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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3149
|
Posted - 2013.09.30 10:04:00 -
[1] - Quote
Well, most importantly because I'm already having to choose between food and paying for the normal boosters BUT
This item doesn't do anything but make all the pay-to-win arguments that much more powerful. It's reserved solely for the people who have the moola to drop on it and restricting the option only to those players. I know a player who still has Omega Passive Boosters in effect even today and is excited to see them going on sale again despite having such a large reserve already.
Now, it'd be one thing if Omega Boosters were reserved as part of a new player pack or for players who's account is <'x' days/weeks/months old. This would close the gap and largely the concern of new players having a hard time getting to a point where they'd be competitive against older players.
Just as well, it'd be more preferable if they were part of a return prize - log off for 60 days and recover some of the SP you missed out on that you normally would have obtained if you were active, but not as much as if you had. This would make a lot more sense than giving the players who didn't log in something the players who do don't have yet, or had no opportunity to obtain. In this case, they're still being rewarded far more for logging in.
Essentially what these items do is make it more rewarding for players who have money to play, rather than players who don't to have any reason to log-in in the first place. That seems counter productive if you want players to spend more money to reach a point of competitiveness FASTER or to catch up on an area they weren't on for. Further more, it's appealing to the -wrong kind of player-, we're trying to get more players in AND keep the ones we have, not just keep the ones we already have. |
fawkuima juggalo
Hollowed Kings
56
|
Posted - 2013.09.30 10:08:00 -
[2] - Quote
im sorry but please remove this post.... you will see why in like ten min on my new topic. |
JL3Eleven
PFB Pink Fluffy Bunnies
937
|
Posted - 2013.09.30 10:10:00 -
[3] - Quote
I understand your points but I'm ok with them because they cost a **** ton (36k Aur!!!) for only 12k SP per day difference. Think about it, they are paying $20 for 3 games worth of SP . |
ChromeBreaker
SVER True Blood Public Disorder.
1291
|
Posted - 2013.09.30 10:11:00 -
[4] - Quote
Im going to buy one and save it for open market ... bwa ha ha ha
im not really cos im cheep |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2345
|
Posted - 2013.09.30 10:13:00 -
[5] - Quote
I agree. 150% gain seems fair for a free to play game, however 200% gain definitely seems like too much and especially with the price point turns this game more into a pay-to-win game. I've never been a fan of Omegas and have made efforts to sway CCP against them, but at the end of the day they stand to make a lot of money these next two weeks, so eh.
To play devil's advocate, there comes a point where who can't really make your fit that much better than it already is, so all the guys with money trees buying dozens of Omegas are only gaining an advantage in versatility, but still have to choose only one fit at a time. In that sense I can sort of get behind this, so long as CCP takes this money and puts it right back into Dust.
Still, I'd rather Omegas not exist and I would be happy if this is the last time we see them. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1524
|
Posted - 2013.09.30 10:14:00 -
[6] - Quote
I never been a fan of ANY boosters...i think their are the lowest form of P2W, obvious " Pay us money!! Now !!" The reason why Pubstomping is a "Feature" in this game.
- Tired of getting Pubstomped by Protobears ? Buy 20 boosters to day and come back in few months.
Cosmetics will been a much more friendly option for a FPS game, even expansions for you quarters and things like that. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3152
|
Posted - 2013.09.30 10:15:00 -
[7] - Quote
JL3Eleven wrote:I understand your points but I'm ok with them because they cost a **** ton (36k Aur!!!) for only 12k SP per day difference. Think about it, they are paying $20 for 3 games worth of SP .
If you're trying to max everything out that's about 8 games of >1000 SP at the end of your Active Cap. That's almost 3 hours of extra grind-time.
But, if you're maxing out than you already have the Omega Passive Boosters and... Given that the Active Omega Boosters give you an additional 100% bonus to the cap... You're looking at a net loss of 107,300 SP (give or take) a week using the normal boosters. |
Michael Arck
Anubis Prime Syndicate
1307
|
Posted - 2013.09.30 10:15:00 -
[8] - Quote
Just like life, eh? Folks who got money can enjoy beautiful vacations on islands while the poor can only dream about those vacations. That's just how the cookie crumbles. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3152
|
Posted - 2013.09.30 10:18:00 -
[9] - Quote
Michael Arck wrote:Just like life, eh? Folks who got money can enjoy beautiful vacations on islands while the poor can only dream about those vacations. That's just how the cookie crumbles.
Hence why there is limited unemployment, scholarships and small business grants so that you can start your way to getting those beautiful vacations. Being poor is no excuse and I'd say my entire life is paramount to that - lived BENEATH the poverty bracket all of my life but I'm still here playing Dust 514 and Eve Online simultaneously. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2345
|
Posted - 2013.09.30 10:18:00 -
[10] - Quote
JL3Eleven wrote:I understand your points but I'm ok with them because they cost a **** ton (36k Aur!!!) for only 12k SP per day difference. Think about it, they are paying $20 for 3 games worth of SP . Isn't it a 30 day thing? And you're gaining 24k SP more per day than normal? So 30 x 24 = 720,000 SP. And 36k AUR equates to $18, so
$18 for 720,000 SP
If someone has money falling out their pockets and drops $90 on this for 5 of them, then they just bought themselves 3.6 million SP. |
|
JL3Eleven
PFB Pink Fluffy Bunnies
937
|
Posted - 2013.09.30 10:19:00 -
[11] - Quote
Aeon Amadi wrote:JL3Eleven wrote:I understand your points but I'm ok with them because they cost a **** ton (36k Aur!!!) for only 12k SP per day difference. Think about it, they are paying $20 for 3 games worth of SP . If you're trying to max everything out that's about 8 games of >1000 SP at the end of your Active Cap. That's almost 3 hours of extra grind-time. But, if you're maxing out than you already have the Omega Passive Boosters and... Given that the Active Omega Boosters give you an additional 100% bonus to the cap... You're looking at a net loss of 107,300 SP (give or take) a week using the normal boosters.
So how much SP could you earn per week if you ran both Omega's and capped out with the activity bonus? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3154
|
Posted - 2013.09.30 10:21:00 -
[12] - Quote
JL3Eleven wrote:Aeon Amadi wrote:JL3Eleven wrote:I understand your points but I'm ok with them because they cost a **** ton (36k Aur!!!) for only 12k SP per day difference. Think about it, they are paying $20 for 3 games worth of SP . If you're trying to max everything out that's about 8 games of >1000 SP at the end of your Active Cap. That's almost 3 hours of extra grind-time. But, if you're maxing out than you already have the Omega Passive Boosters and... Given that the Active Omega Boosters give you an additional 100% bonus to the cap... You're looking at a net loss of 107,300 SP (give or take) a week using the normal boosters. So how much SP could you earn per week if you ran both Omega's and capped out with the activity bonus?
Pff, I think around 150,000 SP a week more. That doesn't sound like much but compare it over a year and it gets pretty ridiculous.
Here's a graph I made a few weeks ago with normal boosters to show the disparity:
http://i.imgur.com/EV5daef.png |
JL3Eleven
PFB Pink Fluffy Bunnies
937
|
Posted - 2013.09.30 10:23:00 -
[13] - Quote
Aero Yassavi wrote:JL3Eleven wrote:I understand your points but I'm ok with them because they cost a **** ton (36k Aur!!!) for only 12k SP per day difference. Think about it, they are paying $20 for 3 games worth of SP . Isn't it a 30 day thing? And you're gaining 24k SP more per day than normal? So 30 x 24 = 720,000 SP. And 36k AUR equates to $18, so $18 for 720,000 SP If someone has money falling out their pockets and drops $90 on this for 5 of them, then they just bought themselves 3.6 million SP.
The Omega gives you 48K SP per day. Regular boosters give you 36k SP per day. No boosters just passive is 24k SP per day.
30 days X 12k SP (the diff. between the Reg and Omega) = 360,000 SP over a month. |
Macchi00
Famous.OTF Only The Famous
19
|
Posted - 2013.09.30 10:25:00 -
[14] - Quote
Aeon Amadi wrote:Well, most importantly because I'm already having to choose between food and paying for the normal boosters BUT
This item doesn't do anything but make all the pay-to-win arguments that much more powerful. It's reserved solely for the people who have the moola to drop on it and restricting the option only to those players. I know a player who still has Omega Passive Boosters in effect even today and is excited to see them going on sale again despite having such a large reserve already.
Now, it'd be one thing if Omega Boosters were reserved as part of a new player pack or for players who's account is <'x' days/weeks/months old. This would close the gap and largely the concern of new players having a hard time getting to a point where they'd be competitive against older players.
Just as well, it'd be more preferable if they were part of a return prize - log off for 60 days and recover some of the SP you missed out on that you normally would have obtained if you were active, but not as much as if you had. This would make a lot more sense than giving the players who didn't log in something the players who do don't have yet, or had no opportunity to obtain. In this case, they're still being rewarded far more for logging in.
Essentially what these items do is make it more rewarding for players who have money to play, rather than players who don't to have any reason to log-in in the first place. That seems counter productive if you want players to spend more money to reach a point of competitiveness FASTER or to catch up on an area they weren't on for. Further more, it's appealing to the -wrong kind of player-, we're trying to get more players in AND keep the ones we have, not just keep the ones we already have. I agree. I'm afraid the DUST criterion would be P2W. So I do not buy the omega. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2346
|
Posted - 2013.09.30 10:27:00 -
[15] - Quote
JL3Eleven wrote:Aero Yassavi wrote:JL3Eleven wrote:I understand your points but I'm ok with them because they cost a **** ton (36k Aur!!!) for only 12k SP per day difference. Think about it, they are paying $20 for 3 games worth of SP . Isn't it a 30 day thing? And you're gaining 24k SP more per day than normal? So 30 x 24 = 720,000 SP. And 36k AUR equates to $18, so $18 for 720,000 SP If someone has money falling out their pockets and drops $90 on this for 5 of them, then they just bought themselves 3.6 million SP. The Omega gives you 48K SP per day. Regular boosters give you 36k SP per day. No boosters just passive is 24k SP per day. 30 days X 12k SP (the diff. between the Reg and Omega) = 360,000 SP over a month. I'm not making the comparison of one booster to another though. I thought the point of this thread was to discuss if Omegas were pay-to-win or not, and in that regard you have to compare it to the guy who plays for free.
|
Banning Hammer
Tal-Romon Legion Amarr Empire
1524
|
Posted - 2013.09.30 10:28:00 -
[16] - Quote
Aeon Amadi wrote:JL3Eleven wrote:Aeon Amadi wrote:JL3Eleven wrote:I understand your points but I'm ok with them because they cost a **** ton (36k Aur!!!) for only 12k SP per day difference. Think about it, they are paying $20 for 3 games worth of SP . If you're trying to max everything out that's about 8 games of >1000 SP at the end of your Active Cap. That's almost 3 hours of extra grind-time. But, if you're maxing out than you already have the Omega Passive Boosters and... Given that the Active Omega Boosters give you an additional 100% bonus to the cap... You're looking at a net loss of 107,300 SP (give or take) a week using the normal boosters. So how much SP could you earn per week if you ran both Omega's and capped out with the activity bonus? Pff, I think around 150,000 SP a week more. That doesn't sound like much but compare it over a year and it gets pretty ridiculous. Here's a graph I made a few weeks ago with normal boosters to show the disparity: http://i.imgur.com/EV5daef.png
Yeah, that is the gap i been talking about ..and that is assuming that both players started playing the same day. Can you make a graph that compares the SP gap from a new player ( Lets say to day ), to a vet player 6 months from now ? You'll see that that gap will totally ridiculous. |
Heinrich Jagerblitzen
D3LTA FORC3
877
|
Posted - 2013.09.30 10:28:00 -
[17] - Quote
I couldn't agree more, I am deeply unhappy with Omega boosters in their current form.
Selling them as a special promotion here and there only favors the players with the most liquid RL cash in one place at one time to stock them heavily. I think selling Omega boosters on a continuous basis to new players and those who have been away from the game is an extremely elegant solution that not only provides CCP with an ongoing revenue source, but also serves to welcome players back into the community and help them catch up on the progress they've missed.
This concept is tried-and-true in a lot of MMO's, though not with a monetization attached. Log out in a tavern or inn, and you gain an experience bonus when you next log in. Omega boosters could easily be tuned so that they don't allow a player to completely make up for lost time, but get pretty damn close - and presumably they would have been using boosters during that time anyways. This justifies a higher RL money cost, and justifies the higher SP gain as well.
The CPM is in the process of trying to secure a meeting with the Marketing dept so we can discuss Omega boosters (and several other issues as well), if others of you have strong feelings, we'd love to know how you feel about any and all things related to Dust514's monetization. Get in touch with us through the usual channels. |
JL3Eleven
PFB Pink Fluffy Bunnies
937
|
Posted - 2013.09.30 10:34:00 -
[18] - Quote
Aero Yassavi wrote:JL3Eleven wrote:Aero Yassavi wrote:JL3Eleven wrote:I understand your points but I'm ok with them because they cost a **** ton (36k Aur!!!) for only 12k SP per day difference. Think about it, they are paying $20 for 3 games worth of SP . Isn't it a 30 day thing? And you're gaining 24k SP more per day than normal? So 30 x 24 = 720,000 SP. And 36k AUR equates to $18, so $18 for 720,000 SP If someone has money falling out their pockets and drops $90 on this for 5 of them, then they just bought themselves 3.6 million SP. The Omega gives you 48K SP per day. Regular boosters give you 36k SP per day. No boosters just passive is 24k SP per day. 30 days X 12k SP (the diff. between the Reg and Omega) = 360,000 SP over a month. I'm not making the comparison of one booster to another though. I thought the point of this thread was to discuss if Omegas were pay-to-win or not, and in that regard you have to compare it to the guy who plays for free.
Ok gotcha. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3154
|
Posted - 2013.09.30 10:37:00 -
[19] - Quote
Banning Hammer wrote:Aeon Amadi wrote:JL3Eleven wrote:Aeon Amadi wrote:JL3Eleven wrote:I understand your points but I'm ok with them because they cost a **** ton (36k Aur!!!) for only 12k SP per day difference. Think about it, they are paying $20 for 3 games worth of SP . If you're trying to max everything out that's about 8 games of >1000 SP at the end of your Active Cap. That's almost 3 hours of extra grind-time. But, if you're maxing out than you already have the Omega Passive Boosters and... Given that the Active Omega Boosters give you an additional 100% bonus to the cap... You're looking at a net loss of 107,300 SP (give or take) a week using the normal boosters. So how much SP could you earn per week if you ran both Omega's and capped out with the activity bonus? Pff, I think around 150,000 SP a week more. That doesn't sound like much but compare it over a year and it gets pretty ridiculous. Here's a graph I made a few weeks ago with normal boosters to show the disparity: http://i.imgur.com/EV5daef.png Yeah, that is the gap i been talking about ..and that is assuming that both players started playing the same day. Can you make a graph that compares the SP gap from a new player ( Lets say to day ), to a vet player 6 months from now ? You'll see that that gap will totally ridiculous.
Probably will after I make a graph showing the disparity between Omega, Normal Boosted and Non-Boosted over the course of 6 months. I need to get around to making more of these graphs and adding them to my blog but honestly I've been spending so much time studying I've been forgetting and making some rather critical errors (most paramount was my ill-conceived assumptions on active scanners).
|
Mortedeamor
Internal Rebellion
301
|
Posted - 2013.09.30 10:57:00 -
[20] - Quote
my boosters havnt run out yet ..but lets here for an affordable restock GG ccp
|
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Marston VC
SVER True Blood Public Disorder.
1017
|
Posted - 2013.09.30 11:04:00 -
[21] - Quote
Aeon Amadi wrote:Well, most importantly because I'm already having to choose between food and paying for the normal boosters BUT
This item doesn't do anything but make all the pay-to-win arguments that much more powerful. It's reserved solely for the people who have the moola to drop on it and restricting the option only to those players. I know a player who still has Omega Passive Boosters in effect even today and is excited to see them going on sale again despite having such a large reserve already.
Now, it'd be one thing if Omega Boosters were reserved as part of a new player pack or for players who's account is <'x' days/weeks/months old. This would close the gap and largely the concern of new players having a hard time getting to a point where they'd be competitive against older players.
Just as well, it'd be more preferable if they were part of a return prize - log off for 60 days and recover some of the SP you missed out on that you normally would have obtained if you were active, but not as much as if you had. This would make a lot more sense than giving the players who didn't log in something the players who do don't have yet, or had no opportunity to obtain. In this case, they're still being rewarded far more for logging in.
Essentially what these items do is make it more rewarding for players who have money to play, rather than players who don't to have any reason to log-in in the first place. That seems counter productive if you want players to spend more money to reach a point of competitiveness FASTER or to catch up on an area they weren't on for. Further more, it's appealing to the -wrong kind of player-, we're trying to get more players in AND keep the ones we have, not just keep the ones we already have.
I don't trust anyone who has trouble deciding between feeding themselves and buying aurum...... |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3156
|
Posted - 2013.09.30 11:09:00 -
[22] - Quote
Marston VC wrote:Aeon Amadi wrote:Well, most importantly because I'm already having to choose between food and paying for the normal boosters BUT
This item doesn't do anything but make all the pay-to-win arguments that much more powerful. It's reserved solely for the people who have the moola to drop on it and restricting the option only to those players. I know a player who still has Omega Passive Boosters in effect even today and is excited to see them going on sale again despite having such a large reserve already.
Now, it'd be one thing if Omega Boosters were reserved as part of a new player pack or for players who's account is <'x' days/weeks/months old. This would close the gap and largely the concern of new players having a hard time getting to a point where they'd be competitive against older players.
Just as well, it'd be more preferable if they were part of a return prize - log off for 60 days and recover some of the SP you missed out on that you normally would have obtained if you were active, but not as much as if you had. This would make a lot more sense than giving the players who didn't log in something the players who do don't have yet, or had no opportunity to obtain. In this case, they're still being rewarded far more for logging in.
Essentially what these items do is make it more rewarding for players who have money to play, rather than players who don't to have any reason to log-in in the first place. That seems counter productive if you want players to spend more money to reach a point of competitiveness FASTER or to catch up on an area they weren't on for. Further more, it's appealing to the -wrong kind of player-, we're trying to get more players in AND keep the ones we have, not just keep the ones we already have. I don't trust anyone who has trouble deciding between feeding themselves and buying aurum......
Believe it or not, gaming + cigarettes is an amazing way to kill the hunger drive. I've embedded it in my mind that when I game, I don't eat, so it's sort of a subconscious thing now.
One day of food or one week of hunger killer? I think the choice is obvious. |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
99
|
Posted - 2013.09.30 11:13:00 -
[23] - Quote
Aeon Amadi wrote:Well, most importantly because I'm already having to choose between food and paying for the normal boosters BUT
This item doesn't do anything but make all the pay-to-win arguments that much more powerful. It's reserved solely for the people who have the moola to drop on it and restricting the option only to those players. I know a player who still has Omega Passive Boosters in effect even today and is excited to see them going on sale again despite having such a large reserve already.
Now, it'd be one thing if Omega Boosters were reserved as part of a new player pack or for players who's account is <'x' days/weeks/months old. This would close the gap and largely the concern of new players having a hard time getting to a point where they'd be competitive against older players.
Just as well, it'd be more preferable if they were part of a return prize - log off for 60 days and recover some of the SP you missed out on that you normally would have obtained if you were active, but not as much as if you had. This would make a lot more sense than giving the players who didn't log in something the players who do don't have yet, or had no opportunity to obtain. In this case, they're still being rewarded far more for logging in.
Essentially what these items do is make it more rewarding for players who have money to play, rather than players who don't to have any reason to log-in in the first place. That seems counter productive if you want players to spend more money to reach a point of competitiveness FASTER or to catch up on an area they weren't on for. Further more, it's appealing to the -wrong kind of player-, we're trying to get more players in AND keep the ones we have, not just keep the ones we already have.
Hmmm. Here's what people are willing to pay for in free-to-play games, in order of popularity (number 1 and 2 is vastly more popular than number 3):
1.
- Better in-game items (Dust equivalent would be for example better weapons available for AUR only)
- Convenience/time-savers (Dust equivalent would be boosters and AUR items that provide early access before reaching the skill level needed for their ISK equivalents)
- Play time/energy mechanics (No Dust equivalent)
- Cosmetic items (Dust equivalent is vanity dropsuits etc)
I think most people would agree that we want to see as little as possible of number 1 - the most clear cut pay-to-win of them all.
Number 3 is irrelevant in a Dust context, since we can play as much as we like outside of the daily downtime.
Number 4 is - in most games that aren't entirely centered around aesthetics (like dress-up games for girls etc) - at best a tiny supplement to the total income stream of a typical free-to-play game. Not at all enough to finance neither development nor maintenance of the game.
That leaves number 2 to generate income for Dust development. The AUR items are consumables - once you've spent them, they are of no lasting value. The boosters provide you with lasting value in the form of SP and therefore skill upgrades. Stuff that provides lasting value to players are far more likely to get players to open their wallets than consumables. Ie: boosters are almost certainly the best source of income for Dust. Which means they have to stay. No/low income, no game.
Now, the Omega boosters specifically are a somewhat more powerful version of something else (normal boosters), at an added cost. They make for more time saved, by providing access to more SP with less grinding. You could conceivably grind to earn the same amount of extra SP (even with the weekly SP cap), which means it's not pay-to-win, but pay-for-convenience or pay-to-spend-less-time.
They're a popular and requested item, so people will pay for them, providing CCP with funds for further development of the game.
By your own statement, you can't afford Omega boosters. The way I see it, their existence is still to your benefit. They let players with more money and/or less patience than you pay to give you an improved game. It comes at the cost of you trailing slightly behind in passive SP gain, but it's really not that big a difference considering the overall advantages to both you, players in general and the game itself.
TL;DR: Boosters are necessary to fund long-term Dust development, Omega boosters are better at doing so than regular boosters. Omega boosters provide advantages to both the players that buy them and those who don't. |
Piraten Hovnoret
No Tax Scrubs
112
|
Posted - 2013.09.30 11:14:00 -
[24] - Quote
Michael Arck wrote:Just like life, eh? Folks who got money can enjoy beautiful vacations on islands while the poor can only dream about those vacations. That's just how the cookie crumbles.
I own a Island, that i live on =ƒÿë
Going to buy 20-30 of the new omega. Wy? Just because I can =ƒÿ¥
|
Marston VC
SVER True Blood Public Disorder.
1017
|
Posted - 2013.09.30 11:14:00 -
[25] - Quote
Aeon Amadi wrote:Marston VC wrote:Aeon Amadi wrote:Well, most importantly because I'm already having to choose between food and paying for the normal boosters BUT
This item doesn't do anything but make all the pay-to-win arguments that much more powerful. It's reserved solely for the people who have the moola to drop on it and restricting the option only to those players. I know a player who still has Omega Passive Boosters in effect even today and is excited to see them going on sale again despite having such a large reserve already.
Now, it'd be one thing if Omega Boosters were reserved as part of a new player pack or for players who's account is <'x' days/weeks/months old. This would close the gap and largely the concern of new players having a hard time getting to a point where they'd be competitive against older players.
Just as well, it'd be more preferable if they were part of a return prize - log off for 60 days and recover some of the SP you missed out on that you normally would have obtained if you were active, but not as much as if you had. This would make a lot more sense than giving the players who didn't log in something the players who do don't have yet, or had no opportunity to obtain. In this case, they're still being rewarded far more for logging in.
Essentially what these items do is make it more rewarding for players who have money to play, rather than players who don't to have any reason to log-in in the first place. That seems counter productive if you want players to spend more money to reach a point of competitiveness FASTER or to catch up on an area they weren't on for. Further more, it's appealing to the -wrong kind of player-, we're trying to get more players in AND keep the ones we have, not just keep the ones we already have. I don't trust anyone who has trouble deciding between feeding themselves and buying aurum...... Believe it or not, gaming + cigarettes is an amazing way to kill the hunger drive. I've embedded it in my mind that when I game, I don't eat, so it's sort of a subconscious thing now. One day of food or one week of hunger killer? I think the choice is obvious.
When im hungry I get food........ |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
99
|
Posted - 2013.09.30 11:19:00 -
[26] - Quote
Heinrich Jagerblitzen wrote:I couldn't agree more, I am deeply unhappy with Omega boosters in their current form. Selling them as a special promotion here and there only favors the players with the most liquid RL cash in one place at one time to stock them heavily. I think selling Omega boosters on a continuous basis to new players and those who have been away from the game is an extremely elegant solution that not only provides CCP with an ongoing revenue source, but also serves to welcome players back into the community and help them catch up on the progress they've missed. This concept is tried-and-true in a lot of MMO's, though not with a monetization attached. Log out in a tavern or inn, and you gain an experience bonus when you next log in. Omega boosters could easily be tuned so that they don't allow a player to completely make up for lost time, but get pretty damn close - and presumably they would have been using boosters during that time anyways. This justifies a higher RL money cost, and justifies the higher SP gain as well. The CPM is in the process of trying to secure a meeting with the Marketing dept so we can discuss Omega boosters (and several other issues as well), if others of you have strong feelings, we'd love to know how you feel about any and all things related to Dust514's monetization. Get in touch with us through the usual channels.
I don't have the particular numbers for Dust, of course, but a very effective technique for selling more of any item - whether in a game or not - is to create an air of exclusivity, by limiting availability (time-wise or number-of-sold-items-wise). It's not a given that CCP will get a better income by having Omega boosters available constantly. And better income for them will ultimately lead to a better game. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3158
|
Posted - 2013.09.30 11:28:00 -
[27] - Quote
Protected Void wrote:
TL;DR: Boosters are necessary to fund long-term Dust development, Omega boosters are better at doing so than regular boosters. Omega boosters provide advantages to both the players that buy them and those who don't.
There's an inherent problem with this stand point and that is:
It is NOT necessary.
The only thing necessary for long-term Dust development is money, Omega Boosters are not the sole proprietary method of creating revenue - in fact, considering their limited availability in a short time span at such a high price you're only creating a stop-gap method of creating value.
There are plenty of other things that could this money could be used for and I'm sure if marketing ever did the metrics on it they'd find that Aurum HAVs would be in high demand considering just how many we see on the field. So it's not like Cosmetics aren't a viable option, hell at least one player bought the Pyrus Dropsuit/Weapons pack otherwise we'd have never seen the screenshots of the green nova knives.
I'm sure Dust corporations would love to drop a pretty penny for the ability to have custom corp logos or some arbitrary thing. In-game corporation advertisements, color packs (like Warframe) for Dropsuits/weapons... even a few of my corporation members have hinted that they'd spend money for changes to their Mercenary Quarters. I'm pretty sure at least half of the player base would drop $50-100 on their own personal Exotic Dancer to go with their quarters.
Skill Spikes would be incredibly useful to new players, giving a temporary (one week/one month) access to skills you normally wouldn't have and they're even useful for PC players who would buy them solely for the ability to have Prototype Drop Uplinks just before a PC match while spending SP on other necessary improvements.
There's a hundred ways Marketing could make wiser decisions that have lasting value, Omega Boosters potentially being the worst outside of more powerful weapons than ISK variants (which we've already had enough of with the Contact Grenades). |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
100
|
Posted - 2013.09.30 11:50:00 -
[28] - Quote
Aeon Amadi wrote:Protected Void wrote:
TL;DR: Boosters are necessary to fund long-term Dust development, Omega boosters are better at doing so than regular boosters. Omega boosters provide advantages to both the players that buy them and those who don't.
There's an inherent problem with this stand point and that is: It is NOT necessary. The only thing necessary for long-term Dust development is money, Omega Boosters are not the sole proprietary method of creating revenue - in fact, considering their limited availability in a short time span at such a high price you're only creating a stop-gap method of creating value. There are plenty of other things that could this money could be used for and I'm sure if marketing ever did the metrics on it they'd find that Aurum HAVs would be in high demand considering just how many we see on the field. So it's not like Cosmetics aren't a viable option, hell at least one player bought the Pyrus Dropsuit/Weapons pack otherwise we'd have never seen the screenshots of the green nova knives. I'm sure Dust corporations would love to drop a pretty penny for the ability to have custom corp logos or some arbitrary thing. In-game corporation advertisements, color packs (like Warframe) for Dropsuits/weapons... even a few of my corporation members have hinted that they'd spend money for changes to their Mercenary Quarters. I'm pretty sure at least half of the player base would drop $50-100 on their own personal Exotic Dancer to go with their quarters. Skill Spikes would be incredibly useful to new players, giving a temporary (one week/one month) access to skills you normally wouldn't have and they're even useful for PC players who would buy them solely for the ability to have Prototype Drop Uplinks just before a PC match while spending SP on other necessary improvements. There's a hundred ways Marketing could make wiser decisions that have lasting value, Omega Boosters potentially being the worst outside of more powerful weapons than ISK variants (which we've already had enough of with the Contact Grenades).
Since you're quoting my TL;DR paragraph, I'm not sure you read my whole post? In any case, for clarification purposes: I'm not saying Omega boosters are the be-all and end-all of monetization. I tried reasoning my way to why they might be a very good way to get a good chunk of income every now and then. I based my reasoning on what I know about F2P game statistics from attending a large number of game business conference talks specifically about the monetization of F2P games.
I'm sure there are plenty of good monetization avenues, but general F2P statistics makes a quite convincing case for items that fit the profile of boosters. The exacts stats for Dust are of course only available to CCP, so neither me nor you are in a position to make blanket statements about one way of monetization being far better or inferior to another in this particular game. Chances are CCP is trying different stuff to see what works best. If we keep seeing Omega booster promotions like the ones we've had so far, chances are they're a good income source. If not, they're probably not.
In any case, the difference between normal and Omega boosters aren't big enough to make a big stink about. I'm not exactly rich myself, and have at times gone several months without any boosters at all, while other players obviously had them. That's fine with me. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3160
|
Posted - 2013.09.30 12:02:00 -
[29] - Quote
Protected Void wrote:Aeon Amadi wrote:Protected Void wrote:
TL;DR: Boosters are necessary to fund long-term Dust development, Omega boosters are better at doing so than regular boosters. Omega boosters provide advantages to both the players that buy them and those who don't.
There's an inherent problem with this stand point and that is: It is NOT necessary. The only thing necessary for long-term Dust development is money, Omega Boosters are not the sole proprietary method of creating revenue - in fact, considering their limited availability in a short time span at such a high price you're only creating a stop-gap method of creating value. There are plenty of other things that could this money could be used for and I'm sure if marketing ever did the metrics on it they'd find that Aurum HAVs would be in high demand considering just how many we see on the field. So it's not like Cosmetics aren't a viable option, hell at least one player bought the Pyrus Dropsuit/Weapons pack otherwise we'd have never seen the screenshots of the green nova knives. I'm sure Dust corporations would love to drop a pretty penny for the ability to have custom corp logos or some arbitrary thing. In-game corporation advertisements, color packs (like Warframe) for Dropsuits/weapons... even a few of my corporation members have hinted that they'd spend money for changes to their Mercenary Quarters. I'm pretty sure at least half of the player base would drop $50-100 on their own personal Exotic Dancer to go with their quarters. Skill Spikes would be incredibly useful to new players, giving a temporary (one week/one month) access to skills you normally wouldn't have and they're even useful for PC players who would buy them solely for the ability to have Prototype Drop Uplinks just before a PC match while spending SP on other necessary improvements. There's a hundred ways Marketing could make wiser decisions that have lasting value, Omega Boosters potentially being the worst outside of more powerful weapons than ISK variants (which we've already had enough of with the Contact Grenades). Since you're quoting my TL;DR paragraph, I'm not sure you read my whole post? In any case, for clarification purposes: I'm not saying Omega boosters are the be-all and end-all of monetization. I tried reasoning my way to why they might be a very good way to get a good chunk of income every now and then. I based my reasoning on what I know about F2P game statistics from attending a large number of game business conference talks specifically about the monetization of F2P games. I'm sure there are plenty of good monetization avenues, but general F2P statistics makes a quite convincing case for items that fit the profile of boosters. The exacts stats for Dust are of course only available to CCP, so neither me nor you are in a position to make blanket statements about one way of monetization being far better or inferior to another in this particular game. Chances are CCP is trying different stuff to see what works best. If we keep seeing Omega booster promotions like the ones we've had so far, chances are they're a good income source. If not, they're probably not. In any case, the difference between normal and Omega boosters aren't big enough to make a big stink about. I'm not exactly rich myself, and have at times gone several months without any boosters at all, while other players obviously had them. That's fine with me.
I did read all of your post, I just felt that the last bit was particularly important to note. As I am doing here as well.
There is a -HUGE- difference in the long term. From Passive SP alone there's a difference of 672,000 SP -per month- disparity. That is an insanely high difference when you compare the time it takes for a new player to gain the skills he needs to be competitive with older players and being as there is no limitation for new players specifically to purchase it, the disparity is only further increased for the older players who have money.
The only limitation to this is the fact that you can't go higher than level 5 in a particular skill.
Just because it works and it makes CCP money does not mean that it isn't impacting the game in a negative way. F2P statistics aren't usually used in competitive games like Dust 514 where the entire point is kill other players. The only other games that I can think of that have these features are probably Battlefield: Play-4-Free which is largely considered an abomination and Combat Arms which was terrible in it's own right.
Games that are F2P that have things like these Omega Boosters are usually co-operative MMOs where the entire premise is the guild up with your buddies and raid the same thing over and over again. S'why Tera has account-mounts for $30, because they're useful to you and don't affect anyone else.
Again, wiser marketing choices that don't interfere with actual game play - or do so in a creative way that benefits new players, or brings back older players who no longer play the game. The justification of 'monetary gain' is the reason free-to-play games fail.
|
CommanderBolt
A.N.O.N.Y.M.O.U.S.
333
|
Posted - 2013.09.30 12:19:00 -
[30] - Quote
Heinrich Jagerblitzen wrote:I couldn't agree more, I am deeply unhappy with Omega boosters in their current form. Selling them as a special promotion here and there only favors the players with the most liquid RL cash in one place at one time to stock them heavily. I think selling Omega boosters on a continuous basis to new players and those who have been away from the game is an extremely elegant solution that not only provides CCP with an ongoing revenue source, but also serves to welcome players back into the community and help them catch up on the progress they've missed. This concept is tried-and-true in a lot of MMO's, though not with a monetization attached. Log out in a tavern or inn, and you gain an experience bonus when you next log in. Omega boosters could easily be tuned so that they don't allow a player to completely make up for lost time, but get pretty damn close - and presumably they would have been using boosters during that time anyways. This justifies a higher RL money cost, and justifies the higher SP gain as well. The CPM is in the process of trying to secure a meeting with the Marketing dept so we can discuss Omega boosters (and several other issues as well), if others of you have strong feelings, we'd love to know how you feel about any and all things related to Dust514's monetization. Get in touch with us through the usual channels.
Something you dont like and you come crawling out of the woodwork, fascinating. You should be happy CCP has a chance to gain some added revenue.
|
|
Rogue Saint
Science For Death The Shadow Eclipse
257
|
Posted - 2013.09.30 12:37:00 -
[31] - Quote
65K for a 30d passive! Bit steep CCP! |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3162
|
Posted - 2013.09.30 12:37:00 -
[32] - Quote
CommanderBolt wrote:Heinrich Jagerblitzen wrote:I couldn't agree more, I am deeply unhappy with Omega boosters in their current form. Selling them as a special promotion here and there only favors the players with the most liquid RL cash in one place at one time to stock them heavily. I think selling Omega boosters on a continuous basis to new players and those who have been away from the game is an extremely elegant solution that not only provides CCP with an ongoing revenue source, but also serves to welcome players back into the community and help them catch up on the progress they've missed. This concept is tried-and-true in a lot of MMO's, though not with a monetization attached. Log out in a tavern or inn, and you gain an experience bonus when you next log in. Omega boosters could easily be tuned so that they don't allow a player to completely make up for lost time, but get pretty damn close - and presumably they would have been using boosters during that time anyways. This justifies a higher RL money cost, and justifies the higher SP gain as well. The CPM is in the process of trying to secure a meeting with the Marketing dept so we can discuss Omega boosters (and several other issues as well), if others of you have strong feelings, we'd love to know how you feel about any and all things related to Dust514's monetization. Get in touch with us through the usual channels. Something you dont like and you come crawling out of the woodwork, fascinating. You should be happy CCP has a chance to gain some added revenue.
You should try reading Hans' blog sometime before you make a ill-placed comment. Added revenue can be attained in better ways than destroying game balance. |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
101
|
Posted - 2013.09.30 12:52:00 -
[33] - Quote
Aeon Amadi wrote:There is a -HUGE- difference in the long term. From Passive SP alone there's a difference of 672,000 SP -per month- disparity. That is an insanely high difference when you compare the time it takes for a new player to gain the skills he needs to be competitive with older players and being as there is no limitation for new players specifically to purchase it, the disparity is only further increased for the older players who have money.
The only limitation to this is the fact that you can't go higher than level 5 in a particular skill.
Ok...since you're comparing no booster to Omega booster (rather than regular booster to Omega booster), what you have a problem with is boosters in general, and not Omega boosters in particular? In any case, though, newer players get a lot more bang for their buck when they buy a booster. They could, as an example, take their proficiency level in a weapon from nothing to level 3 or 4 (can't remember the exact numbers). A vet might be at proficiency level 4 already. Those 672000 extra SP are still 100000 or so short of prof. level 5. The new player gets an additional 9 or 12 percent extra damage in the same period that the vet gets closer to having another 3%.
Aeon Amadi wrote:Just because it works and it makes CCP money does not mean that it isn't impacting the game in a negative way. F2P statistics aren't usually used in competitive games like Dust 514 where the entire point is kill other players. The only other games that I can think of that have these features are probably Battlefield: Play-4-Free which is largely considered an abomination and Combat Arms which was terrible in it's own right.
On console, sure. There have been so few F2P titles on console that no-one really knows how and if it can work. On other platforms, there's a lot of stats to pull from. League of Legends, for example, is a hugely successful F2P game very much about killing other players. I haven't played it enough to comment on any specifics regarding the monetization, though.
Aeon Amadi wrote:Again, wiser marketing choices that don't interfere with actual game play - or do so in a creative way that benefits new players, or brings back older players who no longer play the game. The justification of 'monetary gain' is the reason free-to-play games fail.
No, the justification of exaggerated monetary gain is one reason F2P games fail. And a complete or total lack of monetary gain is another. The trick is finding the balance, which I'm sure is something CCP is working on all the time. |
Aaroniero d'Lioncourt
The Southern Legion The Umbra Combine
124
|
Posted - 2013.09.30 12:53:00 -
[34] - Quote
Marston VC wrote:Aeon Amadi wrote:Well, most importantly because I'm already having to choose between food and paying for the normal boosters BUT
This item doesn't do anything but make all the pay-to-win arguments that much more powerful. It's reserved solely for the people who have the moola to drop on it and restricting the option only to those players. I know a player who still has Omega Passive Boosters in effect even today and is excited to see them going on sale again despite having such a large reserve already.
Now, it'd be one thing if Omega Boosters were reserved as part of a new player pack or for players who's account is <'x' days/weeks/months old. This would close the gap and largely the concern of new players having a hard time getting to a point where they'd be competitive against older players.
Just as well, it'd be more preferable if they were part of a return prize - log off for 60 days and recover some of the SP you missed out on that you normally would have obtained if you were active, but not as much as if you had. This would make a lot more sense than giving the players who didn't log in something the players who do don't have yet, or had no opportunity to obtain. In this case, they're still being rewarded far more for logging in.
Essentially what these items do is make it more rewarding for players who have money to play, rather than players who don't to have any reason to log-in in the first place. That seems counter productive if you want players to spend more money to reach a point of competitiveness FASTER or to catch up on an area they weren't on for. Further more, it's appealing to the -wrong kind of player-, we're trying to get more players in AND keep the ones we have, not just keep the ones we already have. I don't trust anyone who has trouble deciding between feeding themselves and buying aurum......
I agree.. You couldn't have said it any better lolz |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3164
|
Posted - 2013.09.30 12:57:00 -
[35] - Quote
Protected Void wrote:Aeon Amadi wrote:There is a -HUGE- difference in the long term. From Passive SP alone there's a difference of 672,000 SP -per month- disparity. That is an insanely high difference when you compare the time it takes for a new player to gain the skills he needs to be competitive with older players and being as there is no limitation for new players specifically to purchase it, the disparity is only further increased for the older players who have money.
The only limitation to this is the fact that you can't go higher than level 5 in a particular skill. Ok...since you're comparing no booster to Omega booster (rather than regular booster to Omega booster), what you have a problem with is boosters in general, and not Omega boosters in particular? In any case, though, newer players get a lot more bang for their buck when they buy a booster. They could, as an example, take their proficiency level in a weapon from nothing to level 3 or 4 (can't remember the exact numbers). A vet might be at proficiency level 4 already. Those 672000 extra SP are still 100000 or so short of prof. level 5. The new player gets an additional 9 or 12 percent extra damage in the same period that the vet gets closer to having another 3%. Aeon Amadi wrote:Just because it works and it makes CCP money does not mean that it isn't impacting the game in a negative way. F2P statistics aren't usually used in competitive games like Dust 514 where the entire point is kill other players. The only other games that I can think of that have these features are probably Battlefield: Play-4-Free which is largely considered an abomination and Combat Arms which was terrible in it's own right. On console, sure. There have been so few F2P titles on console that no-one really knows how and if it can work. On other platforms, there's a lot of stats to pull from. League of Legends, for example, is a hugely successful F2P game very much about killing other players. I haven't played it enough to comment on any specifics regarding the monetization, though. Aeon Amadi wrote:Again, wiser marketing choices that don't interfere with actual game play - or do so in a creative way that benefits new players, or brings back older players who no longer play the game. The justification of 'monetary gain' is the reason free-to-play games fail. No, the justification of exaggerated monetary gain is one reason F2P games fail. And a complete or total lack of monetary gain is another. The trick is finding the balance, which I'm sure is something CCP is working on all the time.
You ignore the fact that League of Legends only has monetary option for cosmetic items and faster access to new characters - but those new characters are continuously rolled out so that new players who don't buy them can still try them out at some point. It has absolutely no impact on the game's balance what-so-ever, a player can be effective without ever spending money. Dust 514, on the other hand, you're not effective against the competition until you have certain skills allocated - especially the 'necessary' skills like Armor/Shield Upgrades which increase your base HP on ALL suits.
While you bring up good points on monetary gain, you're still ignoring the fact that it's creating disparity between those who pay and those who don't - which is bad, very bad.
I encourage you to look at this chart I've made: http://i.imgur.com/yFyqC0V.png |
2-Ton Twenty-One
Ancient Exiles
979
|
Posted - 2013.09.30 13:33:00 -
[36] - Quote
OP is ignorant, Money will always win in XP based grind games and any MMO. Even if there was 0 boosters, you could just pay someone in china to grind accounts for you for a few dollars a day every day, and sit back and reap the rewards. Same goes for power leveling in other MMO's or making cash in eve with botting or Chinese grinders. You could AFK or bot dust if you wanted to as well not be hard this game is just not worthwhile enough to have the demand that would create that market. As well as many other forms of boosting available.
I could come up with hundreds of ways to get a advantage over some legitimately playing scrub. And 99% of them are pretty easy to implement today and I know they all work.
And hell you could always work more if you wanted boosters. And if you picking between gaming and food, you have a problem, and I do not feel sorry for you at all.
Its like you want to get ahead but you don't want to admit you might have to pay to do it. or your gonna have to pay with your time either way its a you problem, and if you don't get it any F2P game uses these psychological tactics to get your money so get used to it. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3165
|
Posted - 2013.09.30 13:35:00 -
[37] - Quote
2-Ton Twenty-One wrote:OP is ignorant, Money will always win in XP based grind games and any MMO. Even if there was 0 boosters, you could just pay someone in china to grind accounts for you for a few dollars a day every day, and sit back and reap the rewards. Same goes for power leveling in other MMO's or making cash in eve with botting or Chinese grinders. You could AFK or bot dust if you wanted to as well not be hard this game is just not worthwhile enough to have the demand that would create that market. As well as many other forms of boosting available.
I could come up with hundreds of ways to get a advantage over some legitimately playing scrub. And 99% of them are pretty easy to implement today and I know they all work.
And hell you could always work more if you wanted boosters. And if you picking between gaming and food, you have a problem, and I do not feel sorry for you at all.
Its like you want to get ahead but you don't want to admit you might have to pay to do it. or your gonna have to pay with your time either way its a you problem, and if you don't get it any F2P game uses these psychological tactics to get your money so get used to it.
That was about the dumbest response I could have ever read. |
2-Ton Twenty-One
Ancient Exiles
979
|
Posted - 2013.09.30 13:38:00 -
[38] - Quote
Aeon Amadi wrote:Protected Void wrote:Aeon Amadi wrote:There is a -HUGE- difference in the long term. From Passive SP alone there's a difference of 672,000 SP -per month- disparity. That is an insanely high difference when you compare the time it takes for a new player to gain the skills he needs to be competitive with older players and being as there is no limitation for new players specifically to purchase it, the disparity is only further increased for the older players who have money.
The only limitation to this is the fact that you can't go higher than level 5 in a particular skill. Ok...since you're comparing no booster to Omega booster (rather than regular booster to Omega booster), what you have a problem with is boosters in general, and not Omega boosters in particular? In any case, though, newer players get a lot more bang for their buck when they buy a booster. They could, as an example, take their proficiency level in a weapon from nothing to level 3 or 4 (can't remember the exact numbers). A vet might be at proficiency level 4 already. Those 672000 extra SP are still 100000 or so short of prof. level 5. The new player gets an additional 9 or 12 percent extra damage in the same period that the vet gets closer to having another 3%. Aeon Amadi wrote:Just because it works and it makes CCP money does not mean that it isn't impacting the game in a negative way. F2P statistics aren't usually used in competitive games like Dust 514 where the entire point is kill other players. The only other games that I can think of that have these features are probably Battlefield: Play-4-Free which is largely considered an abomination and Combat Arms which was terrible in it's own right. On console, sure. There have been so few F2P titles on console that no-one really knows how and if it can work. On other platforms, there's a lot of stats to pull from. League of Legends, for example, is a hugely successful F2P game very much about killing other players. I haven't played it enough to comment on any specifics regarding the monetization, though. Aeon Amadi wrote:Again, wiser marketing choices that don't interfere with actual game play - or do so in a creative way that benefits new players, or brings back older players who no longer play the game. The justification of 'monetary gain' is the reason free-to-play games fail. No, the justification of exaggerated monetary gain is one reason F2P games fail. And a complete or total lack of monetary gain is another. The trick is finding the balance, which I'm sure is something CCP is working on all the time. You ignore the fact that League of Legends only has monetary option for cosmetic items and faster access to new characters - but those new characters are continuously rolled out so that new players who don't buy them can still try them out at some point. It has absolutely no impact on the game's balance what-so-ever, a player can be effective without ever spending money. Dust 514, on the other hand, you're not effective against the competition until you have certain skills allocated - especially the 'necessary' skills like Armor/Shield Upgrades which increase your base HP on ALL suits. While you bring up good points on monetary gain, you're still ignoring the fact that it's creating disparity between those who pay and those who don't - which is bad, very bad. I encourage you to look at this chart I've made: http://i.imgur.com/yFyqC0V.png
LOL is a not a MMORPG, its just a MMO it has 0 progression, from a MMO standpoint its a simulation. And money can still get you ahead in that game from the keyboard and mouse you use to all the other peripherals and the fact that if you wanted to play professionally you would have to buy chars anyway. There is even a player win % map that shows people who buy chars but play the same amount of hours as people who don't put any money into the game have much higher win percentages over the non buyers, simply from the fact that when you go through team selection being able to pick form a larger pool of familiar chars makes all the difference and can build much more competent teams. |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
101
|
Posted - 2013.09.30 13:39:00 -
[39] - Quote
Aeon Amadi wrote:Protected Void wrote:Aeon Amadi wrote:There is a -HUGE- difference in the long term. From Passive SP alone there's a difference of 672,000 SP -per month- disparity. That is an insanely high difference when you compare the time it takes for a new player to gain the skills he needs to be competitive with older players and being as there is no limitation for new players specifically to purchase it, the disparity is only further increased for the older players who have money.
The only limitation to this is the fact that you can't go higher than level 5 in a particular skill. Ok...since you're comparing no booster to Omega booster (rather than regular booster to Omega booster), what you have a problem with is boosters in general, and not Omega boosters in particular? In any case, though, newer players get a lot more bang for their buck when they buy a booster. They could, as an example, take their proficiency level in a weapon from nothing to level 3 or 4 (can't remember the exact numbers). A vet might be at proficiency level 4 already. Those 672000 extra SP are still 100000 or so short of prof. level 5. The new player gets an additional 9 or 12 percent extra damage in the same period that the vet gets closer to having another 3%. Aeon Amadi wrote:Just because it works and it makes CCP money does not mean that it isn't impacting the game in a negative way. F2P statistics aren't usually used in competitive games like Dust 514 where the entire point is kill other players. The only other games that I can think of that have these features are probably Battlefield: Play-4-Free which is largely considered an abomination and Combat Arms which was terrible in it's own right. On console, sure. There have been so few F2P titles on console that no-one really knows how and if it can work. On other platforms, there's a lot of stats to pull from. League of Legends, for example, is a hugely successful F2P game very much about killing other players. I haven't played it enough to comment on any specifics regarding the monetization, though. Aeon Amadi wrote:Again, wiser marketing choices that don't interfere with actual game play - or do so in a creative way that benefits new players, or brings back older players who no longer play the game. The justification of 'monetary gain' is the reason free-to-play games fail. No, the justification of exaggerated monetary gain is one reason F2P games fail. And a complete or total lack of monetary gain is another. The trick is finding the balance, which I'm sure is something CCP is working on all the time. You ignore the fact that League of Legends only has monetary option for cosmetic items and faster access to new characters - but those new characters are continuously rolled out so that new players who don't buy them can still try them out at some point. It has absolutely no impact on the game's balance what-so-ever, a player can be effective without ever spending money. Dust 514, on the other hand, you're not effective against the competition until you have certain skills allocated - especially the 'necessary' skills like Armor/Shield Upgrades which increase your base HP on ALL suits. While you bring up good points on monetary gain, you're still ignoring the fact that it's creating disparity between those who pay and those who don't - which is bad, very bad. I encourage you to look at this chart I've made: http://i.imgur.com/yFyqC0V.png
And that's exactly what the SP boosters provide: faster access to skills and equipment that all players can try out at some point. The basic difference is that the timescale in Dust is a lot bigger per incremental step, so the difference is more noticeable.
I have roughly 15 mill SP. I still have shield upgrades at level 2. The total EHP of my most-used fitting (about 30k ISK) is somewhere around 250. A typical KDR for me is still 15/2. I end up in the top 5 of the killboard more often than not. I don't do all that much worse in cheaper fittings, as long as I've made them to suit my playstyle.
The point of the above paragraph is not bragging. There are a whole bunch of players that are better than me. The point is rather that I've played the game a lot, and consequently have developed good knowledge of the maps, found a few good tactics and advantageous routes in maps etc. This helps me way more in doing well than my equipment, SP and skilltree upgrades. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6519
|
Posted - 2013.09.30 13:40:00 -
[40] - Quote
Yet respecs ruin the game
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Thor Odinson42
Molon Labe. RISE of LEGION
1357
|
Posted - 2013.09.30 13:42:00 -
[41] - Quote
Didn't they hire an EA guy that specializes in microtransactions?
I've bought a lot of AUR. You can literally spend $100 worth of AUR in a few weeks if you aren't careful. This isn't a Facebook scam game. Why not price stuff in a range that you could run AUR gear for around $20/mon? It solves some of the SP gap issues and it allows a player to branch out into some stuff without having to wait 2 months to grind.
Sometimes less is more. They HAVE to lower the costs of AUR either in game or in the PSN store. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3169
|
Posted - 2013.09.30 13:42:00 -
[42] - Quote
2-Ton Twenty-One wrote: LOL is a not a MMORPG, its just a MMO it has 0 progression, from a MMO standpoint its a simulation. And money can still get you ahead in that game from the keyboard and mouse you use to all the other peripherals and the fact that if you wanted to play professionally you would have to buy chars anyway. There is even a player win % map that shows people who buy chars but play the same amount of hours as people who don't put any money into the game have much higher win percentages over the non buyers, simply from the fact that when you go through team selection being able to pick form a larger pool of familiar chars makes all the difference and can build much more competent teams.
That's well and good but all of the characters have a rock/paper/scissors aspect from the get-go. There are minute differences in runes and masteries, sure, but beyond that a character will always have it's weaknesses. Nasus can be removed as a threat early on just by early harassment during the laning phase.
Dust 514 on the other hand requires skill points for even the most basic things like Armor and Shield Upgrades which apply to all suits. This is something that needs to be worked on. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6520
|
Posted - 2013.09.30 13:51:00 -
[43] - Quote
Marston VC wrote:Aeon Amadi wrote:Marston VC wrote:Aeon Amadi wrote:Well, most importantly because I'm already having to choose between food and paying for the normal boosters BUT
This item doesn't do anything but make all the pay-to-win arguments that much more powerful. It's reserved solely for the people who have the moola to drop on it and restricting the option only to those players. I know a player who still has Omega Passive Boosters in effect even today and is excited to see them going on sale again despite having such a large reserve already.
Now, it'd be one thing if Omega Boosters were reserved as part of a new player pack or for players who's account is <'x' days/weeks/months old. This would close the gap and largely the concern of new players having a hard time getting to a point where they'd be competitive against older players.
Just as well, it'd be more preferable if they were part of a return prize - log off for 60 days and recover some of the SP you missed out on that you normally would have obtained if you were active, but not as much as if you had. This would make a lot more sense than giving the players who didn't log in something the players who do don't have yet, or had no opportunity to obtain. In this case, they're still being rewarded far more for logging in.
Essentially what these items do is make it more rewarding for players who have money to play, rather than players who don't to have any reason to log-in in the first place. That seems counter productive if you want players to spend more money to reach a point of competitiveness FASTER or to catch up on an area they weren't on for. Further more, it's appealing to the -wrong kind of player-, we're trying to get more players in AND keep the ones we have, not just keep the ones we already have. I don't trust anyone who has trouble deciding between feeding themselves and buying aurum...... Believe it or not, gaming + cigarettes is an amazing way to kill the hunger drive. I've embedded it in my mind that when I game, I don't eat, so it's sort of a subconscious thing now. One day of food or one week of hunger killer? I think the choice is obvious. When im hungry I get food........
Someones never had an eating disorder / been **** ass broke |
Poonmunch
Sanguis Defense Syndicate
428
|
Posted - 2013.09.30 13:52:00 -
[44] - Quote
Thor Odinson42 wrote:Didn't they hire an EA guy that specializes in microtransactions?
I've bought a lot of AUR. You can literally spend $100 worth of AUR in a few weeks if you aren't careful. This isn't a Facebook scam game. Why not price stuff in a range that you could run AUR gear for around $20/mon? It solves some of the SP gap issues and it allows a player to branch out into some stuff without having to wait 2 months to grind.
Sometimes less is more. They HAVE to lower the costs of AUR either in game or in the PSN store.
I'm worried about your last sentence.
If AUR prices (for items or cost of buying AUR) start to drop across the board, it would be ominous. It would indicate a large degree of waning interest.
Which would be a very good indicator that the game really is dying.
Munch |
Rynoceros
Rise Of Old Dudes
830
|
Posted - 2013.09.30 13:58:00 -
[45] - Quote
Until Boosters are purchasable with ISK, they are P2W.
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3170
|
Posted - 2013.09.30 14:09:00 -
[46] - Quote
Poonmunch wrote:Thor Odinson42 wrote:Didn't they hire an EA guy that specializes in microtransactions?
I've bought a lot of AUR. You can literally spend $100 worth of AUR in a few weeks if you aren't careful. This isn't a Facebook scam game. Why not price stuff in a range that you could run AUR gear for around $20/mon? It solves some of the SP gap issues and it allows a player to branch out into some stuff without having to wait 2 months to grind.
Sometimes less is more. They HAVE to lower the costs of AUR either in game or in the PSN store. I'm worried about your last sentence. If AUR prices (for items or cost of buying AUR) start to drop across the board, it would be ominous. It would indicate a large degree of waning interest. Which would be a very good indicator that the game really is dying. Munch
Same player count as we had back in Beta, 1/3 of the player count of Warframe with it's F2P nature and (current) PC Exclusivity. Think we'll be a'ight. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1042
|
Posted - 2013.09.30 15:05:00 -
[47] - Quote
Aeon, I know you are very excited for an exotic dancer, but HELL no is anyone with any sense paying 50 USD for a cosmetic. You need to reasonably price cosmetics in the realm of 1-2 USD.
http://www.escapistmagazine.com/videos/view/jimquisition/8022-Downloadable-Discontent |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3176
|
Posted - 2013.09.30 16:02:00 -
[48] - Quote
Dude, people pay $35 just to GET IN to the local strip club. A personal exotic dancer for $50 for the rest of your life (or as long as this game lasts) isn't much to ask, hell, I'd maybe even sacrifice to shell out that much so I can be like: "This is why you should play dust 514" to the non-believers.
Besides, it's not like people aren't gullible idiots anyway. People pre-ordered Destiny without even knowing what system it was for when all it had was this on the website:
"Destiny features a compelling storyline, competitive multiplayer, cooperative gameplay choices, wide open public combat destinations, and third-person community spaces where you can repair and rearm before going out on your next adventure."
Apart from a vague as hell description which basically entitles -every ******* game in the past decade- (most importantly borderlands) all Destiny had was concept art. But people still dropped pre-orders on it en masse.
Don't tell me people aren't money shelling sheep - $50 isn't jack in a world where a text based sex game netted $200,000 in donations without even an alpha build
Edit: Removed some flavorful wording. |
GVGMODE
WorstPlayersEver
59
|
Posted - 2013.09.30 16:07:00 -
[49] - Quote
I am waiting for PS4 and all the games that will come out at lauch so I won't be here for long. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6520
|
Posted - 2013.09.30 16:10:00 -
[50] - Quote
On the point of people spending money on absurd things...
The reason this game needs PvE is because of people like my friends....
I watched this kid buy a Minecraft texture pack for $3.99
I just.....my brain.....it was there....and then....but I.....and he.....I just.....
People don't think with money, we are frivolous as ****, Americans obviously in particular but we are most certainly not alone. The exotic dancer pack would have to come with 2 dancers (male or female, consumer choice), and then you could purchase more for much cheaper, but you have to actually get the base ones first for however much it is.
I however would have to demand Occulus Rift support
|
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3176
|
Posted - 2013.09.30 16:14:00 -
[51] - Quote
DUST Fiend wrote:On the point of people spending money on absurd things... The reason this game needs PvE is because of people like my friends.... I watched this kid buy a Minecraft texture pack for $3.99 I just.....my brain.....it was there....and then....but I.....and he.....I just..... People don't think with money, we are frivolous as ****, Americans obviously in particular but we are most certainly not alone. The exotic dancer pack would have to come with 2 dancers (male or female, consumer choice), and then you could purchase more for much cheaper, but you have to actually get the base ones first for however much it is. I however would have to demand Occulus Rift support
Oh dear god, that and a Novint Falcon with Built-in Recoil and a Tactical Gaming Vest with Directional Shock Sensors combined with a Virtuix Omni
DONT EVEN GET ME STARTED - I HAVE DONE SO MUCH FANTASIZING |
Smooth Assassin
Stardust incorporation
201
|
Posted - 2013.09.30 16:14:00 -
[52] - Quote
Aeon Amadi wrote:Well, most importantly because I'm already having to choose between food and paying for the normal boosters BUT
This item doesn't do anything but make all the pay-to-win arguments that much more powerful. It's reserved solely for the people who have the moola to drop on it and restricting the option only to those players. I know a player who still has Omega Passive Boosters in effect even today and is excited to see them going on sale again despite having such a large reserve already.
Now, it'd be one thing if Omega Boosters were reserved as part of a new player pack or for players who's account is <'x' days/weeks/months old. This would close the gap and largely the concern of new players having a hard time getting to a point where they'd be competitive against older players.
Just as well, it'd be more preferable if they were part of a return prize - log off for 60 days and recover some of the SP you missed out on that you normally would have obtained if you were active, but not as much as if you had. This would make a lot more sense than giving the players who didn't log in something the players who do don't have yet, or had no opportunity to obtain. In this case, they're still being rewarded far more for logging in.
Essentially what these items do is make it more rewarding for players who have money to play, rather than players who don't to have any reason to log-in in the first place. That seems counter productive if you want players to spend more money to reach a point of competitiveness FASTER or to catch up on an area they weren't on for. Further more, it's appealing to the -wrong kind of player-, we're trying to get more players in AND keep the ones we have, not just keep the ones we already have. This game is not a pay to win game simply the fact that someone who doesn't wanna spend any money can gain SP without boosters unlike other games you can pay to unlock something that you can't get without spending money. |
Our Deepest Regret
Algintal Core Gallente Federation
280
|
Posted - 2013.09.30 16:44:00 -
[53] - Quote
Bleh. Complaining about the unfairness of people willing to outspend others in order to boost their performance is contrary to the spirit of the free market. This game universe is all about the unrestricted power of capitalism. If people want to spend so much of their actual money in order to buy an edge, then let 'em. All extra SP gives you is more options for fitting a character, not the keys to the kingdom. |
Jake Bloodworth
Molon Labe. RISE of LEGION
170
|
Posted - 2013.09.30 17:11:00 -
[54] - Quote
I don't see the issue here. CCP is offering an option for people with more money then time. Sure, there are those who will invest the money and the time and reap the benefits of it. But, it doesn't give them some advantage over the rest of the playerbase. We're not talking shiny epic loot here. I think the only people who are genuinely upset are proto-bears who fear the closing of SP gap, and players who complain about everything CCP does or doesn't do.
Personally, the only thing boosters help me with now are different roles. However, if CCP announces new heavy content, I'll be first in line for the new boosters.
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3176
|
Posted - 2013.09.30 17:16:00 -
[55] - Quote
It's amazing that every single person who's responded thinks this is about Pay-to-win. Maybe I should just snip that -one sentence- so that the overarching theme of this actually gets across to people but even then I don't think that anyone will listen.
Face it. I provided an option for new players to catch up with older players that's rock solid and damn near flawless, rather than commenting on that it's turned into a debate on whether or not Dust 514 is pay-to-win. I can only assume that my presentation was so perfect that no-one can feasibly argue with it so they have to shift the topic to something else.
It's amusing to me. |
pseudosnipre
DUST University Ivy League
261
|
Posted - 2013.09.30 17:29:00 -
[56] - Quote
Buy the 7-day actives and save for 2x and 3x events to make them more cost effective. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
755
|
Posted - 2013.09.30 17:29:00 -
[57] - Quote
This is still far from pay to win. There is a point where more SP doesn't make you any stronger. If someone wants to keep this game alive and in development by paying a large sum of money, in order to double their SP gain (which still takes time) then more power to them. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3177
|
Posted - 2013.09.30 17:34:00 -
[58] - Quote
Tallen Ellecon wrote:This is still far from pay to win. There is a point where more SP doesn't make you any stronger. If someone wants to keep this game alive and in development by paying a large sum of money, in order to double their SP gain (which still takes time) then more power to them.
Oh, this post again. |
Buttercup Chipmint
Amarr Templars Amarr Empire
37
|
Posted - 2013.09.30 17:57:00 -
[59] - Quote
I won't be buying any of these because,
http://www.youtube.com/watch?v=-EIMSVvJZl0
|
Alldin Kan
TeamPlayers EoN.
637
|
Posted - 2013.09.30 18:22:00 -
[60] - Quote
Aeon Amadi wrote:Well, most importantly because I'm already having to choose between food and paying for the normal boosters BUT
This item doesn't do anything but make all the pay-to-win arguments that much more powerful. It's reserved solely for the people who have the moola to drop on it and restricting the option only to those players. I know a player who still has Omega Passive Boosters in effect even today and is excited to see them going on sale again despite having such a large reserve already.
Now, it'd be one thing if Omega Boosters were reserved as part of a new player pack or for players who's account is <'x' days/weeks/months old. This would close the gap and largely the concern of new players having a hard time getting to a point where they'd be competitive against older players.
Just as well, it'd be more preferable if they were part of a return prize - log off for 60 days and recover some of the SP you missed out on that you normally would have obtained if you were active, but not as much as if you had. This would make a lot more sense than giving the players who didn't log in something the players who do don't have yet, or had no opportunity to obtain. In this case, they're still being rewarded far more for logging in.
Essentially what these items do is make it more rewarding for players who have money to play, rather than players who don't to have any reason to log-in in the first place. That seems counter productive if you want players to spend more money to reach a point of competitiveness FASTER or to catch up on an area they weren't on for. Further more, it's appealing to the -wrong kind of player-, we're trying to get more players in AND keep the ones we have, not just keep the ones we already have. Overpriced and I'm not buying it. |
|
Our Deepest Regret
Algintal Core Gallente Federation
280
|
Posted - 2013.09.30 18:46:00 -
[61] - Quote
Aeon Amadi wrote:It's amazing that every single person who's responded thinks this is about Pay-to-win. Maybe I should just snip that -one sentence- so that the overarching theme of this actually gets across to people but even then I don't think that anyone will listen.
The first paragraph in your first post in this thread made this topic about Omega boosters being pay to win.
Aeon Amadi wrote:
This item doesn't do anything but make all the pay-to-win arguments that much more powerful. It's reserved solely for the people who have the moola to drop on it and restricting the option only to those players. I know a player who still has Omega Passive Boosters in effect even today and is excited to see them going on sale again despite having such a large reserve already.
Straight from the Lion to the lambs, homey.
Quote:Face it. I provided an option for new players to catch up with older players that's rock solid and damn near flawless, rather than commenting on that it's turned into a debate on whether or not Dust 514 is pay-to-win. I can only assume that my presentation was so perfect that no-one can feasibly argue with it so they have to shift the topic to something else.
Or that people are more interested in the discussion about the mechanics of pay-to-win that you, yourself, brought up. Hey, at least people are interested in your thread. |
steadyhand amarr
Amarr S.A.D
1432
|
Posted - 2013.09.30 19:20:00 -
[62] - Quote
I bought one yeh awsome passive sp ;-) |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
337
|
Posted - 2013.09.30 21:04:00 -
[63] - Quote
Aeon Amadi wrote:CommanderBolt wrote:Heinrich Jagerblitzen wrote:I couldn't agree more, I am deeply unhappy with Omega boosters in their current form. Selling them as a special promotion here and there only favors the players with the most liquid RL cash in one place at one time to stock them heavily. I think selling Omega boosters on a continuous basis to new players and those who have been away from the game is an extremely elegant solution that not only provides CCP with an ongoing revenue source, but also serves to welcome players back into the community and help them catch up on the progress they've missed. This concept is tried-and-true in a lot of MMO's, though not with a monetization attached. Log out in a tavern or inn, and you gain an experience bonus when you next log in. Omega boosters could easily be tuned so that they don't allow a player to completely make up for lost time, but get pretty damn close - and presumably they would have been using boosters during that time anyways. This justifies a higher RL money cost, and justifies the higher SP gain as well. The CPM is in the process of trying to secure a meeting with the Marketing dept so we can discuss Omega boosters (and several other issues as well), if others of you have strong feelings, we'd love to know how you feel about any and all things related to Dust514's monetization. Get in touch with us through the usual channels. Something you dont like and you come crawling out of the woodwork, fascinating. You should be happy CCP has a chance to gain some added revenue. You should try reading Hans' blog sometime before you make a ill-placed comment. Added revenue can be attained in better ways than destroying game balance.
Aeon let me be blunt with you.
He is meant to be our rep. Its his job to find ways to communicate with the player base. It isn't my job to go finding obscure blogs poster over the internet.
Now you might think I am being slightly funny but thats the truth. The job role those guys have means they have to deal with people who not only dont go searching for blogs, but they may not even use the forums. A player is still a player and a good CPM would create avenues of communication both in and out of the game.
IWS - I honestly dont agree with him on many thins however he has a forum presence and he feels known around here.
Anyway my point being, right now CCP could probably do with the cash, its either that or the game may die. Right now CCP should be on alert mode I think. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1042
|
Posted - 2013.09.30 22:35:00 -
[64] - Quote
Aeon Amadi wrote:Dude, people pay $35 just to GET IN to the local strip club. A personal exotic dancer for $50 for the rest of your life (or as long as this game lasts) isn't much to ask, hell, I'd maybe even sacrifice to shell out that much so I can be like: "This is why you should play dust 514" to the non-believers. Besides, it's not like people aren't gullible idiots anyway. People pre-ordered Destiny without even knowing what system it was for when all it had was this on the website: "Destiny features a compelling storyline, competitive multiplayer, cooperative gameplay choices, wide open public combat destinations, and third-person community spaces where you can repair and rearm before going out on your next adventure." Apart from a vague as hell description which basically entitles -every ******* game in the past decade- (most importantly borderlands) all Destiny had was concept art. But people still dropped pre-orders on it en masse. Don't tell me people aren't money shelling sheep - $50 isn't jack in a world where a text based sex game netted $200,000 in donations without even an alpha buildEdit: Removed some flavorful wording.
Honestly, I respect you, but you have just lost a few points. A strip club entry fee is not equal to a cosmetic piece of bullshit, and I feel your IQ went down the moment you typed it out.
Yes, there will always be morons who preorderpreorders for preorders. They are not the person you sell to. They will buy reasonably priced items, just like the rest of your playerbase. 100 people buying a 50 dollar piece of DLC (that's what it is) is 5k. Half of the 5k regular players paying 2 dollars for a far more reasonably priced bit of slightly sexist eyecandy is that same 5k. CCP also has to fight history. People in New Eden have already proven they won't stand for ghastly overpriced cosmetics(see Jita Riots).
In short, you can not and will not put up a piece of cosmetic, not even in-battle piece of DLC for the same asking price as a new game. It would take the most moronic of people to buy it, while you would lose tons of players and potential players by setting such a precedent. Would you go into a game with that hanging over it? Well, you probably would, but not one of my corpies would. |
First Prophet
Unkn0wn Killers
1108
|
Posted - 2013.09.30 22:39:00 -
[65] - Quote
I don't even care if ti's pay to win or not. Just seems overpriced imo. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3180
|
Posted - 2013.09.30 23:09:00 -
[66] - Quote
Our Deepest Regret wrote:Aeon Amadi wrote:Aeon Amadi wrote:
This item doesn't do anything but make all the pay-to-win arguments that much more powerful. It's reserved solely for the people who have the moola to drop on it and restricting the option only to those players. I know a player who still has Omega Passive Boosters in effect even today and is excited to see them going on sale again despite having such a large reserve already.
Straight from the Lion to the lambs, homey. . Hence why I said I would remove it, because it attracting far too much attention to the wrong parts of the post to start up a stupid debate anyway. [quote=CommanderBolt] Aeon let me be blunt with you. He is meant to be our rep. Its his job to find ways to communicate with the player base. It isn't my job to go finding obscure blogs poster over the internet. Now you might think I am being slightly funny but thats the truth. The job role those guys have means they have to deal with people who not only dont go searching for blogs, but they may not even use the forums. A player is still a player and a good CPM would create avenues of communication both in and out of the game. IWS - I honestly dont agree with him on many thins however he has a forum presence and he feels known around here. Anyway my point being, right now CCP could probably do with the cash, its either that or the game may die. Right now CCP should be on alert mode I think.
You're only partially right.
Jenza Aranda: "To set the standard for the future practice and protocol for the future CPM and to come up with a fair and effective method of choosing the next CPM council."
The CPM, is solely there to help with future content/fix design. Yes, it helps to understand what the greater majority of the player base wants but what the greater majority of the player base wants isn't always healthy for the game. We'd all love blood and gore with animated sex scenes mid-battle but that isn't what Dust 514 is about, so it's important to get a sanity check on that.
Instead of thinking of the CPM as representatives you need to think of the CPM as politicians who are trying to -convince- CCP to do things by logical means rather than do what the players want, the did that and Uprising was the direct result (content over function). A feature can be also be well and good but if it doesn't make sense to have it in game at the time then there's no point in spending dev-time developing it (the main argument for Walking in Stations in Eve Online).
And honestly, if you want communication you should seek out those representatives and speak to them personally. Communication doesn't mean 'forums' - why should they come to you? If you have a problem a Senator isn't going to come to your doorstep to talk with you and your friends over beers, you have to call him.
So - there you go.... Get Skype and send some of them a message: https://forums.dust514.com/default.aspx?g=posts&m=884425#post884425
It's no-one's fault but your own.
Edit: It's also very important to note that while the CPM may mention Balance suggestions in passing, they're not there for balance in any sense. When you get down to specific numbers in design proposals it gets a little finicky and people are less likely to agree with the over-arching theme. |
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