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Breakin Stuff
Goonfeet Top Men.
1332
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Posted - 2013.09.27 08:26:00 -
[1] - Quote
Exmaple Core wrote:Spkr4theDead wrote:Where in the post did he mention railguns? true, good point. A forge gun is not a railgun? doesent matter, its killing the tank even if the forge is in favor of the shields Read the ******* dev blog. the forge gun is listed under RAILGUNS, highlighted BLUE and marked shields -10% and Armor +10% goddammit. If you want people to take you remotely seriously get your goddamned facts straight. |
Breakin Stuff
Goonfeet Top Men.
1332
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Posted - 2013.09.27 08:28:00 -
[2] - Quote
Exmaple Core wrote:Spkr4theDead wrote:Heavy suits don't have 3 high slots. PRO is 2 high, 3 low. PRO sentinel (lol) is 1 high and 4 low. Sentinel is a terrible choice for forging. They changed it? It was 3/2
Do you even PLAY the goddamned game? Are all of your threads predicated on information that's seven months old or worse? |
Breakin Stuff
Goonfeet Top Men.
1332
|
Posted - 2013.09.27 08:38:00 -
[3] - Quote
Ishukone Assault Forge:
1622 base damage + 15% skill +20% damage mods (diminishing returns diminish actual, but I'll play your silly little game)
the equation is 1622 x 1.15 x 1.2 = 2238.36
Backshot in weakspot is 195% so 1.95
2238.36 x 1.95 = 4364 maximum damage on an Ishukone assault forge
That's IF you present your ass directly to his crosshairs and let him shoot you in your known weak spot.
Now take those goddamned numbers and subtract your resists on your individual fits
Base hit (no weakspot) versus Gunnlogi before the gunnlogi's resists is 2014.52
base hit versus madrugar after a shield breach is 2462.20 (I rounded up)
Where the flaming **** are you math fails getting 6000 HP per forge hit? |
Breakin Stuff
Goonfeet Top Men.
1332
|
Posted - 2013.09.27 08:46:00 -
[4] - Quote
2772 x 1.15 x 1.2 = 3825.36
now again let's see what the breach forge can do before a weakspot hit.
Madrugar: 4207.9
Gunnlogi: 3442.82
If you let a breach forge charge up and shoot you in the ass you DESERVE to die. 6 second charge + time to aim (before resists):
*drumroll*
7459.45. add or subtract 10% based on your tank type
If you let a fatty into your rear arc for 6 seconds unmolested while he sights down and shoots you in the weakspot you fail at tanking and deserve to die.
THESE NUMBERS DO NOT INCLUDE TANK RESISTS
BEHOLD! MATH! THIS IS HOW IT WORKS! |
Breakin Stuff
Goonfeet Top Men.
1332
|
Posted - 2013.09.27 09:00:00 -
[5] - Quote
tower forgegunners can kiss my ass.
buncha risk-averse sissies. I prefer going gun-to-turret.
4 shots. takes three breach shots to kill a pristine tank that is well-tanked. unless he's parked in your 6 'o clock. That's a minimum of 12 seconds to get the hell away.
Forge gun is an antimateriel gun
it is the only heavy weapon capable of killing a tank
quit trying to take it away.
Tanks should fear heavies, not laugh at them. |
Breakin Stuff
Goonfeet Top Men.
1334
|
Posted - 2013.09.27 20:25:00 -
[6] - Quote
Exmaple Core wrote:Breakin Stuff wrote:tower forgegunners can kiss my ass.
buncha risk-averse sissies. I prefer going gun-to-turret.
4 shots. takes three breach shots to kill a pristine tank that is well-tanked. unless he's parked in your 6 'o clock. That's a minimum of 12 seconds to get the hell away.
Forge gun is an antimateriel gun
it is the only heavy weapon capable of killing a tank
quit trying to take it away.
Tanks should fear heavies, not laugh at them. not trying to take it away, this thread is not about that. I agree that a proto forge of any kind should be soloing our standard tanks, and this Djin is saying that he is not doing that, that shield tanks are OP and are too hard to destroy, that they take 2 clips to kill. Hes trying to get shield tanks nerfed!! Theyre bad enough as it is. As i stated in the OP that is impossible. They die in one, but its difficult to prove because everyone is throwing up different numbers and forumulas, even though both of mine show the math of how its done if we can get a forge gunner and a guy with a vid recorder, it would be great. I wouldent mind loosing 2 tanks for this
In my experience, because nine times out of ten I am the sole jackwad driving tanks off the field. I've gotten very, very good at both forcing tanks to disengage within seconds, or if the driver doesn't take the hint, killing them outright. I am also an opportunistic killer so if I see you taking hits I will join the party to watch you burn. E-Honor be damed, tanks are a game-changer if you do not act smart and take steps to neutralize them.
These are the normal trends I have noticed:
Well-tanked gunnlogi take 5 shots from an ishukone assault.
Nine times out of ten when this happens there's a ******** tanker who doesn't buy the hint to RUN.
Average shot count for a gunnlogi runs between 3-5 shots depending on the skill of the tank driver. Sagaris used to take six.
Madrugars can take up to seven or eight depending on the buffer and the rep timing. but swarms bitchstomp them. but six is considered normal. four for a poorly tanked maddy. Surya used to take 8-10. I've only soloed like four surya versus the 20-30 sagaris.
now with the breach different story. But I don't use the breach because 4-6 seconds utterly immobile makes me wanna scream.
Now one of the rotten butthole things I like to do is have another guy who, like me, has no fear of losing suits and either a advanced assault forge or another ishukone, and we stagger shots so it feels like you're getting hit by a fracking machinegun of rapid fire tank killer shots. this obliterates just about anything but in DUST teamwork counts more than gear and we all know it.
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