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Rogue Saint
Science For Death The Shadow Eclipse
257
|
Posted - 2013.09.30 12:37:00 -
[31] - Quote
65K for a 30d passive! Bit steep CCP! |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3162
|
Posted - 2013.09.30 12:37:00 -
[32] - Quote
CommanderBolt wrote:Heinrich Jagerblitzen wrote:I couldn't agree more, I am deeply unhappy with Omega boosters in their current form. Selling them as a special promotion here and there only favors the players with the most liquid RL cash in one place at one time to stock them heavily. I think selling Omega boosters on a continuous basis to new players and those who have been away from the game is an extremely elegant solution that not only provides CCP with an ongoing revenue source, but also serves to welcome players back into the community and help them catch up on the progress they've missed. This concept is tried-and-true in a lot of MMO's, though not with a monetization attached. Log out in a tavern or inn, and you gain an experience bonus when you next log in. Omega boosters could easily be tuned so that they don't allow a player to completely make up for lost time, but get pretty damn close - and presumably they would have been using boosters during that time anyways. This justifies a higher RL money cost, and justifies the higher SP gain as well. The CPM is in the process of trying to secure a meeting with the Marketing dept so we can discuss Omega boosters (and several other issues as well), if others of you have strong feelings, we'd love to know how you feel about any and all things related to Dust514's monetization. Get in touch with us through the usual channels. Something you dont like and you come crawling out of the woodwork, fascinating. You should be happy CCP has a chance to gain some added revenue.
You should try reading Hans' blog sometime before you make a ill-placed comment. Added revenue can be attained in better ways than destroying game balance. |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
101
|
Posted - 2013.09.30 12:52:00 -
[33] - Quote
Aeon Amadi wrote:There is a -HUGE- difference in the long term. From Passive SP alone there's a difference of 672,000 SP -per month- disparity. That is an insanely high difference when you compare the time it takes for a new player to gain the skills he needs to be competitive with older players and being as there is no limitation for new players specifically to purchase it, the disparity is only further increased for the older players who have money.
The only limitation to this is the fact that you can't go higher than level 5 in a particular skill.
Ok...since you're comparing no booster to Omega booster (rather than regular booster to Omega booster), what you have a problem with is boosters in general, and not Omega boosters in particular? In any case, though, newer players get a lot more bang for their buck when they buy a booster. They could, as an example, take their proficiency level in a weapon from nothing to level 3 or 4 (can't remember the exact numbers). A vet might be at proficiency level 4 already. Those 672000 extra SP are still 100000 or so short of prof. level 5. The new player gets an additional 9 or 12 percent extra damage in the same period that the vet gets closer to having another 3%.
Aeon Amadi wrote:Just because it works and it makes CCP money does not mean that it isn't impacting the game in a negative way. F2P statistics aren't usually used in competitive games like Dust 514 where the entire point is kill other players. The only other games that I can think of that have these features are probably Battlefield: Play-4-Free which is largely considered an abomination and Combat Arms which was terrible in it's own right.
On console, sure. There have been so few F2P titles on console that no-one really knows how and if it can work. On other platforms, there's a lot of stats to pull from. League of Legends, for example, is a hugely successful F2P game very much about killing other players. I haven't played it enough to comment on any specifics regarding the monetization, though.
Aeon Amadi wrote:Again, wiser marketing choices that don't interfere with actual game play - or do so in a creative way that benefits new players, or brings back older players who no longer play the game. The justification of 'monetary gain' is the reason free-to-play games fail.
No, the justification of exaggerated monetary gain is one reason F2P games fail. And a complete or total lack of monetary gain is another. The trick is finding the balance, which I'm sure is something CCP is working on all the time. |
Aaroniero d'Lioncourt
The Southern Legion The Umbra Combine
124
|
Posted - 2013.09.30 12:53:00 -
[34] - Quote
Marston VC wrote:Aeon Amadi wrote:Well, most importantly because I'm already having to choose between food and paying for the normal boosters BUT
This item doesn't do anything but make all the pay-to-win arguments that much more powerful. It's reserved solely for the people who have the moola to drop on it and restricting the option only to those players. I know a player who still has Omega Passive Boosters in effect even today and is excited to see them going on sale again despite having such a large reserve already.
Now, it'd be one thing if Omega Boosters were reserved as part of a new player pack or for players who's account is <'x' days/weeks/months old. This would close the gap and largely the concern of new players having a hard time getting to a point where they'd be competitive against older players.
Just as well, it'd be more preferable if they were part of a return prize - log off for 60 days and recover some of the SP you missed out on that you normally would have obtained if you were active, but not as much as if you had. This would make a lot more sense than giving the players who didn't log in something the players who do don't have yet, or had no opportunity to obtain. In this case, they're still being rewarded far more for logging in.
Essentially what these items do is make it more rewarding for players who have money to play, rather than players who don't to have any reason to log-in in the first place. That seems counter productive if you want players to spend more money to reach a point of competitiveness FASTER or to catch up on an area they weren't on for. Further more, it's appealing to the -wrong kind of player-, we're trying to get more players in AND keep the ones we have, not just keep the ones we already have. I don't trust anyone who has trouble deciding between feeding themselves and buying aurum......
I agree.. You couldn't have said it any better lolz |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3164
|
Posted - 2013.09.30 12:57:00 -
[35] - Quote
Protected Void wrote:Aeon Amadi wrote:There is a -HUGE- difference in the long term. From Passive SP alone there's a difference of 672,000 SP -per month- disparity. That is an insanely high difference when you compare the time it takes for a new player to gain the skills he needs to be competitive with older players and being as there is no limitation for new players specifically to purchase it, the disparity is only further increased for the older players who have money.
The only limitation to this is the fact that you can't go higher than level 5 in a particular skill. Ok...since you're comparing no booster to Omega booster (rather than regular booster to Omega booster), what you have a problem with is boosters in general, and not Omega boosters in particular? In any case, though, newer players get a lot more bang for their buck when they buy a booster. They could, as an example, take their proficiency level in a weapon from nothing to level 3 or 4 (can't remember the exact numbers). A vet might be at proficiency level 4 already. Those 672000 extra SP are still 100000 or so short of prof. level 5. The new player gets an additional 9 or 12 percent extra damage in the same period that the vet gets closer to having another 3%. Aeon Amadi wrote:Just because it works and it makes CCP money does not mean that it isn't impacting the game in a negative way. F2P statistics aren't usually used in competitive games like Dust 514 where the entire point is kill other players. The only other games that I can think of that have these features are probably Battlefield: Play-4-Free which is largely considered an abomination and Combat Arms which was terrible in it's own right. On console, sure. There have been so few F2P titles on console that no-one really knows how and if it can work. On other platforms, there's a lot of stats to pull from. League of Legends, for example, is a hugely successful F2P game very much about killing other players. I haven't played it enough to comment on any specifics regarding the monetization, though. Aeon Amadi wrote:Again, wiser marketing choices that don't interfere with actual game play - or do so in a creative way that benefits new players, or brings back older players who no longer play the game. The justification of 'monetary gain' is the reason free-to-play games fail. No, the justification of exaggerated monetary gain is one reason F2P games fail. And a complete or total lack of monetary gain is another. The trick is finding the balance, which I'm sure is something CCP is working on all the time.
You ignore the fact that League of Legends only has monetary option for cosmetic items and faster access to new characters - but those new characters are continuously rolled out so that new players who don't buy them can still try them out at some point. It has absolutely no impact on the game's balance what-so-ever, a player can be effective without ever spending money. Dust 514, on the other hand, you're not effective against the competition until you have certain skills allocated - especially the 'necessary' skills like Armor/Shield Upgrades which increase your base HP on ALL suits.
While you bring up good points on monetary gain, you're still ignoring the fact that it's creating disparity between those who pay and those who don't - which is bad, very bad.
I encourage you to look at this chart I've made: http://i.imgur.com/yFyqC0V.png |
2-Ton Twenty-One
Ancient Exiles
979
|
Posted - 2013.09.30 13:33:00 -
[36] - Quote
OP is ignorant, Money will always win in XP based grind games and any MMO. Even if there was 0 boosters, you could just pay someone in china to grind accounts for you for a few dollars a day every day, and sit back and reap the rewards. Same goes for power leveling in other MMO's or making cash in eve with botting or Chinese grinders. You could AFK or bot dust if you wanted to as well not be hard this game is just not worthwhile enough to have the demand that would create that market. As well as many other forms of boosting available.
I could come up with hundreds of ways to get a advantage over some legitimately playing scrub. And 99% of them are pretty easy to implement today and I know they all work.
And hell you could always work more if you wanted boosters. And if you picking between gaming and food, you have a problem, and I do not feel sorry for you at all.
Its like you want to get ahead but you don't want to admit you might have to pay to do it. or your gonna have to pay with your time either way its a you problem, and if you don't get it any F2P game uses these psychological tactics to get your money so get used to it. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3165
|
Posted - 2013.09.30 13:35:00 -
[37] - Quote
2-Ton Twenty-One wrote:OP is ignorant, Money will always win in XP based grind games and any MMO. Even if there was 0 boosters, you could just pay someone in china to grind accounts for you for a few dollars a day every day, and sit back and reap the rewards. Same goes for power leveling in other MMO's or making cash in eve with botting or Chinese grinders. You could AFK or bot dust if you wanted to as well not be hard this game is just not worthwhile enough to have the demand that would create that market. As well as many other forms of boosting available.
I could come up with hundreds of ways to get a advantage over some legitimately playing scrub. And 99% of them are pretty easy to implement today and I know they all work.
And hell you could always work more if you wanted boosters. And if you picking between gaming and food, you have a problem, and I do not feel sorry for you at all.
Its like you want to get ahead but you don't want to admit you might have to pay to do it. or your gonna have to pay with your time either way its a you problem, and if you don't get it any F2P game uses these psychological tactics to get your money so get used to it.
That was about the dumbest response I could have ever read. |
2-Ton Twenty-One
Ancient Exiles
979
|
Posted - 2013.09.30 13:38:00 -
[38] - Quote
Aeon Amadi wrote:Protected Void wrote:Aeon Amadi wrote:There is a -HUGE- difference in the long term. From Passive SP alone there's a difference of 672,000 SP -per month- disparity. That is an insanely high difference when you compare the time it takes for a new player to gain the skills he needs to be competitive with older players and being as there is no limitation for new players specifically to purchase it, the disparity is only further increased for the older players who have money.
The only limitation to this is the fact that you can't go higher than level 5 in a particular skill. Ok...since you're comparing no booster to Omega booster (rather than regular booster to Omega booster), what you have a problem with is boosters in general, and not Omega boosters in particular? In any case, though, newer players get a lot more bang for their buck when they buy a booster. They could, as an example, take their proficiency level in a weapon from nothing to level 3 or 4 (can't remember the exact numbers). A vet might be at proficiency level 4 already. Those 672000 extra SP are still 100000 or so short of prof. level 5. The new player gets an additional 9 or 12 percent extra damage in the same period that the vet gets closer to having another 3%. Aeon Amadi wrote:Just because it works and it makes CCP money does not mean that it isn't impacting the game in a negative way. F2P statistics aren't usually used in competitive games like Dust 514 where the entire point is kill other players. The only other games that I can think of that have these features are probably Battlefield: Play-4-Free which is largely considered an abomination and Combat Arms which was terrible in it's own right. On console, sure. There have been so few F2P titles on console that no-one really knows how and if it can work. On other platforms, there's a lot of stats to pull from. League of Legends, for example, is a hugely successful F2P game very much about killing other players. I haven't played it enough to comment on any specifics regarding the monetization, though. Aeon Amadi wrote:Again, wiser marketing choices that don't interfere with actual game play - or do so in a creative way that benefits new players, or brings back older players who no longer play the game. The justification of 'monetary gain' is the reason free-to-play games fail. No, the justification of exaggerated monetary gain is one reason F2P games fail. And a complete or total lack of monetary gain is another. The trick is finding the balance, which I'm sure is something CCP is working on all the time. You ignore the fact that League of Legends only has monetary option for cosmetic items and faster access to new characters - but those new characters are continuously rolled out so that new players who don't buy them can still try them out at some point. It has absolutely no impact on the game's balance what-so-ever, a player can be effective without ever spending money. Dust 514, on the other hand, you're not effective against the competition until you have certain skills allocated - especially the 'necessary' skills like Armor/Shield Upgrades which increase your base HP on ALL suits. While you bring up good points on monetary gain, you're still ignoring the fact that it's creating disparity between those who pay and those who don't - which is bad, very bad. I encourage you to look at this chart I've made: http://i.imgur.com/yFyqC0V.png
LOL is a not a MMORPG, its just a MMO it has 0 progression, from a MMO standpoint its a simulation. And money can still get you ahead in that game from the keyboard and mouse you use to all the other peripherals and the fact that if you wanted to play professionally you would have to buy chars anyway. There is even a player win % map that shows people who buy chars but play the same amount of hours as people who don't put any money into the game have much higher win percentages over the non buyers, simply from the fact that when you go through team selection being able to pick form a larger pool of familiar chars makes all the difference and can build much more competent teams. |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
101
|
Posted - 2013.09.30 13:39:00 -
[39] - Quote
Aeon Amadi wrote:Protected Void wrote:Aeon Amadi wrote:There is a -HUGE- difference in the long term. From Passive SP alone there's a difference of 672,000 SP -per month- disparity. That is an insanely high difference when you compare the time it takes for a new player to gain the skills he needs to be competitive with older players and being as there is no limitation for new players specifically to purchase it, the disparity is only further increased for the older players who have money.
The only limitation to this is the fact that you can't go higher than level 5 in a particular skill. Ok...since you're comparing no booster to Omega booster (rather than regular booster to Omega booster), what you have a problem with is boosters in general, and not Omega boosters in particular? In any case, though, newer players get a lot more bang for their buck when they buy a booster. They could, as an example, take their proficiency level in a weapon from nothing to level 3 or 4 (can't remember the exact numbers). A vet might be at proficiency level 4 already. Those 672000 extra SP are still 100000 or so short of prof. level 5. The new player gets an additional 9 or 12 percent extra damage in the same period that the vet gets closer to having another 3%. Aeon Amadi wrote:Just because it works and it makes CCP money does not mean that it isn't impacting the game in a negative way. F2P statistics aren't usually used in competitive games like Dust 514 where the entire point is kill other players. The only other games that I can think of that have these features are probably Battlefield: Play-4-Free which is largely considered an abomination and Combat Arms which was terrible in it's own right. On console, sure. There have been so few F2P titles on console that no-one really knows how and if it can work. On other platforms, there's a lot of stats to pull from. League of Legends, for example, is a hugely successful F2P game very much about killing other players. I haven't played it enough to comment on any specifics regarding the monetization, though. Aeon Amadi wrote:Again, wiser marketing choices that don't interfere with actual game play - or do so in a creative way that benefits new players, or brings back older players who no longer play the game. The justification of 'monetary gain' is the reason free-to-play games fail. No, the justification of exaggerated monetary gain is one reason F2P games fail. And a complete or total lack of monetary gain is another. The trick is finding the balance, which I'm sure is something CCP is working on all the time. You ignore the fact that League of Legends only has monetary option for cosmetic items and faster access to new characters - but those new characters are continuously rolled out so that new players who don't buy them can still try them out at some point. It has absolutely no impact on the game's balance what-so-ever, a player can be effective without ever spending money. Dust 514, on the other hand, you're not effective against the competition until you have certain skills allocated - especially the 'necessary' skills like Armor/Shield Upgrades which increase your base HP on ALL suits. While you bring up good points on monetary gain, you're still ignoring the fact that it's creating disparity between those who pay and those who don't - which is bad, very bad. I encourage you to look at this chart I've made: http://i.imgur.com/yFyqC0V.png
And that's exactly what the SP boosters provide: faster access to skills and equipment that all players can try out at some point. The basic difference is that the timescale in Dust is a lot bigger per incremental step, so the difference is more noticeable.
I have roughly 15 mill SP. I still have shield upgrades at level 2. The total EHP of my most-used fitting (about 30k ISK) is somewhere around 250. A typical KDR for me is still 15/2. I end up in the top 5 of the killboard more often than not. I don't do all that much worse in cheaper fittings, as long as I've made them to suit my playstyle.
The point of the above paragraph is not bragging. There are a whole bunch of players that are better than me. The point is rather that I've played the game a lot, and consequently have developed good knowledge of the maps, found a few good tactics and advantageous routes in maps etc. This helps me way more in doing well than my equipment, SP and skilltree upgrades. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6519
|
Posted - 2013.09.30 13:40:00 -
[40] - Quote
Yet respecs ruin the game
|
|
Thor Odinson42
Molon Labe. RISE of LEGION
1357
|
Posted - 2013.09.30 13:42:00 -
[41] - Quote
Didn't they hire an EA guy that specializes in microtransactions?
I've bought a lot of AUR. You can literally spend $100 worth of AUR in a few weeks if you aren't careful. This isn't a Facebook scam game. Why not price stuff in a range that you could run AUR gear for around $20/mon? It solves some of the SP gap issues and it allows a player to branch out into some stuff without having to wait 2 months to grind.
Sometimes less is more. They HAVE to lower the costs of AUR either in game or in the PSN store. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3169
|
Posted - 2013.09.30 13:42:00 -
[42] - Quote
2-Ton Twenty-One wrote: LOL is a not a MMORPG, its just a MMO it has 0 progression, from a MMO standpoint its a simulation. And money can still get you ahead in that game from the keyboard and mouse you use to all the other peripherals and the fact that if you wanted to play professionally you would have to buy chars anyway. There is even a player win % map that shows people who buy chars but play the same amount of hours as people who don't put any money into the game have much higher win percentages over the non buyers, simply from the fact that when you go through team selection being able to pick form a larger pool of familiar chars makes all the difference and can build much more competent teams.
That's well and good but all of the characters have a rock/paper/scissors aspect from the get-go. There are minute differences in runes and masteries, sure, but beyond that a character will always have it's weaknesses. Nasus can be removed as a threat early on just by early harassment during the laning phase.
Dust 514 on the other hand requires skill points for even the most basic things like Armor and Shield Upgrades which apply to all suits. This is something that needs to be worked on. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6520
|
Posted - 2013.09.30 13:51:00 -
[43] - Quote
Marston VC wrote:Aeon Amadi wrote:Marston VC wrote:Aeon Amadi wrote:Well, most importantly because I'm already having to choose between food and paying for the normal boosters BUT
This item doesn't do anything but make all the pay-to-win arguments that much more powerful. It's reserved solely for the people who have the moola to drop on it and restricting the option only to those players. I know a player who still has Omega Passive Boosters in effect even today and is excited to see them going on sale again despite having such a large reserve already.
Now, it'd be one thing if Omega Boosters were reserved as part of a new player pack or for players who's account is <'x' days/weeks/months old. This would close the gap and largely the concern of new players having a hard time getting to a point where they'd be competitive against older players.
Just as well, it'd be more preferable if they were part of a return prize - log off for 60 days and recover some of the SP you missed out on that you normally would have obtained if you were active, but not as much as if you had. This would make a lot more sense than giving the players who didn't log in something the players who do don't have yet, or had no opportunity to obtain. In this case, they're still being rewarded far more for logging in.
Essentially what these items do is make it more rewarding for players who have money to play, rather than players who don't to have any reason to log-in in the first place. That seems counter productive if you want players to spend more money to reach a point of competitiveness FASTER or to catch up on an area they weren't on for. Further more, it's appealing to the -wrong kind of player-, we're trying to get more players in AND keep the ones we have, not just keep the ones we already have. I don't trust anyone who has trouble deciding between feeding themselves and buying aurum...... Believe it or not, gaming + cigarettes is an amazing way to kill the hunger drive. I've embedded it in my mind that when I game, I don't eat, so it's sort of a subconscious thing now. One day of food or one week of hunger killer? I think the choice is obvious. When im hungry I get food........
Someones never had an eating disorder / been **** ass broke |
Poonmunch
Sanguis Defense Syndicate
428
|
Posted - 2013.09.30 13:52:00 -
[44] - Quote
Thor Odinson42 wrote:Didn't they hire an EA guy that specializes in microtransactions?
I've bought a lot of AUR. You can literally spend $100 worth of AUR in a few weeks if you aren't careful. This isn't a Facebook scam game. Why not price stuff in a range that you could run AUR gear for around $20/mon? It solves some of the SP gap issues and it allows a player to branch out into some stuff without having to wait 2 months to grind.
Sometimes less is more. They HAVE to lower the costs of AUR either in game or in the PSN store.
I'm worried about your last sentence.
If AUR prices (for items or cost of buying AUR) start to drop across the board, it would be ominous. It would indicate a large degree of waning interest.
Which would be a very good indicator that the game really is dying.
Munch |
Rynoceros
Rise Of Old Dudes
830
|
Posted - 2013.09.30 13:58:00 -
[45] - Quote
Until Boosters are purchasable with ISK, they are P2W.
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3170
|
Posted - 2013.09.30 14:09:00 -
[46] - Quote
Poonmunch wrote:Thor Odinson42 wrote:Didn't they hire an EA guy that specializes in microtransactions?
I've bought a lot of AUR. You can literally spend $100 worth of AUR in a few weeks if you aren't careful. This isn't a Facebook scam game. Why not price stuff in a range that you could run AUR gear for around $20/mon? It solves some of the SP gap issues and it allows a player to branch out into some stuff without having to wait 2 months to grind.
Sometimes less is more. They HAVE to lower the costs of AUR either in game or in the PSN store. I'm worried about your last sentence. If AUR prices (for items or cost of buying AUR) start to drop across the board, it would be ominous. It would indicate a large degree of waning interest. Which would be a very good indicator that the game really is dying. Munch
Same player count as we had back in Beta, 1/3 of the player count of Warframe with it's F2P nature and (current) PC Exclusivity. Think we'll be a'ight. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1042
|
Posted - 2013.09.30 15:05:00 -
[47] - Quote
Aeon, I know you are very excited for an exotic dancer, but HELL no is anyone with any sense paying 50 USD for a cosmetic. You need to reasonably price cosmetics in the realm of 1-2 USD.
http://www.escapistmagazine.com/videos/view/jimquisition/8022-Downloadable-Discontent |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3176
|
Posted - 2013.09.30 16:02:00 -
[48] - Quote
Dude, people pay $35 just to GET IN to the local strip club. A personal exotic dancer for $50 for the rest of your life (or as long as this game lasts) isn't much to ask, hell, I'd maybe even sacrifice to shell out that much so I can be like: "This is why you should play dust 514" to the non-believers.
Besides, it's not like people aren't gullible idiots anyway. People pre-ordered Destiny without even knowing what system it was for when all it had was this on the website:
"Destiny features a compelling storyline, competitive multiplayer, cooperative gameplay choices, wide open public combat destinations, and third-person community spaces where you can repair and rearm before going out on your next adventure."
Apart from a vague as hell description which basically entitles -every ******* game in the past decade- (most importantly borderlands) all Destiny had was concept art. But people still dropped pre-orders on it en masse.
Don't tell me people aren't money shelling sheep - $50 isn't jack in a world where a text based sex game netted $200,000 in donations without even an alpha build
Edit: Removed some flavorful wording. |
GVGMODE
WorstPlayersEver
59
|
Posted - 2013.09.30 16:07:00 -
[49] - Quote
I am waiting for PS4 and all the games that will come out at lauch so I won't be here for long. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6520
|
Posted - 2013.09.30 16:10:00 -
[50] - Quote
On the point of people spending money on absurd things...
The reason this game needs PvE is because of people like my friends....
I watched this kid buy a Minecraft texture pack for $3.99
I just.....my brain.....it was there....and then....but I.....and he.....I just.....
People don't think with money, we are frivolous as ****, Americans obviously in particular but we are most certainly not alone. The exotic dancer pack would have to come with 2 dancers (male or female, consumer choice), and then you could purchase more for much cheaper, but you have to actually get the base ones first for however much it is.
I however would have to demand Occulus Rift support
|
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3176
|
Posted - 2013.09.30 16:14:00 -
[51] - Quote
DUST Fiend wrote:On the point of people spending money on absurd things... The reason this game needs PvE is because of people like my friends.... I watched this kid buy a Minecraft texture pack for $3.99 I just.....my brain.....it was there....and then....but I.....and he.....I just..... People don't think with money, we are frivolous as ****, Americans obviously in particular but we are most certainly not alone. The exotic dancer pack would have to come with 2 dancers (male or female, consumer choice), and then you could purchase more for much cheaper, but you have to actually get the base ones first for however much it is. I however would have to demand Occulus Rift support
Oh dear god, that and a Novint Falcon with Built-in Recoil and a Tactical Gaming Vest with Directional Shock Sensors combined with a Virtuix Omni
DONT EVEN GET ME STARTED - I HAVE DONE SO MUCH FANTASIZING |
Smooth Assassin
Stardust incorporation
201
|
Posted - 2013.09.30 16:14:00 -
[52] - Quote
Aeon Amadi wrote:Well, most importantly because I'm already having to choose between food and paying for the normal boosters BUT
This item doesn't do anything but make all the pay-to-win arguments that much more powerful. It's reserved solely for the people who have the moola to drop on it and restricting the option only to those players. I know a player who still has Omega Passive Boosters in effect even today and is excited to see them going on sale again despite having such a large reserve already.
Now, it'd be one thing if Omega Boosters were reserved as part of a new player pack or for players who's account is <'x' days/weeks/months old. This would close the gap and largely the concern of new players having a hard time getting to a point where they'd be competitive against older players.
Just as well, it'd be more preferable if they were part of a return prize - log off for 60 days and recover some of the SP you missed out on that you normally would have obtained if you were active, but not as much as if you had. This would make a lot more sense than giving the players who didn't log in something the players who do don't have yet, or had no opportunity to obtain. In this case, they're still being rewarded far more for logging in.
Essentially what these items do is make it more rewarding for players who have money to play, rather than players who don't to have any reason to log-in in the first place. That seems counter productive if you want players to spend more money to reach a point of competitiveness FASTER or to catch up on an area they weren't on for. Further more, it's appealing to the -wrong kind of player-, we're trying to get more players in AND keep the ones we have, not just keep the ones we already have. This game is not a pay to win game simply the fact that someone who doesn't wanna spend any money can gain SP without boosters unlike other games you can pay to unlock something that you can't get without spending money. |
Our Deepest Regret
Algintal Core Gallente Federation
280
|
Posted - 2013.09.30 16:44:00 -
[53] - Quote
Bleh. Complaining about the unfairness of people willing to outspend others in order to boost their performance is contrary to the spirit of the free market. This game universe is all about the unrestricted power of capitalism. If people want to spend so much of their actual money in order to buy an edge, then let 'em. All extra SP gives you is more options for fitting a character, not the keys to the kingdom. |
Jake Bloodworth
Molon Labe. RISE of LEGION
170
|
Posted - 2013.09.30 17:11:00 -
[54] - Quote
I don't see the issue here. CCP is offering an option for people with more money then time. Sure, there are those who will invest the money and the time and reap the benefits of it. But, it doesn't give them some advantage over the rest of the playerbase. We're not talking shiny epic loot here. I think the only people who are genuinely upset are proto-bears who fear the closing of SP gap, and players who complain about everything CCP does or doesn't do.
Personally, the only thing boosters help me with now are different roles. However, if CCP announces new heavy content, I'll be first in line for the new boosters.
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3176
|
Posted - 2013.09.30 17:16:00 -
[55] - Quote
It's amazing that every single person who's responded thinks this is about Pay-to-win. Maybe I should just snip that -one sentence- so that the overarching theme of this actually gets across to people but even then I don't think that anyone will listen.
Face it. I provided an option for new players to catch up with older players that's rock solid and damn near flawless, rather than commenting on that it's turned into a debate on whether or not Dust 514 is pay-to-win. I can only assume that my presentation was so perfect that no-one can feasibly argue with it so they have to shift the topic to something else.
It's amusing to me. |
pseudosnipre
DUST University Ivy League
261
|
Posted - 2013.09.30 17:29:00 -
[56] - Quote
Buy the 7-day actives and save for 2x and 3x events to make them more cost effective. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
755
|
Posted - 2013.09.30 17:29:00 -
[57] - Quote
This is still far from pay to win. There is a point where more SP doesn't make you any stronger. If someone wants to keep this game alive and in development by paying a large sum of money, in order to double their SP gain (which still takes time) then more power to them. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3177
|
Posted - 2013.09.30 17:34:00 -
[58] - Quote
Tallen Ellecon wrote:This is still far from pay to win. There is a point where more SP doesn't make you any stronger. If someone wants to keep this game alive and in development by paying a large sum of money, in order to double their SP gain (which still takes time) then more power to them.
Oh, this post again. |
Buttercup Chipmint
Amarr Templars Amarr Empire
37
|
Posted - 2013.09.30 17:57:00 -
[59] - Quote
I won't be buying any of these because,
http://www.youtube.com/watch?v=-EIMSVvJZl0
|
Alldin Kan
TeamPlayers EoN.
637
|
Posted - 2013.09.30 18:22:00 -
[60] - Quote
Aeon Amadi wrote:Well, most importantly because I'm already having to choose between food and paying for the normal boosters BUT
This item doesn't do anything but make all the pay-to-win arguments that much more powerful. It's reserved solely for the people who have the moola to drop on it and restricting the option only to those players. I know a player who still has Omega Passive Boosters in effect even today and is excited to see them going on sale again despite having such a large reserve already.
Now, it'd be one thing if Omega Boosters were reserved as part of a new player pack or for players who's account is <'x' days/weeks/months old. This would close the gap and largely the concern of new players having a hard time getting to a point where they'd be competitive against older players.
Just as well, it'd be more preferable if they were part of a return prize - log off for 60 days and recover some of the SP you missed out on that you normally would have obtained if you were active, but not as much as if you had. This would make a lot more sense than giving the players who didn't log in something the players who do don't have yet, or had no opportunity to obtain. In this case, they're still being rewarded far more for logging in.
Essentially what these items do is make it more rewarding for players who have money to play, rather than players who don't to have any reason to log-in in the first place. That seems counter productive if you want players to spend more money to reach a point of competitiveness FASTER or to catch up on an area they weren't on for. Further more, it's appealing to the -wrong kind of player-, we're trying to get more players in AND keep the ones we have, not just keep the ones we already have. Overpriced and I'm not buying it. |
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