Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Spkr4theDead
International-Fleet
917
|
Posted - 2013.09.27 07:04:00 -
[1] - Quote
Exmaple Core wrote:Exmaple Core wrote:DJINN leukoplast wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong 40% resistance and 5k shields would require 6 shots from a proto forge. 40% passive doesn't add 40% to 5k, it reduces the damage the forge does per shot. Which means the forge gunner has to shoot more. Add some hardeners and other damage reducing modules, and you are nearly invincible with plenty of time to go run and hide. If your getting killed in 4 shots from a forge, then you are doing it wrong. Even with my proto assault forge (prof at level 2 or 3) and 2 complex damage mods, I've seen many tanks survive nearly two clips and then causally drive away to rep/recall. they left and recall because you dont know what your talking about, you missing math. Forge guns do 110% to shields and 90% to armor. that means my 40 turns to 30%. with 2 damage mods you remove another 17%. your profficentcy 3 removes it further to 4% total resist. An assault forge gun does about 1600 damage. with 4% resist you end up doing 1536 damage per shot. Multiply your per shot damage by the amount of shots in your clip, by 4, and you conclude doing 6144 damage. You will be landing all your shots because it takes 1.9 seconds to fire your assault forge gun. Shield tankers do not use active hardners or they die even faster, it only last 10 seconds and it doesent work. Also, your forgefit is only half way skilled, your missing profficentcy 5 and a proto suit for the third damage mod that all good forge gunners have. You probally wouldent know this because no one plays shield tanks, they are garbage. HOW THE HELL CAN YOU SAY A SHIELD TANK IS NEARLY INVINCIBLE??? WHAT MATH ARE YOU DOING?? Your a liar, it is mathematically IMPOSSIBLE for any shield tank to escape you, personally. There are people who are much, much better than you than AV and would destroy this fit (the best possible shield tank fit) even faster. Btw, your trying to solo armor tanks. 2 hardners gives a 50% resist and your using a forge so thats a 60% resist. Its reps are bugged, they are reping for 7500 HP, much more than their full HP. So yes, you can not solo an ARMOR tank with a forge gun. not a shield tank. You always have something to say about tanks, that their soooooo OP. Well show some math. You are wrong, and this is why your wrong So, leukoplast gets on all the vehical threads and insists that the current tanks are extremely overpowered, that they are the shiet and the thing to have vs todays AV. Its everytime, and he wants the tanks to be nerfed. Like, he wants the tanks we have now to be nerfed, even the shield tanks. He thinks if hes not soloing it, its OP. and as evident here, if he does solo them then he makes up a story saying he does not, and they get away every time. That their OP, that "many {shield} tanks survive nearly two clips and then causally drive away to rep/recall" as you can see, he is doing over 12 thousand damage. thats 12 with 3 zeros behind it. srly. no shield tank can survive that ever. Hes a liar. Screw this guy, never listen to him ever. And his fit sucks, hes missing "2 or 3" levels of profficentcy and a protosuit for another damage mod. His suit sucks and still insainly overkill's the easy job of killing a shield tank with a weapon designed to kill them, but those shield tanks escape him right? OP Heavy suits don't have 3 high slots. PRO is 2 high, 3 low. PRO sentinel (lol) is 1 high and 4 low. Sentinel is a terrible choice for forging. |
Spkr4theDead
International-Fleet
917
|
Posted - 2013.09.27 07:05:00 -
[2] - Quote
Where in the post did he mention railguns? |
Exmaple Core
Ancient Exiles
1406
|
Posted - 2013.09.27 07:07:00 -
[3] - Quote
Rusty Shallows wrote:Bendtner92 wrote:Exmaple Core wrote:Bendtner92 wrote:Forge Guns are 90/110% damage to shields/armor, not the other way around. nope its 110 to shields, ive checked it out. Also, energy always does more damage to shields than it does armor. Lasers, scrambler rifles/pistols, ect, explosives are vice versa of that. 110/90 to shield/armor This says otherwise. Edit: Too late Yeah Sixteensixty4 beat me to the punch as well. good catch guys. recalculating damage 2 damage mods= 17% profficecntcy 3= 9% total damage bonus: 26% Total damage per shot:2016 total damage mitgration: 50%-26%= 24% Total damage per shot after remaing resist: 1532 total damage per clip: 6128 Still kills it |
Exmaple Core
Ancient Exiles
1406
|
Posted - 2013.09.27 07:08:00 -
[4] - Quote
Spkr4theDead wrote:Where in the post did he mention railguns? true, good point. A forge gun is not a railgun? doesent matter, its killing the tank even if the forge is in favor of the shields |
Spkr4theDead
International-Fleet
917
|
Posted - 2013.09.27 07:08:00 -
[5] - Quote
Iron Wolf Saber wrote:Overpowered?
I know that my basic AV is scary enough to drive them away, may not score a kill but I stop his rampage for a minute.
Lol my PRO fragmented would like to say hi to you. |
Spkr4theDead
International-Fleet
917
|
Posted - 2013.09.27 07:12:00 -
[6] - Quote
Exmaple Core wrote:Spkr4theDead wrote:Where in the post did he mention railguns? true, good point. A forge gun is not a railgun? doesent matter, its killing the tank even if the forge is in favor of the shields For the sake of the game, they're 2 different things. |
Bendtner92
Imperfects Negative-Feedback
1116
|
Posted - 2013.09.27 07:14:00 -
[7] - Quote
Exmaple Core wrote:good catch guys. recalculating damage 2 damage mods= 17% profficecntcy 3= 9% total damage bonus: 26% Total damage per shot:2016 total damage mitgration: 50%-26%= 24% Total damage per shot after remaing resist: 1532 total damage per clip: 6128 Still kills it, dispite the terrorable AV fit That's some flawed math since you used the Damage Mods and Prof bonuses twice.
1600 * 1.2 (2 Damage Mods) * 1.09 (Prof 3) = around 2100 damage * 0.5 (40% resist plus less shield damage) = 1050 damage. |
Sgt Kirk
SyNergy Gaming EoN.
1996
|
Posted - 2013.09.27 07:17:00 -
[8] - Quote
Forgegun is rail based technology.
It's in the description and shows up as so in game |
sixteensixty4
CAUSE 4 C0NCERN
132
|
Posted - 2013.09.27 07:19:00 -
[9] - Quote
Bendtner92 wrote:Exmaple Core wrote:good catch guys. recalculating damage 2 damage mods= 17% profficecntcy 3= 9% total damage bonus: 26% Total damage per shot:2016 total damage mitgration: 50%-26%= 24% Total damage per shot after remaing resist: 1532 total damage per clip: 6128 Still kills it, dispite the terrorable AV fit That's some flawed math since you used the Damage Mods and Prof bonuses twice. 1600 * 1.2 (2 Damage Mods) * 1.09 (Prof 3) = around 2100 damage * 0.5 (40% resist plus less shield damage) = 1050 damage.
im shite at math, but that cant be right, as my g'logi with 5.4 shields and 39% resist wont tank 5 shots, 4 and its done, thats including going through my armour |
Bendtner92
Imperfects Negative-Feedback
1116
|
Posted - 2013.09.27 07:22:00 -
[10] - Quote
sixteensixty4 wrote:im shite at math, but that cant be right, as my g'logi with 5.4 shields and 39% resist wont tank 5 shots, 4 and its done, thats including going through my armour Weakspots? |
|
sixteensixty4
CAUSE 4 C0NCERN
132
|
Posted - 2013.09.27 07:23:00 -
[11] - Quote
Bendtner92 wrote:sixteensixty4 wrote:im shite at math, but that cant be right, as my g'logi with 5.4 shields and 39% resist wont tank 5 shots, 4 and its done, thats including going through my armour Weakspots?
aye, that could \ will be it, if the math is good, all i know for sure, is i cant tank 5 shots of forge gun |
Spkr4theDead
International-Fleet
917
|
Posted - 2013.09.27 07:24:00 -
[12] - Quote
Bendtner92 wrote:Exmaple Core wrote:good catch guys. recalculating damage 2 damage mods= 17% profficecntcy 3= 9% total damage bonus: 26% Total damage per shot:2016 total damage mitgration: 50%-26%= 24% Total damage per shot after remaing resist: 1532 total damage per clip: 6128 Still kills it, dispite the terrorable AV fit That's some flawed math since you used the Damage Mods and Prof bonuses twice. 1600 * 1.2 (2 Damage Mods) * 1.09 (Prof 3) = around 2100 damage * 0.5 (40% resist plus less shield damage) = 1050 damage. LOL No, MLT forge does over 1300 per hit. No way a PRO forge is doing so little damage. |
Rusty Shallows
Black Jackals
412
|
Posted - 2013.09.27 07:25:00 -
[13] - Quote
Spkr4theDead wrote:Exmaple Core wrote:Spkr4theDead wrote:Where in the post did he mention railguns? true, good point. A forge gun is not a railgun? doesent matter, its killing the tank even if the forge is in favor of the shields For the sake of the game, they're 2 different things. Please click on the link and scroll to the bottom. Look under the "Hybrid - Rail" section.
To answer Spkr4theDead the math in the quote for Post #1 claimed Forge Guns were doing %110 percent damage to shields. When the Dev's changed Hybrid damage I definitely noticed a drop in performance on shield tanks. It was factor in finally getting off my duff and getting complex damage mods along with finally training FG proficiency to 4. |
Exmaple Core
Ancient Exiles
1406
|
Posted - 2013.09.27 07:25:00 -
[14] - Quote
Bendtner92 wrote:Exmaple Core wrote:good catch guys. recalculating damage 2 damage mods= 17% profficecntcy 3= 9% total damage bonus: 26% Total damage per shot:2016 total damage mitgration: 50%-26%= 24% Total damage per shot after remaing resist: 1532 total damage per clip: 6128 Still kills it, dispite the terrorable AV fit That's some flawed math since you used the Damage Mods and Prof bonuses twice. 1600 * 1.2 (2 Damage Mods) * 1.09 (Prof 3) = around 2100 damage * 0.5 (40% resist plus less shield damage) = 1050 damage. Woah the damage modifer penalty doesent knock off that much damage for the second, there is a dust damage calculator on wikithat shows the stacking penaltys, it takes 3%of the second one. Dunno skills do not have stacking penaltys, determinable by looking at your tanks natural resist when you maxed out your resist. Its always 10% base, max |
Spkr4theDead
International-Fleet
917
|
Posted - 2013.09.27 07:26:00 -
[15] - Quote
Bendtner92 wrote:sixteensixty4 wrote:im shite at math, but that cant be right, as my g'logi with 5.4 shields and 39% resist wont tank 5 shots, 4 and its done, thats including going through my armour Weakspots? LOL
Hitting the motor is a one-shot kill with a Wiyrkomi. It's 200% last I remember, may have been reduced to 150% or so. If it's 200%, you're talking about over 6000 with one shot from that forge, maybe not including the bonus against shield.
I failed math throughout school, nevermind one or two years, and I know you're wrong. |
Spkr4theDead
International-Fleet
917
|
Posted - 2013.09.27 07:27:00 -
[16] - Quote
Rusty Shallows wrote:Spkr4theDead wrote:Exmaple Core wrote:Spkr4theDead wrote:Where in the post did he mention railguns? true, good point. A forge gun is not a railgun? doesent matter, its killing the tank even if the forge is in favor of the shields For the sake of the game, they're 2 different things. Please click on the link and scroll to the bottom. Look under the "Hybrid - Rail" section. To answer Spkr4theDead the math in the quote for Post #1 claimed Forge Guns were doing %110 percent damage to shields. When the Dev's changed Hybrid damage I definitely noticed a drop in performance on shield tanks. It was factor in finally getting off my duff and getting complex damage mods along with finally training FG proficiency to 4. So why can't I attach an Ishukone to my tank? |
Exmaple Core
Ancient Exiles
1406
|
Posted - 2013.09.27 07:27:00 -
[17] - Quote
Spkr4theDead wrote:Exmaple Core wrote:Exmaple Core wrote:DJINN leukoplast wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong 40% resistance and 5k shields would require 6 shots from a proto forge. 40% passive doesn't add 40% to 5k, it reduces the damage the forge does per shot. Which means the forge gunner has to shoot more. Add some hardeners and other damage reducing modules, and you are nearly invincible with plenty of time to go run and hide. If your getting killed in 4 shots from a forge, then you are doing it wrong. Even with my proto assault forge (prof at level 2 or 3) and 2 complex damage mods, I've seen many tanks survive nearly two clips and then causally drive away to rep/recall. they left and recall because you dont know what your talking about, you missing math. Forge guns do 110% to shields and 90% to armor. that means my 40 turns to 30%. with 2 damage mods you remove another 17%. your profficentcy 3 removes it further to 4% total resist. An assault forge gun does about 1600 damage. with 4% resist you end up doing 1536 damage per shot. Multiply your per shot damage by the amount of shots in your clip, by 4, and you conclude doing 6144 damage. You will be landing all your shots because it takes 1.9 seconds to fire your assault forge gun. Shield tankers do not use active hardners or they die even faster, it only last 10 seconds and it doesent work. Also, your forgefit is only half way skilled, your missing profficentcy 5 and a proto suit for the third damage mod that all good forge gunners have. You probally wouldent know this because no one plays shield tanks, they are garbage. HOW THE HELL CAN YOU SAY A SHIELD TANK IS NEARLY INVINCIBLE??? WHAT MATH ARE YOU DOING?? Your a liar, it is mathematically IMPOSSIBLE for any shield tank to escape you, personally. There are people who are much, much better than you than AV and would destroy this fit (the best possible shield tank fit) even faster. Btw, your trying to solo armor tanks. 2 hardners gives a 50% resist and your using a forge so thats a 60% resist. Its reps are bugged, they are reping for 7500 HP, much more than their full HP. So yes, you can not solo an ARMOR tank with a forge gun. not a shield tank. You always have something to say about tanks, that their soooooo OP. Well show some math. You are wrong, and this is why your wrong So, leukoplast gets on all the vehical threads and insists that the current tanks are extremely overpowered, that they are the shiet and the thing to have vs todays AV. Its everytime, and he wants the tanks to be nerfed. Like, he wants the tanks we have now to be nerfed, even the shield tanks. He thinks if hes not soloing it, its OP. and as evident here, if he does solo them then he makes up a story saying he does not, and they get away every time. That their OP, that "many {shield} tanks survive nearly two clips and then causally drive away to rep/recall" as you can see, he is doing over 12 thousand damage. thats 12 with 3 zeros behind it. srly. no shield tank can survive that ever. Hes a liar. Screw this guy, never listen to him ever. And his fit sucks, hes missing "2 or 3" levels of profficentcy and a protosuit for another damage mod. His suit sucks and still insainly overkill's the easy job of killing a shield tank with a weapon designed to kill them, but those shield tanks escape him right? OP Heavy suits don't have 3 high slots. PRO is 2 high, 3 low. PRO sentinel (lol) is 1 high and 4 low. Sentinel is a terrible choice for forging. They changed it? It was 3/2 |
Bendtner92
Imperfects Negative-Feedback
1116
|
Posted - 2013.09.27 07:32:00 -
[18] - Quote
Spkr4theDead wrote:LOL
Hitting the motor is a one-shot kill with a Wiyrkomi. It's 200% last I remember, may have been reduced to 150% or so. If it's 200%, you're talking about over 6000 with one shot from that forge, maybe not including the bonus against shield.
I failed math throughout school, nevermind one or two years, and I know you're wrong. 200% of 1050 is 2100 damage, so not really close to 6000. |
Exmaple Core
Ancient Exiles
1406
|
Posted - 2013.09.27 07:34:00 -
[19] - Quote
Spkr4theDead wrote:Bendtner92 wrote:Exmaple Core wrote:good catch guys. recalculating damage 2 damage mods= 17% profficecntcy 3= 9% total damage bonus: 26% Total damage per shot:2016 total damage mitgration: 50%-26%= 24% Total damage per shot after remaing resist: 1532 total damage per clip: 6128 Still kills it, dispite the terrorable AV fit That's some flawed math since you used the Damage Mods and Prof bonuses twice. 1600 * 1.2 (2 Damage Mods) * 1.09 (Prof 3) = around 2100 damage * 0.5 (40% resist plus less shield damage) = 1050 damage. LOL No, MLT forge does over 1300 per hit. No way a PRO forge is doing so little damage. Yeah its weird how the math works in this game, the resist of the tank is reduced by the damage modifyers and then what ever resist is left factors. Though he doesent do vehicals or av, so i dont expect him to know |
sixteensixty4
CAUSE 4 C0NCERN
132
|
Posted - 2013.09.27 07:34:00 -
[20] - Quote
Spkr4theDead wrote:Bendtner92 wrote:Exmaple Core wrote:good catch guys. recalculating damage 2 damage mods= 17% profficecntcy 3= 9% total damage bonus: 26% Total damage per shot:2016 total damage mitgration: 50%-26%= 24% Total damage per shot after remaing resist: 1532 total damage per clip: 6128 Still kills it, dispite the terrorable AV fit That's some flawed math since you used the Damage Mods and Prof bonuses twice. 1600 * 1.2 (2 Damage Mods) * 1.09 (Prof 3) = around 2100 damage * 0.5 (40% resist plus less shield damage) = 1050 damage. LOL No, MLT forge does over 1300 per hit. No way a PRO forge is doing so little damage.
wiykomi does 2772 dmg per shot ishukone does 1663 Kaalakiota does 1584
its them ishukones that usually feck my day up lol |
|
Bendtner92
Imperfects Negative-Feedback
1115
|
Posted - 2013.09.27 07:37:00 -
[21] - Quote
Alright updated math.
1600 * 1.2 (2 Damage mods) * 1.09 (Prof 3) = around 2100 damage * 0.6 (40% resist) * 0.9 (shield damage penalty) = around 1150 damage.
I did the resist and less shield damage at once before, which I don't think is correct. They're done seperately now, which looks to be right. |
Sgt Kirk
SyNergy Gaming EoN.
1995
|
Posted - 2013.09.27 07:43:00 -
[22] - Quote
damage can be calculated as this:
(Base Damage*skill level %)*(1 + (opt.complex modifier*1))*(1+(opt. modifier*0.869119981))*(1+(opt. modifier*0.570583143))*(1+(opt. modifier+0.282955153))*(1+(opt. modifier*0.105992649))
I'm not sure when resistances show up in the equation though when you're attacking though. |
Breakin Stuff
Goonfeet Top Men.
1332
|
Posted - 2013.09.27 08:26:00 -
[23] - Quote
Exmaple Core wrote:Spkr4theDead wrote:Where in the post did he mention railguns? true, good point. A forge gun is not a railgun? doesent matter, its killing the tank even if the forge is in favor of the shields Read the ******* dev blog. the forge gun is listed under RAILGUNS, highlighted BLUE and marked shields -10% and Armor +10% goddammit. If you want people to take you remotely seriously get your goddamned facts straight. |
Breakin Stuff
Goonfeet Top Men.
1332
|
Posted - 2013.09.27 08:28:00 -
[24] - Quote
Exmaple Core wrote:Spkr4theDead wrote:Heavy suits don't have 3 high slots. PRO is 2 high, 3 low. PRO sentinel (lol) is 1 high and 4 low. Sentinel is a terrible choice for forging. They changed it? It was 3/2
Do you even PLAY the goddamned game? Are all of your threads predicated on information that's seven months old or worse? |
Spkr4theDead
International-Fleet
917
|
Posted - 2013.09.27 08:29:00 -
[25] - Quote
Bendtner92 wrote:Spkr4theDead wrote:LOL
Hitting the motor is a one-shot kill with a Wiyrkomi. It's 200% last I remember, may have been reduced to 150% or so. If it's 200%, you're talking about over 6000 with one shot from that forge, maybe not including the bonus against shield.
I failed math throughout school, nevermind one or two years, and I know you're wrong. 200% of 1050 is 2100 damage, so not really close to 6000. What the hell are you talking about? Wiyrkomi does 2772 base. |
Spkr4theDead
International-Fleet
917
|
Posted - 2013.09.27 08:31:00 -
[26] - Quote
Bendtner92 wrote:Alright updated math.
1600 * 1.2 (2 Damage mods) * 1.09 (Prof 3) = around 2100 damage * 0.6 (40% resist) * 0.9 (shield damage penalty) = around 1150 damage.
I did the resist and less shield damage at once before, which I don't think is correct. They're done seperately now, which looks to be right. What kind of math is that? I WISH forge guns did so little damage when they hit. |
Spkr4theDead
International-Fleet
917
|
Posted - 2013.09.27 08:32:00 -
[27] - Quote
Breakin Stuff wrote:Exmaple Core wrote:Spkr4theDead wrote:Where in the post did he mention railguns? true, good point. A forge gun is not a railgun? doesent matter, its killing the tank even if the forge is in favor of the shields Read the ******* dev blog. the forge gun is listed under RAILGUNS, highlighted BLUE and marked shields -10% and Armor +10% goddammit. If you want people to take you remotely seriously get your goddamned facts straight. I don't take infantry seriously. |
Bendtner92
Imperfects Negative-Feedback
1115
|
Posted - 2013.09.27 08:32:00 -
[28] - Quote
Spkr4theDead wrote:What the hell are you talking about? Wiyrkomi does 2772 base. Ah you were talking about the Breach.
Yes, 2772 base damage.
2772 * 1.2 (2 Damage Mods) * 1.09 (Prof 3) * 0.6 (40% resist) * 0.9 (shield damage penalty) = around 1950 damage * 2 (weakspot) = 3900 damage. |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
431
|
Posted - 2013.09.27 08:34:00 -
[29] - Quote
Spkr4theDead wrote:Bendtner92 wrote:Alright updated math.
1600 * 1.2 (2 Damage mods) * 1.09 (Prof 3) = around 2100 damage * 0.6 (40% resist) * 0.9 (shield damage penalty) = around 1150 damage.
I did the resist and less shield damage at once before, which I don't think is correct. They're done seperately now, which looks to be right. What kind of math is that? I WISH forge guns did so little damage when they hit.
Math is accurate. I know I have no problems escaping a single forge gunner; he runs out of ammunition before I die, and then I can run away just fine.
Seriously, this thread has shown that you guys know as little about AV as leukoplast does about tanks.
I, on the other hand, adore my Wyka Swarms, my Gastun's Forge and my Particle Cannon. Although the swarms don't get much play owing to being comparatively useless. |
Breakin Stuff
Goonfeet Top Men.
1332
|
Posted - 2013.09.27 08:38:00 -
[30] - Quote
Ishukone Assault Forge:
1622 base damage + 15% skill +20% damage mods (diminishing returns diminish actual, but I'll play your silly little game)
the equation is 1622 x 1.15 x 1.2 = 2238.36
Backshot in weakspot is 195% so 1.95
2238.36 x 1.95 = 4364 maximum damage on an Ishukone assault forge
That's IF you present your ass directly to his crosshairs and let him shoot you in your known weak spot.
Now take those goddamned numbers and subtract your resists on your individual fits
Base hit (no weakspot) versus Gunnlogi before the gunnlogi's resists is 2014.52
base hit versus madrugar after a shield breach is 2462.20 (I rounded up)
Where the flaming **** are you math fails getting 6000 HP per forge hit? |
|
Spkr4theDead
International-Fleet
917
|
Posted - 2013.09.27 08:39:00 -
[31] - Quote
Bendtner92 wrote:Spkr4theDead wrote:What the hell are you talking about? Wiyrkomi does 2772 base. Ah you were talking about the Breach. Yes, 2772 base damage. 2772 * 1.2 (2 Damage Mods) * 1.09 (Prof 3) * 0.6 (40% resist) * 0.9 (shield damage penalty) = around 1950 damage * 2 (weakspot) = 3900 damage. LOL NO
I've one-shot a Kaalakiota tac HAV with the DCMA, and that's around 2500 base. That was during Chromosome, so I might have been doing near Wiyrkomi damage.
You're doing everything you can to make it look like forge guns aren't god's gift to mercenaries. |
Spkr4theDead
International-Fleet
917
|
Posted - 2013.09.27 08:40:00 -
[32] - Quote
Breakin Stuff wrote:Ishukone Assault Forge:
1622 base damage + 15% skill +20% damage mods (diminishing returns diminish actual, but I'll play your silly little game)
the equation is 1622 x 1.15 x 1.2 = 2238.36
Backshot in weakspot is 195% so 1.95
2238.36 x 1.95 = 4364 maximum damage on an Ishukone assault forge
That's IF you present your ass directly to his crosshairs and let him shoot you in your known weak spot.
Now take those goddamned numbers and subtract your resists on your individual fits
Base hit (no weakspot) versus Gunnlogi before the gunnlogi's resists is 2014.52
base hit versus madrugar after a shield breach is 2462.20 (I rounded up)
Where the flaming **** are you math fails getting 6000 HP per forge hit? WIYRKOMI BREACH FORGE GUN.
Can you not read??????????????????????????? |
Bendtner92
Imperfects Negative-Feedback
1115
|
Posted - 2013.09.27 08:42:00 -
[33] - Quote
Spkr4theDead wrote:WIYRKOMI BREACH FORGE GUN.
Can you not read??????????????????????????? Can't you read? I just did the math on the Breach and with a 40% resist shield tank the damage is less than 2k when not hitting the weakspot. |
Spkr4theDead
International-Fleet
917
|
Posted - 2013.09.27 08:42:00 -
[34] - Quote
Bendtner92 wrote:Spkr4theDead wrote:WIYRKOMI BREACH FORGE GUN.
Can you not read??????????????????????????? Can't you read? I just did the math on the Breach and with a 40% resist shield tank the damage is less than 2k when not hitting the weakspot. LOL OKAY
Goodnight |
Rusty Shallows
Black Jackals
411
|
Posted - 2013.09.27 08:42:00 -
[35] - Quote
Spkr4theDead wrote:So why can't I attach an Ishukone to my tank? CCP hates Large Turrets like they do Heavy Dropsuits. Look we have something in common? |
Monkey MAC
killer taxi company General Tso's Alliance
779
|
Posted - 2013.09.27 08:43:00 -
[36] - Quote
Spkr4theDead wrote: Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful than a turret. That's like saying a 40mm 203 round is more powerful than the main gun of an
We will ignore Djin if people ignore this guy to, they are both extremes of an argument, if you remove our extreme we want yours removed as well
|
Breakin Stuff
Goonfeet Top Men.
1332
|
Posted - 2013.09.27 08:46:00 -
[37] - Quote
2772 x 1.15 x 1.2 = 3825.36
now again let's see what the breach forge can do before a weakspot hit.
Madrugar: 4207.9
Gunnlogi: 3442.82
If you let a breach forge charge up and shoot you in the ass you DESERVE to die. 6 second charge + time to aim (before resists):
*drumroll*
7459.45. add or subtract 10% based on your tank type
If you let a fatty into your rear arc for 6 seconds unmolested while he sights down and shoots you in the weakspot you fail at tanking and deserve to die.
THESE NUMBERS DO NOT INCLUDE TANK RESISTS
BEHOLD! MATH! THIS IS HOW IT WORKS! |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
431
|
Posted - 2013.09.27 08:55:00 -
[38] - Quote
Breakin Stuff wrote:2772 x 1.15 x 1.2 = 3825.36
now again let's see what the breach forge can do before a weakspot hit.
Madrugar: 4207.9
Gunnlogi: 3442.82
If you let a breach forge charge up and shoot you in the ass you DESERVE to die. 6 second charge + time to aim (before resists):
*drumroll*
7459.45. add or subtract 10% based on your tank type
If you let a fatty into your rear arc for 6 seconds unmolested while he sights down and shoots you in the weakspot you fail at tanking and deserve to die.
THESE NUMBERS DO NOT INCLUDE TANK RESISTS
BEHOLD! MATH! THIS IS HOW IT WORKS!
all of those things I agree, except that it's a 4.5s charge time for the one that's worth bothering with.
It's very embarrassing when I get killed by a breach forge gun; almost always my fault. |
Exmaple Core
Ancient Exiles
1406
|
Posted - 2013.09.27 08:56:00 -
[39] - Quote
Breakin Stuff wrote:2772 x 1.15 x 1.2 = 3825.36
now again let's see what the breach forge can do before a weakspot hit.
Madrugar: 4207.9
Gunnlogi: 3442.82
If you let a breach forge charge up and shoot you in the ass you DESERVE to die. 6 second charge + time to aim (before resists):
*drumroll*
7459.45. add or subtract 10% based on your tank type
If you let a fatty into your rear arc for 6 seconds unmolested while he sights down and shoots you in the weakspot you fail at tanking and deserve to die.
THESE NUMBERS DO NOT INCLUDE TANK RESISTS
BEHOLD! MATH! THIS IS HOW IT WORKS! This is the damage per shot, there is 4 total. How did we get on the breech were talking about the assault forge! Btw, you only DIVSERVE to die if you dont move after the first shot in your rear armor. you have no shared squad vision and no way to know that the enemy is behind you. Also, you only have 4 seconds to move, not 6. your probally dead anyways if the breach is behind you, the skills shorten the charge time. Your also dead if the forger is on top of buildings looking over the whole map. You have to recal
but seriously, this thread is about numbers, not tactics. that amount of damage per shot and in the clip |
Breakin Stuff
Goonfeet Top Men.
1332
|
Posted - 2013.09.27 09:00:00 -
[40] - Quote
tower forgegunners can kiss my ass.
buncha risk-averse sissies. I prefer going gun-to-turret.
4 shots. takes three breach shots to kill a pristine tank that is well-tanked. unless he's parked in your 6 'o clock. That's a minimum of 12 seconds to get the hell away.
Forge gun is an antimateriel gun
it is the only heavy weapon capable of killing a tank
quit trying to take it away.
Tanks should fear heavies, not laugh at them. |
|
Exmaple Core
Ancient Exiles
1406
|
Posted - 2013.09.27 09:04:00 -
[41] - Quote
Breakin Stuff wrote:tower forgegunners can kiss my ass.
buncha risk-averse sissies. I prefer going gun-to-turret.
4 shots. takes three breach shots to kill a pristine tank that is well-tanked. unless he's parked in your 6 'o clock.
Forge gun is an antimateriel gun
it is the only heavy weapon capable of killing a tank
quit trying to take it away.
Tanks should fear heavies, not laugh at them. agree, thats the fun way to play. and its less gay |
Exmaple Core
Ancient Exiles
1406
|
Posted - 2013.09.27 09:04:00 -
[42] - Quote
everyones offering different formulas to calculate the damage, and instead of arguing it would be easier to get this on video. So if we can get anyone with a video record, and another person with a proto forge with at least profficentcy 3, then you can blow up one of my tanks and we can post it on this thread. Thanks |
Exmaple Core
Ancient Exiles
1406
|
Posted - 2013.09.27 09:24:00 -
[43] - Quote
Breakin Stuff wrote:tower forgegunners can kiss my ass.
buncha risk-averse sissies. I prefer going gun-to-turret.
4 shots. takes three breach shots to kill a pristine tank that is well-tanked. unless he's parked in your 6 'o clock. That's a minimum of 12 seconds to get the hell away.
Forge gun is an antimateriel gun
it is the only heavy weapon capable of killing a tank
quit trying to take it away.
Tanks should fear heavies, not laugh at them. not trying to take it away, this thread is not about that. I agree that a proto forge of any kind should be soloing our standard tanks, and this Djin is saying that he is not doing that, that shield tanks are OP and are too hard to destroy, that they take 2 clips to kill. Hes trying to get shield tanks nerfed!! Theyre bad enough as it is. As i stated in the OP that is impossible. They die in one, but its difficult to prove because everyone is throwing up different numbers and forumulas, even though both of mine show the math of how its done if we can get a forge gunner and a guy with a vid recorder, it would be great. I wouldent mind loosing 2 tanks for this |
Breakin Stuff
Goonfeet Top Men.
1334
|
Posted - 2013.09.27 20:25:00 -
[44] - Quote
Exmaple Core wrote:Breakin Stuff wrote:tower forgegunners can kiss my ass.
buncha risk-averse sissies. I prefer going gun-to-turret.
4 shots. takes three breach shots to kill a pristine tank that is well-tanked. unless he's parked in your 6 'o clock. That's a minimum of 12 seconds to get the hell away.
Forge gun is an antimateriel gun
it is the only heavy weapon capable of killing a tank
quit trying to take it away.
Tanks should fear heavies, not laugh at them. not trying to take it away, this thread is not about that. I agree that a proto forge of any kind should be soloing our standard tanks, and this Djin is saying that he is not doing that, that shield tanks are OP and are too hard to destroy, that they take 2 clips to kill. Hes trying to get shield tanks nerfed!! Theyre bad enough as it is. As i stated in the OP that is impossible. They die in one, but its difficult to prove because everyone is throwing up different numbers and forumulas, even though both of mine show the math of how its done if we can get a forge gunner and a guy with a vid recorder, it would be great. I wouldent mind loosing 2 tanks for this
In my experience, because nine times out of ten I am the sole jackwad driving tanks off the field. I've gotten very, very good at both forcing tanks to disengage within seconds, or if the driver doesn't take the hint, killing them outright. I am also an opportunistic killer so if I see you taking hits I will join the party to watch you burn. E-Honor be damed, tanks are a game-changer if you do not act smart and take steps to neutralize them.
These are the normal trends I have noticed:
Well-tanked gunnlogi take 5 shots from an ishukone assault.
Nine times out of ten when this happens there's a ******** tanker who doesn't buy the hint to RUN.
Average shot count for a gunnlogi runs between 3-5 shots depending on the skill of the tank driver. Sagaris used to take six.
Madrugars can take up to seven or eight depending on the buffer and the rep timing. but swarms bitchstomp them. but six is considered normal. four for a poorly tanked maddy. Surya used to take 8-10. I've only soloed like four surya versus the 20-30 sagaris.
now with the breach different story. But I don't use the breach because 4-6 seconds utterly immobile makes me wanna scream.
Now one of the rotten butthole things I like to do is have another guy who, like me, has no fear of losing suits and either a advanced assault forge or another ishukone, and we stagger shots so it feels like you're getting hit by a fracking machinegun of rapid fire tank killer shots. this obliterates just about anything but in DUST teamwork counts more than gear and we all know it.
|
Chunky Munkey
Amarr Templars Amarr Empire
1594
|
Posted - 2013.09.27 20:32:00 -
[45] - Quote
Why waste your time on leuko? |
pegasis prime
BIG BAD W0LVES
1079
|
Posted - 2013.09.27 20:38:00 -
[46] - Quote
I run shields 99% of tge time and about 60% of my deaths (tank losses) are to assault forge guns . No so much now as I have a fusion accelerator on each fit and that allows me to gtf and perform basic strafing manouvers in my retreat making me harder to hit. All it take to break even my strongest and most durable buffer tanks shields is 4 or 5 hits in succession from a dua assault or ishikoni assault forg gun. The trick is to gtf and not let them hit you. But thise tower forges =recall or looses a tank. |
Void Echo
Morsus Mihi Aperuitque Imperium
1552
|
Posted - 2013.09.27 20:43:00 -
[47] - Quote
I have to say.... lueky boy won his fight with you since you made a hate thread on him lol...
truly sad.... if you wanted to win, you shouldn't have made a thread about that scrub. |
pegasis prime
BIG BAD W0LVES
1080
|
Posted - 2013.09.27 20:52:00 -
[48] - Quote
Void Echo wrote:I have to say.... lueky boy won his fight with you since you made a hate thread on him lol...
truly sad.... if you wanted to win, you shouldn't have made a thread about that scrub.
This isnt a hate thread its what appears to be a mutual dislike thread . None of us care enough to hate him . Just cant be arsed with his illogical and unprecedented claims.
|
CharCharOdell
Shining Flame Amarr Empire
1027
|
Posted - 2013.09.27 21:12:00 -
[49] - Quote
Luko is an idiot. Nobody needed to prove it. |
Gallente Mercenary 08551380
The Vanguardians
30
|
Posted - 2013.09.27 21:22:00 -
[50] - Quote
You can't just subtract percentages from each other like that. Here is how you would do it.
Using the Dust514 fitting tool The maximum damage and Ishukone Assault Forge Gun can do per shot is 2287 damage (rounded from 2286.8) With a 4 shot clip thats 9148 damage per clip
The tank in question has 5,000 shields correct? With 50% passive shield resist? You seem to forget that passive resist mods have a stacking penalty. The number of shield resistance mods would have to be, at its best to achieve 50% would be 2 ward shield amps at 15% each 2 Shield resistance amps at 10% each Thats 4 mods, stacking penalty is as follows 1st mod 100% 2nd mod 87% 3rd mod is 57% 4th is 28% In an optimal situation this comes out to only 15 + 13.05 + 5.7 + 2.8 for a grand total of 36.55% passive resistance. When interpreted by the game this comes out to 37%
SO When the forge gun shot carrying 2287 damage hits the 37% resistance of the shield on the tank, the damage done to the tanks shields is 2287 - (2287 x 0.37). This equals 1441 damage. Using the modified values we can see that the total damage per clip is now 5764.
I do not know if you factored in the resistance value given by the vehicle shield upgrade skill when you did your calculations, but if the was not factored in, then you must add another 10% of resistance to the total resistance as this number is not affected by module stacking. With the shield resistance skill maxed the damage of the forge shot would be1212 damage. And each clip would deal 4848 damage.
The MAXIMUM passive resistance you can achieve on a shield tank is 15 + 13.05 + 8.55 + 4.2 + 1.6 = 42% plus 10% from skills are you are now at 52% That would make the forge shot damage equal 1098 damage and each clip would deal 4392 damage
Theres your calcs now everyone should be satisfied, good day.
|
|
|
|
|
Pages: 1 2 :: [one page] |