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Vell0cet
Royal Uhlans Amarr Empire
285
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Posted - 2013.09.22 13:40:00 -
[1] - Quote
Iron Wolf Saber wrote:How?
Serious Question. Make the rewards for doing an orbital in FW very profitable (at least in the beginning). When people ask, "how do I make good ISK/hour in EVE?", CCP should tune rewards to the point where the response is often: "there's great money in doing OBs". It's a high risk activity, so it should pay really well (also giving them DUST killmails, allowing the pilot to initiate OBs EVE side).
PC should produce a resource that is highly desirable for EVE players. If it's desirable, it will be expensive, and if it's expensive EVE players will care and want to contol it. I have a few ideas for what would work. The first is a goo that is produced on the planet that can be refined in EVE into a 10% passive SP booster for EVE pilots (maybe its's a compound harvested from some terrestrial microbe or something).
The next idea is for jump bridges to require some new PC district produced resource to function. Jump bridges are the backbone of large Null Sec alliance/corps logistical operations, having something as important as this will give them a reason to care. You could theoretically cripple an alliance if you could cut off their supply to jump bridge fuel. Another variant of this idea is requiring Titan jump bridging fuel to run on this stuff as well, this would similarly affect power projection around Null Sec but give smaller corps who may not have jump bridges, but do have access to a titan to care about DUST. If they make the jump bridge fuel scarce (like the total amount of production is less than what's required to power all existing jump bridges, you will have a serious conflict driver, that all revolves around who is winning PC. |
Vell0cet
Royal Uhlans Amarr Empire
294
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Posted - 2013.09.22 16:38:00 -
[2] - Quote
Medic 1879 wrote:PVE - how about rogue drones begin boarding ships in EVE and they have to hire mercs to help protect them in drone space. This adds a PVE mode for us dust bunnies and gives the EVE lot a reason to need us.
Obviously needs a bit of refining as I have never played EVE but surely a rogue drone getting inside a ship could incapacitate the ship or kill the pilot allowing them to salvage the ship at will. Having DUST mercs onboard could allow the pilot to defeat the ship drones and us lot to fight the infantry drones, to expand it we could have it so when the drones are done we board their station/land on their planet whatever, the pilot does his thing and we kill more drones/shut down drone making facilities they get the salvage and payment can be worked out using ISK or salvage. Could make it so its still do able without mercs on your ship but more difficult to provide an incentive to using our services. EVE pilots will be pissed if the ship they spent months farming ISK to get, can all of a sudden get destroyed randomly by drones, requiring them to fork out a bunch of ISK on the hope that a team of blueberries are competent enough to save it. They will do everything they can to see DUST die and have this mechanism removed. |
Vell0cet
Royal Uhlans Amarr Empire
298
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Posted - 2013.09.22 18:56:00 -
[3] - Quote
Lason Rift wrote:My idea is similar to Medic1879's but it wouldn't take place on ships, but PI (Planetary Interaction colonies) colonies. For those that don't know, PI materials make a lot of resources that eve players need to build POS fuel, T2 ships and modules, and a lot of other stuff that is useful and that they would rather not live without.
So it'd go something like this:
1. Drones attack an EvE player's PI colony with an attack strength of 0-5. The attack strength determines on average how many mercs it would take to drive the invaders out. 0 is for people in the Academy and doesn't affect EvE output, 1-3 is for individuals and have a smallish impact (10-30%), 4 is for one squad (50% impact) , 5 is for two squads (75% impact). 2. EvE player see's a notification in his mail explaining that his output has dropped anywhere from 10 to 75% due to an infestation. He has a choice, wait until it goes away in a couple of weeks time, or put up a merc contract for one of us to take and solve his problem. Either way it doesn't take a lot of attention or money, a million isk to them is almost nothing. And it's preferable to finding a new planet and starting a new colony. 3. We take his contract and drive away the drones and get paid. The EvE player's colonies go back to normal output and everyone is happy.
If that sounds familiar, it should. AFAIK, that was the original idea behind Dust's whole interaction with EvE. The problem with PI is that it doesn't produce enough ISK for most pilots to care. I have 2 characters that can do PI and I almost never bother. If I had to deal with creating contracts for DUST players to prevent the destruction of my colony, I would probably never bother with it. It just isn't profitable enough to be worth the hassle. If the DUST-PI link becomes competitive with more interesting ways of earning ISK then it might have a chance. |
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