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Exmaple Core
Ancient Exiles
1466
|
Posted - 2013.10.03 02:07:00 -
[1] - Quote
CCP Logibro wrote:
Clear usage profiles for modules so players intuitively know and understand why itGÇÖs better to use a particular module or set of modules in a given situation.
But! we come across this promblem:
Exmaple Core wrote:Flix Keptick wrote:Chek again, it writes 0.6 and 0.4 . Those things have to be damage modifiers for stuff that hits them. So say a shield tank takes 1000 damage and its has a 0.4 multiplier on, thats: 0.4+ù1000=400 damage taken by the tank. Therefore, a 60% resist. At least thats how I hope it works... this is a very possible theory. I never thought it works like that though, i always thought the total resist would subtract from the damage you take instead of multiply. I.E: 60% resist (armor hardner) would negate 60% of 1000 damage so we would take 400 damage. 40% resist (shield hardner) would negate 40% of the 1000 damage so we would take 600 damage. We really dont know how it works huh
Along with the same qoute:
CCP Logibro wrote:Shield Low HP ceiling, fast regen, hit-and-run. More shields increases shield regen delay. Once depleted, shields take a long time to kick back in But now all tanks were given a speed nerf, and additionally set to the same speeds. So how can a shield tank, who always loses to the big beefy armor tank in brawls, hit and run when they are the same speeds and are both slow? It doesent work that way.
Ive run out of qoutes. The last one that concerns me is "the goal is to make tanks fun" would this be fun to you guys? All the changes in general. Armor looks like its nerfed less harder |
Garth Mandra
The Southern Legion The Umbra Combine
137
|
Posted - 2013.10.03 02:13:00 -
[2] - Quote
That's how resists work.
If I have 10% resists then I take 90% of the damage. So 1000 damage becomes 900.
If I have two skills each giving 10% resists then I take 0.9 * 0.9 = 0.81 = 81% of the damage. So 1000 damage becomes 810.
So those modules listed as 0.6 are giving 40% resists.
Unless CCP is doing something weird which never happens... right?
My guess would be it's just a slip in editing. They didn't translate fully from Dev speak to layman. |
Exmaple Core
Ancient Exiles
1467
|
Posted - 2013.10.03 02:15:00 -
[3] - Quote
Garth Mandra wrote:That's how resists work.
If I have 10% resists then I take 90% of the damage. So 1000 damage becomes 900.
If I have two skills each giving 10% resists then I take 0.9 * 0.9 = 0.81 = 81% of the damage. So 1000 damage becomes 810.
So those modules listed as 0.6 are giving 40% resists.
Unless CCP is doing something weird which never happens... right? yeah man these guys are so consistant i made this post for kicks :/ itd be nice to see it from them so it is cleared up and finalized. |
Godin Thekiller
Hellstorm Inc League of Infamy
1037
|
Posted - 2013.10.03 02:15:00 -
[4] - Quote
Why did they even set the speeds up like that? Gallente is most of the time faster than Caldari...... |
Exmaple Core
Ancient Exiles
1467
|
Posted - 2013.10.03 02:18:00 -
[5] - Quote
Godin Thekiller wrote:Why did they even set the speeds up like that? Gallente is most of the time faster than Caldari...... wich in and of itself makes no sense. Armor tanks are faster than weightless shields because armor plates make you slower.... okay. Now as a joke wel call the slower tank the "hit and run tank". Okay good job. Now lets make them both even, break common scene/good game mechanics and lore now |
Exmaple Core
Ancient Exiles
1469
|
Posted - 2013.10.03 03:04:00 -
[6] - Quote
CCP Logibro wrote:Make base vehicles susceptible. An unfitted vehicle is little more than a weak hull. Base HP does not make a vehicle powerful. Only through fitting can a vehicle become a true threat on the battlefield. So CCP is saying the base hull needs to be weaker and the fitting, the actual mods you throw on the tank, should be the part that makes the vehicle truly useful. Thats why the base hulls were given an increase in HP (gunlogi increased from 1800 to 2600 and madrugar from 2000 to 4000) the fitting stats (CPU/PG) were reduced AND slots were taken away?? Gunlogi decreased from 5/2 to 3/2 and madrugar from 2/5 to 2/3. Yeah. this really reflects what you guys are trying to do. good job Btw, adding this to the OP
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Void Echo
Morsus Mihi Aperuitque Imperium
1599
|
Posted - 2013.10.03 03:08:00 -
[7] - Quote
Exmaple Core wrote:Godin Thekiller wrote:Why did they even set the speeds up like that? Gallente is most of the time faster than Caldari...... wich in and of itself makes no sense. Armor tanks are faster than weightless shields because armor plates make you slower.... okay. Now as a joke wel call the slower tank the "hit and run tank". Okay good job. Now lets make them both even, break common scene/good game mechanics and lore now
it does make sense if you understand the eve universe. in eve gallente are faster than caldari in almost every situation, if they are superior in speed in space, why cant they be on the ground? |
Exmaple Core
Ancient Exiles
1469
|
Posted - 2013.10.03 03:11:00 -
[8] - Quote
Void Echo wrote:Exmaple Core wrote:Godin Thekiller wrote:Why did they even set the speeds up like that? Gallente is most of the time faster than Caldari...... wich in and of itself makes no sense. Armor tanks are faster than weightless shields because armor plates make you slower.... okay. Now as a joke wel call the slower tank the "hit and run tank". Okay good job. Now lets make them both even, break common scene/good game mechanics and lore now it does make sense if you understand the eve universe. in eve gallente are faster than caldari in almost every situation, if they are superior in speed in space, why cant they be on the ground? because space has zero gravity, it does not matter that their armor is heavy and has more mass than the shield ships of caldari. But on planets weight does matter, and gallante tanks would weight many more tons over caldari tanks. But who cares? This is a classic Exmaple of: Real life < Lore < game mechanics It does not fit the balance of the game for the weak "hit and run tank" (caldari) to be slower or even just as fast as the stronger, more effective brawler tank (gallante). Its horrendous for game balance, f*ck lore. Now their both inconsistant and out of wack |
ladwar
Dead Six Initiative Lokun Listamenn
1803
|
Posted - 2013.10.03 03:15:00 -
[9] - Quote
Void Echo wrote:Exmaple Core wrote:Godin Thekiller wrote:Why did they even set the speeds up like that? Gallente is most of the time faster than Caldari...... wich in and of itself makes no sense. Armor tanks are faster than weightless shields because armor plates make you slower.... okay. Now as a joke wel call the slower tank the "hit and run tank". Okay good job. Now lets make them both even, break common scene/good game mechanics and lore now it does make sense if you understand the eve universe. in eve gallente are faster than caldari in almost every situation, if they are superior in speed in space, why cant they be on the ground? then they messed up the hit-and-run tanks with brawler gallente should be hit-and-run while the caldari should brawlers. not the other way round. |
Exmaple Core
Ancient Exiles
1469
|
Posted - 2013.10.03 03:16:00 -
[10] - Quote
ladwar wrote:Void Echo wrote:Exmaple Core wrote:Godin Thekiller wrote:Why did they even set the speeds up like that? Gallente is most of the time faster than Caldari...... wich in and of itself makes no sense. Armor tanks are faster than weightless shields because armor plates make you slower.... okay. Now as a joke wel call the slower tank the "hit and run tank". Okay good job. Now lets make them both even, break common scene/good game mechanics and lore now it does make sense if you understand the eve universe. in eve gallente are faster than caldari in almost every situation, if they are superior in speed in space, why cant they be on the ground? then they messed up the hit-and-run tanks with brawler gallente should be hit-and-run while the caldari should brawlers. not the other way round. Exactly! wtf is wrong with this game?? |
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Void Echo
Morsus Mihi Aperuitque Imperium
1600
|
Posted - 2013.10.03 03:21:00 -
[11] - Quote
Exmaple Core wrote:Void Echo wrote:Exmaple Core wrote:Godin Thekiller wrote:Why did they even set the speeds up like that? Gallente is most of the time faster than Caldari...... wich in and of itself makes no sense. Armor tanks are faster than weightless shields because armor plates make you slower.... okay. Now as a joke wel call the slower tank the "hit and run tank". Okay good job. Now lets make them both even, break common scene/good game mechanics and lore now it does make sense if you understand the eve universe. in eve gallente are faster than caldari in almost every situation, if they are superior in speed in space, why cant they be on the ground? because space has zero gravity, it does not matter that their armor is heavy and has more mass than the shield ships of caldari. But on planets weight does matter, and gallante tanks would weight many more tons over caldari tanks. But who cares? This is a classic Exmaple of: Real life < Lore < game mechanics It does not fit the balance of the game for the weak "hit and run tank" (caldari) to be slower or even just as fast as the stronger, more effective brawler tank (gallante). Its horrendous for game balance, f*ck lore. Now their both inconsistant and out of wack
tell that to CCP and watch them kill the gallente race because it doesn't follow earthly physics. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
362
|
Posted - 2013.10.03 03:26:00 -
[12] - Quote
Exmaple Core wrote:because space has zero gravity, it does not matter that their armor is heavy and has more mass than the shield ships of caldari. But on planets weight does matter, and gallante tanks would weight many more tons over caldari tanks.
Mass does matter in space. More mass would mean decreased acceleration.
Also the better speeds could be explained by the fact the Gal tank's engine isn't having to devote energy to powering the shields allowing it to put more power into moving the tank.
Anyways, going by EVE lore, wouldn't the Cal tank specialize in long range bombardments? The Minmatar tank should be the hit-n-run tank. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1130
|
Posted - 2013.10.03 03:27:00 -
[13] - Quote
You might have missed this in the list, but armor plates are giving a speed penalty. That's where shield tanks get their speed advantage from. |
Exmaple Core
Ancient Exiles
1469
|
Posted - 2013.10.03 03:27:00 -
[14] - Quote
Void Echo wrote:Exmaple Core wrote:Void Echo wrote:Exmaple Core wrote:Godin Thekiller wrote:Why did they even set the speeds up like that? Gallente is most of the time faster than Caldari...... wich in and of itself makes no sense. Armor tanks are faster than weightless shields because armor plates make you slower.... okay. Now as a joke wel call the slower tank the "hit and run tank". Okay good job. Now lets make them both even, break common scene/good game mechanics and lore now it does make sense if you understand the eve universe. in eve gallente are faster than caldari in almost every situation, if they are superior in speed in space, why cant they be on the ground? because space has zero gravity, it does not matter that their armor is heavy and has more mass than the shield ships of caldari. But on planets weight does matter, and gallante tanks would weight many more tons over caldari tanks. But who cares? This is a classic Exmaple of: Real life < Lore < game mechanics It does not fit the balance of the game for the weak "hit and run tank" (caldari) to be slower or even just as fast as the stronger, more effective brawler tank (gallante). Its horrendous for game balance, f*ck lore. Now their both inconsistant and out of wack tell that to CCP and watch them kill the gallente race because it doesn't follow earthly physics. There is no "killing" be done, its game balance. Its "killing" the tanks by deffying game balance, it just so happens that in this instance: real life physics = balance > lore. "kill (balance)" gallanete and caldari, or "kill" dust? |
Exmaple Core
Ancient Exiles
1470
|
Posted - 2013.10.03 03:30:00 -
[15] - Quote
Kristoff Atruin wrote:You might have missed this in the list, but armor plates are giving a speed penalty. That's where shield tanks get their speed advantage from. They will not get a speed advantage, last build the speed reductions of plates were MEAN and armor were still faster |
Exmaple Core
Ancient Exiles
1470
|
Posted - 2013.10.03 03:31:00 -
[16] - Quote
Krom Ganesh wrote:Exmaple Core wrote:because space has zero gravity, it does not matter that their armor is heavy and has more mass than the shield ships of caldari. But on planets weight does matter, and gallante tanks would weight many more tons over caldari tanks. Mass does matter in space. More mass would mean decreased acceleration. Also the better speeds could be explained by the fact the Gal tank's engine isn't having to devote energy to powering the shields allowing it to put more power into moving the tank. Anyways, going by EVE lore, wouldn't the Cal tank specialize in long range bombardments? The Minmatar tank should be the hit-n-run tank. dont care and doesent matter: real life < lore < balance |
johnhonorcrest2
RestlessSpirits
11
|
Posted - 2013.10.03 03:47:00 -
[17] - Quote
to be honest if it ever comes out the amarr will be the brawler minmatar hit and run caldari arti and gall balanced |
crazy space 1
Unkn0wn Killers
1780
|
Posted - 2013.10.03 04:29:00 -
[18] - Quote
Exmaple Core wrote: So CCP is saying the base hull needs to be weaker and the fitting, the actual mods you throw on the tank, should be the part that makes the vehicle truly useful. Thats why the base hulls were given an increase in HP (gunlogi increased from 1800 to 2600 and madrugar from 2000 to 4000) the fitting stats (CPU/PG) were reduced AND slots were taken away?? Gunlogi decreased from 5/2 to 3/2 and madrugar from 2/5 to 2/3. Yeah. this really reflects what you guys are trying to do. good job The last one that concerns me is "the goal is to make tanks fun" would this be fun to you guys? All the changes in general. Armor looks like its nerfed less harder
This is a seriously good point. They did not make the hulls weaker at all it's like the numbers they came up with are a big "F you" from some designer who didn't want to play along and they didn't notice the numbers don't match what they are promising.
Also while speed is the same on all tans I'd like to see shield tanks have less mass so afterburners give more of an effect on them. |
Exmaple Core
Ancient Exiles
1480
|
Posted - 2013.10.03 04:36:00 -
[19] - Quote
crazy space 1 wrote:Exmaple Core wrote: So CCP is saying the base hull needs to be weaker and the fitting, the actual mods you throw on the tank, should be the part that makes the vehicle truly useful. Thats why the base hulls were given an increase in HP (gunlogi increased from 1800 to 2600 and madrugar from 2000 to 4000) the fitting stats (CPU/PG) were reduced AND slots were taken away?? Gunlogi decreased from 5/2 to 3/2 and madrugar from 2/5 to 2/3. Yeah. this really reflects what you guys are trying to do. good job The last one that concerns me is "the goal is to make tanks fun" would this be fun to you guys? All the changes in general. Armor looks like its nerfed less harder
This is a seriously good point. They did not make the hulls weaker at all it's like the numbers they came up with are a big "F you" from some designer who didn't want to play along and they didn't notice the numbers don't match what they are promising. Also while speed is the same on all tans I'd like to see shield tanks have less mass so afterburners give more of an effect on them. yeah, its what their giving us, a big F U. WERE IS CCP BLAM!? |
Exmaple Core
Ancient Exiles
1480
|
Posted - 2013.10.03 04:53:00 -
[20] - Quote
so whats everyone think? |
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CharCharOdell
Shining Flame Amarr Empire
1061
|
Posted - 2013.10.03 06:40:00 -
[21] - Quote
i think you're wasting your time telling ccp that tanks are broken bc after a nerf every build, i think they're tryna say they dnt care |
Exmaple Core
Ancient Exiles
1483
|
Posted - 2013.10.03 06:41:00 -
[22] - Quote
CharCharOdell wrote:i think you're wasting your time telling ccp that tanks are broken bc after a nerf every build, i think they're tryna say they dnt care yeah your right. I should kill myself |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
347
|
Posted - 2013.10.03 06:57:00 -
[23] - Quote
Krom Ganesh wrote:Exmaple Core wrote:because space has zero gravity, it does not matter that their armor is heavy and has more mass than the shield ships of caldari. But on planets weight does matter, and gallante tanks would weight many more tons over caldari tanks. Mass does matter in space. More mass would mean decreased acceleration. Also the better speeds could be explained by the fact the Gal tank's engine isn't having to devote energy to powering the shields allowing it to put more power into moving the tank. Anyways, going by EVE lore, wouldn't the Cal tank specialize in long range bombardments? The Minmatar tank should be the hit-n-run tank.
Dude do you really think they will ever release any other races tanks?
They released Commando suits that people just laugh at now, for no real reason when the base suits of each race are not there.
Only 1 racial heavy, 2 of the scouts.
So yea you REALLY think you will actually see anything they said is coming? |
ladwar
Dead Six Initiative Lokun Listamenn
1808
|
Posted - 2013.10.03 07:07:00 -
[24] - Quote
Exmaple Core wrote:CharCharOdell wrote:i think you're wasting your time telling ccp that tanks are broken bc after a nerf every build, i think they're tryna say they dnt care yeah your right. I should kill myself need any help with that? |
Exmaple Core
Ancient Exiles
1486
|
Posted - 2013.10.03 07:08:00 -
[25] - Quote
ladwar wrote:Exmaple Core wrote:CharCharOdell wrote:i think you're wasting your time telling ccp that tanks are broken bc after a nerf every build, i think they're tryna say they dnt care yeah your right. I should kill myself need any help with that? yeah get out of that tank tho. That wont kill me. Very thoughtfull though blocking my driveway with it. Now i cant escape |
crazy space 1
Unkn0wn Killers
1782
|
Posted - 2013.10.03 07:12:00 -
[26] - Quote
Exmaple Core wrote:CCP Logibro wrote:Make base vehicles susceptible. An unfitted vehicle is little more than a weak hull. Base HP does not make a vehicle powerful. Only through fitting can a vehicle become a true threat on the battlefield. So CCP is saying the base hull needs to be weaker and the fitting, the actual mods you throw on the tank, should be the part that makes the vehicle truly useful. Thats why the base hulls were given an increase in HP (gunlogi increased from 1800 to 2600 and madrugar from 2000 to 4000) the fitting stats (CPU/PG) were reduced AND slots were taken away?? Gunlogi decreased from 5/2 to 3/2 and madrugar from 2/5 to 2/3. Yeah. this really reflects what you guys are trying to do. good job Btw, adding this to the OP this this this this this
CharCharOdell wrote:i think you're wasting your time telling ccp that tanks are broken bc after a nerf every build, i think they're tryna say they dnt care
That is not what the thread is about at all
CCP just released a dev blog that says
We are lowering the base hp of the tank from 2000 to 4000
CCP rehire EVERYONE, your eve online team has never done something this embarrassing. |
Jack McReady
DUST University Ivy League
607
|
Posted - 2013.10.03 08:05:00 -
[27] - Quote
Exmaple Core wrote:Godin Thekiller wrote:Why did they even set the speeds up like that? Gallente is most of the time faster than Caldari...... wich in and of itself makes no sense. Armor tanks are faster than weightless shields because armor plates make you slower.... okay. Now as a joke wel call the slower tank the "hit and run tank". Okay good job. Now lets make them both even, break common scene/good game mechanics and lore now first, shield generators are heavy :)
and second caldari specialize in long range, you just sit back and fire your railguns. you dont need speed to sit there and shoot stuff. |
ladwar
Dead Six Initiative Lokun Listamenn
1815
|
Posted - 2013.10.03 08:33:00 -
[28] - Quote
Jack McReady wrote:Exmaple Core wrote:Godin Thekiller wrote:Why did they even set the speeds up like that? Gallente is most of the time faster than Caldari...... wich in and of itself makes no sense. Armor tanks are faster than weightless shields because armor plates make you slower.... okay. Now as a joke wel call the slower tank the "hit and run tank". Okay good job. Now lets make them both even, break common scene/good game mechanics and lore now first, shield generators are heavy :) and second caldari specialize in long range, their war doctrine is similar to the old german WW2 doctrine aka you are slow, durable, just sit back and fire your guns at range. you dont need speed to sit there and shoot stuff. psss... hit and run are not meant to be durable thats why they hit and run but CCP think thats caldari should be that type of tank. |
Jack McReady
DUST University Ivy League
607
|
Posted - 2013.10.03 08:52:00 -
[29] - Quote
ladwar wrote:Jack McReady wrote:Exmaple Core wrote:Godin Thekiller wrote:Why did they even set the speeds up like that? Gallente is most of the time faster than Caldari...... wich in and of itself makes no sense. Armor tanks are faster than weightless shields because armor plates make you slower.... okay. Now as a joke wel call the slower tank the "hit and run tank". Okay good job. Now lets make them both even, break common scene/good game mechanics and lore now first, shield generators are heavy :) and second caldari specialize in long range, their war doctrine is similar to the old german WW2 doctrine aka you are slow, durable, just sit back and fire your guns at range. you dont need speed to sit there and shoot stuff. psss... hit and run are not meant to be durable thats why they hit and run but CCP think thats caldari should be that type of tank. if you sit back at long range you dont need to run fast to hide ;P |
Exmaple Core
Ancient Exiles
1524
|
Posted - 2013.10.03 16:49:00 -
[30] - Quote
Jack McReady wrote:ladwar wrote:Jack McReady wrote:Exmaple Core wrote:Godin Thekiller wrote:Why did they even set the speeds up like that? Gallente is most of the time faster than Caldari...... wich in and of itself makes no sense. Armor tanks are faster than weightless shields because armor plates make you slower.... okay. Now as a joke wel call the slower tank the "hit and run tank". Okay good job. Now lets make them both even, break common scene/good game mechanics and lore now first, shield generators are heavy :) and second caldari specialize in long range, their war doctrine is similar to the old german WW2 doctrine aka you are slow, durable, just sit back and fire your guns at range. you dont need speed to sit there and shoot stuff. psss... hit and run are not meant to be durable thats why they hit and run but CCP think thats caldari should be that type of tank. if you sit back at long range you dont need to run fast to hide ;P That works in eve, not dust. sheild tanks are far inferior to even attempt tickling a madrugar at range, if they use a rail now the armor tank would simply close the distsnce through cover and kill the sheild tank, damage mods are no longerow slots so gallsnte are better at long range than caldari are. Yes, more inconsistantcy. Also, it says it straight in my op were logibro is qouted about him saying sheild tanks are hit and run, were are you getting this long rang lore crap from? ethire way gallante can confidently fill the roles caldari are tring to do and much more efficently.but were all used to that right? |
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