|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Rogatien Merc
Red Star. EoN.
1298
|
Posted - 2013.10.01 17:23:00 -
[1] - Quote
Non-troll honest question. Just looking for general things (CCP's ten words or less must, want, nice to have list) that will be worked on / iterated on for 1.6 now that vehicle and new infantry weapons have been pushed back. Something to do with FW? Something to do with economics? Inquiring minds want to know |
Rogatien Merc
Red Star. EoN.
1302
|
Posted - 2013.10.01 17:41:00 -
[2] - Quote
CCP's been farming troll tears for years. I think they can handle it. And they still actively communicate with the playerbase. Daily.
/me sets up lawn chair and pulls out binoculars to look for a blue-tag |
Rogatien Merc
Red Star. EoN.
1302
|
Posted - 2013.10.01 17:52:00 -
[3] - Quote
CCP FoxFour wrote:To be clear, since we are on the monthly (or roughly monthly anyways) release schedule we don't sit back 6 months in advance and plan what will be in each and every release.
I can't speak for every team on the project but at least for us here on True Grit we have a plan for the order in which we want to do things and we have an estimate as to how long each will take. So if someone in the company asks when feature X will be out we can say "about release Y." However in reality we work on features and then release them when they are done.
So when you ask what the purpose of the 1.6 release is, being honest, the purpose is to be a release that can carry the things that are done out. When we finish features we move them from our teams branch to the main DUST branch and they just go out with the next release.
TL;DR: 1.6, and all our monthly releases, serve the purpose of allow the devs to release whatever features/fixes/updates/etc. that are ready at that time. Actually a great response, thanks.
Wasn't sure if you guys knew which features were tentatively ready to be pushed into 1.6 so that's what I was sort of asking about, but if the answer is "dunno yet cuz we're working on it" then yeah, totally understandable. Thanks! |
Rogatien Merc
Red Star. EoN.
1302
|
Posted - 2013.10.01 17:54:00 -
[4] - Quote
Also, a lot of us understand it can be a pain in the ass on the dev side, but I think everyone really really likes the new monthly patch schedule compared to a 3- or 6-month patch schedule. |
Rogatien Merc
Red Star. EoN.
1387
|
Posted - 2013.10.04 15:59:00 -
[5] - Quote
InsidiousN wrote:And my point is that you need to know exactly where your destination city is, it's exact coordinates, latitude and longitude so you always know what direction in which to build your road. As well as know exactly what your detestation city looks like, right down to the placement of the lampposts, so you know when you've arrived in the correct one. At this point CCP knows nothing about where they hope to arrive in a year from now, 2 years from now, or 10 years from now, which means absolutely nothing guides the day-to-day operations of building their road. Errr.... that level of detail is not always achievable in any business. Especially development. "The plan never survives first contact..." applies in the business world as well. You have to juggle and negotiate and make compromises.
It is also presumptuous to assume that CCP does not internally have such goals. If you look at the fanfest presentation, they have actually been pretty consistently delivering on their bullet points: Scanning changes, Aim mechanic fixes, graphical improvements, etc.
Uprising release had enough hiccups that CCP had to re-work their short term goals and 'focus on the core' which has delayed other things on their 'must have' list. |
Rogatien Merc
Red Star. EoN.
1391
|
Posted - 2013.10.04 16:39:00 -
[6] - Quote
In this thread: We now prove our personal business acumen with crystal ball insights into CCP's internal processes based on the company's public statements department and personal experience with the end product.
Also, WRT derailing the conversation... 1) My thread 2) Not your thread 3) Ya'll derailed the thread, and snarky comments are more than welcome. |
Rogatien Merc
Red Star. EoN.
1391
|
Posted - 2013.10.04 17:00:00 -
[7] - Quote
Canari Elphus wrote:Plans are a lot different than visions are. The world is littered with Trade Shows where companies show off products that give a vision of where the company is heading without a detailed roadmap.
Look at the auto industry. If you go to one of the large auto shows, they are filled with concept cars that will never get made. They are not roadmaps saying that "we will have this in two years" but they show off technology and styling that the company is aiming for. It gives people a glimpse into the possible future and gets them excited for things to come. Ok.
Anyway, the disconnect is that people are evaluating CCP's internal processes based on extremely circumstantial data; the implication that no one at CCP has an MBA is... well, actually exactly what I expect to see on a forum on the internet. |
Rogatien Merc
Red Star. EoN.
1391
|
Posted - 2013.10.04 17:25:00 -
[8] - Quote
Example Long-term goals that we know exist:
- Create a meaningful, complex, compelling, and enjoyable gameplay experience centered on FPS mercenary ground combat in the New Eden Universe
- Tie this ground combat in meaningful ways to EvE whereby players in each branch of the universe can interact with the other.
- Create an integrated economy between Dust and EvE with as little NPC market activity interaction as possible.
- Generate revenue through microtransactions in a F2P environment in ways that are in-line with company values (i.e. do not alienate large portions of the playerbase through P2W)
Example short term goals that we know exist:
- Balance vehicles and AV weaponry
- Improve the NPE
- Complete the racial suit and weaponry inventory
- Improve core gameplay mechanics and system performance
- Make Faction Warfare a more meaningful experience
..... the short term goals are in line with the long term goals. I'm sure CCP has much more detailed lists, feature by feature. Community portals are monitored for issues, bugs, and feature requests and feedback. These items are brought into the design process and integrated, shelved, or executed based on aforementioned plans, priorities, and development capacity.
The community team attempts to work expectation management into the community, but threads like these show that is sometimes a lost cause - everybody wants everything right now. |
Rogatien Merc
Red Star. EoN.
1391
|
Posted - 2013.10.04 17:51:00 -
[9] - Quote
Your contention seems to be that they do not have these plans and thus the game and company is doomed. My contention is that hey, maybe they do, but they don't share specific details publicly. Should they? That is another debate - on one hand like you said the community can provide input. On the other hand, they are under no obligation to do so and it can ultimately backfire and/or limit CCP's flexibility in the future. |
Rogatien Merc
Red Star. EoN.
1392
|
Posted - 2013.10.04 18:29:00 -
[10] - Quote
People rage because they took "we would like to X" as a promise for "X" and when it is found to be not feasible or delayed for years, then it creates bitterness and ragequits.
Depending on the feature, public release could also be used by competitors with larger budgets and/or more available dev resources to "get there first" and undercut your market. |
|
Rogatien Merc
Red Star. EoN.
1393
|
Posted - 2013.10.04 18:42:00 -
[11] - Quote
Mortedeamor wrote:DUST Fiend wrote:HowDidThatTaste wrote:just make sure to buy lots of Omega boosters Don't worry, we promise DUST isn't P2W. Hold on, we have to release 16 different AUR packages before we can fix that bug. yeah seems like they do more work on aur gear and aur sales than the game itself cuz that's ... how they pay... for the game maybe?
also, "they" is likely mostly marketing guys who wouldn't be much help doing the game design / coding anyway. i mean seriously, they don't even design new fits for these packages. |
|
|
|