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crazy space 1
Unkn0wn Killers
1773
|
Posted - 2013.10.01 22:14:00 -
[31] - Quote
Aikuchi Tomaru wrote:CCP FoxFour wrote:To be clear, since we are on the monthly (or roughly monthly anyways) release schedule we don't sit back 6 months in advance and plan what will be in each and every release.
I can't speak for every team on the project but at least for us here on True Grit we have a plan for the order in which we want to do things and we have an estimate as to how long each will take. So if someone in the company asks when feature X will be out we can say "about release Y." However in reality we work on features and then release them when they are done.
So when you ask what the purpose of the 1.6 release is, being honest, the purpose is to be a release that can carry the things that are done out. When we finish features we move them from our teams branch to the main DUST branch and they just go out with the next release.
TL;DR: 1.6, and all our monthly releases, serve the purpose of allow the devs to release whatever features/fixes/updates/etc. that are ready at that time. Then let's rephrase the question: What do you intend to have ready for 1.6?
That as his point, they don't know yet
the whole thing you read just said, we don't know, we release stuff as it's ready...
no plan, no roadmap |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
548
|
Posted - 2013.10.01 22:25:00 -
[32] - Quote
CCP FoxFour wrote:To be clear, since we are on the monthly (or roughly monthly anyways) release schedule we don't sit back 6 months in advance and plan what will be in each and every release.
I can't speak for every team on the project but at least for us here on True Grit we have a plan for the order in which we want to do things and we have an estimate as to how long each will take. So if someone in the company asks when feature X will be out we can say "about release Y." However in reality we work on features and then release them when they are done.
So when you ask what the purpose of the 1.6 release is, being honest, the purpose is to be a release that can carry the things that are done out. When we finish features we move them from our teams branch to the main DUST branch and they just go out with the next release.
TL;DR: 1.6, and all our monthly releases, serve the purpose of allow the devs to release whatever features/fixes/updates/etc. that are ready at that time.
That is great; just remember that if you guys are undecided about what exact features are going to be available by then, that most of your fanbase will be equally as undecided if they want to stay.
Creating skepticism about our duration of stay and patience for these new contents to come out will likely create an unstable player-base (with a flux of people leaving greater than the flux of people entering; differential math and the slimming player-base numbers are starting to look like there is a trend for this game's demise, but it won't matter, since damage control will try to prove otherwise... problem is, no one will be left to hear it.) |
Operative 1171 Aajli
Bragian Order Amarr Empire
470
|
Posted - 2013.10.01 23:08:00 -
[33] - Quote
ThePrinceOfNigeria wrote:Pretty sure it goes something like this: CCP wrote:To crush your enemies, see them driven before you, and to hear the lamentation of their women. SOURCE
A much more reliable SOURCE |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1057
|
Posted - 2013.10.02 01:08:00 -
[34] - Quote
Reav Hannari wrote:Zero Harpuia wrote:So, in short, holding back 1.5 a few weeks is a reasonable POV because it entails holding nothing back and getting something two and a half weeks earlier than we would if we had to wait for the November cascade. One month = 4 weeks A few weeks ~ 3 weeks = almost the next release Don't forget scheduling Sony QA
True, politics forever take precedence, marring any and all final products. Although you could take them into account before and keep it at 2.5 weeks, while a month is 4.5 weeks. Still a reasonable enough point of view. |
Luke Vetri
A.N.O.N.Y.M.O.U.S.
124
|
Posted - 2013.10.02 21:15:00 -
[35] - Quote
Could you tell us what the next 4 items on the blacklog are for true grit?
No dates, no expectation on when we will have them, but what are the next 4 items in order on the list? |
Shion Typhon
Intara Direct Action Caldari State
281
|
Posted - 2013.10.02 21:23:00 -
[36] - Quote
CCP FoxFour wrote:To be clear, since we are on the monthly (or roughly monthly anyways) release schedule we don't sit back 6 months in advance and plan what will be in each and every release.
I can't speak for every team on the project but at least for us here on True Grit we have a plan for the order in which we want to do things and we have an estimate as to how long each will take. So if someone in the company asks when feature X will be out we can say "about release Y." However in reality we work on features and then release them when they are done.
So when you ask what the purpose of the 1.6 release is, being honest, the purpose is to be a release that can carry the things that are done out. When we finish features we move them from our teams branch to the main DUST branch and they just go out with the next release.
TL;DR: 1.6, and all our monthly releases, serve the purpose of allow the devs to release whatever features/fixes/updates/etc. that are ready at that time.
Don't you at least have a giant whiteboard in the middle of the building that has a broad outline of what/when?
Surely your team can't be operating in complete obliviousness and darkness as to what the other teams are doing?
Wait ... |
Vrain Matari
ZionTCD
1019
|
Posted - 2013.10.04 13:53:00 -
[37] - Quote
Luke Vetri wrote:Could you tell us what the next 4 items on the blacklog are for true grit?
No dates, no expectation on when we will have them, but what are the next 4 items in order on the list? This would be soooooo useful. A list of the next 4 with maybe a couple of backup candidates, and let us know what's flexible and what's not in terms of order of development. And give us the list as early as possible.
CCP would get feedback threads on each topic the same quality as the vehicle rebalance thread we've got going now. Think of it as a design force multiplier. |
InsidiousN
KILL-EM-QUICK RISE of LEGION
155
|
Posted - 2013.10.04 14:24:00 -
[38] - Quote
CCP FoxFour wrote:To be clear, since we are on the monthly (or roughly monthly anyways) release schedule we don't sit back 6 months in advance and plan what will be in each and every release.
I can't speak for every team on the project but at least for us here on True Grit we have a plan for the order in which we want to do things and we have an estimate as to how long each will take. So if someone in the company asks when feature X will be out we can say "about release Y." However in reality we work on features and then release them when they are done.
So when you ask what the purpose of the 1.6 release is, being honest, the purpose is to be a release that can carry the things that are done out. When we finish features we move them from our teams branch to the main DUST branch and they just go out with the next release.
TL;DR: 1.6, and all our monthly releases, serve the purpose of allow the devs to release whatever features/fixes/updates/etc. that are ready at that time. This is your problem FoxFour and CCP, how can you possibly run a successful business without a clear long-term strategy? Setting clear goals for 6 months, 12 months, as well as 2 years in advance is one of the most basic principles of running an effective business and anyone in any well run company will agree. Without a clear vision for what your want your product to look like in 1 year for now you are unable to prioritize what to focus on now. I guarantee that if you took an honest look at your work process that you you find it massively inefficent due to many people constantly starting and stoping projects because there is no leadership to keep people on track towards a clear long-term vision.
When you say you "work on it until it's done" what does that mean? Until what is done, and by whom, and how does that person choose what to begin working on in the first place, and how can you tell when a started project should be put aside because a more important project needs to be worked on? These are questions that every member of your team asks everyday and no one has an answer for, therefore it makes your entire process as a business massively inefficient which breeds the constant anger you experience from all of us (your customers).
I'm going to give you a very important tip which comes from a desire to help my fellow man and not hate. Please read the book "Management Reset: Organizing for Sustainable Effectiveness" by Edward Lawler. |
Iron Wolf Saber
Den of Swords
9188
|
Posted - 2013.10.04 15:14:00 -
[39] - Quote
InsidiousN wrote:CCP FoxFour wrote:To be clear, since we are on the monthly (or roughly monthly anyways) release schedule we don't sit back 6 months in advance and plan what will be in each and every release.
I can't speak for every team on the project but at least for us here on True Grit we have a plan for the order in which we want to do things and we have an estimate as to how long each will take. So if someone in the company asks when feature X will be out we can say "about release Y." However in reality we work on features and then release them when they are done.
So when you ask what the purpose of the 1.6 release is, being honest, the purpose is to be a release that can carry the things that are done out. When we finish features we move them from our teams branch to the main DUST branch and they just go out with the next release.
TL;DR: 1.6, and all our monthly releases, serve the purpose of allow the devs to release whatever features/fixes/updates/etc. that are ready at that time. This is your problem FoxFour and CCP, how can you possibly run a successful business without a clear long-term strategy? Setting clear goals for 6 months, 12 months, as well as 2 years in advance is one of the most basic principles of running an effective business and anyone in any well run company will agree. Without a clear vision for what your want your product to look like in 1 year from now you are unable to prioritize what to focus on today. I guarantee that if you took an honest look at your work process that you you find it massively inefficient due to many people constantly starting and stopping projects because there is no leadership or set goals to keep people on track towards a clear long-term vision. When you say you "work on it until it's done" what does that mean? Until what is done, and by whom, and how does that person choose what to begin working on in the first place, and how can you tell when a started project should be put aside because a more important project needs to be worked on? These are questions that every member of your team asks everyday and no one has an answer for, therefore it makes your entire process as a business massively inefficient which breeds the constant anger you experience from all of us (your customers). I'm going to give you a very important tip which comes from a desire to help my fellow man and not hate. Please read the book "Management Reset: Organizing for Sustainable Effectiveness" by Edward Lawler and take its principles to heart. Thank you, it would be great if you could acknowledge that you have at least read this post, even if you disagree with it.
Last time they did this we got Incarna.
Also http://en.wikipedia.org/wiki/The_Seven_Habits_of_Highly_Effective_People was a better read for the simple fact its all tiers and out of workplace applicable. |
InsidiousN
KILL-EM-QUICK RISE of LEGION
155
|
Posted - 2013.10.04 15:40:00 -
[40] - Quote
Iron Wolf Saber wrote:InsidiousN wrote:CCP FoxFour wrote:To be clear, since we are on the monthly (or roughly monthly anyways) release schedule we don't sit back 6 months in advance and plan what will be in each and every release.
I can't speak for every team on the project but at least for us here on True Grit we have a plan for the order in which we want to do things and we have an estimate as to how long each will take. So if someone in the company asks when feature X will be out we can say "about release Y." However in reality we work on features and then release them when they are done.
So when you ask what the purpose of the 1.6 release is, being honest, the purpose is to be a release that can carry the things that are done out. When we finish features we move them from our teams branch to the main DUST branch and they just go out with the next release.
TL;DR: 1.6, and all our monthly releases, serve the purpose of allow the devs to release whatever features/fixes/updates/etc. that are ready at that time. This is your problem FoxFour and CCP, how can you possibly run a successful business without a clear long-term strategy? Setting clear goals for 6 months, 12 months, as well as 2 years in advance is one of the most basic principles of running an effective business and anyone in any well run company will agree. Without a clear vision for what your want your product to look like in 1 year from now you are unable to prioritize what to focus on today. I guarantee that if you took an honest look at your work process that you you find it massively inefficient due to many people constantly starting and stopping projects because there is no leadership or set goals to keep people on track towards a clear long-term vision. When you say you "work on it until it's done" what does that mean? Until what is done, and by whom, and how does that person choose what to begin working on in the first place, and how can you tell when a started project should be put aside because a more important project needs to be worked on? These are questions that every member of your team asks everyday and no one has an answer for, therefore it makes your entire process as a business massively inefficient which breeds the constant anger you experience from all of us (your customers). I'm going to give you a very important tip which comes from a desire to help my fellow man and not hate. Please read the book "Management Reset: Organizing for Sustainable Effectiveness" by Edward Lawler and take its principles to heart. Thank you, it would be great if you could acknowledge that you have at least read this post, even if you disagree with it. Last time they did this we got Incarna. Also http://en.wikipedia.org/wiki/The_Seven_Habits_of_Highly_Effective_Peoplewas a better read for the simple fact its all tiers and out of workplace applicable. Just think of it as building road between two cities and the land between is completely unknown. You know the destination you don't know the path of getting there yet until you build the road going towards there. There are going to be some dead ends, some rough and bad roads and some nice and smooth ones or detours that take longer than expected. And my point is that you need to know exactly where your destination city is, it's exact coordinates, latitude and longitude so you always know what direction in which to build your road. As well as know exactly what your detestation city looks like, right down to the placement of the lampposts, so you know when you've arrived in the correct one. At this point CCP knows nothing about where they hope to arrive in a year from now, 2 years from now, or 10 years from now, which means absolutely nothing guides the day-to-day operations of building their road. |
|
Chilled Pill
Pro Hic Immortalis
210
|
Posted - 2013.10.04 15:53:00 -
[41] - Quote
Basically it was a round-about way of saying: "I don't know really...but whatever happened to get finished." |
Iron Wolf Saber
Den of Swords
9189
|
Posted - 2013.10.04 15:53:00 -
[42] - Quote
InsidiousN wrote:
And my point is that you need to know exactly where your destination city is, it's exact coordinates, latitude and longitude so you always know what direction in which to build your road. As well as know exactly what your detestation city looks like, right down to the placement of the lampposts, so you know when you've arrived in the correct one. At this point CCP knows nothing about where they hope to arrive in a year from now, 2 years from now, or 10 years from now, which means absolutely nothing guides the day-to-day operations of building their road.
Well there's that problem of expectations.
The first thing is that towns can grow really fast. spring up along the way and either vastly change or go ghost town by the time you finally get the road out there.
Also the lay of the land is completely unknown there may be a canyon and there is not enough of the right kind of materials to build a bridge across. Mountain gets in the way and either option takes long time to circumvent. When is just one of those things you cannot reliably predict years ahead of time when the road is unpaved and territory unfamiliar by doing something most other games would cringe at the mere thought of trying to replicate. I mean I had high hopes for Star Citizen until space players asking about any ambitions about surpassing eve and the developers began to cringe at the mere thought. CCP is crazy at times. |
Himiko Kuronaga
SyNergy Gaming EoN.
1723
|
Posted - 2013.10.04 15:56:00 -
[43] - Quote
From my experience its more like this.
The city they started in isn't finished, the road between the two cities isn't finished, the location of the second city isn't honestly known, and the second city itself is more of a myth than an actual physical thing.
And they can't seem to figure out which one of these problems needs fixing first. |
Rogatien Merc
Red Star. EoN.
1387
|
Posted - 2013.10.04 15:59:00 -
[44] - Quote
InsidiousN wrote:And my point is that you need to know exactly where your destination city is, it's exact coordinates, latitude and longitude so you always know what direction in which to build your road. As well as know exactly what your detestation city looks like, right down to the placement of the lampposts, so you know when you've arrived in the correct one. At this point CCP knows nothing about where they hope to arrive in a year from now, 2 years from now, or 10 years from now, which means absolutely nothing guides the day-to-day operations of building their road. Errr.... that level of detail is not always achievable in any business. Especially development. "The plan never survives first contact..." applies in the business world as well. You have to juggle and negotiate and make compromises.
It is also presumptuous to assume that CCP does not internally have such goals. If you look at the fanfest presentation, they have actually been pretty consistently delivering on their bullet points: Scanning changes, Aim mechanic fixes, graphical improvements, etc.
Uprising release had enough hiccups that CCP had to re-work their short term goals and 'focus on the core' which has delayed other things on their 'must have' list. |
InsidiousN
KILL-EM-QUICK RISE of LEGION
155
|
Posted - 2013.10.04 16:13:00 -
[45] - Quote
Iron Wolf Saber wrote:InsidiousN wrote:
And my point is that you need to know exactly where your destination city is, it's exact coordinates, latitude and longitude so you always know what direction in which to build your road. As well as know exactly what your detestation city looks like, right down to the placement of the lampposts, so you know when you've arrived in the correct one. At this point CCP knows nothing about where they hope to arrive in a year from now, 2 years from now, or 10 years from now, which means absolutely nothing guides the day-to-day operations of building their road.
Well there's that problem of expectations. The first thing is that towns can grow really fast. spring up along the way and either vastly change or go ghost town by the time you finally get the road out there. Also the lay of the land is completely unknown there may be a canyon and there is not enough of the right kind of materials to build a bridge across. Mountain gets in the way and either option takes long time to circumvent. When is just one of those things you cannot reliably predict years ahead of time when the road is unpaved and territory unfamiliar by doing something most other games would cringe at the mere thought of trying to replicate. I mean I had high hopes for Star Citizen until space players asking about any ambitions about surpassing eve and the developers began to cringe at the mere thought. CCP is crazy at times. Look, CCP isn't the only company in the world that has tried to build a product that is difficult to build over long period of time, this has been done many times successfully, by many companies and the process on how to achieve success is easy to learn about. Have your read the book "Management Reset" and do you or anyone at CCP hold an MBA?
Of course every obstacle imaginable comes up when taking on a long-term project, which makes it even MORE important to know the precise location of where you hope to arrive, so that you can always correctly reorient your efforts when a tornado blows through your work-site.
Please give yourself and the people at CCP more credit, don't make excuses for why highly intelligent people have failed at completing their task, recognize past mistakes, correct them, and move forward. The people at CCP are intelligent enough implement this process of accurate long-term goal setting, and when you make excuses for dead-ends and massive inefficiencies along the way you are insulting your own intelligence and not holding CCP accountable for any of their actions. |
Sgt Kirk
SyNergy Gaming EoN.
2091
|
Posted - 2013.10.04 16:17:00 -
[46] - Quote
Exmaple Core wrote:Rogatien Merc wrote:Non-troll honest question. Just looking for general things (CCP's ten words or less must, want, nice to have list) that will be worked on / iterated on for 1.6 now that vehicle and new infantry weapons have been pushed back. Something to do with FW? Something to do with economics? Inquiring minds want to know whatever they have planed, its being pushed back Dammit you beat me to it. |
Iron Wolf Saber
Den of Swords
9190
|
Posted - 2013.10.04 16:22:00 -
[47] - Quote
InsidiousN wrote:
Look, CCP isn't the only company in the world that has tried to build a product that is difficult to build over long period of time, this has been done many times successfully, by many companies and the process on how to achieve success is easy to learn about. Have your read the book "Management Reset" and do you or anyone at CCP hold an MBA?
Of course every obstacle imaginable comes up when taking on a long-term project, which makes it even MORE important to know the precise location of where you hope to arrive, so that you can always correctly reorient your efforts when a tornado blows through your work-site.
Please give yourself and the people at CCP more credit, don't make excuses for why highly intelligent people have failed at completing their task, recognize past mistakes, correct them, and move forward. The people at CCP are intelligent enough to implement this process of accurate long-term goal setting, and when you make excuses for dead-ends and massive inefficiencies along the way you are insulting your own intelligence and not holding CCP accountable for any of their actions.
A single product?
I am sorry but most companies build brands not products. I mean who still is using an iphone 1?
|
Aaroniero d'Lioncourt
The Southern Legion The Umbra Combine
158
|
Posted - 2013.10.04 16:27:00 -
[48] - Quote
Sgt Kirk wrote:Exmaple Core wrote:Rogatien Merc wrote:Non-troll honest question. Just looking for general things (CCP's ten words or less must, want, nice to have list) that will be worked on / iterated on for 1.6 now that vehicle and new infantry weapons have been pushed back. Something to do with FW? Something to do with economics? Inquiring minds want to know whatever they have planed, its being pushed back Dammit you beat me to it.
Don't worry Sgt Kirk.. You have more chances in the future to say this i bet ya |
InsidiousN
KILL-EM-QUICK RISE of LEGION
155
|
Posted - 2013.10.04 16:30:00 -
[49] - Quote
Iron Wolf Saber wrote:InsidiousN wrote:
Look, CCP isn't the only company in the world that has tried to build a product that is difficult to build over long period of time, this has been done many times successfully, by many companies and the process on how to achieve success is easy to learn about. Have your read the book "Management Reset" and do you or anyone at CCP hold an MBA?
Of course every obstacle imaginable comes up when taking on a long-term project, which makes it even MORE important to know the precise location of where you hope to arrive, so that you can always correctly reorient your efforts when a tornado blows through your work-site.
Please give yourself and the people at CCP more credit, don't make excuses for why highly intelligent people have failed at completing their task, recognize past mistakes, correct them, and move forward. The people at CCP are intelligent enough to implement this process of accurate long-term goal setting, and when you make excuses for dead-ends and massive inefficiencies along the way you are insulting your own intelligence and not holding CCP accountable for any of their actions.
A single product? I am sorry but most companies build brands not products. I mean who still is using an iphone 1? The process is the important part, whether you're referring to a single product, building a brand, or building a company. CCP does not have the correct process in place in order to achieve efficient, long-term success.
If you have a legitimate disagreement with the ideas I've stated, please, by all means respond with a logical counter-argument, but please don't insult your intelligence, my intelligence, and the intelligence of everyone on these forums by trying to derail the conversation into snarky meaningless questions. |
Iron Wolf Saber
Den of Swords
9190
|
Posted - 2013.10.04 16:34:00 -
[50] - Quote
InsidiousN wrote:
The process is the important part, whether you're referring to a single product, building a brand, or building a company. CCP does not have the correct process in place in order to achieve efficient, long-term success.
If you have a legitimate disagreement with the ideas I've stated, please, by all means respond with a logical counter-argument, but please don't insult your intelligence, my intelligence, and the intelligence of everyone on these forums by trying to derail the conversation into snarky meaningless questions.
Usually when is generally less helpful in comparison to how much, unless you answer to a bunch of quarterly reports and people who have no idea how your business runs.
How much is a far better measurement on how quickly you will get to the next city.
Also there needs to a paradigm shift on nurturing a business because the old system is beginning to prove its lack of robustness in far tougher times. Reset the Reset. While I may not hold an MBA, I have been thoroughly taught and executed several Airspeed events at my previous workplace. Airspeed worries about what is wrong now then short 1-2 month sprints on correcting. Evaluating, then starting over on new wrongs or some wrongs.
This process within 1 year shutdown 3 rivals, and saved my previous employer 20 billion over 10 years, all unplanned consequences. |
|
Rogatien Merc
Red Star. EoN.
1391
|
Posted - 2013.10.04 16:39:00 -
[51] - Quote
In this thread: We now prove our personal business acumen with crystal ball insights into CCP's internal processes based on the company's public statements department and personal experience with the end product.
Also, WRT derailing the conversation... 1) My thread 2) Not your thread 3) Ya'll derailed the thread, and snarky comments are more than welcome. |
InsidiousN
KILL-EM-QUICK RISE of LEGION
155
|
Posted - 2013.10.04 16:45:00 -
[52] - Quote
Iron Wolf Saber wrote:InsidiousN wrote:
The process is the important part, whether you're referring to a single product, building a brand, or building a company. CCP does not have the correct process in place in order to achieve efficient, long-term success.
If you have a legitimate disagreement with the ideas I've stated, please, by all means respond with a logical counter-argument, but please don't insult your intelligence, my intelligence, and the intelligence of everyone on these forums by trying to derail the conversation into snarky meaningless questions.
Usually when is generally less helpful in comparison to how much, unless you answer to a bunch of quarterly reports and people who have no idea how your business runs. How much is a far better measurement on how quickly you will get to the next city. Also there needs to a paradigm shift on nurturing a business because the old system is beginning to prove its lack of robustness in far tougher times. Reset the Reset. While I may not hold an MBA, I have been thoroughly taught and executed several Airspeed events at my previous workplace. Airspeed worries about what is wrong now then short 1-2 month sprints on correcting. Evaluating, then starting over on new wrongs or some wrongs. This process within 1 year shutdown 3 rivals, and saved my previous employer 20 billion over 10 years, all unplanned consequences. Yes, and "Management Reset: Organizing for Sustainable Effectiveness" written in 2011, is entirely about eliminating the old ways of doing business. It encourages the process of rapid short-term reevaluation and being able to adapt to an ever more rapidly changing world. However, that does not mean that companies should not plan for the long-term. A company should have a 2 year plan. However, they recommend that if necessary, sometimes it is best for a company to scrap or completely change that 2 year plan.
But without long-term guiding principles and goals, you work in a vacuum never being able to tell when you've spent enough time on one task and should move onto another. I highly recommend reading it or other books that cover a similar topic, if even for your own personal knowledge. |
Iron Wolf Saber
Den of Swords
9190
|
Posted - 2013.10.04 16:52:00 -
[53] - Quote
InsidiousN wrote: Yes, and "Management Reset: Organizing for Sustainable Effectiveness" written in 2011, is entirely about eliminating the old ways of doing business. It encourages the process of rapid short-term reevaluation and being able to adapt to an ever more rapidly changing world. However, that does not mean that companies should not plan for the long-term. A company should have a 2 year plan. However, they recommend that if necessary, sometimes it is best for a company to scrap or completely change that 2 year plan.
But without long-term guiding principles and goals, you work in a vacuum never being able to tell when you've spent enough time on one task and should move onto another. I highly recommend reading it or other books that cover a similar topic, if even for your own personal knowledge.
Then you're going to agree with me that sharing such plans does far more harm than good. |
Canari Elphus
Pro Hic Immortalis
555
|
Posted - 2013.10.04 16:57:00 -
[54] - Quote
Plans are a lot different than visions are. The world is littered with Trade Shows where companies show off products that give a vision of where the company is heading without a detailed roadmap.
Look at the auto industry. If you go to one of the large auto shows, they are filled with concept cars that will never get made. They are not roadmaps saying that "we will have this in two years" but they show off technology and styling that the company is aiming for. It gives people a glimpse into the possible future and gets them excited for things to come. |
Rogatien Merc
Red Star. EoN.
1391
|
Posted - 2013.10.04 17:00:00 -
[55] - Quote
Canari Elphus wrote:Plans are a lot different than visions are. The world is littered with Trade Shows where companies show off products that give a vision of where the company is heading without a detailed roadmap.
Look at the auto industry. If you go to one of the large auto shows, they are filled with concept cars that will never get made. They are not roadmaps saying that "we will have this in two years" but they show off technology and styling that the company is aiming for. It gives people a glimpse into the possible future and gets them excited for things to come. Ok.
Anyway, the disconnect is that people are evaluating CCP's internal processes based on extremely circumstantial data; the implication that no one at CCP has an MBA is... well, actually exactly what I expect to see on a forum on the internet. |
InsidiousN
KILL-EM-QUICK RISE of LEGION
155
|
Posted - 2013.10.04 17:06:00 -
[56] - Quote
Iron Wolf Saber wrote:InsidiousN wrote: Yes, and "Management Reset: Organizing for Sustainable Effectiveness" written in 2011, is entirely about eliminating the old ways of doing business. It encourages the process of rapid short-term reevaluation and being able to adapt to an ever more rapidly changing world. However, that does not mean that companies should not plan for the long-term. A company should have a 2 year plan. However, they recommend that if necessary, sometimes it is best for a company to scrap or completely change that 2 year plan.
But without long-term guiding principles and goals, you work in a vacuum never being able to tell when you've spent enough time on one task and should move onto another. I highly recommend reading it or other books that cover a similar topic, if even for your own personal knowledge.
Then you're going to agree with me that sharing such plans does far more harm than good. That depends, who are you sharing these plans with? If they are shared with customers who can point out flaws well in advance and might even be part of that process of completely overhauling long-term plans then it is probably in a company's best interest to share their plans. Honestly, if CCP worked with the exact same process they are using now, but just told all of us exactly what they are doing they would receive far less hate, and be forgiven when something takes longer than initially expected. My worry, and point is that CCP themselves don't know exactly where they want to be in the long-term and therefore are unable to tell us. |
Rogatien Merc
Red Star. EoN.
1391
|
Posted - 2013.10.04 17:25:00 -
[57] - Quote
Example Long-term goals that we know exist:
- Create a meaningful, complex, compelling, and enjoyable gameplay experience centered on FPS mercenary ground combat in the New Eden Universe
- Tie this ground combat in meaningful ways to EvE whereby players in each branch of the universe can interact with the other.
- Create an integrated economy between Dust and EvE with as little NPC market activity interaction as possible.
- Generate revenue through microtransactions in a F2P environment in ways that are in-line with company values (i.e. do not alienate large portions of the playerbase through P2W)
Example short term goals that we know exist:
- Balance vehicles and AV weaponry
- Improve the NPE
- Complete the racial suit and weaponry inventory
- Improve core gameplay mechanics and system performance
- Make Faction Warfare a more meaningful experience
..... the short term goals are in line with the long term goals. I'm sure CCP has much more detailed lists, feature by feature. Community portals are monitored for issues, bugs, and feature requests and feedback. These items are brought into the design process and integrated, shelved, or executed based on aforementioned plans, priorities, and development capacity.
The community team attempts to work expectation management into the community, but threads like these show that is sometimes a lost cause - everybody wants everything right now. |
Canari Elphus
Pro Hic Immortalis
557
|
Posted - 2013.10.04 17:39:00 -
[58] - Quote
Rogatien Merc wrote:Canari Elphus wrote:Plans are a lot different than visions are. The world is littered with Trade Shows where companies show off products that give a vision of where the company is heading without a detailed roadmap.
Look at the auto industry. If you go to one of the large auto shows, they are filled with concept cars that will never get made. They are not roadmaps saying that "we will have this in two years" but they show off technology and styling that the company is aiming for. It gives people a glimpse into the possible future and gets them excited for things to come. Ok. Anyway, the disconnect is that people are evaluating CCP's internal processes based on extremely circumstantial data; the implication that no one at CCP has an MBA is... well, actually exactly what I expect to see on a forum on the internet.
My comments are purely based on what my observations are as a customer.
As a customer: I have no clue what direction the evolution of this game is taking. More FPS? RPG? MMO? I have no clue what EVE interaction is supposed to look like I have no clue what the roles of mercs will be outside of the battlefield
Because I dont have a vision of where this is going, I have to base my decision to stay on what is right in front of me. Thus, I am less inclined to stick around if I dont like what that is. |
InsidiousN
KILL-EM-QUICK RISE of LEGION
155
|
Posted - 2013.10.04 17:45:00 -
[59] - Quote
Rogatien Merc wrote:Example Long-term goals that we know exist:
- Create a meaningful, complex, compelling, and enjoyable gameplay experience centered on FPS mercenary ground combat in the New Eden Universe
- Tie this ground combat in meaningful ways to EvE whereby players in each branch of the universe can interact with the other.
- Create an integrated economy between Dust and EvE with as little NPC market activity interaction as possible.
- Generate revenue through microtransactions in a F2P environment in ways that are in-line with company values (i.e. do not alienate large portions of the playerbase through P2W)
Example short term goals that we know exist:
- Balance vehicles and AV weaponry
- Improve the NPE
- Complete the racial suit and weaponry inventory
- Improve core gameplay mechanics and system performance
- Make Faction Warfare a more meaningful experience
..... the short term goals are in line with the long term goals. I'm sure CCP has much more detailed lists, feature by feature. Community portals are monitored for issues, bugs, and feature requests and feedback. These items are brought into the design process and integrated, shelved, or executed based on aforementioned plans, priorities, and development capacity.
The community team attempts to work expectation management into the community, but threads like these show that is sometimes a lost cause - everybody wants everything right now. Goals are different from plans.
-Define meaningful, complex, compelling, and enjoyable gameplay.
-Define what constitutes a meaningful tie to EVE, and interactaction in what ways?
-How much integration in the market economies is possible? How will we know when all possible integration is achieved?
-Define vehicle and AV weapon balance
-How much time and effort needs to be spent on improving the NPE? How important is the NPE to the overall plan and vision for this game?
-Define a complete set of racial suits.
-Define meaning in Faction War.
I do not expect any of this to have been done yesterday or even soon, but as you can clearly see without defined plans and proper expectations being set, then no one, including the people working on this game, know in what direction exist meaningful gameplay, or full market integration and therefore are unable to work towards it. |
Rogatien Merc
Red Star. EoN.
1391
|
Posted - 2013.10.04 17:51:00 -
[60] - Quote
Your contention seems to be that they do not have these plans and thus the game and company is doomed. My contention is that hey, maybe they do, but they don't share specific details publicly. Should they? That is another debate - on one hand like you said the community can provide input. On the other hand, they are under no obligation to do so and it can ultimately backfire and/or limit CCP's flexibility in the future. |
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