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Himiko Kuronaga
SyNergy Gaming EoN.
1728
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Posted - 2013.10.05 19:41:00 -
[1] - Quote
lol no.
You guys actually believe that your little battles in dust land are actually mattering?
EVE plexing triggers who is attacking and who is defending. It doesn't matter how many battles amarr is winning, if the EVE pilots dont feel like doing their jobs the majority of those fights will be defenses and amarr will lose land over time.
Sorry, but you are a slave to somebody elses efforts. Nothing you do actually matters in the grand scheme of things. |
Himiko Kuronaga
SyNergy Gaming EoN.
1728
|
Posted - 2013.10.05 19:47:00 -
[2] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:Himiko Kuronaga wrote:lol no.
You guys actually believe that your little battles in dust land are actually mattering?
EVE plexing triggers who is attacking and who is defending. It doesn't matter how many battles amarr is winning, if the EVE pilots dont feel like doing their jobs the majority of those fights will be defenses and amarr will lose land over time.
Sorry, but you are a slave to somebody elses efforts. Nothing you do actually matters in the grand scheme of things. do you think any of these dust players really care about whats happening in eve
According to the OP, yea. He asked why Amarr faction was losing, and the answer is EVE, not Dust.
If you don't like the answer I guess you can storm off like a twelve year old and stomp the floor in your room screaming "I don't care about EVE!" but in the end, it won't make you any less irrelevant. |
Himiko Kuronaga
SyNergy Gaming EoN.
1728
|
Posted - 2013.10.05 19:55:00 -
[3] - Quote
Faction warfare cannot truly be effected by Dust players so long as any random scrub can enter into it. There will always be a tidal wave of bad players filling up deployment slots, thus making the vast majority of most matches random.
The deciding factor then becomes who is initiating more attacks, and that will always come back to EVE pilots as the deciding factor.
Your efforts are futile and Dust FW is nothing but a roleplayers sideshow, or for people who enjoy really bad lag.
If our FW system became less dependent upon EVE attacks, we could actually effect it somewhat. But even if we could, why bother until there is a better reward system in place? |
Himiko Kuronaga
SyNergy Gaming EoN.
1728
|
Posted - 2013.10.05 21:25:00 -
[4] - Quote
True Adamance wrote:Himiko Kuronaga wrote:Faction warfare cannot truly be effected by Dust players so long as any random scrub can enter into it. There will always be a tidal wave of bad players filling up deployment slots, thus making the vast majority of most matches random.
The deciding factor then becomes who is initiating more attacks, and that will always come back to EVE pilots as the deciding factor.
Your efforts are futile and Dust FW is nothing but a roleplayers sideshow, or for people who enjoy really bad lag.
If our FW system became less dependent upon EVE attacks, we could actually effect it somewhat. But even if we could, why bother until there is a better reward system in place? And not true, the effects are stunning at the moment. Minmatar and Gallente using the broken system to exploit the exceptionally short plexing times while Amarr suffer through incredibly long plexing times. You need to wake the **** up Himiko, Dust does a hell of a lot for FW that you are ignorant of. It really skews the balance.
It is a fact that most matches are determined randomly due to luck of the draw and not an actual coordinated squad-based effort, and it is a fact that at any given point in time one side of EVE FW is offensively plexing more than the other side by a large margin, thus determining how many offensive "coin flips" are going on in Dust.
I don't need to wake up to anything, you do. You are nothing more than a pebble trying to divert a river. Learn the mechanics, k thx bye. |
Himiko Kuronaga
SyNergy Gaming EoN.
1728
|
Posted - 2013.10.05 22:38:00 -
[5] - Quote
Aero Yassavi wrote:Which faction in EVE is offensive plexing has no effect on which faction in Dust gets an offensive contract or a defensive contract. Look, yeah some people here obviously have a bias towards one of the factions that's been getting destroyed in district ownership for over a month, but you have to stop being so closed minded and assuming that is what this is all about. I mean, we've even had FoxFour confirm that this design flaw we talked about is happening.
I've heard Foxfour on the issue and how he believes the hole is simply too deep to be dug out of, and I don't buy it. Not one bit.
The way FW mechanics work without Dust interference you basically had territory swinging back and fourth like a pendulum. This is primarily due to plex farmers, and if they run out of territory to offensively plex in safety they end up switching sides and momentum shifts.
With Dust as a medium, it effectively secures a lockdown due to how it effects the timers. So can the timer issue be overcome? Yes, it can be. It requires great effort however, and it SHOULD require great effort. If you mess up that badly in the first place then you should have to make an incredible effort to pull yourself out of the hole you dug.
This is a punishment for playing badly, and it's a justified punishment. Caldari and Amarr lost. They have absolutely no right to be given equal footing in retaliation, and I say this as someone fighting for them.
The only reason Foxfour would say anything to the contrary is due to a developer's common fault -- empathy and a desire to play the lesser skill audience. To that I say screw the lesser skilled audience. Don't hand them an easy comeback, make them suffer and organize and get better. Make them learn how to stop offensive plexing entirely with high-speed patrolling gank squads covering each region. If they can't make the extra effort, they deserve to lose. |
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