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Our Deepest Regret
Algintal Core Gallente Federation
280
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Posted - 2013.09.30 18:46:00 -
[61] - Quote
Aeon Amadi wrote:It's amazing that every single person who's responded thinks this is about Pay-to-win. Maybe I should just snip that -one sentence- so that the overarching theme of this actually gets across to people but even then I don't think that anyone will listen.
The first paragraph in your first post in this thread made this topic about Omega boosters being pay to win.
Aeon Amadi wrote:
This item doesn't do anything but make all the pay-to-win arguments that much more powerful. It's reserved solely for the people who have the moola to drop on it and restricting the option only to those players. I know a player who still has Omega Passive Boosters in effect even today and is excited to see them going on sale again despite having such a large reserve already.
Straight from the Lion to the lambs, homey.
Quote:Face it. I provided an option for new players to catch up with older players that's rock solid and damn near flawless, rather than commenting on that it's turned into a debate on whether or not Dust 514 is pay-to-win. I can only assume that my presentation was so perfect that no-one can feasibly argue with it so they have to shift the topic to something else.
Or that people are more interested in the discussion about the mechanics of pay-to-win that you, yourself, brought up. Hey, at least people are interested in your thread. |
steadyhand amarr
Amarr S.A.D
1432
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Posted - 2013.09.30 19:20:00 -
[62] - Quote
I bought one yeh awsome passive sp ;-) |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
337
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Posted - 2013.09.30 21:04:00 -
[63] - Quote
Aeon Amadi wrote:CommanderBolt wrote:Heinrich Jagerblitzen wrote:I couldn't agree more, I am deeply unhappy with Omega boosters in their current form. Selling them as a special promotion here and there only favors the players with the most liquid RL cash in one place at one time to stock them heavily. I think selling Omega boosters on a continuous basis to new players and those who have been away from the game is an extremely elegant solution that not only provides CCP with an ongoing revenue source, but also serves to welcome players back into the community and help them catch up on the progress they've missed. This concept is tried-and-true in a lot of MMO's, though not with a monetization attached. Log out in a tavern or inn, and you gain an experience bonus when you next log in. Omega boosters could easily be tuned so that they don't allow a player to completely make up for lost time, but get pretty damn close - and presumably they would have been using boosters during that time anyways. This justifies a higher RL money cost, and justifies the higher SP gain as well. The CPM is in the process of trying to secure a meeting with the Marketing dept so we can discuss Omega boosters (and several other issues as well), if others of you have strong feelings, we'd love to know how you feel about any and all things related to Dust514's monetization. Get in touch with us through the usual channels. Something you dont like and you come crawling out of the woodwork, fascinating. You should be happy CCP has a chance to gain some added revenue. You should try reading Hans' blog sometime before you make a ill-placed comment. Added revenue can be attained in better ways than destroying game balance.
Aeon let me be blunt with you.
He is meant to be our rep. Its his job to find ways to communicate with the player base. It isn't my job to go finding obscure blogs poster over the internet.
Now you might think I am being slightly funny but thats the truth. The job role those guys have means they have to deal with people who not only dont go searching for blogs, but they may not even use the forums. A player is still a player and a good CPM would create avenues of communication both in and out of the game.
IWS - I honestly dont agree with him on many thins however he has a forum presence and he feels known around here.
Anyway my point being, right now CCP could probably do with the cash, its either that or the game may die. Right now CCP should be on alert mode I think. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1042
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Posted - 2013.09.30 22:35:00 -
[64] - Quote
Aeon Amadi wrote:Dude, people pay $35 just to GET IN to the local strip club. A personal exotic dancer for $50 for the rest of your life (or as long as this game lasts) isn't much to ask, hell, I'd maybe even sacrifice to shell out that much so I can be like: "This is why you should play dust 514" to the non-believers. Besides, it's not like people aren't gullible idiots anyway. People pre-ordered Destiny without even knowing what system it was for when all it had was this on the website: "Destiny features a compelling storyline, competitive multiplayer, cooperative gameplay choices, wide open public combat destinations, and third-person community spaces where you can repair and rearm before going out on your next adventure." Apart from a vague as hell description which basically entitles -every ******* game in the past decade- (most importantly borderlands) all Destiny had was concept art. But people still dropped pre-orders on it en masse. Don't tell me people aren't money shelling sheep - $50 isn't jack in a world where a text based sex game netted $200,000 in donations without even an alpha buildEdit: Removed some flavorful wording.
Honestly, I respect you, but you have just lost a few points. A strip club entry fee is not equal to a cosmetic piece of bullshit, and I feel your IQ went down the moment you typed it out.
Yes, there will always be morons who preorderpreorders for preorders. They are not the person you sell to. They will buy reasonably priced items, just like the rest of your playerbase. 100 people buying a 50 dollar piece of DLC (that's what it is) is 5k. Half of the 5k regular players paying 2 dollars for a far more reasonably priced bit of slightly sexist eyecandy is that same 5k. CCP also has to fight history. People in New Eden have already proven they won't stand for ghastly overpriced cosmetics(see Jita Riots).
In short, you can not and will not put up a piece of cosmetic, not even in-battle piece of DLC for the same asking price as a new game. It would take the most moronic of people to buy it, while you would lose tons of players and potential players by setting such a precedent. Would you go into a game with that hanging over it? Well, you probably would, but not one of my corpies would. |
First Prophet
Unkn0wn Killers
1108
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Posted - 2013.09.30 22:39:00 -
[65] - Quote
I don't even care if ti's pay to win or not. Just seems overpriced imo. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3180
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Posted - 2013.09.30 23:09:00 -
[66] - Quote
Our Deepest Regret wrote:Aeon Amadi wrote:Aeon Amadi wrote:
This item doesn't do anything but make all the pay-to-win arguments that much more powerful. It's reserved solely for the people who have the moola to drop on it and restricting the option only to those players. I know a player who still has Omega Passive Boosters in effect even today and is excited to see them going on sale again despite having such a large reserve already.
Straight from the Lion to the lambs, homey. . Hence why I said I would remove it, because it attracting far too much attention to the wrong parts of the post to start up a stupid debate anyway. [quote=CommanderBolt] Aeon let me be blunt with you. He is meant to be our rep. Its his job to find ways to communicate with the player base. It isn't my job to go finding obscure blogs poster over the internet. Now you might think I am being slightly funny but thats the truth. The job role those guys have means they have to deal with people who not only dont go searching for blogs, but they may not even use the forums. A player is still a player and a good CPM would create avenues of communication both in and out of the game. IWS - I honestly dont agree with him on many thins however he has a forum presence and he feels known around here. Anyway my point being, right now CCP could probably do with the cash, its either that or the game may die. Right now CCP should be on alert mode I think.
You're only partially right.
Jenza Aranda: "To set the standard for the future practice and protocol for the future CPM and to come up with a fair and effective method of choosing the next CPM council."
The CPM, is solely there to help with future content/fix design. Yes, it helps to understand what the greater majority of the player base wants but what the greater majority of the player base wants isn't always healthy for the game. We'd all love blood and gore with animated sex scenes mid-battle but that isn't what Dust 514 is about, so it's important to get a sanity check on that.
Instead of thinking of the CPM as representatives you need to think of the CPM as politicians who are trying to -convince- CCP to do things by logical means rather than do what the players want, the did that and Uprising was the direct result (content over function). A feature can be also be well and good but if it doesn't make sense to have it in game at the time then there's no point in spending dev-time developing it (the main argument for Walking in Stations in Eve Online).
And honestly, if you want communication you should seek out those representatives and speak to them personally. Communication doesn't mean 'forums' - why should they come to you? If you have a problem a Senator isn't going to come to your doorstep to talk with you and your friends over beers, you have to call him.
So - there you go.... Get Skype and send some of them a message: https://forums.dust514.com/default.aspx?g=posts&m=884425#post884425
It's no-one's fault but your own.
Edit: It's also very important to note that while the CPM may mention Balance suggestions in passing, they're not there for balance in any sense. When you get down to specific numbers in design proposals it gets a little finicky and people are less likely to agree with the over-arching theme. |
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