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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Thor Odinson42
Molon Labe. RISE of LEGION
1286
|
Posted - 2013.09.22 23:13:00 -
[1] - Quote
I plead for all of the QQ to shift toward getting team deploy released ASAP.
I'm not going to make this a long post, but hopefully it leads to discussion.
By the end of the year is simply not soon enough.
We need team deploy. Being able to work with your own guys really puts a bandaid on so many of the issues that are hurting this game.
I've reached a point where I end up logging off after a few matches because the team of blueberries my squad is dealt is so terrible.
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low genius
the sound of freedom Renegade Alliance
444
|
Posted - 2013.09.22 23:14:00 -
[2] - Quote
let us all pray to the eve gods that 'squad finder' is the first step in linking squads.
since we're on the subject, push the fw matches up to 18v18 so we can get three proper squads in. |
Sports Dude
ShoGunnerz
240
|
Posted - 2013.09.22 23:18:00 -
[3] - Quote
Team deploy would be great, even if its just for FW |
Thor Odinson42
Molon Labe. RISE of LEGION
1286
|
Posted - 2013.09.22 23:33:00 -
[4] - Quote
Sports Dude wrote:Team deploy would be great, even if its just for FW
To me that is where they can make it really shine. I'd guarantee you you'd see a lot of corps step up if they were able to fight as a team more often. I'd never play another mode outside of FW and PC.
Pub - beginner/low stress FW - intermediate PC - big leagues
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2153
|
Posted - 2013.09.22 23:35:00 -
[5] - Quote
FoxFour already said they are working on team deploy and it would only be available for FW and PC. Though as this thread in intended to bump it up the priority list (though I believe it's already near the top), carry on. |
low genius
the sound of freedom Renegade Alliance
450
|
Posted - 2013.09.22 23:37:00 -
[6] - Quote
Thor Odinson42 wrote:Sports Dude wrote:Team deploy would be great, even if its just for FW To me that is where they can make it really shine. I'd guarantee you you'd see a lot of corps step up if they were able to fight as a team more often. I'd never play another mode outside of FW and PC. Pub - beginner/low stress FW - intermediate PC - big leagues
what if your fw corp takes land in pc? then it's big leagues plus more...
is that possible? could the militia take land in molden heath? anybody tried? |
Thor Odinson42
Molon Labe. RISE of LEGION
1286
|
Posted - 2013.09.22 23:40:00 -
[7] - Quote
low genius wrote:Thor Odinson42 wrote:Sports Dude wrote:Team deploy would be great, even if its just for FW To me that is where they can make it really shine. I'd guarantee you you'd see a lot of corps step up if they were able to fight as a team more often. I'd never play another mode outside of FW and PC. Pub - beginner/low stress FW - intermediate PC - big leagues what if your fw corp takes land in pc? then it's big leagues plus more... is that possible? could the militia take land in molden heath? anybody tried?
No it would be a corp choosing to fight in FW for a faction. PC is just another source of revenue for the corporation.
This is what makes us mercenaries. We are free to use whatever gear we want and who/where we fight. |
Thor Odinson42
Molon Labe. RISE of LEGION
1286
|
Posted - 2013.09.22 23:41:00 -
[8] - Quote
Aero Yassavi wrote:FoxFour already said they are working on team deploy and it would only be available for FW and PC. Though as this thread in intended to bump it up the priority list (though I believe it's already near the top), carry on.
They've commented that they don't want FW team deploy and that they hope to release it before the end of the year. |
Iron Wolf Saber
Den of Swords
8713
|
Posted - 2013.09.22 23:45:00 -
[9] - Quote
It's on the backlog for sure. Just other things are slightly more important, to give better reasons to deploy entire teams.
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Beld Errmon
Evocatius
869
|
Posted - 2013.09.22 23:49:00 -
[10] - Quote
Team DeployGäó - Because pubstomping with six blobtards just isn't gay enough. |
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Thor Odinson42
Molon Labe. RISE of LEGION
1286
|
Posted - 2013.09.22 23:50:00 -
[11] - Quote
Iron Wolf Saber wrote:It's on the backlog for sure. Just other things are slightly more important, to give better reasons to deploy entire teams.
Good to hear, tell them to hurry please.
Thanks |
Iron Wolf Saber
Den of Swords
8714
|
Posted - 2013.09.22 23:55:00 -
[12] - Quote
Thor Odinson42 wrote:Iron Wolf Saber wrote:It's on the backlog for sure. Just other things are slightly more important, to give better reasons to deploy entire teams.
Good to hear, tell them to hurry please. Thanks
Hurry is not going to make some of these thing come faster though. They know its important and its high on the backlog list but its secondary to the other things that have to get done right now.
I hate to say it but the veterans are going have to suffer a bit more, At least the rooks will be getting more help. |
Kane Fyea
DUST University Ivy League
1678
|
Posted - 2013.09.23 00:02:00 -
[13] - Quote
I agree with this as long as it stays away from pubs. I already get stomped enough as a solo player. |
TcuBe3
Molon Labe. RISE of LEGION
170
|
Posted - 2013.09.23 00:06:00 -
[14] - Quote
Beld Errmon wrote:Team DeployGäó - Because pubstomping with six blobtards just isn't gay enough.
Is understand this teamwork concept may be hard for you to understand..
The purpose of team deploy isn't to proto stomp it is to coordinate between corporation members so that we can scrimmage before PC.
|
Thor Odinson42
Molon Labe. RISE of LEGION
1287
|
Posted - 2013.09.23 00:19:00 -
[15] - Quote
Beld Errmon wrote:Team DeployGäó - Because pubstomping with six blobtards just isn't gay enough. I'd think 16 dudes that deploy together as a team would a bit better than random dudes thrown together |
STYLIE77
KILL-EM-QUICK RISE of LEGION
127
|
Posted - 2013.09.23 01:44:00 -
[16] - Quote
Aero Yassavi wrote:FoxFour already said they are working on team deploy and it would only be available for FW and PC. Though as this thread in intended to bump it up the priority list (though I believe it's already near the top), carry on.
I love the idea of team deploy only available for FW and PC, another addition they need for the pubs is a Militia only Queue. |
STYLIE77
KILL-EM-QUICK RISE of LEGION
127
|
Posted - 2013.09.23 01:46:00 -
[17] - Quote
Beld Errmon wrote:Team DeployGäó - Because pubstomping with six blobtards just isn't gay enough.
It would only be for Faction Warfare, the entire premise of this game and the Eve Universe is that of organized corporations.
If you are in an NPC corp and not working with a team of like minded individuals....
You are doing it wrong. |
Garth Mandra
The Southern Legion The Umbra Combine
116
|
Posted - 2013.09.23 01:47:00 -
[18] - Quote
As long as with Team Deploy you only get matched with other people doing team deploy. |
Thor Odinson42
Molon Labe. RISE of LEGION
1289
|
Posted - 2013.09.23 02:06:00 -
[19] - Quote
Garth Mandra wrote:As long as with Team Deploy you only get matched with other people doing team deploy. I can't imagine them even considering team against randoms. |
Garth Mandra
The Southern Legion The Umbra Combine
118
|
Posted - 2013.09.23 03:07:00 -
[20] - Quote
I can see some potential issues though.
Do you allow a team of 15? 12? 1? If you do have spare slots do they get filled with randoms?
Assuming FW actually means something one day deploying as a team of 1 and AFKing would allow you to easily lose districts. Not to mention pissing off whole teams of srs bizniz mercs. |
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Xaviah Reaper
Nyain San EoN.
46
|
Posted - 2013.09.23 03:09:00 -
[21] - Quote
my previous corp suffered immensely due to the failed attempts of district attacks to practice PC battles. We would wait, around 16 of us, for district battles to show up. and every squad leader had to join the correct battle, the correct side, and before it filled up. We sometimes spent 2 hours without a game and called it a night.. |
Thor Odinson42
Molon Labe. RISE of LEGION
1294
|
Posted - 2013.09.23 12:20:00 -
[22] - Quote
There are no doubt potential issues, but I think the positives far outweigh the potential negatives.
Like Xaviah is saying above, it is a BEAT DOWN to try and get multiple squads into FW battles. This is something a lot of people are trying to do. Half of the people in the squad just want to crush out as many pubs as possible to cap out so you end up giving up after a few attempts.
I think corps should have to choose a faction. If a particular side is extremely unsupported perhaps the payouts for that faction are increased to give incentive to fight for them. If a particular corp is losing battle after battle they lose standing which lowers their payout and eventually leads to them being "fired" by that faction.
I'd imagine there would be a way to prevent you from deploying if you had less than 14 to 16 players. |
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CCP FoxFour
C C P C C P Alliance
119595
|
Posted - 2013.09.23 14:07:00 -
[23] - Quote
Hey guys,
We agree the ability to deploy entire teams is a very important aspect and something that is needed. Unfortunately as that is something our team, Team True Grit, will have to do we believe there are other things we need to get done first.
The first step is getting the new squad finder into the game. I believe you can expect a dev blog on that later this week. This is important because if we have squads that allow full teams and only a few of the largest corporations ever use them, then it's a bit of wasted time. So step 1, squad finder, that is coming soon.
We have already decided to do full team squads, one of the other things we have decided with that is they will not be allowed in Public Contracts. You will be allowed to use them in Factional Contracts and Corporate Contracts.
With that in mind we decided doing an update to Factional Contracts first was more important. Giving people a reason to play them and making them stand out as something different than Public Contracts. This is what we are working on now, but shhhhhh don't tell anyone.
Once that is done we will evaluate again if it is the right time to do full team squads and how exactly to do them.
So what I am saying, is that yes we agree they need to be done and they are on our backlog, but we have not committed to doing them for a specific time. Game Designer // Team True Grit http://twitter.com/regnerba |
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SponkSponkSponk
The Southern Legion The Umbra Combine
371
|
Posted - 2013.09.23 14:34:00 -
[24] - Quote
That makes a lot of sense. |
Ryme Intrinseca
Seraphim Auxiliaries
45
|
Posted - 2013.09.23 14:41:00 -
[25] - Quote
CCP FoxFour wrote:Hey guys,
We agree the ability to deploy entire teams is a very important aspect and something that is needed. Unfortunately as that is something our team, Team True Grit, will have to do we believe there are other things we need to get done first.
The first step is getting the new squad finder into the game. I believe you can expect a dev blog on that later this week. This is important because if we have squads that allow full teams and only a few of the largest corporations ever use them, then it's a bit of wasted time. So step 1, squad finder, that is coming soon.
We have already decided to do full team squads, one of the other things we have decided with that is they will not be allowed in Public Contracts. You will be allowed to use them in Factional Contracts and Corporate Contracts.
With that in mind we decided doing an update to Factional Contracts first was more important. Giving people a reason to play them and making them stand out as something different than Public Contracts. This is what we are working on now, but shhhhhh don't tell anyone.
Once that is done we will evaluate again if it is the right time to do full team squads and how exactly to do them.
So what I am saying, is that yes we agree they need to be done and they are on our backlog, but we have not committed to doing them for a specific time. This all sounds very sensible. FW needs full teams of generally better-than-blueberry standard, with increased rewards to match. It's important that pubs do not have full teams, so there is a clear progression of academy->pubs->FW->PC. |
Reigning Shotz
Unorganized Ninja Infantry Tactics League of Infamy
0
|
Posted - 2013.09.23 15:13:00 -
[26] - Quote
CCP FoxFour wrote:Hey guys,
We agree the ability to deploy entire teams is a very important aspect and something that is needed. Unfortunately as that is something our team, Team True Grit, will have to do we believe there are other things we need to get done first, but rather than working us devs are here trolling and posting rather than working on patch note for 1.5 We are the slowest dev team and as long as u dummies keep buying aur, are pockets are full $, so screw u. We'll keep pushing updates back. We'll keep lying about whats to come in the next patch. all because we don't have a clue what we are doing it feels good to finally say the TRUTH and tell you remaining few players whats really going on
truth |
THUNDERGROOVE
ZionTCD
175
|
Posted - 2013.09.23 15:45:00 -
[27] - Quote
Thor Odinson42 wrote:Sports Dude wrote:Team deploy would be great, even if its just for FW To me that is where they can make it really shine. I'd guarantee you you'd see a lot of corps step up if they were able to fight as a team more often. I'd never play another mode outside of FW and PC. Pub - beginner/low stress FW - intermediate PC - big leagues I believe that FW should be more of a way to practice for PC.
|
Killar-12
The Corporate Raiders Top Men.
1228
|
Posted - 2013.09.23 15:52:00 -
[28] - Quote
Thor Odinson42 wrote:Garth Mandra wrote:As long as with Team Deploy you only get matched with other people doing team deploy. I can't imagine them even considering team against randoms. This is CCP we're talking about... |
Killar-12
The Corporate Raiders Top Men.
1228
|
Posted - 2013.09.23 15:53:00 -
[29] - Quote
CCP FoxFour wrote:Hey guys,
We agree the ability to deploy entire teams is a very important aspect and something that is needed. Unfortunately as that is something our team, Team True Grit, will have to do we believe there are other things we need to get done first.
The first step is getting the new squad finder into the game. I believe you can expect a dev blog on that later this week. This is important because if we have squads that allow full teams and only a few of the largest corporations ever use them, then it's a bit of wasted time. So step 1, squad finder, that is coming soon.
We have already decided to do full team squads, one of the other things we have decided with that is they will not be allowed in Public Contracts. You will be allowed to use them in Factional Contracts and Corporate Contracts.
With that in mind we decided doing an update to Factional Contracts first was more important. Giving people a reason to play them and making them stand out as something different than Public Contracts. This is what we are working on now, but shhhhhh don't tell anyone.
Once that is done we will evaluate again if it is the right time to do full team squads and how exactly to do them.
So what I am saying, is that yes we agree they need to be done and they are on our backlog, but we have not committed to doing them for a specific time. LP's? |
Beld Errmon
Evocatius
875
|
Posted - 2013.09.23 23:50:00 -
[30] - Quote
CCP FoxFour wrote:Hey guys,
We agree the ability to deploy entire teams is a very important aspect and something that is needed. Unfortunately as that is something our team, Team True Grit, will have to do we believe there are other things we need to get done first.
The first step is getting the new squad finder into the game. I believe you can expect a dev blog on that later this week. This is important because if we have squads that allow full teams and only a few of the largest corporations ever use them, then it's a bit of wasted time. So step 1, squad finder, that is coming soon.
We have already decided to do full team squads, one of the other things we have decided with that is they will not be allowed in Public Contracts. You will be allowed to use them in Factional Contracts and Corporate Contracts.
With that in mind we decided doing an update to Factional Contracts first was more important. Giving people a reason to play them and making them stand out as something different than Public Contracts. This is what we are working on now, but shhhhhh don't tell anyone.
Once that is done we will evaluate again if it is the right time to do full team squads and how exactly to do them.
So what I am saying, is that yes we agree they need to be done and they are on our backlog, but we have not committed to doing them for a specific time.
Maybe you should look at getting your terrible match maker to work instead, still seeing matches start with 6 ppl or less on one team while theres a full 16 on the other, you know you get MM working you might be able to retain a small percent of the noobs that get farmed by your other awesome *sarc* idea the 6 man squad.
|
|
Fire of Prometheus
DUST University Ivy League
435
|
Posted - 2013.09.23 23:53:00 -
[31] - Quote
CCP FoxFour wrote:Hey guys,
We agree the ability to deploy entire teams is a very important aspect and something that is needed. Unfortunately as that is something our team, Team True Grit, will have to do we believe there are other things we need to get done first.
The first step is getting the new squad finder into the game. I believe you can expect a dev blog on that later this week. This is important because if we have squads that allow full teams and only a few of the largest corporations ever use them, then it's a bit of wasted time. So step 1, squad finder, that is coming soon.
We have already decided to do full team squads, one of the other things we have decided with that is they will not be allowed in Public Contracts. You will be allowed to use them in Factional Contracts and Corporate Contracts.
With that in mind we decided doing an update to Factional Contracts first was more important. Giving people a reason to play them and making them stand out as something different than Public Contracts. This is what we are working on now, but shhhhhh don't tell anyone.
Once that is done we will evaluate again if it is the right time to do full team squads and how exactly to do them.
So what I am saying, is that yes we agree they need to be done and they are on our backlog, but we have not committed to doing them for a specific time. This is why fox four has over 125,000 likes |
Arnold Sphinx
Molon Labe. RISE of LEGION
24
|
Posted - 2013.09.24 01:57:00 -
[32] - Quote
Beld Errmon wrote:CCP FoxFour wrote:Hey guys,
We agree the ability to deploy entire teams is a very important aspect and something that is needed. Unfortunately as that is something our team, Team True Grit, will have to do we believe there are other things we need to get done first.
The first step is getting the new squad finder into the game. I believe you can expect a dev blog on that later this week. This is important because if we have squads that allow full teams and only a few of the largest corporations ever use them, then it's a bit of wasted time. So step 1, squad finder, that is coming soon.
We have already decided to do full team squads, one of the other things we have decided with that is they will not be allowed in Public Contracts. You will be allowed to use them in Factional Contracts and Corporate Contracts.
With that in mind we decided doing an update to Factional Contracts first was more important. Giving people a reason to play them and making them stand out as something different than Public Contracts. This is what we are working on now, but shhhhhh don't tell anyone.
Once that is done we will evaluate again if it is the right time to do full team squads and how exactly to do them.
So what I am saying, is that yes we agree they need to be done and they are on our backlog, but we have not committed to doing them for a specific time. Maybe you should look at getting your terrible match maker to work instead, still seeing matches start with 6 ppl or less on one team while theres a full 16 on the other, you know you get MM working you might be able to retain a small percent of the noobs that get farmed by your other awesome *sarc* idea the 6 man squad.
I believe that's what he's talking about when he said "there are other things we need to get done first." >.> |
Roy Nit
Seituoda Taskforce Command Caldari State
0
|
Posted - 2013.09.24 02:04:00 -
[33] - Quote
CCP FoxFour wrote:Hey guys,
We agree the ability to deploy entire teams is a very important aspect and something that is needed. Unfortunately as that is something our team, Team True Grit, will have to do we believe there are other things we need to get done first.
The first step is getting the new squad finder into the game. I believe you can expect a dev blog on that later this week. This is important because if we have squads that allow full teams and only a few of the largest corporations ever use them, then it's a bit of wasted time. So step 1, squad finder, that is coming soon.
We have already decided to do full team squads, one of the other things we have decided with that is they will not be allowed in Public Contracts. You will be allowed to use them in Factional Contracts and Corporate Contracts.
With that in mind we decided doing an update to Factional Contracts first was more important. Giving people a reason to play them and making them stand out as something different than Public Contracts. This is what we are working on now, but shhhhhh don't tell anyone.
Once that is done we will evaluate again if it is the right time to do full team squads and how exactly to do them.
So what I am saying, is that yes we agree they need to be done and they are on our backlog, but we have not committed to doing them for a specific time.
Can't wait. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1536
|
Posted - 2013.09.24 02:45:00 -
[34] - Quote
Killar-12 wrote:Thor Odinson42 wrote:Garth Mandra wrote:As long as with Team Deploy you only get matched with other people doing team deploy. I can't imagine them even considering team against randoms. This is CCP we're talking about...
If you're queing without a squad into FW you'd be making a mistake you should pay dearly for. |
Silas Swakhammer
GamersForChrist Orion Empire
203
|
Posted - 2013.09.24 03:28:00 -
[35] - Quote
Killar-12 wrote:CCP FoxFour wrote:Hey guys,
We agree the ability to deploy entire teams is a very important aspect and something that is needed. Unfortunately as that is something our team, Team True Grit, will have to do we believe there are other things we need to get done first.
The first step is getting the new squad finder into the game. I believe you can expect a dev blog on that later this week. This is important because if we have squads that allow full teams and only a few of the largest corporations ever use them, then it's a bit of wasted time. So step 1, squad finder, that is coming soon.
We have already decided to do full team squads, one of the other things we have decided with that is they will not be allowed in Public Contracts. You will be allowed to use them in Factional Contracts and Corporate Contracts.
With that in mind we decided doing an update to Factional Contracts first was more important. Giving people a reason to play them and making them stand out as something different than Public Contracts. This is what we are working on now, but shhhhhh don't tell anyone.
Once that is done we will evaluate again if it is the right time to do full team squads and how exactly to do them.
So what I am saying, is that yes we agree they need to be done and they are on our backlog, but we have not committed to doing them for a specific time. LP's? That's what it sounds like.
|
Viktor Hadah Jr
Negative-Impact Cult of War
273
|
Posted - 2013.09.24 03:53:00 -
[36] - Quote
Man FW matches can be won with a half of squad of protogear because you are generally up against a team of noobs, can't imagine a full team of proto. If you do team deploy you need to find a way to keep the noobs out. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1539
|
Posted - 2013.09.24 04:19:00 -
[37] - Quote
Viktor Hadah Jr wrote:Man FW matches can be won with a half of squad of protogear because you are generally up against a team of noobs, can't imagine a full team of proto. If you do team deploy you need to find a way to keep the noobs out.
If people get stomped every time they play FW they'll start queing into pub contracts instead. the problem will solve itself. |
Himiko Kuronaga
SyNergy Gaming EoN.
1601
|
Posted - 2013.09.24 04:35:00 -
[38] - Quote
CCP FoxFour wrote:Hey guys,
We agree the ability to deploy entire teams is a very important aspect and something that is needed. Unfortunately as that is something our team, Team True Grit, will have to do we believe there are other things we need to get done first.
Get a bigger budget/cancel WoD and reclaim resources.
It's not like that vaporware is making you guys any money anyway. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
305
|
Posted - 2013.09.24 04:55:00 -
[39] - Quote
CCP FoxFour wrote:Hey guys,
We agree the ability to deploy entire teams is a very important aspect and something that is needed. Unfortunately as that is something our team, Team True Grit, will have to do we believe there are other things we need to get done first.
The first step is getting the new squad finder into the game. I believe you can expect a dev blog on that later this week. This is important because if we have squads that allow full teams and only a few of the largest corporations ever use them, then it's a bit of wasted time. So step 1, squad finder, that is coming soon.
We have already decided to do full team squads, one of the other things we have decided with that is they will not be allowed in Public Contracts. You will be allowed to use them in Factional Contracts and Corporate Contracts.
With that in mind we decided doing an update to Factional Contracts first was more important. Giving people a reason to play them and making them stand out as something different than Public Contracts. This is what we are working on now, but shhhhhh don't tell anyone.
Once that is done we will evaluate again if it is the right time to do full team squads and how exactly to do them.
So what I am saying, is that yes we agree they need to be done and they are on our backlog, but we have not committed to doing them for a specific time.
More posts like this is what we need. Simple reasons why you are doing things in a certain way. Even explaining the hows and whys from a realistic point of view.
I think right now a lot of us would like to hear the processes and whys and hows of the 1.5 patch / headed over to 1.6 |
Rogatien Merc
Red Star. EoN.
1236
|
Posted - 2013.09.24 04:57:00 -
[40] - Quote
Squad finder, cool as the NPE is an ongoing #1 priority. I'm still saying team deploy needs to be a higher priority than LP though; it will help retain the mid-range players in corps and encourage community aspects of the game that have shown to keep people around. I feel like it would require fewer man hours than designing an entire LP system as well, and it could also give Dust something else to set it apart from some other FPS (maybe?). I can see matchmaking being an issue though; hard to get enough 16-player teams on board... :-/ |
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3665
|
Posted - 2013.09.24 05:08:00 -
[41] - Quote
Himiko Kuronaga wrote:CCP FoxFour wrote:Hey guys,
We agree the ability to deploy entire teams is a very important aspect and something that is needed. Unfortunately as that is something our team, Team True Grit, will have to do we believe there are other things we need to get done first.
Get a bigger budget/cancel WoD and reclaim resources. It's not like that vaporware is making you guys any money anyway. So, do you just look for threads to make inane posts in? |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3425
|
Posted - 2013.09.24 06:11:00 -
[42] - Quote
Himiko Kuronaga wrote:CCP FoxFour wrote:Hey guys,
We agree the ability to deploy entire teams is a very important aspect and something that is needed. Unfortunately as that is something our team, Team True Grit, will have to do we believe there are other things we need to get done first.
Get a bigger budget/cancel WoD and reclaim resources. It's not like that vaporware is making you guys any money anyway.
What a relevant comment! Did quoting a random blue make you feel better about yourself? |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
86
|
Posted - 2013.09.24 07:09:00 -
[43] - Quote
Fire of Prometheus wrote:CCP FoxFour wrote:Hey guys,
We agree the ability to deploy entire teams is a very important aspect and something that is needed. Unfortunately as that is something our team, Team True Grit, will have to do we believe there are other things we need to get done first.
The first step is getting the new squad finder into the game. I believe you can expect a dev blog on that later this week. This is important because if we have squads that allow full teams and only a few of the largest corporations ever use them, then it's a bit of wasted time. So step 1, squad finder, that is coming soon.
We have already decided to do full team squads, one of the other things we have decided with that is they will not be allowed in Public Contracts. You will be allowed to use them in Factional Contracts and Corporate Contracts.
With that in mind we decided doing an update to Factional Contracts first was more important. Giving people a reason to play them and making them stand out as something different than Public Contracts. This is what we are working on now, but shhhhhh don't tell anyone.
Once that is done we will evaluate again if it is the right time to do full team squads and how exactly to do them.
So what I am saying, is that yes we agree they need to be done and they are on our backlog, but we have not committed to doing them for a specific time. This is why fox four has over 125,000 likes
He has over 125,000 likes because if we get over 1 million he'll change his name to SocksFour :P |
Rusty Shallows
Black Jackals
405
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Posted - 2013.09.24 07:25:00 -
[44] - Quote
Killar-12 wrote:Thor Odinson42 wrote:Garth Mandra wrote:As long as with Team Deploy you only get matched with other people doing team deploy. I can't imagine them even considering team against randoms. This is CCP we're talking about... Zing
On a similar note the Dev's did resist the call for corp deployment during closed beta. Some players were very clear about their Darwinian viewpoint. |
Aaroniero d'Lioncourt
The Southern Legion The Umbra Combine
105
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Posted - 2013.09.24 07:29:00 -
[45] - Quote
When we have full team squads, Is it possible to have different friendly unit colours to our normal green, blue, purple, whatever colour to identify the people in the team? It helps us tactically position ourselves etc. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
802
|
Posted - 2013.09.24 10:40:00 -
[46] - Quote
CCP FoxFour wrote:With that in mind we decided doing an update to Factional Contracts first was more important. Giving people a reason to play them and making them stand out as something different than Public Contracts. This is what we are working on now, but shhhhhh don't tell anyone.
Please tell me its for 1.5. Please, please, please. |
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CCP FoxFour
C C P C C P Alliance
129418
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Posted - 2013.09.24 11:28:00 -
[47] - Quote
Himiko Kuronaga wrote:CCP FoxFour wrote:Hey guys,
We agree the ability to deploy entire teams is a very important aspect and something that is needed. Unfortunately as that is something our team, Team True Grit, will have to do we believe there are other things we need to get done first.
Get a bigger budget/cancel WoD and reclaim resources. It's not like that vaporware is making you guys any money anyway.
And I am sure many WoD fans would say the same kind of thing about this. The crazy thing about game development, and software development in general, is that throwing more developers at a problem doesn't mean it will get done faster or better. Often times putting more people on a specific task will slow it down/make it worse. Too many chefs in the kitchen kind of thing. Game Designer // Team True Grit http://twitter.com/regnerba |
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CCP FoxFour
C C P C C P Alliance
129418
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Posted - 2013.09.24 11:29:00 -
[48] - Quote
Aaroniero d'Lioncourt wrote:When we have full team squads, Is it possible to have different friendly unit colours to our normal green, blue, purple, whatever colour to identify the people in the team? It helps us tactically position ourselves etc.
Possibly. It's something we will just have to look at when we do full team squads. Game Designer // Team True Grit http://twitter.com/regnerba |
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CCP FoxFour
C C P C C P Alliance
129418
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Posted - 2013.09.24 11:30:00 -
[49] - Quote
Aikuchi Tomaru wrote:CCP FoxFour wrote:With that in mind we decided doing an update to Factional Contracts first was more important. Giving people a reason to play them and making them stand out as something different than Public Contracts. This is what we are working on now, but shhhhhh don't tell anyone. Please tell me its for 1.5. Please, please, please.
No, sorry. :( 1.5 will however have other cool things. I will however admit that we are currently working on Factional Contracts, but shhhh don't tell anyone. :) Game Designer // Team True Grit http://twitter.com/regnerba |
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Absolute Idiom II
No Free Pass
770
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Posted - 2013.09.24 11:31:00 -
[50] - Quote
I'd like to hear a little more about Team True Grit's understanding of the business value of 'Team Squads' and also the other things that are currently assessed as higher in priority (and hence being developed first). |
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
802
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Posted - 2013.09.24 11:46:00 -
[51] - Quote
CCP FoxFour wrote:Aikuchi Tomaru wrote:CCP FoxFour wrote:With that in mind we decided doing an update to Factional Contracts first was more important. Giving people a reason to play them and making them stand out as something different than Public Contracts. This is what we are working on now, but shhhhhh don't tell anyone. Please tell me its for 1.5. Please, please, please. No, sorry. :( 1.5 will however have other cool things. I will however admit that we are currently working on Factional Contracts, but shhhh don't tell anyone. :)
So I guess 1.5 is already code locked? Can we expect the cool new FW changes with 1.6 then? |
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