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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP FoxFour
C C P C C P Alliance
119595
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Posted - 2013.09.23 14:07:00 -
[1] - Quote
Hey guys,
We agree the ability to deploy entire teams is a very important aspect and something that is needed. Unfortunately as that is something our team, Team True Grit, will have to do we believe there are other things we need to get done first.
The first step is getting the new squad finder into the game. I believe you can expect a dev blog on that later this week. This is important because if we have squads that allow full teams and only a few of the largest corporations ever use them, then it's a bit of wasted time. So step 1, squad finder, that is coming soon.
We have already decided to do full team squads, one of the other things we have decided with that is they will not be allowed in Public Contracts. You will be allowed to use them in Factional Contracts and Corporate Contracts.
With that in mind we decided doing an update to Factional Contracts first was more important. Giving people a reason to play them and making them stand out as something different than Public Contracts. This is what we are working on now, but shhhhhh don't tell anyone.
Once that is done we will evaluate again if it is the right time to do full team squads and how exactly to do them.
So what I am saying, is that yes we agree they need to be done and they are on our backlog, but we have not committed to doing them for a specific time. Game Designer // Team True Grit http://twitter.com/regnerba |
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CCP FoxFour
C C P C C P Alliance
129418
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Posted - 2013.09.24 11:28:00 -
[2] - Quote
Himiko Kuronaga wrote:CCP FoxFour wrote:Hey guys,
We agree the ability to deploy entire teams is a very important aspect and something that is needed. Unfortunately as that is something our team, Team True Grit, will have to do we believe there are other things we need to get done first.
Get a bigger budget/cancel WoD and reclaim resources. It's not like that vaporware is making you guys any money anyway.
And I am sure many WoD fans would say the same kind of thing about this. The crazy thing about game development, and software development in general, is that throwing more developers at a problem doesn't mean it will get done faster or better. Often times putting more people on a specific task will slow it down/make it worse. Too many chefs in the kitchen kind of thing. Game Designer // Team True Grit http://twitter.com/regnerba |
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CCP FoxFour
C C P C C P Alliance
129418
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Posted - 2013.09.24 11:29:00 -
[3] - Quote
Aaroniero d'Lioncourt wrote:When we have full team squads, Is it possible to have different friendly unit colours to our normal green, blue, purple, whatever colour to identify the people in the team? It helps us tactically position ourselves etc.
Possibly. It's something we will just have to look at when we do full team squads. Game Designer // Team True Grit http://twitter.com/regnerba |
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CCP FoxFour
C C P C C P Alliance
129418
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Posted - 2013.09.24 11:30:00 -
[4] - Quote
Aikuchi Tomaru wrote:CCP FoxFour wrote:With that in mind we decided doing an update to Factional Contracts first was more important. Giving people a reason to play them and making them stand out as something different than Public Contracts. This is what we are working on now, but shhhhhh don't tell anyone. Please tell me its for 1.5. Please, please, please.
No, sorry. :( 1.5 will however have other cool things. I will however admit that we are currently working on Factional Contracts, but shhhh don't tell anyone. :) Game Designer // Team True Grit http://twitter.com/regnerba |
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