Icedslayer
SVER True Blood Public Disorder.
125
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Posted - 2013.09.24 23:15:00 -
[1] - Quote
Asirius Medaius wrote:The only problem with Dust 514 compared to most other FPSes is that it doesn't have infinite replayability (in the digital service aspect).
With a game disc that you bought for your PS3 or PS4, you can pop it in many years from now and start playing a game to get a nostalgia thrill; With Dust 514, once the servers go down, all your progress is lost and you cannot ever play the game again due to the server being taken down.
It sucks knowing that once CCP pulls the plug to the servers, that you can never play the game again (which judging by CCP's procrastination and pushing all of the new content to 1.6 at the least, pulling the plugs on the servers is getting closer and closer, unless CCP keeps them up just for the last dwindling 500 people playing).
I don't think this game can even last as long as MAG, however, with Dust 514, you can always dream (about stuff that will never happen [i.e. SoonGäó]) Any online based game is prone to this happening doesn't matter if its Disc based or digital, Dust is no exception. With that being said we are tied to Tranquility so the chances of them "shutting down the server" is ridiculous. If the the DCU Online servers go down and you put your disc in (yes they shipped disc out before they went FTP), your disc is basically garbage.
The reason why there procrastinating and pushing there tank and weapons stuff to 1.6 is because its not ready. Why push such wide sweeping changes and features if there broken?
I don't know how long and when you started playing MAG, but i beta tested that game and played the sh@t out of it and when 1.3 came out it destroyed the player base because Zipper was listening to the wrong part of the player base, they tried survey's on different topics such as should all maps be open to defend by all 3 pmc's and guess what because SVER's maps we're easier to defend and there was such a huge SVER player base they wanted to keep easy mode, which they did until one day (i believe it was a event weekend) Zipper opened all maps to all three PMC's to defend and they never reversed it, there was so much crying on the forums but that was a first of bold action taken by Zipper. Another thing they did was add team deploy which was a feature that i and many others asked for way back in Closed beta days, but we got the answer of "we don't feel having a whole team being able to deploy is a good idea because it will discourage solo players from playing the game" if anything them adding this spiced up the game and made it so we could have clan battles.
MAG died not because it was a bad game, but because of the requirements for it. Needing 256 players to play Dom (which was the best mode hands down), 128 for acq (which was hella fun, especially driving that lav in for the win XD) 96 players for escalation (i believe thats the name of the three way mode, which was the most chaotic, fun and intense matches you'll ever play) All of those modes require alot of people to be on all three PMC's, to get into. Not only that MAG was not a easy game, it had no aim assist and death resulted in up to 30 sec wait time followed by a hike to get back to the front lines, so for any new player especially ones that came over from COD, they couldn't handle the no aim assist, no quick back in to the action game play so they left.
MAG will always be in my heart, because there was so much they did right, and it was a game that everyone needed to experience. Even CCP should go look at the the command structure for Com's because this current layout just doesn't work for PC matches.
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