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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3149
|
Posted - 2013.09.30 10:04:00 -
[1] - Quote
Well, most importantly because I'm already having to choose between food and paying for the normal boosters BUT
This item doesn't do anything but make all the pay-to-win arguments that much more powerful. It's reserved solely for the people who have the moola to drop on it and restricting the option only to those players. I know a player who still has Omega Passive Boosters in effect even today and is excited to see them going on sale again despite having such a large reserve already.
Now, it'd be one thing if Omega Boosters were reserved as part of a new player pack or for players who's account is <'x' days/weeks/months old. This would close the gap and largely the concern of new players having a hard time getting to a point where they'd be competitive against older players.
Just as well, it'd be more preferable if they were part of a return prize - log off for 60 days and recover some of the SP you missed out on that you normally would have obtained if you were active, but not as much as if you had. This would make a lot more sense than giving the players who didn't log in something the players who do don't have yet, or had no opportunity to obtain. In this case, they're still being rewarded far more for logging in.
Essentially what these items do is make it more rewarding for players who have money to play, rather than players who don't to have any reason to log-in in the first place. That seems counter productive if you want players to spend more money to reach a point of competitiveness FASTER or to catch up on an area they weren't on for. Further more, it's appealing to the -wrong kind of player-, we're trying to get more players in AND keep the ones we have, not just keep the ones we already have. |
fawkuima juggalo
Hollowed Kings
56
|
Posted - 2013.09.30 10:08:00 -
[2] - Quote
im sorry but please remove this post.... you will see why in like ten min on my new topic. |
JL3Eleven
PFB Pink Fluffy Bunnies
937
|
Posted - 2013.09.30 10:10:00 -
[3] - Quote
I understand your points but I'm ok with them because they cost a **** ton (36k Aur!!!) for only 12k SP per day difference. Think about it, they are paying $20 for 3 games worth of SP . |
ChromeBreaker
SVER True Blood Public Disorder.
1291
|
Posted - 2013.09.30 10:11:00 -
[4] - Quote
Im going to buy one and save it for open market ... bwa ha ha ha
im not really cos im cheep |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2345
|
Posted - 2013.09.30 10:13:00 -
[5] - Quote
I agree. 150% gain seems fair for a free to play game, however 200% gain definitely seems like too much and especially with the price point turns this game more into a pay-to-win game. I've never been a fan of Omegas and have made efforts to sway CCP against them, but at the end of the day they stand to make a lot of money these next two weeks, so eh.
To play devil's advocate, there comes a point where who can't really make your fit that much better than it already is, so all the guys with money trees buying dozens of Omegas are only gaining an advantage in versatility, but still have to choose only one fit at a time. In that sense I can sort of get behind this, so long as CCP takes this money and puts it right back into Dust.
Still, I'd rather Omegas not exist and I would be happy if this is the last time we see them. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1524
|
Posted - 2013.09.30 10:14:00 -
[6] - Quote
I never been a fan of ANY boosters...i think their are the lowest form of P2W, obvious " Pay us money!! Now !!" The reason why Pubstomping is a "Feature" in this game.
- Tired of getting Pubstomped by Protobears ? Buy 20 boosters to day and come back in few months.
Cosmetics will been a much more friendly option for a FPS game, even expansions for you quarters and things like that. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3152
|
Posted - 2013.09.30 10:15:00 -
[7] - Quote
JL3Eleven wrote:I understand your points but I'm ok with them because they cost a **** ton (36k Aur!!!) for only 12k SP per day difference. Think about it, they are paying $20 for 3 games worth of SP .
If you're trying to max everything out that's about 8 games of >1000 SP at the end of your Active Cap. That's almost 3 hours of extra grind-time.
But, if you're maxing out than you already have the Omega Passive Boosters and... Given that the Active Omega Boosters give you an additional 100% bonus to the cap... You're looking at a net loss of 107,300 SP (give or take) a week using the normal boosters. |
Michael Arck
Anubis Prime Syndicate
1307
|
Posted - 2013.09.30 10:15:00 -
[8] - Quote
Just like life, eh? Folks who got money can enjoy beautiful vacations on islands while the poor can only dream about those vacations. That's just how the cookie crumbles. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3152
|
Posted - 2013.09.30 10:18:00 -
[9] - Quote
Michael Arck wrote:Just like life, eh? Folks who got money can enjoy beautiful vacations on islands while the poor can only dream about those vacations. That's just how the cookie crumbles.
Hence why there is limited unemployment, scholarships and small business grants so that you can start your way to getting those beautiful vacations. Being poor is no excuse and I'd say my entire life is paramount to that - lived BENEATH the poverty bracket all of my life but I'm still here playing Dust 514 and Eve Online simultaneously. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2345
|
Posted - 2013.09.30 10:18:00 -
[10] - Quote
JL3Eleven wrote:I understand your points but I'm ok with them because they cost a **** ton (36k Aur!!!) for only 12k SP per day difference. Think about it, they are paying $20 for 3 games worth of SP . Isn't it a 30 day thing? And you're gaining 24k SP more per day than normal? So 30 x 24 = 720,000 SP. And 36k AUR equates to $18, so
$18 for 720,000 SP
If someone has money falling out their pockets and drops $90 on this for 5 of them, then they just bought themselves 3.6 million SP. |
|
JL3Eleven
PFB Pink Fluffy Bunnies
937
|
Posted - 2013.09.30 10:19:00 -
[11] - Quote
Aeon Amadi wrote:JL3Eleven wrote:I understand your points but I'm ok with them because they cost a **** ton (36k Aur!!!) for only 12k SP per day difference. Think about it, they are paying $20 for 3 games worth of SP . If you're trying to max everything out that's about 8 games of >1000 SP at the end of your Active Cap. That's almost 3 hours of extra grind-time. But, if you're maxing out than you already have the Omega Passive Boosters and... Given that the Active Omega Boosters give you an additional 100% bonus to the cap... You're looking at a net loss of 107,300 SP (give or take) a week using the normal boosters.
So how much SP could you earn per week if you ran both Omega's and capped out with the activity bonus? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3154
|
Posted - 2013.09.30 10:21:00 -
[12] - Quote
JL3Eleven wrote:Aeon Amadi wrote:JL3Eleven wrote:I understand your points but I'm ok with them because they cost a **** ton (36k Aur!!!) for only 12k SP per day difference. Think about it, they are paying $20 for 3 games worth of SP . If you're trying to max everything out that's about 8 games of >1000 SP at the end of your Active Cap. That's almost 3 hours of extra grind-time. But, if you're maxing out than you already have the Omega Passive Boosters and... Given that the Active Omega Boosters give you an additional 100% bonus to the cap... You're looking at a net loss of 107,300 SP (give or take) a week using the normal boosters. So how much SP could you earn per week if you ran both Omega's and capped out with the activity bonus?
Pff, I think around 150,000 SP a week more. That doesn't sound like much but compare it over a year and it gets pretty ridiculous.
Here's a graph I made a few weeks ago with normal boosters to show the disparity:
http://i.imgur.com/EV5daef.png |
JL3Eleven
PFB Pink Fluffy Bunnies
937
|
Posted - 2013.09.30 10:23:00 -
[13] - Quote
Aero Yassavi wrote:JL3Eleven wrote:I understand your points but I'm ok with them because they cost a **** ton (36k Aur!!!) for only 12k SP per day difference. Think about it, they are paying $20 for 3 games worth of SP . Isn't it a 30 day thing? And you're gaining 24k SP more per day than normal? So 30 x 24 = 720,000 SP. And 36k AUR equates to $18, so $18 for 720,000 SP If someone has money falling out their pockets and drops $90 on this for 5 of them, then they just bought themselves 3.6 million SP.
The Omega gives you 48K SP per day. Regular boosters give you 36k SP per day. No boosters just passive is 24k SP per day.
30 days X 12k SP (the diff. between the Reg and Omega) = 360,000 SP over a month. |
Macchi00
Famous.OTF Only The Famous
19
|
Posted - 2013.09.30 10:25:00 -
[14] - Quote
Aeon Amadi wrote:Well, most importantly because I'm already having to choose between food and paying for the normal boosters BUT
This item doesn't do anything but make all the pay-to-win arguments that much more powerful. It's reserved solely for the people who have the moola to drop on it and restricting the option only to those players. I know a player who still has Omega Passive Boosters in effect even today and is excited to see them going on sale again despite having such a large reserve already.
Now, it'd be one thing if Omega Boosters were reserved as part of a new player pack or for players who's account is <'x' days/weeks/months old. This would close the gap and largely the concern of new players having a hard time getting to a point where they'd be competitive against older players.
Just as well, it'd be more preferable if they were part of a return prize - log off for 60 days and recover some of the SP you missed out on that you normally would have obtained if you were active, but not as much as if you had. This would make a lot more sense than giving the players who didn't log in something the players who do don't have yet, or had no opportunity to obtain. In this case, they're still being rewarded far more for logging in.
Essentially what these items do is make it more rewarding for players who have money to play, rather than players who don't to have any reason to log-in in the first place. That seems counter productive if you want players to spend more money to reach a point of competitiveness FASTER or to catch up on an area they weren't on for. Further more, it's appealing to the -wrong kind of player-, we're trying to get more players in AND keep the ones we have, not just keep the ones we already have. I agree. I'm afraid the DUST criterion would be P2W. So I do not buy the omega. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2346
|
Posted - 2013.09.30 10:27:00 -
[15] - Quote
JL3Eleven wrote:Aero Yassavi wrote:JL3Eleven wrote:I understand your points but I'm ok with them because they cost a **** ton (36k Aur!!!) for only 12k SP per day difference. Think about it, they are paying $20 for 3 games worth of SP . Isn't it a 30 day thing? And you're gaining 24k SP more per day than normal? So 30 x 24 = 720,000 SP. And 36k AUR equates to $18, so $18 for 720,000 SP If someone has money falling out their pockets and drops $90 on this for 5 of them, then they just bought themselves 3.6 million SP. The Omega gives you 48K SP per day. Regular boosters give you 36k SP per day. No boosters just passive is 24k SP per day. 30 days X 12k SP (the diff. between the Reg and Omega) = 360,000 SP over a month. I'm not making the comparison of one booster to another though. I thought the point of this thread was to discuss if Omegas were pay-to-win or not, and in that regard you have to compare it to the guy who plays for free.
|
Banning Hammer
Tal-Romon Legion Amarr Empire
1524
|
Posted - 2013.09.30 10:28:00 -
[16] - Quote
Aeon Amadi wrote:JL3Eleven wrote:Aeon Amadi wrote:JL3Eleven wrote:I understand your points but I'm ok with them because they cost a **** ton (36k Aur!!!) for only 12k SP per day difference. Think about it, they are paying $20 for 3 games worth of SP . If you're trying to max everything out that's about 8 games of >1000 SP at the end of your Active Cap. That's almost 3 hours of extra grind-time. But, if you're maxing out than you already have the Omega Passive Boosters and... Given that the Active Omega Boosters give you an additional 100% bonus to the cap... You're looking at a net loss of 107,300 SP (give or take) a week using the normal boosters. So how much SP could you earn per week if you ran both Omega's and capped out with the activity bonus? Pff, I think around 150,000 SP a week more. That doesn't sound like much but compare it over a year and it gets pretty ridiculous. Here's a graph I made a few weeks ago with normal boosters to show the disparity: http://i.imgur.com/EV5daef.png
Yeah, that is the gap i been talking about ..and that is assuming that both players started playing the same day. Can you make a graph that compares the SP gap from a new player ( Lets say to day ), to a vet player 6 months from now ? You'll see that that gap will totally ridiculous. |
Heinrich Jagerblitzen
D3LTA FORC3
877
|
Posted - 2013.09.30 10:28:00 -
[17] - Quote
I couldn't agree more, I am deeply unhappy with Omega boosters in their current form.
Selling them as a special promotion here and there only favors the players with the most liquid RL cash in one place at one time to stock them heavily. I think selling Omega boosters on a continuous basis to new players and those who have been away from the game is an extremely elegant solution that not only provides CCP with an ongoing revenue source, but also serves to welcome players back into the community and help them catch up on the progress they've missed.
This concept is tried-and-true in a lot of MMO's, though not with a monetization attached. Log out in a tavern or inn, and you gain an experience bonus when you next log in. Omega boosters could easily be tuned so that they don't allow a player to completely make up for lost time, but get pretty damn close - and presumably they would have been using boosters during that time anyways. This justifies a higher RL money cost, and justifies the higher SP gain as well.
The CPM is in the process of trying to secure a meeting with the Marketing dept so we can discuss Omega boosters (and several other issues as well), if others of you have strong feelings, we'd love to know how you feel about any and all things related to Dust514's monetization. Get in touch with us through the usual channels. |
JL3Eleven
PFB Pink Fluffy Bunnies
937
|
Posted - 2013.09.30 10:34:00 -
[18] - Quote
Aero Yassavi wrote:JL3Eleven wrote:Aero Yassavi wrote:JL3Eleven wrote:I understand your points but I'm ok with them because they cost a **** ton (36k Aur!!!) for only 12k SP per day difference. Think about it, they are paying $20 for 3 games worth of SP . Isn't it a 30 day thing? And you're gaining 24k SP more per day than normal? So 30 x 24 = 720,000 SP. And 36k AUR equates to $18, so $18 for 720,000 SP If someone has money falling out their pockets and drops $90 on this for 5 of them, then they just bought themselves 3.6 million SP. The Omega gives you 48K SP per day. Regular boosters give you 36k SP per day. No boosters just passive is 24k SP per day. 30 days X 12k SP (the diff. between the Reg and Omega) = 360,000 SP over a month. I'm not making the comparison of one booster to another though. I thought the point of this thread was to discuss if Omegas were pay-to-win or not, and in that regard you have to compare it to the guy who plays for free.
Ok gotcha. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3154
|
Posted - 2013.09.30 10:37:00 -
[19] - Quote
Banning Hammer wrote:Aeon Amadi wrote:JL3Eleven wrote:Aeon Amadi wrote:JL3Eleven wrote:I understand your points but I'm ok with them because they cost a **** ton (36k Aur!!!) for only 12k SP per day difference. Think about it, they are paying $20 for 3 games worth of SP . If you're trying to max everything out that's about 8 games of >1000 SP at the end of your Active Cap. That's almost 3 hours of extra grind-time. But, if you're maxing out than you already have the Omega Passive Boosters and... Given that the Active Omega Boosters give you an additional 100% bonus to the cap... You're looking at a net loss of 107,300 SP (give or take) a week using the normal boosters. So how much SP could you earn per week if you ran both Omega's and capped out with the activity bonus? Pff, I think around 150,000 SP a week more. That doesn't sound like much but compare it over a year and it gets pretty ridiculous. Here's a graph I made a few weeks ago with normal boosters to show the disparity: http://i.imgur.com/EV5daef.png Yeah, that is the gap i been talking about ..and that is assuming that both players started playing the same day. Can you make a graph that compares the SP gap from a new player ( Lets say to day ), to a vet player 6 months from now ? You'll see that that gap will totally ridiculous.
Probably will after I make a graph showing the disparity between Omega, Normal Boosted and Non-Boosted over the course of 6 months. I need to get around to making more of these graphs and adding them to my blog but honestly I've been spending so much time studying I've been forgetting and making some rather critical errors (most paramount was my ill-conceived assumptions on active scanners).
|
Mortedeamor
Internal Rebellion
301
|
Posted - 2013.09.30 10:57:00 -
[20] - Quote
my boosters havnt run out yet ..but lets here for an affordable restock GG ccp
|
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Marston VC
SVER True Blood Public Disorder.
1017
|
Posted - 2013.09.30 11:04:00 -
[21] - Quote
Aeon Amadi wrote:Well, most importantly because I'm already having to choose between food and paying for the normal boosters BUT
This item doesn't do anything but make all the pay-to-win arguments that much more powerful. It's reserved solely for the people who have the moola to drop on it and restricting the option only to those players. I know a player who still has Omega Passive Boosters in effect even today and is excited to see them going on sale again despite having such a large reserve already.
Now, it'd be one thing if Omega Boosters were reserved as part of a new player pack or for players who's account is <'x' days/weeks/months old. This would close the gap and largely the concern of new players having a hard time getting to a point where they'd be competitive against older players.
Just as well, it'd be more preferable if they were part of a return prize - log off for 60 days and recover some of the SP you missed out on that you normally would have obtained if you were active, but not as much as if you had. This would make a lot more sense than giving the players who didn't log in something the players who do don't have yet, or had no opportunity to obtain. In this case, they're still being rewarded far more for logging in.
Essentially what these items do is make it more rewarding for players who have money to play, rather than players who don't to have any reason to log-in in the first place. That seems counter productive if you want players to spend more money to reach a point of competitiveness FASTER or to catch up on an area they weren't on for. Further more, it's appealing to the -wrong kind of player-, we're trying to get more players in AND keep the ones we have, not just keep the ones we already have.
I don't trust anyone who has trouble deciding between feeding themselves and buying aurum...... |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3156
|
Posted - 2013.09.30 11:09:00 -
[22] - Quote
Marston VC wrote:Aeon Amadi wrote:Well, most importantly because I'm already having to choose between food and paying for the normal boosters BUT
This item doesn't do anything but make all the pay-to-win arguments that much more powerful. It's reserved solely for the people who have the moola to drop on it and restricting the option only to those players. I know a player who still has Omega Passive Boosters in effect even today and is excited to see them going on sale again despite having such a large reserve already.
Now, it'd be one thing if Omega Boosters were reserved as part of a new player pack or for players who's account is <'x' days/weeks/months old. This would close the gap and largely the concern of new players having a hard time getting to a point where they'd be competitive against older players.
Just as well, it'd be more preferable if they were part of a return prize - log off for 60 days and recover some of the SP you missed out on that you normally would have obtained if you were active, but not as much as if you had. This would make a lot more sense than giving the players who didn't log in something the players who do don't have yet, or had no opportunity to obtain. In this case, they're still being rewarded far more for logging in.
Essentially what these items do is make it more rewarding for players who have money to play, rather than players who don't to have any reason to log-in in the first place. That seems counter productive if you want players to spend more money to reach a point of competitiveness FASTER or to catch up on an area they weren't on for. Further more, it's appealing to the -wrong kind of player-, we're trying to get more players in AND keep the ones we have, not just keep the ones we already have. I don't trust anyone who has trouble deciding between feeding themselves and buying aurum......
Believe it or not, gaming + cigarettes is an amazing way to kill the hunger drive. I've embedded it in my mind that when I game, I don't eat, so it's sort of a subconscious thing now.
One day of food or one week of hunger killer? I think the choice is obvious. |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
99
|
Posted - 2013.09.30 11:13:00 -
[23] - Quote
Aeon Amadi wrote:Well, most importantly because I'm already having to choose between food and paying for the normal boosters BUT
This item doesn't do anything but make all the pay-to-win arguments that much more powerful. It's reserved solely for the people who have the moola to drop on it and restricting the option only to those players. I know a player who still has Omega Passive Boosters in effect even today and is excited to see them going on sale again despite having such a large reserve already.
Now, it'd be one thing if Omega Boosters were reserved as part of a new player pack or for players who's account is <'x' days/weeks/months old. This would close the gap and largely the concern of new players having a hard time getting to a point where they'd be competitive against older players.
Just as well, it'd be more preferable if they were part of a return prize - log off for 60 days and recover some of the SP you missed out on that you normally would have obtained if you were active, but not as much as if you had. This would make a lot more sense than giving the players who didn't log in something the players who do don't have yet, or had no opportunity to obtain. In this case, they're still being rewarded far more for logging in.
Essentially what these items do is make it more rewarding for players who have money to play, rather than players who don't to have any reason to log-in in the first place. That seems counter productive if you want players to spend more money to reach a point of competitiveness FASTER or to catch up on an area they weren't on for. Further more, it's appealing to the -wrong kind of player-, we're trying to get more players in AND keep the ones we have, not just keep the ones we already have.
Hmmm. Here's what people are willing to pay for in free-to-play games, in order of popularity (number 1 and 2 is vastly more popular than number 3):
1.
- Better in-game items (Dust equivalent would be for example better weapons available for AUR only)
- Convenience/time-savers (Dust equivalent would be boosters and AUR items that provide early access before reaching the skill level needed for their ISK equivalents)
- Play time/energy mechanics (No Dust equivalent)
- Cosmetic items (Dust equivalent is vanity dropsuits etc)
I think most people would agree that we want to see as little as possible of number 1 - the most clear cut pay-to-win of them all.
Number 3 is irrelevant in a Dust context, since we can play as much as we like outside of the daily downtime.
Number 4 is - in most games that aren't entirely centered around aesthetics (like dress-up games for girls etc) - at best a tiny supplement to the total income stream of a typical free-to-play game. Not at all enough to finance neither development nor maintenance of the game.
That leaves number 2 to generate income for Dust development. The AUR items are consumables - once you've spent them, they are of no lasting value. The boosters provide you with lasting value in the form of SP and therefore skill upgrades. Stuff that provides lasting value to players are far more likely to get players to open their wallets than consumables. Ie: boosters are almost certainly the best source of income for Dust. Which means they have to stay. No/low income, no game.
Now, the Omega boosters specifically are a somewhat more powerful version of something else (normal boosters), at an added cost. They make for more time saved, by providing access to more SP with less grinding. You could conceivably grind to earn the same amount of extra SP (even with the weekly SP cap), which means it's not pay-to-win, but pay-for-convenience or pay-to-spend-less-time.
They're a popular and requested item, so people will pay for them, providing CCP with funds for further development of the game.
By your own statement, you can't afford Omega boosters. The way I see it, their existence is still to your benefit. They let players with more money and/or less patience than you pay to give you an improved game. It comes at the cost of you trailing slightly behind in passive SP gain, but it's really not that big a difference considering the overall advantages to both you, players in general and the game itself.
TL;DR: Boosters are necessary to fund long-term Dust development, Omega boosters are better at doing so than regular boosters. Omega boosters provide advantages to both the players that buy them and those who don't. |
Piraten Hovnoret
No Tax Scrubs
112
|
Posted - 2013.09.30 11:14:00 -
[24] - Quote
Michael Arck wrote:Just like life, eh? Folks who got money can enjoy beautiful vacations on islands while the poor can only dream about those vacations. That's just how the cookie crumbles.
I own a Island, that i live on =ƒÿë
Going to buy 20-30 of the new omega. Wy? Just because I can =ƒÿ¥
|
Marston VC
SVER True Blood Public Disorder.
1017
|
Posted - 2013.09.30 11:14:00 -
[25] - Quote
Aeon Amadi wrote:Marston VC wrote:Aeon Amadi wrote:Well, most importantly because I'm already having to choose between food and paying for the normal boosters BUT
This item doesn't do anything but make all the pay-to-win arguments that much more powerful. It's reserved solely for the people who have the moola to drop on it and restricting the option only to those players. I know a player who still has Omega Passive Boosters in effect even today and is excited to see them going on sale again despite having such a large reserve already.
Now, it'd be one thing if Omega Boosters were reserved as part of a new player pack or for players who's account is <'x' days/weeks/months old. This would close the gap and largely the concern of new players having a hard time getting to a point where they'd be competitive against older players.
Just as well, it'd be more preferable if they were part of a return prize - log off for 60 days and recover some of the SP you missed out on that you normally would have obtained if you were active, but not as much as if you had. This would make a lot more sense than giving the players who didn't log in something the players who do don't have yet, or had no opportunity to obtain. In this case, they're still being rewarded far more for logging in.
Essentially what these items do is make it more rewarding for players who have money to play, rather than players who don't to have any reason to log-in in the first place. That seems counter productive if you want players to spend more money to reach a point of competitiveness FASTER or to catch up on an area they weren't on for. Further more, it's appealing to the -wrong kind of player-, we're trying to get more players in AND keep the ones we have, not just keep the ones we already have. I don't trust anyone who has trouble deciding between feeding themselves and buying aurum...... Believe it or not, gaming + cigarettes is an amazing way to kill the hunger drive. I've embedded it in my mind that when I game, I don't eat, so it's sort of a subconscious thing now. One day of food or one week of hunger killer? I think the choice is obvious.
When im hungry I get food........ |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
99
|
Posted - 2013.09.30 11:19:00 -
[26] - Quote
Heinrich Jagerblitzen wrote:I couldn't agree more, I am deeply unhappy with Omega boosters in their current form. Selling them as a special promotion here and there only favors the players with the most liquid RL cash in one place at one time to stock them heavily. I think selling Omega boosters on a continuous basis to new players and those who have been away from the game is an extremely elegant solution that not only provides CCP with an ongoing revenue source, but also serves to welcome players back into the community and help them catch up on the progress they've missed. This concept is tried-and-true in a lot of MMO's, though not with a monetization attached. Log out in a tavern or inn, and you gain an experience bonus when you next log in. Omega boosters could easily be tuned so that they don't allow a player to completely make up for lost time, but get pretty damn close - and presumably they would have been using boosters during that time anyways. This justifies a higher RL money cost, and justifies the higher SP gain as well. The CPM is in the process of trying to secure a meeting with the Marketing dept so we can discuss Omega boosters (and several other issues as well), if others of you have strong feelings, we'd love to know how you feel about any and all things related to Dust514's monetization. Get in touch with us through the usual channels.
I don't have the particular numbers for Dust, of course, but a very effective technique for selling more of any item - whether in a game or not - is to create an air of exclusivity, by limiting availability (time-wise or number-of-sold-items-wise). It's not a given that CCP will get a better income by having Omega boosters available constantly. And better income for them will ultimately lead to a better game. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3158
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Posted - 2013.09.30 11:28:00 -
[27] - Quote
Protected Void wrote:
TL;DR: Boosters are necessary to fund long-term Dust development, Omega boosters are better at doing so than regular boosters. Omega boosters provide advantages to both the players that buy them and those who don't.
There's an inherent problem with this stand point and that is:
It is NOT necessary.
The only thing necessary for long-term Dust development is money, Omega Boosters are not the sole proprietary method of creating revenue - in fact, considering their limited availability in a short time span at such a high price you're only creating a stop-gap method of creating value.
There are plenty of other things that could this money could be used for and I'm sure if marketing ever did the metrics on it they'd find that Aurum HAVs would be in high demand considering just how many we see on the field. So it's not like Cosmetics aren't a viable option, hell at least one player bought the Pyrus Dropsuit/Weapons pack otherwise we'd have never seen the screenshots of the green nova knives.
I'm sure Dust corporations would love to drop a pretty penny for the ability to have custom corp logos or some arbitrary thing. In-game corporation advertisements, color packs (like Warframe) for Dropsuits/weapons... even a few of my corporation members have hinted that they'd spend money for changes to their Mercenary Quarters. I'm pretty sure at least half of the player base would drop $50-100 on their own personal Exotic Dancer to go with their quarters.
Skill Spikes would be incredibly useful to new players, giving a temporary (one week/one month) access to skills you normally wouldn't have and they're even useful for PC players who would buy them solely for the ability to have Prototype Drop Uplinks just before a PC match while spending SP on other necessary improvements.
There's a hundred ways Marketing could make wiser decisions that have lasting value, Omega Boosters potentially being the worst outside of more powerful weapons than ISK variants (which we've already had enough of with the Contact Grenades). |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
100
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Posted - 2013.09.30 11:50:00 -
[28] - Quote
Aeon Amadi wrote:Protected Void wrote:
TL;DR: Boosters are necessary to fund long-term Dust development, Omega boosters are better at doing so than regular boosters. Omega boosters provide advantages to both the players that buy them and those who don't.
There's an inherent problem with this stand point and that is: It is NOT necessary. The only thing necessary for long-term Dust development is money, Omega Boosters are not the sole proprietary method of creating revenue - in fact, considering their limited availability in a short time span at such a high price you're only creating a stop-gap method of creating value. There are plenty of other things that could this money could be used for and I'm sure if marketing ever did the metrics on it they'd find that Aurum HAVs would be in high demand considering just how many we see on the field. So it's not like Cosmetics aren't a viable option, hell at least one player bought the Pyrus Dropsuit/Weapons pack otherwise we'd have never seen the screenshots of the green nova knives. I'm sure Dust corporations would love to drop a pretty penny for the ability to have custom corp logos or some arbitrary thing. In-game corporation advertisements, color packs (like Warframe) for Dropsuits/weapons... even a few of my corporation members have hinted that they'd spend money for changes to their Mercenary Quarters. I'm pretty sure at least half of the player base would drop $50-100 on their own personal Exotic Dancer to go with their quarters. Skill Spikes would be incredibly useful to new players, giving a temporary (one week/one month) access to skills you normally wouldn't have and they're even useful for PC players who would buy them solely for the ability to have Prototype Drop Uplinks just before a PC match while spending SP on other necessary improvements. There's a hundred ways Marketing could make wiser decisions that have lasting value, Omega Boosters potentially being the worst outside of more powerful weapons than ISK variants (which we've already had enough of with the Contact Grenades).
Since you're quoting my TL;DR paragraph, I'm not sure you read my whole post? In any case, for clarification purposes: I'm not saying Omega boosters are the be-all and end-all of monetization. I tried reasoning my way to why they might be a very good way to get a good chunk of income every now and then. I based my reasoning on what I know about F2P game statistics from attending a large number of game business conference talks specifically about the monetization of F2P games.
I'm sure there are plenty of good monetization avenues, but general F2P statistics makes a quite convincing case for items that fit the profile of boosters. The exacts stats for Dust are of course only available to CCP, so neither me nor you are in a position to make blanket statements about one way of monetization being far better or inferior to another in this particular game. Chances are CCP is trying different stuff to see what works best. If we keep seeing Omega booster promotions like the ones we've had so far, chances are they're a good income source. If not, they're probably not.
In any case, the difference between normal and Omega boosters aren't big enough to make a big stink about. I'm not exactly rich myself, and have at times gone several months without any boosters at all, while other players obviously had them. That's fine with me. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3160
|
Posted - 2013.09.30 12:02:00 -
[29] - Quote
Protected Void wrote:Aeon Amadi wrote:Protected Void wrote:
TL;DR: Boosters are necessary to fund long-term Dust development, Omega boosters are better at doing so than regular boosters. Omega boosters provide advantages to both the players that buy them and those who don't.
There's an inherent problem with this stand point and that is: It is NOT necessary. The only thing necessary for long-term Dust development is money, Omega Boosters are not the sole proprietary method of creating revenue - in fact, considering their limited availability in a short time span at such a high price you're only creating a stop-gap method of creating value. There are plenty of other things that could this money could be used for and I'm sure if marketing ever did the metrics on it they'd find that Aurum HAVs would be in high demand considering just how many we see on the field. So it's not like Cosmetics aren't a viable option, hell at least one player bought the Pyrus Dropsuit/Weapons pack otherwise we'd have never seen the screenshots of the green nova knives. I'm sure Dust corporations would love to drop a pretty penny for the ability to have custom corp logos or some arbitrary thing. In-game corporation advertisements, color packs (like Warframe) for Dropsuits/weapons... even a few of my corporation members have hinted that they'd spend money for changes to their Mercenary Quarters. I'm pretty sure at least half of the player base would drop $50-100 on their own personal Exotic Dancer to go with their quarters. Skill Spikes would be incredibly useful to new players, giving a temporary (one week/one month) access to skills you normally wouldn't have and they're even useful for PC players who would buy them solely for the ability to have Prototype Drop Uplinks just before a PC match while spending SP on other necessary improvements. There's a hundred ways Marketing could make wiser decisions that have lasting value, Omega Boosters potentially being the worst outside of more powerful weapons than ISK variants (which we've already had enough of with the Contact Grenades). Since you're quoting my TL;DR paragraph, I'm not sure you read my whole post? In any case, for clarification purposes: I'm not saying Omega boosters are the be-all and end-all of monetization. I tried reasoning my way to why they might be a very good way to get a good chunk of income every now and then. I based my reasoning on what I know about F2P game statistics from attending a large number of game business conference talks specifically about the monetization of F2P games. I'm sure there are plenty of good monetization avenues, but general F2P statistics makes a quite convincing case for items that fit the profile of boosters. The exacts stats for Dust are of course only available to CCP, so neither me nor you are in a position to make blanket statements about one way of monetization being far better or inferior to another in this particular game. Chances are CCP is trying different stuff to see what works best. If we keep seeing Omega booster promotions like the ones we've had so far, chances are they're a good income source. If not, they're probably not. In any case, the difference between normal and Omega boosters aren't big enough to make a big stink about. I'm not exactly rich myself, and have at times gone several months without any boosters at all, while other players obviously had them. That's fine with me.
I did read all of your post, I just felt that the last bit was particularly important to note. As I am doing here as well.
There is a -HUGE- difference in the long term. From Passive SP alone there's a difference of 672,000 SP -per month- disparity. That is an insanely high difference when you compare the time it takes for a new player to gain the skills he needs to be competitive with older players and being as there is no limitation for new players specifically to purchase it, the disparity is only further increased for the older players who have money.
The only limitation to this is the fact that you can't go higher than level 5 in a particular skill.
Just because it works and it makes CCP money does not mean that it isn't impacting the game in a negative way. F2P statistics aren't usually used in competitive games like Dust 514 where the entire point is kill other players. The only other games that I can think of that have these features are probably Battlefield: Play-4-Free which is largely considered an abomination and Combat Arms which was terrible in it's own right.
Games that are F2P that have things like these Omega Boosters are usually co-operative MMOs where the entire premise is the guild up with your buddies and raid the same thing over and over again. S'why Tera has account-mounts for $30, because they're useful to you and don't affect anyone else.
Again, wiser marketing choices that don't interfere with actual game play - or do so in a creative way that benefits new players, or brings back older players who no longer play the game. The justification of 'monetary gain' is the reason free-to-play games fail.
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CommanderBolt
A.N.O.N.Y.M.O.U.S.
333
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Posted - 2013.09.30 12:19:00 -
[30] - Quote
Heinrich Jagerblitzen wrote:I couldn't agree more, I am deeply unhappy with Omega boosters in their current form. Selling them as a special promotion here and there only favors the players with the most liquid RL cash in one place at one time to stock them heavily. I think selling Omega boosters on a continuous basis to new players and those who have been away from the game is an extremely elegant solution that not only provides CCP with an ongoing revenue source, but also serves to welcome players back into the community and help them catch up on the progress they've missed. This concept is tried-and-true in a lot of MMO's, though not with a monetization attached. Log out in a tavern or inn, and you gain an experience bonus when you next log in. Omega boosters could easily be tuned so that they don't allow a player to completely make up for lost time, but get pretty damn close - and presumably they would have been using boosters during that time anyways. This justifies a higher RL money cost, and justifies the higher SP gain as well. The CPM is in the process of trying to secure a meeting with the Marketing dept so we can discuss Omega boosters (and several other issues as well), if others of you have strong feelings, we'd love to know how you feel about any and all things related to Dust514's monetization. Get in touch with us through the usual channels.
Something you dont like and you come crawling out of the woodwork, fascinating. You should be happy CCP has a chance to gain some added revenue.
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