|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Exmaple Core
Ancient Exiles
1406
|
Posted - 2013.09.27 07:07:00 -
[1] - Quote
Rusty Shallows wrote:Bendtner92 wrote:Exmaple Core wrote:Bendtner92 wrote:Forge Guns are 90/110% damage to shields/armor, not the other way around. nope its 110 to shields, ive checked it out. Also, energy always does more damage to shields than it does armor. Lasers, scrambler rifles/pistols, ect, explosives are vice versa of that. 110/90 to shield/armor This says otherwise. Edit: Too late Yeah Sixteensixty4 beat me to the punch as well. good catch guys. recalculating damage 2 damage mods= 17% profficecntcy 3= 9% total damage bonus: 26% Total damage per shot:2016 total damage mitgration: 50%-26%= 24% Total damage per shot after remaing resist: 1532 total damage per clip: 6128 Still kills it |
Exmaple Core
Ancient Exiles
1406
|
Posted - 2013.09.27 07:08:00 -
[2] - Quote
Spkr4theDead wrote:Where in the post did he mention railguns? true, good point. A forge gun is not a railgun? doesent matter, its killing the tank even if the forge is in favor of the shields |
Exmaple Core
Ancient Exiles
1406
|
Posted - 2013.09.27 07:25:00 -
[3] - Quote
Bendtner92 wrote:Exmaple Core wrote:good catch guys. recalculating damage 2 damage mods= 17% profficecntcy 3= 9% total damage bonus: 26% Total damage per shot:2016 total damage mitgration: 50%-26%= 24% Total damage per shot after remaing resist: 1532 total damage per clip: 6128 Still kills it, dispite the terrorable AV fit That's some flawed math since you used the Damage Mods and Prof bonuses twice. 1600 * 1.2 (2 Damage Mods) * 1.09 (Prof 3) = around 2100 damage * 0.5 (40% resist plus less shield damage) = 1050 damage. Woah the damage modifer penalty doesent knock off that much damage for the second, there is a dust damage calculator on wikithat shows the stacking penaltys, it takes 3%of the second one. Dunno skills do not have stacking penaltys, determinable by looking at your tanks natural resist when you maxed out your resist. Its always 10% base, max |
Exmaple Core
Ancient Exiles
1406
|
Posted - 2013.09.27 07:27:00 -
[4] - Quote
Spkr4theDead wrote:Exmaple Core wrote:Exmaple Core wrote:DJINN leukoplast wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong 40% resistance and 5k shields would require 6 shots from a proto forge. 40% passive doesn't add 40% to 5k, it reduces the damage the forge does per shot. Which means the forge gunner has to shoot more. Add some hardeners and other damage reducing modules, and you are nearly invincible with plenty of time to go run and hide. If your getting killed in 4 shots from a forge, then you are doing it wrong. Even with my proto assault forge (prof at level 2 or 3) and 2 complex damage mods, I've seen many tanks survive nearly two clips and then causally drive away to rep/recall. they left and recall because you dont know what your talking about, you missing math. Forge guns do 110% to shields and 90% to armor. that means my 40 turns to 30%. with 2 damage mods you remove another 17%. your profficentcy 3 removes it further to 4% total resist. An assault forge gun does about 1600 damage. with 4% resist you end up doing 1536 damage per shot. Multiply your per shot damage by the amount of shots in your clip, by 4, and you conclude doing 6144 damage. You will be landing all your shots because it takes 1.9 seconds to fire your assault forge gun. Shield tankers do not use active hardners or they die even faster, it only last 10 seconds and it doesent work. Also, your forgefit is only half way skilled, your missing profficentcy 5 and a proto suit for the third damage mod that all good forge gunners have. You probally wouldent know this because no one plays shield tanks, they are garbage. HOW THE HELL CAN YOU SAY A SHIELD TANK IS NEARLY INVINCIBLE??? WHAT MATH ARE YOU DOING?? Your a liar, it is mathematically IMPOSSIBLE for any shield tank to escape you, personally. There are people who are much, much better than you than AV and would destroy this fit (the best possible shield tank fit) even faster. Btw, your trying to solo armor tanks. 2 hardners gives a 50% resist and your using a forge so thats a 60% resist. Its reps are bugged, they are reping for 7500 HP, much more than their full HP. So yes, you can not solo an ARMOR tank with a forge gun. not a shield tank. You always have something to say about tanks, that their soooooo OP. Well show some math. You are wrong, and this is why your wrong So, leukoplast gets on all the vehical threads and insists that the current tanks are extremely overpowered, that they are the shiet and the thing to have vs todays AV. Its everytime, and he wants the tanks to be nerfed. Like, he wants the tanks we have now to be nerfed, even the shield tanks. He thinks if hes not soloing it, its OP. and as evident here, if he does solo them then he makes up a story saying he does not, and they get away every time. That their OP, that "many {shield} tanks survive nearly two clips and then causally drive away to rep/recall" as you can see, he is doing over 12 thousand damage. thats 12 with 3 zeros behind it. srly. no shield tank can survive that ever. Hes a liar. Screw this guy, never listen to him ever. And his fit sucks, hes missing "2 or 3" levels of profficentcy and a protosuit for another damage mod. His suit sucks and still insainly overkill's the easy job of killing a shield tank with a weapon designed to kill them, but those shield tanks escape him right? OP Heavy suits don't have 3 high slots. PRO is 2 high, 3 low. PRO sentinel (lol) is 1 high and 4 low. Sentinel is a terrible choice for forging. They changed it? It was 3/2 |
Exmaple Core
Ancient Exiles
1406
|
Posted - 2013.09.27 07:34:00 -
[5] - Quote
Spkr4theDead wrote:Bendtner92 wrote:Exmaple Core wrote:good catch guys. recalculating damage 2 damage mods= 17% profficecntcy 3= 9% total damage bonus: 26% Total damage per shot:2016 total damage mitgration: 50%-26%= 24% Total damage per shot after remaing resist: 1532 total damage per clip: 6128 Still kills it, dispite the terrorable AV fit That's some flawed math since you used the Damage Mods and Prof bonuses twice. 1600 * 1.2 (2 Damage Mods) * 1.09 (Prof 3) = around 2100 damage * 0.5 (40% resist plus less shield damage) = 1050 damage. LOL No, MLT forge does over 1300 per hit. No way a PRO forge is doing so little damage. Yeah its weird how the math works in this game, the resist of the tank is reduced by the damage modifyers and then what ever resist is left factors. Though he doesent do vehicals or av, so i dont expect him to know |
Exmaple Core
Ancient Exiles
1406
|
Posted - 2013.09.27 08:56:00 -
[6] - Quote
Breakin Stuff wrote:2772 x 1.15 x 1.2 = 3825.36
now again let's see what the breach forge can do before a weakspot hit.
Madrugar: 4207.9
Gunnlogi: 3442.82
If you let a breach forge charge up and shoot you in the ass you DESERVE to die. 6 second charge + time to aim (before resists):
*drumroll*
7459.45. add or subtract 10% based on your tank type
If you let a fatty into your rear arc for 6 seconds unmolested while he sights down and shoots you in the weakspot you fail at tanking and deserve to die.
THESE NUMBERS DO NOT INCLUDE TANK RESISTS
BEHOLD! MATH! THIS IS HOW IT WORKS! This is the damage per shot, there is 4 total. How did we get on the breech were talking about the assault forge! Btw, you only DIVSERVE to die if you dont move after the first shot in your rear armor. you have no shared squad vision and no way to know that the enemy is behind you. Also, you only have 4 seconds to move, not 6. your probally dead anyways if the breach is behind you, the skills shorten the charge time. Your also dead if the forger is on top of buildings looking over the whole map. You have to recal
but seriously, this thread is about numbers, not tactics. that amount of damage per shot and in the clip |
Exmaple Core
Ancient Exiles
1406
|
Posted - 2013.09.27 09:04:00 -
[7] - Quote
Breakin Stuff wrote:tower forgegunners can kiss my ass.
buncha risk-averse sissies. I prefer going gun-to-turret.
4 shots. takes three breach shots to kill a pristine tank that is well-tanked. unless he's parked in your 6 'o clock.
Forge gun is an antimateriel gun
it is the only heavy weapon capable of killing a tank
quit trying to take it away.
Tanks should fear heavies, not laugh at them. agree, thats the fun way to play. and its less gay |
Exmaple Core
Ancient Exiles
1406
|
Posted - 2013.09.27 09:04:00 -
[8] - Quote
everyones offering different formulas to calculate the damage, and instead of arguing it would be easier to get this on video. So if we can get anyone with a video record, and another person with a proto forge with at least profficentcy 3, then you can blow up one of my tanks and we can post it on this thread. Thanks |
Exmaple Core
Ancient Exiles
1406
|
Posted - 2013.09.27 09:24:00 -
[9] - Quote
Breakin Stuff wrote:tower forgegunners can kiss my ass.
buncha risk-averse sissies. I prefer going gun-to-turret.
4 shots. takes three breach shots to kill a pristine tank that is well-tanked. unless he's parked in your 6 'o clock. That's a minimum of 12 seconds to get the hell away.
Forge gun is an antimateriel gun
it is the only heavy weapon capable of killing a tank
quit trying to take it away.
Tanks should fear heavies, not laugh at them. not trying to take it away, this thread is not about that. I agree that a proto forge of any kind should be soloing our standard tanks, and this Djin is saying that he is not doing that, that shield tanks are OP and are too hard to destroy, that they take 2 clips to kill. Hes trying to get shield tanks nerfed!! Theyre bad enough as it is. As i stated in the OP that is impossible. They die in one, but its difficult to prove because everyone is throwing up different numbers and forumulas, even though both of mine show the math of how its done if we can get a forge gunner and a guy with a vid recorder, it would be great. I wouldent mind loosing 2 tanks for this |
|
|
|