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Crash Monster
Snipers Anonymous
1340
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Posted - 2013.09.22 13:13:00 -
[1] - Quote
Let us harvest some unique crap and manufacture something they will want. Bingo, people care about what we do if there is no other way to get certain high grade items.
Hit them where they care... better damage control, higher damage output, ewar counters. Make something incrementally better, so it isn't a big balance issue, and have it sourced via dust. |
Crash Monster
Snipers Anonymous
1341
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Posted - 2013.09.22 14:12:00 -
[2] - Quote
I'd prefer we don't ensure that only PC is significant to EVE.
If we want people to play the game we're going to have to find ways to let everyone count -- maybe PC is more important, but you have to let people stick a toe in the door instead of excluding them for being new or non-elite. |
Crash Monster
Snipers Anonymous
1350
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Posted - 2013.09.22 17:12:00 -
[3] - Quote
Folks, I think acting like we can drive EVE is going to get about as far as folks on EVE suggesting how Dust should be changed to suit them.
Seriously, a way of having a minor impact that gives EVE players a slight advantage in the things they already do (because they aren't going to change how they play for us) is a good bet. Similarly, if EVE players can offer a slight advantage to us somehow -- perhaps via materials that we can't source ourselves -- then that would probably work too.
The key is to NOT penalize folks for not having friends on the other side. Allow an incremental advantage, which can be indirect and via market forces, and worry about fancier stuff if that works out. |
Crash Monster
Snipers Anonymous
1357
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Posted - 2013.09.22 18:47:00 -
[4] - Quote
Iron Wolf Saber wrote:I am welcome to newer suggestions still CPM is an intelligent bunch and so is the CSM able to come up with quite a few ideas but 20 guys creativity is nothing compared to all of the community. There is always a chance you guys could come up with something that will sell.
I'll throw out one idea that might be workable.
We live and die on the ground. How about we "discover resources" via our passive scanners and generate targeting parameters on the planets we fight on. Having these parameters grants a 1% improvement in PI yields for a single discovered resource type. These can be used as consumable items by EVE players. This type of loot can be dropped just like any other and sold into EVE for ISK.
Some notes:
- The percentages can be played with to keep the impacts on both sides at a safe but interesting level.
- Don't penalize people for not engaging in FW or PC beyond a reduced drop percentage... this is content.
- Drop suit scanner resolutions should have a small impact on the drop percentage.
- It might be worth considering an exchange rate between game currencies (even if 1:1 to start).
I don't think anyone in EVE would mind something showing up on the market that would help them earn a little more income from their activities -- as long as it doesn't cause a massive imbalance. Of course, it would be necessary to either give EVE players an augmentation or a "script" type capability to use such an item.
Early implementation simplifications:
- Avoid a cross game market by having an NPC buy the items from Dust players.
- NPC crosses the game boundary to inject items into EVE mariket (no need for a truly integrated market).
- NPC manages differentiation between currencies and prices based on supply and demand (or manually reset rates).
Of course, these market simplifications can work both ways. EVE players could manufacture Dust items and we could buy them from them. I'd propose one common pseudo-market for Dust and a way to split Dust to EVE goods between the factions in some way.
From a development point of view this should all be relatively simple and low risk. |
Crash Monster
Snipers Anonymous
1357
|
Posted - 2013.09.22 19:15:00 -
[5] - Quote
Vell0cet wrote:The problem with PI is that it doesn't produce enough ISK for most pilots to care. I have 2 characters that can do PI and I almost never bother. If I had to deal with creating contracts for DUST players to prevent the destruction of my colony, I would probably never bother with it. It just isn't profitable enough to be worth the hassle. If the DUST-PI link becomes competitive with more interesting ways of earning ISK then it might have a chance.
Bummer, might have to aim at miners or someone else who actually has a financial incentive to care then. Would be nice to find a lore supportable interaction (if it isn't just bombardment or PC). |
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