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Zelorian Dexter snr
DVC 514 Aerodyne Collective
37
|
Posted - 2013.09.22 10:22:00 -
[1] - Quote
I'm not sure if you guys agree but we need a reason for EVE to care that we exist.
Most alliances tend to be based in null sec and don't give a dam about the MH. So maybe null sec PC is the answer who knows
Player trading and manufacturing would be the best way I believe. My alliance really want to supply us but cannot.
Any other ideas? |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3403
|
Posted - 2013.09.22 10:31:00 -
[2] - Quote
I agree - Expansion on the EVE link is annoyingly lacking. Especially when you actually have strong EVE backing. |
Mac Dac
Wraith Shadow Guards
202
|
Posted - 2013.09.22 10:59:00 -
[3] - Quote
unfortunately we have to fix the cracks in Dust's foundation before we start with any of the meaningful stuff.
but just to speculate... i hope we become like their soilders. we will always be needed to handle stuff they can't or that would be otherwise too expensive.
i dreamed of someday packing some clones on my bros ship and adventureing to some where in New Eden as he flies us through danger i would protect his insides from threats.
i also dreamed of EVE players coming down to the planets and seeing the battles live as if they were corporate officials looking down at the world. then while they think no one can get them i will walk in with my nova knives and collect a handsome bounty for eliminating a wanted capsuleer.
these are my ultimate interactions between EVE and Dust. a bit exaggerated but dreams neither the less. |
Iron Wolf Saber
Den of Swords
8708
|
Posted - 2013.09.22 11:01:00 -
[4] - Quote
How?
Serious Question. |
Zelorian Dexter snr
DVC 514 Aerodyne Collective
39
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Posted - 2013.09.22 11:09:00 -
[5] - Quote
How what ? |
G Torq
ALTA B2O
233
|
Posted - 2013.09.22 11:24:00 -
[6] - Quote
Iron Wolf Saber wrote:How?
Serious Question. CCP Jian called it "Penetration" |
SponkSponkSponk
The Southern Legion The Umbra Combine
371
|
Posted - 2013.09.22 11:24:00 -
[7] - Quote
Iron Wolf Saber wrote:How?
Serious Question.
make them.
In short, the low-hanging fruit for Dust-Eve interaction is
1. In-space in FW (beacons for active matches) 2. Throughout the entire game, via the market (what goes on in Molden Heath no longer stays in Molden Heath) |
Iron Wolf Saber
Den of Swords
8709
|
Posted - 2013.09.22 11:31:00 -
[8] - Quote
SponkSponkSponk wrote:Iron Wolf Saber wrote:How?
Serious Question. make them. In short, the low-hanging fruit for Dust-Eve interaction is 1. In-space in FW (beacons for active matches) 2. Throughout the entire game, via the market (what goes on in Molden Heath no longer stays in Molden Heath)
So I am Eve pilot, explain to me why i should risk my expensive arse ship to nuke a bunch of bunnies where as I could have better spent that ship blowing someone else up?
Small factor, and not enough link building.
And no not being mean but that's what its like talking to my counterparts from Eve-Online at times, even on ideas that seem good they shoot down. |
Chunky Munkey
Amarr Templars Amarr Empire
1566
|
Posted - 2013.09.22 11:47:00 -
[9] - Quote
For all the gripes & complaints we can level at this game, the only one of real significance is its lack of connection to Eve.
I can't be the only person who heard about an MMOFPS in which you are a soldier hired by players in a seperate MMORTS and thought "This is the game I want to be a part of." I don't particularly care about the lobby shooter experience, it isn't why I'm here.
Moving PC into nullsec can acheive this connection. One of the simplest ideas I had is to limit orbital stikes to be exclusively an Eve support ability. Right now the difference between a vanilla strike, and an Eve support strike is negligible on the scale of the entire battle. It is not enough to warrant the effort of securing Eve support, or the risk to that Eve pilot. |
Crash Monster
Snipers Anonymous
1340
|
Posted - 2013.09.22 13:13:00 -
[10] - Quote
Let us harvest some unique crap and manufacture something they will want. Bingo, people care about what we do if there is no other way to get certain high grade items.
Hit them where they care... better damage control, higher damage output, ewar counters. Make something incrementally better, so it isn't a big balance issue, and have it sourced via dust. |
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Anarchide
Greedy Bastards
682
|
Posted - 2013.09.22 13:16:00 -
[11] - Quote
Let them come to us. If we had something they could use, they would show up.
salvage from districts, maybe?
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Mac Dac
Wraith Shadow Guards
204
|
Posted - 2013.09.22 13:22:00 -
[12] - Quote
Iron Wolf Saber wrote:SponkSponkSponk wrote:Iron Wolf Saber wrote:How?
Serious Question. make them. In short, the low-hanging fruit for Dust-Eve interaction is 1. In-space in FW (beacons for active matches) 2. Throughout the entire game, via the market (what goes on in Molden Heath no longer stays in Molden Heath) So I am Eve pilot, explain to me why i should risk my expensive arse ship to nuke a bunch of bunnies where as I could have better spent that ship blowing someone else up? Small factor, and not enough link building. And no not being mean but that's what its like talking to my counterparts from Eve-Online at times, even on ideas that seem good they shoot down. thats also casuse they hate us. They think we are a waste of resources that should have went to making EVE better. So im not surprised that they don't care.
However the real question is. Is Dust a waste? and if not. Who is going to prove it? I think thats a reason for an interaction. Don't you? |
Vell0cet
Royal Uhlans Amarr Empire
285
|
Posted - 2013.09.22 13:40:00 -
[13] - Quote
Iron Wolf Saber wrote:How?
Serious Question. Make the rewards for doing an orbital in FW very profitable (at least in the beginning). When people ask, "how do I make good ISK/hour in EVE?", CCP should tune rewards to the point where the response is often: "there's great money in doing OBs". It's a high risk activity, so it should pay really well (also giving them DUST killmails, allowing the pilot to initiate OBs EVE side).
PC should produce a resource that is highly desirable for EVE players. If it's desirable, it will be expensive, and if it's expensive EVE players will care and want to contol it. I have a few ideas for what would work. The first is a goo that is produced on the planet that can be refined in EVE into a 10% passive SP booster for EVE pilots (maybe its's a compound harvested from some terrestrial microbe or something).
The next idea is for jump bridges to require some new PC district produced resource to function. Jump bridges are the backbone of large Null Sec alliance/corps logistical operations, having something as important as this will give them a reason to care. You could theoretically cripple an alliance if you could cut off their supply to jump bridge fuel. Another variant of this idea is requiring Titan jump bridging fuel to run on this stuff as well, this would similarly affect power projection around Null Sec but give smaller corps who may not have jump bridges, but do have access to a titan to care about DUST. If they make the jump bridge fuel scarce (like the total amount of production is less than what's required to power all existing jump bridges, you will have a serious conflict driver, that all revolves around who is winning PC. |
Crash Monster
Snipers Anonymous
1341
|
Posted - 2013.09.22 14:12:00 -
[14] - Quote
I'd prefer we don't ensure that only PC is significant to EVE.
If we want people to play the game we're going to have to find ways to let everyone count -- maybe PC is more important, but you have to let people stick a toe in the door instead of excluding them for being new or non-elite. |
Operative 1171 Aajli
Bragian Order Amarr Empire
341
|
Posted - 2013.09.22 14:31:00 -
[15] - Quote
EVE players are not going to care unless resource harvesting is moved almost completely to planet ownership.
Player sovereignty null sec does not matter because most is owned by coalitions. There won't be any fighting over those planets. The area is locked down.
Non-player sov null sec like Molten Heath is a none issue most of the time.
EVE players would be pissed I'm sure if resource gathering is changed to planet only (and the moons) ownership. It would be the same sort of backpedaling on something already in the game like the stuff CCP tried to tie to Captain's Quarters that could previously be done in ship.
I thought planet resources was the way it was going to be done and that it would be the first change made as a link to DUST. I'm surprised there has been so little link made to EVE.
I figured planet ownership would work best for high sec corps to bring some meaningful pvp into the wardec system.
Once again nothing but a marketing scam on CCP's part. Wishful thinking. Vaporware.
An FPS for ground combat was the wrong type of game to make for tying into EVE.
It'd be better if CCP just made a scaled down ship to ship combat game that dealt specifically with fleet warfare over planets.
Then tie DUST and Valkerie in with that.
EVE could be solely for corp management and orbital strikes. |
21yrOld Knight
Pradox XVI
135
|
Posted - 2013.09.22 14:39:00 -
[16] - Quote
I agree with this thread. I also think a major way to get them incorporated into the game would have agents assign mission to pilots to give orbitals. Even if they are random they will start to see us |
Sergamon Draco
Rautaleijona Top Men.
115
|
Posted - 2013.09.22 14:47:00 -
[17] - Quote
I think ccp should let us dusters attack planets that is controlled by eve players or let us board eve players ships,so eve players have to hire us mercs to defend their ships. |
Miokai Zahou
Film Actors Guilds
40
|
Posted - 2013.09.22 15:06:00 -
[18] - Quote
I subject that keeps coming up in EvE forums is about removing 'Local' from low sec and null sec (these are the main focus of major battles such as FW and the recent CFC taking over Fountain please go here for more details).
Now the idea on how to remove local (for a short period of time mind you!) is to send mercs (ala PC battles) to conquer certain key staging systems or system(s) of key interest to certain backers to open the way for them to 'liberate' the area. The way we mercs remove this 'local' mechanic is by sabotaging the defense grid powered by generators that need to be captured/destroyed/whatever which should drop the target buildings shields long enough for a dreadnought to nuke it.
These sort of battles should have key ground to space defense systems in place such as the ion canon to prevent dreadnoughts from blowing up the local mechanic that so many EvE players rely on for information on who is in 'their' space at the time.
My thoughts on these sort of engagements should be on 32 vs 32 maps where all sorts of fun can be had.
Just a kick starter to how I believe Dust can interact with EvE Online.
Thoughts? |
da GAND
High-Damage
242
|
Posted - 2013.09.22 15:30:00 -
[19] - Quote
Don't think that these monthly updates are gonna bring anything that will make EVE players care about Dust, the monthly updates are mostly fixes and are focused on balancing weapons and vehicles. So don't expect Dust 514 to not be a lobby shooter anytime soon, it's gonna be like this for a very very very long time. |
Medic 1879
Forsaken Immortals Top Men.
1068
|
Posted - 2013.09.22 15:34:00 -
[20] - Quote
PVE - how about rogue drones begin boarding ships in EVE and they have to hire mercs to help protect them in drone space. This adds a PVE mode for us dust bunnies and gives the EVE lot a reason to need us.
Obviously needs a bit of refining as I have never played EVE but surely a rogue drone getting inside a ship could incapacitate the ship or kill the pilot allowing them to salvage the ship at will. Having DUST mercs onboard could allow the pilot to defeat the ship drones and us lot to fight the infantry drones, to expand it we could have it so when the drones are done we board their station/land on their planet whatever, the pilot does his thing and we kill more drones/shut down drone making facilities they get the salvage and payment can be worked out using ISK or salvage. Could make it so its still do able without mercs on your ship but more difficult to provide an incentive to using our services. |
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Zelorian Dexter snr
DVC 514 Aerodyne Collective
49
|
Posted - 2013.09.22 15:41:00 -
[21] - Quote
Miokai Zahou wrote:I subject that keeps coming up in EvE forums is about removing 'Local' from low sec and null sec (these are the main focus of major battles such as FW and the recent CFC taking over Fountain please go here for more details). Now the idea on how to remove local (for a short period of time mind you!) is to send mercs (ala PC battles) to conquer certain key staging systems or system(s) of key interest to certain backers to open the way for them to 'liberate' the area. The way we mercs remove this 'local' mechanic is by sabotaging the defense grid powered by generators that need to be captured/destroyed/whatever which should drop the target buildings shields long enough for a dreadnought to nuke it. These sort of battles should have key ground to space defense systems in place such as the ion canon to prevent dreadnoughts from blowing up the local mechanic that so many EvE players rely on for information on who is in 'their' space at the time. My thoughts on these sort of engagements should be on 32 vs 32 maps where all sorts of fun can be had. Just a kick starter to how I believe Dust can interact with EvE Online. Thoughts?
This is the kind of thing I had in mind where both communities need to work together |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
789
|
Posted - 2013.09.22 16:25:00 -
[22] - Quote
At the moment we are the only ones who can make sure Eve pilots are interested in us. Form alliances and beat up FW. If one side manages to use Dusties on a regular base to capture the PLEX faster, the other factions would need to search for dusties themselves to keep up with them. You just need that one faction which gets an edge. I'm not talking about something like Arzad. I'm talking about doing something like Arzad daily. If, because of this, the Gallente get an edge in FW in Eve online, then soon enough the Caldari will look for Dusties too. Then word gets around Eve how useful Dusties are for FW and Minmatar and Amarr will look for our support too. t can take a while for CCP to make the Eve players interested in Dust. But we can make sure they are nterested in us now. So get your buddies together and run FW all the time and tell Eve players what you did for them. Think about something like the Molden Heath Revolution, but with people coming together to queue up for FW all the time. |
Ynned Ivanova
Bragian Order Amarr Empire
89
|
Posted - 2013.09.22 16:35:00 -
[23] - Quote
Actually its the reverse.
Give me a reason to care about Eve. Let us walk about the station, give us detailed stats/footage of the planets were fighting(the new image helps us but we need more, open up player/cross game trading, maybe have some kind off news feed where we can catchup on all things that otherwise go over our heads(pun intended).
Someone mentioned breadth as opposed to depth. Well I need to dive deep! |
Vell0cet
Royal Uhlans Amarr Empire
294
|
Posted - 2013.09.22 16:38:00 -
[24] - Quote
Medic 1879 wrote:PVE - how about rogue drones begin boarding ships in EVE and they have to hire mercs to help protect them in drone space. This adds a PVE mode for us dust bunnies and gives the EVE lot a reason to need us.
Obviously needs a bit of refining as I have never played EVE but surely a rogue drone getting inside a ship could incapacitate the ship or kill the pilot allowing them to salvage the ship at will. Having DUST mercs onboard could allow the pilot to defeat the ship drones and us lot to fight the infantry drones, to expand it we could have it so when the drones are done we board their station/land on their planet whatever, the pilot does his thing and we kill more drones/shut down drone making facilities they get the salvage and payment can be worked out using ISK or salvage. Could make it so its still do able without mercs on your ship but more difficult to provide an incentive to using our services. EVE pilots will be pissed if the ship they spent months farming ISK to get, can all of a sudden get destroyed randomly by drones, requiring them to fork out a bunch of ISK on the hope that a team of blueberries are competent enough to save it. They will do everything they can to see DUST die and have this mechanism removed. |
Ynned Ivanova
Bragian Order Amarr Empire
90
|
Posted - 2013.09.22 16:40:00 -
[25] - Quote
Of course they will , 90% of the winers/trolls are Eve players trying to do exactly what you describe. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
790
|
Posted - 2013.09.22 16:58:00 -
[26] - Quote
Vell0cet wrote:Medic 1879 wrote:PVE - how about rogue drones begin boarding ships in EVE and they have to hire mercs to help protect them in drone space. This adds a PVE mode for us dust bunnies and gives the EVE lot a reason to need us.
Obviously needs a bit of refining as I have never played EVE but surely a rogue drone getting inside a ship could incapacitate the ship or kill the pilot allowing them to salvage the ship at will. Having DUST mercs onboard could allow the pilot to defeat the ship drones and us lot to fight the infantry drones, to expand it we could have it so when the drones are done we board their station/land on their planet whatever, the pilot does his thing and we kill more drones/shut down drone making facilities they get the salvage and payment can be worked out using ISK or salvage. Could make it so its still do able without mercs on your ship but more difficult to provide an incentive to using our services. EVE pilots will be pissed if the ship they spent months farming ISK to get, can all of a sudden get destroyed randomly by drones, requiring them to fork out a bunch of ISK on the hope that a team of blueberries are competent enough to save it. They will do everything they can to see DUST die and have this mechanism removed.
A main problem I still see which is kind of a wall between Dust and Eve is, that many Eve players don't understand, that Dust will give them more content too. Of course: Some random rogue drone invasions on Eve player ships would suck really hard. But Dust could give Eve players the possibility to invade PI instalations of other players for example. Or they even could use Dusties to make their own PIs more effective. This could be implemented with a PvE Survival Mode for Dusties. Then Eve players pay them and the longer they can hold out, the more effective the PI becomes. Could work like it works in FW. Stuff like this would give Eve players more stuff to do too.
At the moment many Eve players act like a **** towards Dust because they don't have a PS3 and think the development of Eve Online slows down because of Dust. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
516
|
Posted - 2013.09.22 17:07:00 -
[27] - Quote
Iron Wolf Saber wrote:SponkSponkSponk wrote:Iron Wolf Saber wrote:How?
Serious Question. make them. In short, the low-hanging fruit for Dust-Eve interaction is 1. In-space in FW (beacons for active matches) 2. Throughout the entire game, via the market (what goes on in Molden Heath no longer stays in Molden Heath) So I am Eve pilot, explain to me why i should risk my expensive arse ship to nuke a bunch of bunnies where as I could have better spent that ship blowing someone else up? Small factor, and not enough link building. And no not being mean but that's what its like talking to my counterparts from Eve-Online at times, even on ideas that seem good they shoot down.
I think orbitals are a little cherry on a non-existing cake that no one would care too much for. How about you hire mercs to take over a planet to enable your PI on it. I know it would involve upsetting the all-too-precious EVE. But what about adapt or die and HTFU? Plannetary Interaction would be a logical integration point. |
Crash Monster
Snipers Anonymous
1350
|
Posted - 2013.09.22 17:12:00 -
[28] - Quote
Folks, I think acting like we can drive EVE is going to get about as far as folks on EVE suggesting how Dust should be changed to suit them.
Seriously, a way of having a minor impact that gives EVE players a slight advantage in the things they already do (because they aren't going to change how they play for us) is a good bet. Similarly, if EVE players can offer a slight advantage to us somehow -- perhaps via materials that we can't source ourselves -- then that would probably work too.
The key is to NOT penalize folks for not having friends on the other side. Allow an incremental advantage, which can be indirect and via market forces, and worry about fancier stuff if that works out. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
516
|
Posted - 2013.09.22 17:14:00 -
[29] - Quote
Chunky Munkey wrote:For all the gripes & complaints we can level at this game, the only one of real significance is its lack of connection to Eve.
I can't be the only person who heard about an MMOFPS in which you are a soldier hired by players in a seperate MMORTS and thought "This is the game I want to be a part of." I don't particularly care about the lobby shooter experience, it isn't why I'm here.
Moving PC into nullsec can acheive this connection. One of the simplest ideas I had is to limit orbital stikes to be exclusively an Eve support ability. Right now the difference between a vanilla strike, and an Eve support strike is negligible on the scale of the entire battle. It is not enough to warrant the effort of securing Eve support, or the risk to that Eve pilot.
Yeah but why would an EVE pilot be motivated to provide the strike? I see how you would really need it on the ground but how are you gonna motivate them? Dust players dont have enough ISK to interest a pilot. |
Iron Wolf Saber
Den of Swords
8710
|
Posted - 2013.09.22 17:47:00 -
[30] - Quote
Crash Monster wrote:Folks, I think acting like we can drive EVE is going to get about as far as folks on EVE suggesting how Dust should be changed to suit them.
Seriously, a way of having a minor impact that gives EVE players a slight advantage in the things they already do (because they aren't going to change how they play for us) is a good bet. Similarly, if EVE players can offer a slight advantage to us somehow -- perhaps via materials that we can't source ourselves -- then that would probably work too.
The key is to NOT penalize folks for not having friends on the other side. Allow an incremental advantage, which can be indirect and via market forces, and worry about fancier stuff if that works out.
And that is the other half of the argument of why it is so hard to get any headway on this subject. I am welcome to newer suggestions still CPM is an intelligent bunch and so is the CSM able to come up with quite a few ideas but 20 guys creativity is nothing compared to all of the community. There is always a chance you guys could come up with something that will sell.
Until then, note that CCP Fox Four did post some orbital strike changes coming up where eve pilots are the ones going to be able to earn their strikes and not the dust players. Allied dusters still have to beacon the shot though but its no longer warpoint dependent. |
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