] - Quote
Aero Yassavi wrote:As Aisha and True Adamance have stated, the reasoning is not because the Minmatar are winning 99% of all battles, but because the system is inherently flawed. Here are two threads on it, https://forums.dust514.com/default.aspx?g=posts&t=112974https://forums.dust514.com/default.aspx?g=posts&m=1355118#post1355118The first is when we discover what is wrong, and the second is more to point it out and explain how to fix it. What happens is for instance Minmatar and Amarr are both issuing out the same number of attack contracts on districts, regardless of who has the most control. The problem with this is as one side begins to gain a slight majority of districts, it begins to snowball into a massive majority that the losing side cannot escape. Right now we are in the situation where the Amarr only ever own on average 4 to 10 districts, meanwhile the Minmatar own in the range of hundreds. So say the Amarr out 10 attack contracts, our efforts will be spread thin over these districts while in the same time the Minmatar would have issued out 10 attack contracts on our 4 to 10 districts, a huge concentrated effort. Essentially, as soon as we gain a new district the Minmatar relentless attack it until it's theirs again, and these attacks come immediately after each other. Same thing happening with Caldari and Gallente. And as we have suggested it may make more sense for FW offensive and defensive contracts to be issued on a sliding scale meaning the winning faction issues less Otracts, and received more Otracts against it, meaning that late game winning those Otracts and ensuring you are winning the defensive contracts is crucial rather than just spamming districts with no regard for the pendulmn swinging nature of FW. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2605
|
Posted - 2013.10.05 21:14:00 -
[4] - Quote
Aero Yassavi wrote:True Adamance wrote:Himiko Kuronaga wrote:Faction warfare cannot truly be effected by Dust players so long as any random scrub can enter into it. There will always be a tidal wave of bad players filling up deployment slots, thus making the vast majority of most matches random.
The deciding factor then becomes who is initiating more attacks, and that will always come back to EVE pilots as the deciding factor.
Your efforts are futile and Dust FW is nothing but a roleplayers sideshow, or for people who enjoy really bad lag.
If our FW system became less dependent upon EVE attacks, we could actually effect it somewhat. But even if we could, why bother until there is a better reward system in place? And not true, the effects are stunning at the moment. Minmatar and Gallente using the broken system to exploit the exceptionally short plexing times while Amarr suffer through incredibly long plexing times. You need to wake the **** up Himiko, Dust does a hell of a lot for FW that you are ignorant of. It really skews the balance. It's really a load of BS how much the Minmatar and Gallente have been benefiting EVE-side because of a mistake by CCP Dust-side. Really the plexing bonuses should have been removed ASAP until Dust side FW is fixed (which honestly should also include resetting district ownership since it would be unfair for Minmatar and Gallente to start with 99% ownership, but heck I'd even be willing to work our way out of that hole if CCP made it even remotely possible).
I don't know if that's necessary, however I do feel like the plexing bonuses should definitely be removed, the big issue is that it allows the Minnies to effortlessly roll through systems en masse, while Amarrian fleets have to take 25% longer than usual to even lower the districts to a vulnerable level. |
|
|
|