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Spkr4theDead
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Posted - 2013.09.27 07:04:00 -
[1] - Quote
Exmaple Core wrote:Exmaple Core wrote:DJINN leukoplast wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong 40% resistance and 5k shields would require 6 shots from a proto forge. 40% passive doesn't add 40% to 5k, it reduces the damage the forge does per shot. Which means the forge gunner has to shoot more. Add some hardeners and other damage reducing modules, and you are nearly invincible with plenty of time to go run and hide. If your getting killed in 4 shots from a forge, then you are doing it wrong. Even with my proto assault forge (prof at level 2 or 3) and 2 complex damage mods, I've seen many tanks survive nearly two clips and then causally drive away to rep/recall. they left and recall because you dont know what your talking about, you missing math. Forge guns do 110% to shields and 90% to armor. that means my 40 turns to 30%. with 2 damage mods you remove another 17%. your profficentcy 3 removes it further to 4% total resist. An assault forge gun does about 1600 damage. with 4% resist you end up doing 1536 damage per shot. Multiply your per shot damage by the amount of shots in your clip, by 4, and you conclude doing 6144 damage. You will be landing all your shots because it takes 1.9 seconds to fire your assault forge gun. Shield tankers do not use active hardners or they die even faster, it only last 10 seconds and it doesent work. Also, your forgefit is only half way skilled, your missing profficentcy 5 and a proto suit for the third damage mod that all good forge gunners have. You probally wouldent know this because no one plays shield tanks, they are garbage. HOW THE HELL CAN YOU SAY A SHIELD TANK IS NEARLY INVINCIBLE??? WHAT MATH ARE YOU DOING?? Your a liar, it is mathematically IMPOSSIBLE for any shield tank to escape you, personally. There are people who are much, much better than you than AV and would destroy this fit (the best possible shield tank fit) even faster. Btw, your trying to solo armor tanks. 2 hardners gives a 50% resist and your using a forge so thats a 60% resist. Its reps are bugged, they are reping for 7500 HP, much more than their full HP. So yes, you can not solo an ARMOR tank with a forge gun. not a shield tank. You always have something to say about tanks, that their soooooo OP. Well show some math. You are wrong, and this is why your wrong So, leukoplast gets on all the vehical threads and insists that the current tanks are extremely overpowered, that they are the shiet and the thing to have vs todays AV. Its everytime, and he wants the tanks to be nerfed. Like, he wants the tanks we have now to be nerfed, even the shield tanks. He thinks if hes not soloing it, its OP. and as evident here, if he does solo them then he makes up a story saying he does not, and they get away every time. That their OP, that "many {shield} tanks survive nearly two clips and then causally drive away to rep/recall" as you can see, he is doing over 12 thousand damage. thats 12 with 3 zeros behind it. srly. no shield tank can survive that ever. Hes a liar. Screw this guy, never listen to him ever. And his fit sucks, hes missing "2 or 3" levels of profficentcy and a protosuit for another damage mod. His suit sucks and still insainly overkill's the easy job of killing a shield tank with a weapon designed to kill them, but those shield tanks escape him right? OP Heavy suits don't have 3 high slots. PRO is 2 high, 3 low. PRO sentinel (lol) is 1 high and 4 low. Sentinel is a terrible choice for forging. |
Spkr4theDead
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Posted - 2013.09.27 07:05:00 -
[2] - Quote
Where in the post did he mention railguns? |
Spkr4theDead
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Posted - 2013.09.27 07:08:00 -
[3] - Quote
Iron Wolf Saber wrote:Overpowered?
I know that my basic AV is scary enough to drive them away, may not score a kill but I stop his rampage for a minute.
Lol my PRO fragmented would like to say hi to you. |
Spkr4theDead
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Posted - 2013.09.27 07:12:00 -
[4] - Quote
Exmaple Core wrote:Spkr4theDead wrote:Where in the post did he mention railguns? true, good point. A forge gun is not a railgun? doesent matter, its killing the tank even if the forge is in favor of the shields For the sake of the game, they're 2 different things. |
Spkr4theDead
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Posted - 2013.09.27 07:24:00 -
[5] - Quote
Bendtner92 wrote:Exmaple Core wrote:good catch guys. recalculating damage 2 damage mods= 17% profficecntcy 3= 9% total damage bonus: 26% Total damage per shot:2016 total damage mitgration: 50%-26%= 24% Total damage per shot after remaing resist: 1532 total damage per clip: 6128 Still kills it, dispite the terrorable AV fit That's some flawed math since you used the Damage Mods and Prof bonuses twice. 1600 * 1.2 (2 Damage Mods) * 1.09 (Prof 3) = around 2100 damage * 0.5 (40% resist plus less shield damage) = 1050 damage. LOL No, MLT forge does over 1300 per hit. No way a PRO forge is doing so little damage. |
Spkr4theDead
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Posted - 2013.09.27 07:26:00 -
[6] - Quote
Bendtner92 wrote:sixteensixty4 wrote:im shite at math, but that cant be right, as my g'logi with 5.4 shields and 39% resist wont tank 5 shots, 4 and its done, thats including going through my armour Weakspots? LOL
Hitting the motor is a one-shot kill with a Wiyrkomi. It's 200% last I remember, may have been reduced to 150% or so. If it's 200%, you're talking about over 6000 with one shot from that forge, maybe not including the bonus against shield.
I failed math throughout school, nevermind one or two years, and I know you're wrong. |
Spkr4theDead
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Posted - 2013.09.27 07:27:00 -
[7] - Quote
Rusty Shallows wrote:Spkr4theDead wrote:Exmaple Core wrote:Spkr4theDead wrote:Where in the post did he mention railguns? true, good point. A forge gun is not a railgun? doesent matter, its killing the tank even if the forge is in favor of the shields For the sake of the game, they're 2 different things. Please click on the link and scroll to the bottom. Look under the "Hybrid - Rail" section. To answer Spkr4theDead the math in the quote for Post #1 claimed Forge Guns were doing %110 percent damage to shields. When the Dev's changed Hybrid damage I definitely noticed a drop in performance on shield tanks. It was factor in finally getting off my duff and getting complex damage mods along with finally training FG proficiency to 4. So why can't I attach an Ishukone to my tank? |
Spkr4theDead
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Posted - 2013.09.27 08:29:00 -
[8] - Quote
Bendtner92 wrote:Spkr4theDead wrote:LOL
Hitting the motor is a one-shot kill with a Wiyrkomi. It's 200% last I remember, may have been reduced to 150% or so. If it's 200%, you're talking about over 6000 with one shot from that forge, maybe not including the bonus against shield.
I failed math throughout school, nevermind one or two years, and I know you're wrong. 200% of 1050 is 2100 damage, so not really close to 6000. What the hell are you talking about? Wiyrkomi does 2772 base. |
Spkr4theDead
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Posted - 2013.09.27 08:31:00 -
[9] - Quote
Bendtner92 wrote:Alright updated math.
1600 * 1.2 (2 Damage mods) * 1.09 (Prof 3) = around 2100 damage * 0.6 (40% resist) * 0.9 (shield damage penalty) = around 1150 damage.
I did the resist and less shield damage at once before, which I don't think is correct. They're done seperately now, which looks to be right. What kind of math is that? I WISH forge guns did so little damage when they hit. |
Spkr4theDead
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Posted - 2013.09.27 08:32:00 -
[10] - Quote
Breakin Stuff wrote:Exmaple Core wrote:Spkr4theDead wrote:Where in the post did he mention railguns? true, good point. A forge gun is not a railgun? doesent matter, its killing the tank even if the forge is in favor of the shields Read the ******* dev blog. the forge gun is listed under RAILGUNS, highlighted BLUE and marked shields -10% and Armor +10% goddammit. If you want people to take you remotely seriously get your goddamned facts straight. I don't take infantry seriously. |
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Spkr4theDead
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Posted - 2013.09.27 08:39:00 -
[11] - Quote
Bendtner92 wrote:Spkr4theDead wrote:What the hell are you talking about? Wiyrkomi does 2772 base. Ah you were talking about the Breach. Yes, 2772 base damage. 2772 * 1.2 (2 Damage Mods) * 1.09 (Prof 3) * 0.6 (40% resist) * 0.9 (shield damage penalty) = around 1950 damage * 2 (weakspot) = 3900 damage. LOL NO
I've one-shot a Kaalakiota tac HAV with the DCMA, and that's around 2500 base. That was during Chromosome, so I might have been doing near Wiyrkomi damage.
You're doing everything you can to make it look like forge guns aren't god's gift to mercenaries. |
Spkr4theDead
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Posted - 2013.09.27 08:40:00 -
[12] - Quote
Breakin Stuff wrote:Ishukone Assault Forge:
1622 base damage + 15% skill +20% damage mods (diminishing returns diminish actual, but I'll play your silly little game)
the equation is 1622 x 1.15 x 1.2 = 2238.36
Backshot in weakspot is 195% so 1.95
2238.36 x 1.95 = 4364 maximum damage on an Ishukone assault forge
That's IF you present your ass directly to his crosshairs and let him shoot you in your known weak spot.
Now take those goddamned numbers and subtract your resists on your individual fits
Base hit (no weakspot) versus Gunnlogi before the gunnlogi's resists is 2014.52
base hit versus madrugar after a shield breach is 2462.20 (I rounded up)
Where the flaming **** are you math fails getting 6000 HP per forge hit? WIYRKOMI BREACH FORGE GUN.
Can you not read??????????????????????????? |
Spkr4theDead
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Posted - 2013.09.27 08:42:00 -
[13] - Quote
Bendtner92 wrote:Spkr4theDead wrote:WIYRKOMI BREACH FORGE GUN.
Can you not read??????????????????????????? Can't you read? I just did the math on the Breach and with a 40% resist shield tank the damage is less than 2k when not hitting the weakspot. LOL OKAY
Goodnight |
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